\”Memories are motionless, and the more securely they are fixed in space, the sounder they are.\” (Gaston Bachelard, The Poetics of Space). This course is about exploring the unique affordances of virtual space in order to create VR experiences that transcend the (still awkward) headset. In class we will: Read and discuss relevant interdisciplinary writings from architecture, philosophy, neuroscience, art history, and poetry; Have in-class demos for core concepts of Unity3d for VR; Group critique of each other\’s work; Analyze the successes and failures of available VR apps; Have visits from guest VR creators. Students will walk away with: An introduction to 3d concepts and Unity for VR (for multiple headsets) A deep dive into what makes a meaningful VR experience A light introduction to other methods of developing Virtual Reality experiences (360 video, Oculus Medium, AFrame) Command of current practices in VR design Several weekly explorations (both low-tech and virtual) A final interactive Virtual Reality project (which can be executed in Unity or on another platform) Th 3:20pm – 6:15pm (01/31 – 04/25)
ITPG-GT.2166.1 () | Instructor: Sarah Rothberg | Thur 6:30pm to 9:25pm | Meeting Pattern: 12 | Start Date