With the release of consumer head mounted displays the current wave of virtual reality is in full swing. It seems that everyone is making software and hardware for VR or is in the distribution game. One issue still remains and could be the biggest challenge for virtual reality to be embraced by the masses – there isn’t that much good content yet. Worlds on a Wire will explore the history, current status, and future of head mounted displays for use in virtual, augmented, and mixed reality and teach the necessary tools for creating meaningful experiences and narratives that transcend the hardware and the hype. Students will work to produce a head mounted display experience using the Unreal Engine with strong physical computing and fabrication components. Course Prerequisites: Introductory level coding skills and familiarity with 3D computer graphics workflow. Previous experience using 3D content creation tools and game engines is a plus. We 12:10-2:40pm (01/24 – 05/02)
ITPG-GT.2138.1 () | Instructor: Todd Bryant | Wed 12:10pm to 2:40pm | Meeting Pattern: 14 | Start Date