Design Research +

This course will focus on a range of human-centered design research and innovation workshop methodologies including Design Thinking, LEGO Serious Play, Lean UX, Google Ventures Sprints, Gamestorming, Futurecasting, and Service Design. Students will look for design opportunities within the unprecedented challenges that we are currently facing as global citizens. Students will define a problem space based on the drivers that they’re most interested in exploring and will have the option to work alone or form small design research teams. They will learn how to conduct primary and secondary research, creating deliverables such as personas, journey maps, concept canvasses, and prototypes. Students will be required to apply design research approaches and workshop methodologies, develop and test a rapid prototype and then share their work in a final presentation.

User Experience Design +

Peiqi SU | Syllabus | ITPG-GT.3017 | Fri 12:20pm to 2:50pm in 370 Jay St, Room 411 Meetings:7-First Half
Last updated: March 24, 2025

This 2-pt course aims to provide students with the critical thinking and practical skills for creating effective and compelling interfaces. We will dissect what a compelling user experience is, apply proven research techniques for approaching and defining UX problems and apply design frameworks including mapping and testing techniques. The class format will include lectures, discussion, in-class design exercises and a final project. 

Week 1: what is UX

Week 2: inclusive research methods

Week 3: frameworks for defining a problem

Week 4: understanding behavior and motivation

Week 5: mapping flow and visual strategies, final project intro 

Week 6: testing methods and future UX

Week 7: final projects

Prototyping Electronic Devices +

Deqing Sun | Syllabus | ITPG-GT.2845 | Fri 09:30am to 12:00pm in 370 Jay St, Room 410 Meetings:14
Last updated: March 24, 2025

The most difficult part of prototyping is not the building process, but the process of deciding how to build. If we choose proper technology for prototypes, we can improve their robustness and simplicity.

This course will cover available and affordable technologies for ITP students to build prototypes. The course will start with soldering, wiring and LED basics. Then students will design an Arduino compatible board in Eagle, get it fabricated, assembled. And then using the debugger to dig deeper to understand how a microcontroller works.

The class will also cover multitasking, signal processing, communication, document writing and advanced skills beyond the Intro to Physical Computing class.

Each session will have lectures followed by in-class practices with guidance. The 14-week long assignment is called Do It Once – Do It Again. Bringing an idea or ongoing projects is highly encouraged.

This course requires Physical Computing or equivalent experience.

Prerequisite: Intro to Phys. Comp. (ITPG-GT 2301)

On Becoming: Finding Your Artist Voice +

Tanika Williams | Syllabus | ITPG-GT.3023 | Fri 09:30am to 12:00pm in 370 Jay St, Room 412 Meetings:7-First Half
Last updated: March 24, 2025

On Becoming is a two-part professional development course. Finding Your Artist Voice (part one) filters your fears and apprehensions so you can declare your creative process and practice courageously. The seven-week system will help you proclaim your artistic identity, theoretical underpinnings, and trajectory with clarity, precision, and commanding written language. Students will build personalized masterplans and workflows to facilitate measurable professional growth while learning to catalog and archive their work. Students will develop a working artist biography, artist statement, and fully documented work samples. For the final project, students will be supported in selecting and submitting a post-graduate fellowship, residency, grant, or open call!

Disrupting (with) Technology: Computational Political Action (Topics in ITP) +

Theo Ellin Ballew | Syllabus | ITPG-GT.2379 | Fri 12:20pm to 2:50pm in 370 Jay St, Room 410 Meetings:7-First Half
Last updated: March 24, 2025

This course explores “disruptive” political action that employs new technology. We look at initiatives with various ends and means—some noble, some explosively controversial, and others patently abhorrent. The level of “disruption” also varies extremely—from bureaucratic inconvenience to civilian casualties. However, all the actions express ideological or political protest, either by disrupting technology-driven systems themselves, or by appropriating technology to disrupt non-technical systems of power. Organized via mode of disruption, the class will focus less on the political ends of each action, and more on the modes of achieving those ends. We will also read theorists like Audre Lorde, Laboria Cuboniks, Tung Hui-Hu, Mark Fisher, Hito Steyerl and McKenzie Wark, to help us think about how/when/if recent technology may disrupt, rather than preserve, the status quo. In a world where our technology seems ever more aligned with hegemonic power structures, we must look at the moments where it is used, instead, to veer from them—if we are to see that technology clearly at all. Students will leave the class with a solid grasp of what it means for technology to be complicit in political disruption. Throughout, students will keep an ideation journal in the medium of their choosing, in which they plan their own disruptions and document one guided mini-disruption.

Visual Journalism +

Yuliya Parshina-Kottas | Syllabus | ITPG-GT.2071 | Fri 09:30am to 12:00pm in 370 Jay St, Room 409 Meetings:14
Last updated: March 24, 2025

This course is designed to provide an overview of multimedia storytelling in the service of journalism, with a focus on visual narratives. We will explore a variety of digital and physical story formats, deep-dive into information design principles, create visual explainers and data visualizations based on original reporting, touch on the best practices and ethics of journalism and work on collaborative exercises and assignments. The goal of this class is to help you leverage your current skills to report, develop, design and build a fully-realized news story.

Bioprinters & Biofabrication for Artists (Topics in ITP) +

Matt Griffin | Syllabus | ITPG-GT.2379 | Fri 12:20pm to 2:50pm in 370 Jay St, Room 411 Meetings:7-Second Half
Last updated: March 24, 2025

Biofabrication has existed as a concept for many decades to refer to technologies for fabricating living tissue constructs in the field of tissue engineering and regenerative medicine. The collective ambition across thousands of scientists, hospitals, and labs remains the creation of entire solid human organs to address the urgent demand for transplantable living organs that the donor system is unable to meet. Within this research are also approaches to organ-on-a-chip/microphysiological systems that are already transforming the trajectory of how we develop medicines, evaluate cosmetics and materials without animal testing, and finally gain more systemic understanding of pivotal under-researched areas such as human reproductive health and the behavior of nimble systemic cancers.

But this phrase has now also been co-opted by industrial design and product development as the label for the customer and designer driven movement to get beyond traditional manufacturing methods towards sustainable and nature-inspired approaches that lean on living organisms and biological materials as the means to create new materials and products. Everything from fibers and textiles, “vegan leather,” and carbon-capturing construction materials, to fully compostable packing peanuts and highly optimized hypoallergenic skin contact materials that outperform conventional animal-grown hairs and synthetic fibers.

This course gleefully embraces both of these definitions at the same time!

This Topics in ITP 2-credit course starts with the students modifying off-the-shelf low-costs 3D printers into a syringe-extruder bioprinting platform suited to FRESH bioprinting, a unique form of embedded fabrication that is well suited to a range of compelling biomaterials and biofabrication targets within the scope of what materials are safe for students to handle and process in the ITP Materials Kitchen. By building these extruders, modifying these printers, and learning to process a wide range of unique biomaterials, students will have mastered the skills needed to build, tune, and operate this equipment in future collaborations with local area science labs and startups. As a bonus, this course works directly with the inventors of the open source FRESH bioprinting process to evaluate and test unreleased new innovations in bioprinter extruder designs, and the students will join the instructor to participate as affiliates in the collaborative FRESH scientific community, including sharing back improvements in machine modification, slicing, and machine operation with other scientists and physicians working with FRESH.

On the biofabrication side, the “analog materials” that we use with the FRESH bioprinters that mimic the natural extracellular matrix (ECM) of biological systems are not only a means of testing and exploring the type of embedded fabrication used in “direct writing” delivery of living cells, these materials are also the key materials used in the industrial design research into sustainable design via biofabrication: collagen, gelatin, alginate, hyaluronic acid, fibrin, chitosan, PEG, and several others. Drawing on a wide range of safe biomaterial exploration introduced by molecular gastronomy and sustainable materials research, students will learn protocols and modifications of materials that may prove useful to them elsewhere in their art and design practices.

It might be something of a lucky coincidence that both the biological research and new materials research overlap with so many of their materials exploration, but this course will make a claim that these parallel efforts share commonalities. This course aims to introduce students to this pioneering technology with attention to how creative technologists might also repurpose these approaches for working with their own target materials and objectives, intervening with these technologies. The creative problem solving that scientists, engineers, clinicians, and biomaterials experts go through to find their route to sustaining living cells and tissues parallels how artists, designers, engineers, and architects look to harvest new properties and capabilities out of their materials. Just as the bioprinting platforms we construct in this course are flexible to multiple goals and materials processes, we will encourage our thinking to also look to learn unexpected properties and potentials from the materials and protocols we encounter.

Creative Image Generation (Topics in ITP) +

Yuguang Zhang | Syllabus | ITPG-GT.2378 | Fri 3:20pm to 5:50pm in 370 Jay St, Room 407 Meetings:14
Last updated: March 24, 2025

Recent years have seen unprecedented advancements in text-to-image / text-to-video AI models, sparking widespread attention, discussion, and mainstream adoption of these innovative co-creative tools. This has led to a mix of reactions, ranging from excitement and curiosity to concern, anger, and even offense. Alongside this, the growth of open-source models is democratizing access to these AI tools, extending their use beyond experts, tech giants, and professional technologists.

In this 14-week course, we will go over the landscape of text-to-image / text-to-video AIs and dive deep into some of the most well known ones (such as Stable Diffusion, Flux, CogVideoX, Hunyuan, etc.), to see what potential they have in terms of exploring new modes of content creation and helping us re-examine our language pattern. This will be a practice + technique course comprised of three modules: Text-to-Image AIs and Tools, Model Customization, and Text-to-Video AIs. In each module, there will be a hybrid of practice + technique sessions that focus on different topics such as building good prompting practices, image synthesizing, using Python to train models for customized visuals, building workflows with ComfyUI, and creating animations from text. We’ll also discuss how such tools could intervene in the workflows of artists and technologists, what they can provide for researchers, and what are the caveats and things we should look out for when we’re creating with these AIs.

Pre-requisites: Introduction to Computational Media (ICM) or the equivalent.

Designing for Well-Being +

Steve Downs | ITPG-GT.3000 | Fri 12:20pm to 2:50pm in 370 Jay St, Room 410 Meetings:7-Second Half
Last updated: March 24, 2025

This course would focus on the questions of 1) what makes people healthy? and 2) how can we design tools and environments that support healthy lifestyles? Key topics to be covered include public health concepts like the multiple determinants of health and the social-ecological framework, plus a little evolutionary biology; the role of behavior in health, key tenets of behavioral economics and behavior change strategies; and systems thinking concepts from Donella Meadows and others. Students will come away with a much more sophisticated understanding of the complex system of factors and forces that affect people’s health; understanding of key systems concepts and some techniques for understanding systems; and experience designing for behavior at scale. A potential final project could be to reimagine/redesign a popular commercial service so that it would have a more health-producing impact — or, alternatively, to focus on designing changes to the ITP environment that would promote better health for students, faculty and staff.

About Steve Downs: www.stevedowns.net