Next-Gen Design: Crafting AI-Driven Products (Topics in ITP) +

Helene Alonso | ITPG-GT 2380 | Sat 09:30am to 3:45pm in 370 Jay Street Room 450>Sun 09:30am to 3:45pm in 370 Jay Street Room 450 Meetings:S-Special
Last updated: October 31, 2025

Designing AI products is not the same as traditional UX design + AI, you need to have a completely different approach where the capacities of the technology and the modalities of interaction are embedded in the design process from the start. By the end of this hands on class, you’ll be empowered to create innovative, intelligent products that resonate with and delight users.

Motion Design for User Feedback +

Alon Chitayat | ITPG-GT 2059 | Sat 12:20pm to 6:35pm in 370 Jay Street Room 450>Sun 12:20pm to 6:35pm in 370 Jay Street Room 450 Meetings:S-Special
Last updated: October 31, 2025

Microinteractions are everywhere, you interact with them on a regular basis.
We communicate emotions through animated emojis, we burst heart buttons with love
whenever we like a post or password fields that shake when you type in the wrong password

These small but significant animations offer users delightful moments and valuable feedback. They serve to intuitively guide your users without the need for explicit instructions, and lend your interface a distinct personality and essence. As designers, you have the power to infuse soul and character into every interaction with the secret power of motion, creating memorable experiences that resonate with your audience.

What is a Lottie animation?
Lottie is a JSON-based animation format that has garnered significant attention from designers and developers alike, due to its lightweight and cross-platform capabilities. With Lottie, animations can be seamlessly integrated into websites and apps, and play effortlessly on any device or browser.

What will we learn?
Using LottieLab, a free online Lottie animation editor, we’ll learn how to design, animate and
export playful Lottie animations as interactive UI components (such as loaders, animated
buttons or icons)as whimsical moments of user delight.
We’ll learn how to integrate & trigger them in prototypes and web interfaces.
We’ll examine the basic principles of designing motion for user experience, we’ll learn how to translate human body language into micro animations.

We’ll cover how to create interactive animated states with fluid transitions between them.

Intro to Curating New Media Art +

Julia Kaganskiy | ITPG-GT 3036 | Sat 12:20pm to 6:35pm in 370 Jay Street Room 450>Sun 3:20pm to 9:35pm in 370 Jay Street Room 450 Meetings:S-Special
Last updated: October 31, 2025

In this course students will be introduced to the role of the curator with a very brief history of curation, followed by a focus on the particular challenges and approaches to curating new media art. The class will give an overview of practical approaches to exhibition-making both online and offline, looking at artist-led approaches to curation in particular. The class will include a hands-on practicum in which students will work towards creating a mock exhibition plan.

Haptics +

Kate Hartman | ITPG-GT 2457 | Sat 12:20pm to 6:35pm in 370 Jay Street Room 450>Sun 12:20pm to 6:35pm in 370 Jay Street Room 450 Meetings:S-Special
Last updated: October 31, 2025

From the crass rattle of early pager motors to the sophisticated clicks and purrs of the iPhone Taptic engine, the ability to buzz has increasingly worked its way into our devices. This course focuses on physical prototyping and interaction design for non-visual feedback. Specifically, it will explore how haptic feedback can be utilized and integrated into handhelds, wearables, objects, and environments – anything that we touch or that touches us. Traditional tools such as eccentric rotating mass (ERM) motors, linear resonance actuators (LRAs), and haptic motor drivers will be introduced as well as less conventional methods such as gentle poking, prodding, warming, cooling, squeezing, and tickling. Through hands-on experimentation and a review of research to date, students will emerge from this course well-positioned to incorporate haptic feedback into their future projects. Note: This course is designed for students who have previous experience with physical computing and Arduino.