Telling Stories with Real-Time Engines (Topics in ITP) +
This course explores the intersection of narrative storytelling and real-time game engines, focusing on the practical application of Unreal Engine to create immersive interactive and non-interactive narratives. Students will learn how to harness the power of this tool to blend traditional storytelling techniques with the unique capabilities of game engines. Through a combination of theoretical discussions, hands-on exercises, and a short final project, students will develop the basic skills required to begin to create immersive and dynamic interactive narratives.
Storytelling and media are deeply interconnected and complement each other. Understanding different kinds of narratives is crucial for the effective delivery of a rich and meaningful message. How can we use these new real-time technologies to compose a story? What are the advantages and disadvantages of using real-time media in storytelling? The students will review and experience different kinds of storytelling in video games, movies, and other interactive media in order to get a critical understanding of the power behind stories.
COURSE OBJECTIVES:
At the completion of this course, the student will be able to:
Understand the different kinds of storytelling and how they can be delivered using real-time media
Being able to explore real-time media as an inspiration and vehicle for delivering a story.
Utilize the knowledge and skills presented in class to create a final project.
Have a critical point of view of how to use real-time media in the creation of contemporary storytelling.