Designing for Digital Fabrication +

Daniel Rozin | Syllabus | ITPG-GT 2890 | Wed 12:20pm to 2:50pm in Meetings:14
Last updated: March 31, 2026

The ability to digitally fabricate parts and whole pieces directly from our computers or design files used to be an exotic and expensive option not really suitable for student or designer projects, but changes in this field in the past 5 years have brought these capabilities much closer to our means, especially as ITP students. ITP and NYU now offer us access to laser cutting, CNC routing, and 3D stereolithography. In this class, we will learn how to design for and operate these machines. Emphasis will be put on designing functional parts that can fit into a larger project or support other components as well as being successful on a conceptual and aesthetic level. In this class, we will discover methods to design projects on CAD applications for total control of the result, and we will develop algorithmic ways to create designs from software (Processing) to take advantage of the ability to make parts and projects that are unique, customizable, dependent on external data or random. The class will include 3 assignments to create projects using the three machines (laser, router, 3D) and the opportunity to work on a final project.

Design Research +

This course will focus on a range of human-centered design research and innovation workshop methodologies including Design Thinking, LEGO Serious Play, Lean UX, Google Ventures Sprints, Gamestorming, Futurecasting, and Service Design. Students will look for design opportunities within the unprecedented challenges that we are currently facing as global citizens. Students will define a problem space based on the drivers that they’re most interested in exploring and will have the option to work alone or form small design research teams. They will learn how to conduct primary and secondary research, creating deliverables such as personas, journey maps, concept canvasses, and prototypes. Students will be required to apply design research approaches and workshop methodologies, develop and test a rapid prototype and then share their work in a final presentation.

Designing for Well-Being +

Steve Downs | Syllabus | ITPG-GT 3000 | Thur 3:20pm to 5:50pm in 370 Jay St, Room 410 Meetings:7-First Half
Last updated: March 31, 2026

Health today is a paradox: we have more and more advanced medical capabilities and tremendous resources and technologies, yet more people than ever are suffering from heart disease, diabetes, obesity, depression and anxiety. How might we create a modern world in which humans can live healthy lives? This course focuses on the questions of 1) what makes people healthy? and 2) how can we design tools and environments that support healthy lifestyles? Key topics  include basic public health concepts, and the connection between 

evolutionary biology and health; the role of behavior in health, key tenets of behavioral economics and behavior change strategies; and systems thinking and systems design concepts. Students will come away with a much more sophisticated understanding of the complex system of factors and forces that affect people’s health; understanding of key systems concepts and some techniques for understanding systems; and experience designing for behavior at scale. In the final project, students reimagine/redesign a popular commercial service to have a more health-producing impact.

About Steve Downs:www.stevedowns.net/about