The Body Everywhere and Here (Topics in ITP)

For an estimated 300,000 years, human experience has been rooted in the physical body. In the past two decades, we’ve evolved to engage through digital mediations—video calls, text messages, social profiles—where presence is fragmented, and embodiment is abstracted. How do we design digital experiences that acknowledge and activate the body rather than ignore it?

This weekend course explores embodied interaction in digital spaces through both theory and practice. We will examine the history and politics of motion capture, the role of presence in mediated environments, and the ways computers perceive and package the body. The course will include group discussions of influential works in the development of real-time embodied interaction, including those by Kit Galloway and Sherrie Rabinowitz, Susan Kozel, Myron Krueger, and Laurie Anderson. Students will work in groups with computer vision and real-time motion data to build interactive experiences that explore digital forms and their spatial impacts.

Emphasizing accessibility and experimentation, this course will focus on using low-fidelity and inexpensive tools that are easy to get up and running with, making them ideal for rapid prototyping and creative exploration. ICM-level programming experience is required.

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