Here are some notes I wrote down during our conversation on Mar 9th:
- be specific when testing AR/VR apps with elders: try to test 3 to 4 things, not just the outcome of VR/AR.
- such as enjoyability, accessibility, and complexity
- how to set it up and their react to that (like I set it up first and then let them try to set up a VR headset)
- accessibility of design language in technology can be a huge thing for them
- also test 3 or 4 different forms other than AR/VR (like the alternate things I’m thinking of)
- such as projection mapping, social apps, websites
- be open to change and more specific about the timeline/ personal milestones
- add detailed tasks; remember to document everything
- since my project is so dependable of others’ response/availability, time is tight and might need to tweak around the plan often
- reach out to someone who is an expertise or is partner within the health/medical/psychology field
- does the sounds of rain/ nature elements really help with mental wellbeing/lowering anxiety?
- Brian’s undergrad capstone project!