During my discussion with Sarah last week, we tackled some key points related to my project. I was struggling with the prototype because I wanted to avoid showing the coding interface directly to the participant. Sarah advised me to create a prototype and experiment with different metaphors to see what works and what doesn’t. Additionally, we came up with a new idea to allow multiple participants to interact with the installation together, which emphasizes collaboration in “open source” through an offline approach. Sarah also reminded me that there are various ways to collaborate beyond coding, such as drawing, collage, or using emojis. Considering the project from a low-tech or non-tech perspective allowed me to expand my ideas and even consider creating an “open source card game”. Finally, I realized that there were two directions mixed in my project, one for educational purposes and the other focused on the personal taste of coders in distinguishing good and bad code. While the latter is challenging to express, I plan to delve deeper into the open source community to explore this direction. However, for the thesis, my primary focus will be on the educational aspect.
Thank you for your post. I really enjoyed reading it, especially because it addressed my issue. It helped me a lot and I hope it will also help others.
Please tell me more about this. May I ask you a question?
I enjoyed reading your piece and it provided me with a lot of value.
Thanks for posting. I really enjoyed reading it, especially because it addressed my problem. It helped me a lot and I hope it will help others too.
How can I find out more about it?