Fun session with Beth and co today. They suggested some games with really simple mechanics such as Universal Paperclip and this one about catip: [https://kittensgame.com/web/](https://kittensgame.com/web/)
This made me think about the simplicity of gameplay – games like QWOP and Getting Over It introduce difficulty not through multiple controls but the level of difficulty in those controls. Or just thinking where the difficulty may lie:
– is it a matter of practicing it over and over again? like getting over it?
– is it a matter of having to collaborate with others? a bit of pico park (synchronously) and death stranding (asynchronously)
Also loved listening & talking to Chelsea, Jheanell, Sehmon and Jaye about their projects – got a lot of insight into their thought process and how they’re doing right now!
Can’t wait to try out another game made by you. It really amazed by how you are able to merge the two things you love and care about, which at first thought seems to be conflicting with each other (meditation and video games), into games that have such emotional, calming power while still being entertaining as well. Thinking of my experiences with all your projects and games you’ve created in this program so far. Anyway, just can’t to see the first iteration of your thesis.