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Wentao Wang

My next step – Wentao

  1. Do more user testing and finalize the rules of the game.
  2. Design and produce all the cards and meterials for the game.
  3. Design an immersive card playing experience.
    1. Research on projection mapping. The user can project the cards they play on the wall, and maybe interact with it.
    2. Research on AR. The user can use their mobile device to scan the QR code and the card will be visualized on the screen.
    3. Other ideas I haven’t thought about for now.

Thesis documentation (spring final) – Wentao

Here is the link to the trailer video I made for the presentation.

https://drive.google.com/file/d/1xpdhzz62eDwlrpTVKqTqU9Ba7YVAGg3h/view?usp=sharing

Purpose of this project:

  • My enthusiasm in science fiction and the future world.
  • I want to explore the possibilities of the future.
  • I want to research on how people make decisions about future actions and what kind of future do people want to achieve.
  • I want this project to be fun to play with.
  • I want to make this project educational.
  • I want the users to be able to present or even perform their stories.
  • I want to inspire people to think about the present by creating and reflect on their future world.

Where:

  • In a physical space.
  • In a classroom.
  • On and exhibition.

Who:

  • School teachers and students.
  • People interested in discussing about the future.
  • Social groups that want to raise awareness on social/environmental issues.

Inspirations & research:

Share lab studio class.

Earth 2050

Investing in futures

The Sustainable Development Goals

Board game and card games

Yugioh (anime & card game)

Prototyping:

Prototype 1.0:

  • Basic rules and design
  • 4 categories
  • Event cards
  • Action cards

Feedbacks & reflections:

  • Give players agenda/ goals/ roles
  • Not many interactions between players.

Prototype 2.0:

  • Add role cards
  • Add tell & trade step
  • Add more action cards

Feedbacks & reflections:

  • Different events are likely to happen at different times in the future.

Prototype 3.0:

  • Add 3 different time periods
  • Make Chinese version for testing
  • Adjust the rules

Feedbacks & reflections:

  • Players having hard time playing the roles.
  • Visuals help storytelling.

Prototype 4.0:

  • Add QR code scanner and visuals
  • Card design

Feedbacks & reflections:

  • Make the visuals random

 

Peer Meeting #1

In the first peer meeting with Sarah, we first reviewed what we talked about our thought during the first lesson. Thanks to Sarahโ€™s note I was able to recall my thought a week ago. I shared a bit about my 1 on 1 meeting with the professor, which was great and inspiring.

Then we had an exercise about using a sentence to describe the question I wanted to answer in my thesis. And this is the question I had in mind at that time:

  • What will the world be like in the future (daily life, social structure, etc), if certain technologies have been developed. (AI, brain technology, supercomputer, etc.)

The next step was to add detailed explanations about this question. And here are some of the details I thought about my question:

  • In 50 years (2073)
  • People communicate through brainwave
  • People get together in metaverse

This exercise was very helpful for me since I had a very broad topic in mind. And this thought process helped me to narrow down my broad idea to a more specific and manageable question.

[1-1 meeting 1]Wentao Wang

In the first one on one meeting, me and Professor Rothberg discussed a lot about my inspirations and thoughts for my thesis.
I introduced my background, including my undergrad experiences in neuroscience and IMA, my work experience in the education industry, and my current thoughts in IMA Low Res.
For my thesis, I had several directions. My recent interest is in science fictions. I want to explore and research more on future technology and what the future world would be like. I also thought about add my experiences in neuroscience and education into my thesis, since Iโ€™m familiar with these fields.
Professor Rothberg gave me a lot of good advice and some examples that are close to how I described my thesis to be. The examples includes investing in future, the game Everything by David Oreilly, the game paperclip, and the artist Ian Cheng.
After this meeting, Iโ€™m going to play and explore these examples and try to have a more solid grasp of how I want my thesis to be.