Category Archives: Projects

Drone Zone

Kristina Budelis, Neil Solomon, Fletcher Bach, Pamela Liou

A zone to explore all things flying camera-related, from drone documentaries to dronies, the new trend sweeping the internet.

www.drone-booth.com & wwww.belllabsdoc.com

Description

The drone zone has two parts.

1) A screen where people can view our documentary, “Bell Labs: Decline of a Tech Titan,” which includes flying camera footage.

2) A dronie (drone selfie) making station where we set up an AR drone within a net if that is preferred, and help people take a pictures of themselves with the AR drone. We will utilize opencv with the drone so that people can add hats and ears to their selfies, and have a twitter feed of the selfies.

We will also have a DJI drone out (which we will not use) to show inquiring minds the tool we used to make the documentary.

Classes

Flying Robotic Journalism

Diffuse

Daniel Melancon, John Farrell

A reactionary, projection-mapped installation where the user unexpectedly affects the environment around them.

http://www.jefarrell.com/diffuse

Description

Diffuse is an interaction installation that reacts to the viewers proximity.Generative graphics, based on a reaction-diffusion simulation, are projection mapped onto a polygonal three dimensional object. A Kinect mounted beneath the object detects the viewers proximity. As the viewer moves closer and around the object, variables controlling aspects of the simulation will fluctuate. The will object will take on a life of its own as the simulation oozes and flows around its sides and vertices. As the viewer interacts, they will begin to understand their effect on the object, both subtle and direct, creating an eerie and visceral experience.

Classes

Bridging Worlds: Constructing the Immersive Space, The Nature of Code

Rollout : Know Before You Go

Sabrina Osmany

A Smart Toilet Paper Roll that texts you before running out

Description

You know you have been in this terrible situation: you've done your business and look up, mortified that the there is NO toilet paper on the roll… the horror that ensues need not be described…

Roll-out is here to to save the day (and your dignity)

Classes

Connected Devices and Networked Interaction

Visual Sound Synthesis

Louise Foo

Visual Sound Synthesis is a series of image-sound explorations of the meeting between graphic design and a program that turns the iPhone camera into an optical synthesizer that plays what it sees.

http://visualsoundsynthesis.com

Description

With roots in research about historical optical sound devices like the ANS synthesizer, Oramics, Sound-On-Film techniques and the Pattern Playback Synthesizer I asked myself – how can I experience this image-sound translation myself today with the technology available to me? and how can I share this with others? Through a process of programming, interface prototype design, listening to images and looking at sounds and finally through collaboration with graphic designer Martha Skou – the final outcome is a series of 'scores' played back by the viewer with the camera in the iPhone. The installation of those 'scores' explore how in many ways the visual and audible senses are related, but not necessarily synchronized.

Classes

Thesis

Tunnel Vision

Bill Lindmeier

Tunnel Vision turns any NYC subway subway map into an interactive platform for data visualization.

http://tunnelvisionapp.com

Description

The image of the MTA subway map is distinctive and ubiquitous throughout New York. Tunnel Vision uses the map as a platform to explore the city through data-visualization. The app pulls data from a variety of sources and seamlessly integrates them into the map by drawing over the camera feed.

When a rider is waiting for the subway, she points her phone at the map to activate Tunnel Vision. The map comes to life with animations that add context to the ridership experience. By simply moving the phone around the map, she can explore many kinds of data including turnstile activity, rent prices, income, etc..

Tunnel Vision adds a layer of insight to a familiar image.

Classes

Thesis

Omnomitron

Erin Finnegan

Use your webcam to play a game where you eat things, right in the browser.

http://stu.itp.nyu.edu/~eef206/NatureOfCode/SoundFX/

Description

In this augmented reality game, the player eats food and other objects to compete for the daily high score. The game is written in Javascript using open source face tracking code to detect when the player's mouth is open or closed. The game is played in the browser, using a webcam.

Classes

The Nature of Code

Guide

Claire Kearney-Volpe, Diana Freed, Michelle Penso, Nikki Zeichner

GUIDE is a device to assist breast cancer patients in occupational or physical therapy to improve upper extremity functioning and quantify and support their road to recovery.

http://ottechnology.tumblr.com

Description

GUIDE is an app-compatible quantified device that gives users real time feedback during rehabilitative exercises to ensure proper alignment. The app allows patients to record data and facilitates increased communication with the therapist.

Classes

Developing Assistive Technology (in Steinhardt), Developing Assistive Technology (in Steinhardt)

How to Make the Internet of Useless Things

Andy Sigler

Anode is an ensemble of toys, instruments, and objects, hacked and made wireless, to allow their interconnections to be played with.

http://www.andysigler.com/patchbay

Description

Anode is a collection of found objects turned connected, each simple on their own, but reimagined through their links. Homemade wireless microcontrollers are built for each device, done at a fraction of the cost of ordering online . A touch interface allows users to patch links between separate objects, using any browser. Combining affordable production with easy links gives way for heightened experimentation while making the internet of everything.

Classes

Thesis

We're Still Here

Andrew Cerrito

We're Still Here is about the boring things in life.

http://bit.ly/werestillhere

Description

We're Still Here is an exploration of the ordinary objects in our lives that perform their duties day in and day out without much acknowledgement or conscious thought from their users. Each object in this collection is modified to display surprising behaviors or personality traits that are derived from how it normally operates; the series begins with a neurotic, overly needy alarm clock and a dutiful-yet-exhausted coatrack that just wants to catch a short break.

Classes

Thesis