Interacting with Abydos is an interactive digital exhibition that focuses on the Abydos Excavation site in Egypt. Abydos is an ancient site where archeologists have uncovered a 5,000 year old history. Our exhibition aims to leverage innovative technology used by the archeology team at Abydos to create interactive experiences that demystify life in ancient Abydos. We worked closely with Matthew Adams, a senior research scholar at NYU who has been working on the Abydos site since 1999.
In this exhibition, presented as a website, we reveal the everyday life of people in Ancient Egypt based on what the artifacts from the Abydos site tell us. The physical installation, shown through 3D renderings of the space, imagines a large-scale exhibition where people can learn about the excavation site and findings in person. The digital interactive adapts the journey of the exhibition into a desktop experience.
Since the beginning of the COVID-19 global pandemic, anti-Asian racism has increased dramatically across the country. This trend has left many in the Asian American community deeply scarred during a time of confusion and vulnerability for all. In America, Asians exist in a purgatorial status, frequently excluded from conversations about racism. We felt strongly that these stories should not be silenced under the false model minority narrative.
Our project seeks to convey the magnitude of recent hate crimes by depicting stories reported to the Asian Pacific Policy and Planning Council. The simulation is populated with paper figures programmed with varying degrees of aggression walking along generated paths. When figures of different groups cross paths, the collision results in either a neutral or a negative encounter. One of the victim’s limbs falls and a story appears on the ground, which gradually fades away but leaves an imprint that permanently disrupts the landscape. The stories accumulate as the simulation runs until all of the figures are fully dismembered.