Archive for April, 2009


Mooshir Vahanvati

Maximus is envisioned as a pet robotic table lamp with a personality. It retains the same form as that of a standard table lamp, but mimics human behavior and emotions. Not only does Maximus react to its surroundings, but also reflects on its reactions and changes behavior. The main aim of this project was to inject life into the everyday inanimate objects that surround us. Table lamp being a close personal object allows for such an opportunity.

Thursday, April 23rd, 2009
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Seung Jun Lee

By detecting the objects and movements on the table, the table reacts by displaying visual traces that mimic the objects or movements with abstract sound effects.

Thursday, April 23rd, 2009
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Klara Palotai

Exploded Archives is a site-specific installation based on archival material of a historical building, presented with the organizing principal of anarchic freedom. Based on the concept of emptiness, the sound, text and visual fragments are reorganized for an immersive viewing experience.

A historical building becomes a magnifying glass: voices and images of its past merge in a new narrative about identity, community, memory, religion, gender. The \”noise\” of past “frequencies” interferes, as random artifacts and by-products of the investigation.

Doors and windows open up to reveal memory fragments and the ordinary space of a community room in an old synagogue transforms into an enchanted location with new narratives. The old aron kodesh frames an interactive mirror and spectators find their own reflection framed as a responsive archival artifact.

Exploded Archives is a timeless space: it pulls out otherwise invisible threads from the dramatic action of archival materials and puts them in a different perspective. The audio and video components of the installation shift focus from the concrete events and address the whole rather than the segments involved in the given situation. The installation plumbs the unconscious, functioning as a magnet which invites and absorbs those ideas, anxieties, and emotions which would otherwise not even surface. As a cross-section of temporal procedures it gives a break to the narratives and ignites their projections of dreams and thoughts in the new context.

The installation accepts the premise that the meaning is in part structured by its own negotiation with boundaries of the building, with a constant attempt to ground it within this framework by exclusively using content generated within its walls.

Wednesday, April 22nd, 2009
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Kristen Smart

Wednesday, April 22nd, 2009
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Feihu Yu

With the internet action game developing more and more fantastic,the potential instinct could be active when people playing game. People usually could find way to do what they really want to do even the thing that they can\’t do it in the real world. People are satisfied by playing the game. But do we become more violent and brutal in that fake world? Do we care our opponents feeling when we killed their characters in the game world. It is a controversy and People have been talking about it for a while.
Why people become so different from the real world on the internet? How come we are so gentleman in front of the people but convert to be so barbaric in the fake world. People could do something more with the mask. What if we let player see each other alive when they playing the game.

Tuesday, April 21st, 2009
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Jiaxin Feng

GMissile is a location based multiplayer shooting game. It is a cross platform game playable on both iPhone/iPod touch or web browser. Players in anywhere in the city can play the game, 10 player max per game, start anytime. Players will be divided into two teams, and each player\’s iPhone/iPod touch or browser will keep detecting his location in real time, even while he is moving. The game interface will have all the players shown in one google map at their real location. And now start shooting! It is very similar like Worm or BB Tank, which is let players shoot in turn, until one team all dead. When shooting, adjusting direction and strength to decide where you want the missile to go, and different missile will have different size of damage area. Since game device can detect player\’s location in real time, mobile phone player can run away from missiles by moving on the street, what they need to pay is their missiles have 15% less damage than browser player. Real environment data like wind is also incorporated in the game to affect the fly trail of missiles.

Tuesday, April 21st, 2009
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Hee Jin Joo

My project description is a work in progress and will be finished in August.

My project will focus on the concept of an interactive space with an “instant” scene as created through traditional Eastern thought and point of view, the notion of “emptiness” and color in painting, and Korean architecture.

For the content of my project, I turned to a personal experience: my various memories and perceptions of New York City’s famous Times Square.

Tuesday, April 21st, 2009
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Rodrigo De Benito

A life, even a day, ruled by randomness is not possible; the sole idea is terrifying. However, interactions with chance in leisure activities are mostly desirable; “Wanderer” is a mobile application that gives the user directions for a random walk.
Human limitations concerning the understanding of randomness prevent us from behaving randomly or making decisions by chance. Unlike computers, we cannot generate truly random data consciously. In spite of this, inaccuracies or gestures can generate data that is almost unpredictable. The “Browser Randomizer” tracks a browsing experience, retrieving afterwards this data for the next user.
In the same way, individual decisions have direct influence on a collective of people. The ITP class lottery is the system that takes each student’s class wish-list and using randomness and a set of priority rules, returns the final registration list each semester. Misunderstandings and misuse of this program lead to frustration among the students. The “ITP Class Oracle”, is a simulator that aims to clarify the functionality of the original algorithm as well as provides users with the opportunity to interact with the latter several times to understand the role of chance in this process.

Tuesday, April 21st, 2009
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Cheryl Furjanic

The Television Industry is finally coming to terms with the fact that TV, as a business model, is broken. Long-Term Relationship Television (LTR-TV) is a report/manifesto for the TV industry to push them to transform ad-supported television into a relationship-based economy. Through an intensive study of the television landscape, industry practices, and audience behavior, I have developed these recommendations for re-imagining the interactions and relationships between industry, advertisers, and audiences. These practices and precautions are meant to help ensure that, in this increasingly treacherous entertainment terrain, the medium of Television survives in the future.

Tuesday, April 21st, 2009
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Kate Monahan

The Local Roots program instructs and supports a network of community gardens, schools, and other local organizations as they transform recycled food containers into easily-maintained, water-conserving planters of vegetables and flowers that are then sold affordably within their neighborhoods.

This initiative is designed to:
– Improve community eating habits, help feed those in need, and enable others to save money on fresh produce
– Foster community connections and pride
– Benefit the environment by reusing containers otherwise headed for landfills, creating new green spaces, and reducing the amount of energy used to import food from outside the NYC metropolitan area.
– Recruit new gardeners by making it easy, appealing, and affordable to try
– Create new opportunities for hands-on environmental education programs
– Create appealing, therapeutic community gathering spots and green spaces in otherwise unused or unattractive locations
– Supplement community garden, school, and other organizational budget

Person-to-person and community interaction play the leading roles in this project, but an important supporting element is a social website that includes a discussion board, map of participating organizations, sales and events calendars, gardening tips, information about related organizations, detailed instructions on how to implement the system in communities across and beyond NYC, and multimedia documentation of participant experiences.

Tuesday, April 21st, 2009
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