Category Archives: Tom Igoe

Mazyfoosball

JungHyun Moon, Saki Hayashi

MazyFoosball is a fun interactive toy maze game that the players can participate in it through web interface. Enjoy playing this with your friends and family who you cannot be with!

http://mazyfoosball.heroku.com/

Description

A conventional interactive toy maze game is played directly by hands but it limits that the players physically have to stay together. In participating it on the web interface, Mazyfoodsball allows the multiple players to enjoy the game in remote places. The players simply go to the web interface, the game controller with a webcam and click the buttons. The web interface is social that players can also see the other players faces as well as the physical toy through the Internet.

Classes

Understanding Networks

Just move it

Boram Kim, Lirong Liu

It is a Kinect game that asks players to complete tasks by making certain gestures (e.g. covering rings, avoiding obstacle and collecting coins) and exhibits funny animation of the current player as well as top players at the end of a game.

http://www.itplirongliu.com/?cat=2

Description

Just move it, as a level-based Kinect game, mirrors players' body figures and generates three kinds of objects in the game scene including rings, coins and thorn-balls. Players’ goal is to get as high score as possible via covering rings, avoiding thorn-balls and collecting coins by using their mirrored body figures before the time is up. Touching thorn-balls results in score and time deduction while both passing levels and collecting coins can increase them. To pass a level, all rings should be covered and no thorn-ball is touched. Coins are just bonuses which can be collected at any time in a game level and whether or not to collect more of them is the player’s option. At the end of a game, the screen shows a game report as well as a funny gif animation of the player who is taken pictures of whenever he/she passes a game level, which is usually the hardest moment. Also, the player can view the record animation of the previous best players to get better understanding of to what extend players should twist their body to get those scores.

The motivation of designing Just move it is to help people get physical exercise when they have been sitting and working for a long time. It is also hoped that they will know more about their body potential and limit after playing this game. Worth mentioning, there is a well-designed calibration step so that this game is accessible to people in any different body shapes.

Classes

Introduction to Physical Computing

For You, the Bell Tolls

Changyeon Lee

"Spiritual Ritual by Physical Computing, For You, the Bell Tolls." Whisper your sadness to this bell, and the bell will toll for you.

http://www.changyeonlee.com/physical-computing/2014/10/21/introduction-to-physical-computing-final-project-ideation

Description

I am currently working on an Interactive Asian temple bell to try to console people who are suffering from the sadness. Using Physical Computing, Processing and SuperCollider(Sound programming language), the interactive Asian temple bell will generate personalized bell sound with distorting voice and visuals based on each participant's voice. I hope this interactive spiritual behavior of 'bell-striking' and personalized bell sound can console people’s sadness from loss or anxiety, as a 'healing process'.

*Audience's participation process would be

1) whisper to the bell about her or his personal sadness

2) Strike the bell three times

3) Listen to the three different sounds from the bell(Considering interactive graphical projection responding to the sounds)

*Current Status

– Prototyping for the Physical Computing class final presentation is completed(December 3, 2014). Documentation for the project will be updated on my ITP Blog Website by this Friday(December 5, 2014. @ http://www.changyeonlee.com/physical-computing/2014/10/21/introduction-to-physical-computing-final-project-ideation)

– Bell's design and fabrication would be developed(size of the bell would be adjusted to the Winter Show's venue condition)

* Format

– Physical installation of Asian Temple Bell figure + Bell Striking Stick(reference images are on my ITP blog as above)

Classes

Introduction to Physical Computing, Introduction to Computational Media

Taste Your Drawing!

Manxue Wang, Shan Jin

Taste Your Drawing!

http://www.manxuew.com/?p=376

Description

Project Introduction & Video

Project Process

Mapping your drawing to different kinds of drinks, and then make an Alcoholic beverages for you.

In this project , we want to make a cup of alcohol beverage by mixing the proportionate colors drinks according to the paintings in real time so as to offer a new way to appreciate audiences’ painting’s connotation. Different flavors in drinks may present people’s different feeling and may offer people totally different experiences to their own paintings.

Classes

Introduction to Computational Media, Introduction to Physical Computing

Light Cycle

Koen Holtkamp, Karthik Patanjali

The 'LightCycle' is a unique lighting interface based around natural inputs from outside sources such as the light and temperature of a particular location as well as a way for the user to directly interact with their personal lighting environment.

http://www.koenholtkampitp.com/?p=193

Description

The 'LightCycle' is a unique lighting interface based around natural inputs from outside sources such as the light and temperature of a particular location as well as a way for the user to directly interact with their personal lighting environment. There are four individual settings, each of which have distinct parameters for the user to customize.

The 'Auto' mode reads the characteristics of your local outdoor environment via light and temperature sensors and then reacts to these elements by creating and inverse relationship to the actual natural light outside so when it becomes darker as the sun sets or clouds move in front of the sun the light indoors will become both brighter and warmer.

The 'Simulation' mode works similarly to ‘Auto’ but receives information from sensors placed in a remote location so if you are away from home you can get a sense of the light that your friends and family are currently experiencing or simply just experience the light in another part of the world.

The 'Cycle' mode is a reaction to the static nature of most lighting systems. A manual mode where the user sets the range of change in brightness and hue as well as the amount of time the change takes to occur. So for example, the user could set the cycle to change brightness over several hours if they wanted it to be more of a subliminal presence or a few minutes if they wanted to be more aware of the light changing over time.

The 'Floyd' mode creates a psychedelic light show based on input from an amplitude sensor. The light show reacts to the users choice of music to create a playful and hypnotic visual experience.

Classes

Introduction to Physical Computing, Introduction to Physical Computing

Postural Awareness – Social Experiment

Marcelo Cespedes

Create awareness about poor posture, using a game.

http://www.marcesp.com/icmphysical-computing-final-project/

Description

Your posture and body alignment don’t have to be dramatically off to affect your function. I choose a game as a distraction to measure people's posture and create awareness about it. I'm documenting people's reaction after they found out that they were being under a test.

THIS IS HOW IT WORKS

——————————–

The user is asked to wear a vest in order to play a game only to discover it's an excuse to measure its posture and show him the kind of disease he could get if he continues in that position.

Classes

Introduction to Computational Media, Introduction to Physical Computing

Well Tap

Gregoire Housset

Well Tap is a system of networked sensors that allow people to quantify their water consumption on a daily and weekly basis.

http://www.madebygreg.co/well-tap-project-update-12-3/

Description

Well Tap is a network of sensors that attach to a household’s various water outputs (i.e. kitchen faucet, bathroom faucet, shower ect) and gives users a snapshot of their daily and weekly water usage. Each sensor is attached to a console that displays how much water they consume in each use and sends data wirelessly to dweet.io after each use. The Well Tap Dashboard then parses the dweet JSON data to visualize it in Processing.

I created Well Tap because water waste is a big problem but it’s a hard one to wrap your head around for those that don’t live in affected areas. It’s very hard to know what your actual footprint is and that actually creates a lack of accountably to oneself and the greater community. By providing people with clear data on their daily and weekly usage, and comparing that data to average numbers for the various household sizes, users will immediately get some context on their water usage. The goal is not to make anyone feel bad by pointing fingers, but simply to make people more conscious as I believe we are inherently good. I hope something like Well Tap could influence people to make small efforts, and in turn, create systemic change.

Well Tap is the first step in quantifying the intangible aspects of a person’s ecological footprint. Everyone is aware of how much energy they use, because of the important financial implications, however, that doesn’t mean people shouldn’t be conscious of the other aspects just because they’re not as linked to your wallet. In the future, I think there’s great potential in adding a community element to allow users to compare themselves to colleagues and neighbors. Also, I’m really interested in extending this concept to quantifying waste and recycling to bring further transparency to an area where peoples’ understanding seems to be quite opaque.

Classes

Introduction to Computational Media, Introduction to Physical Computing

Augmenting Balloon

Byoung Han

Balloon with tablet will float around ITP revealing augmented version of ITP in real time.

http://getarobo.com/itp/

Description

Planting CG object on ITP, balloon will float around to reveal hidden graphics within ITP. User would be able to plant objects of their choice or browse through ITP to find augmented objects.

Classes

Intro to Fabrication, Introduction to Physical Computing

Moon Phases

Yingjie Bei, Yifan Hu

Moon Phases is a project in which users can input a date and they are able to see the moon’s phase of the date through a physical installation and computer screen, which is both educational and poetic.

http://www.yifanhunyc.com/?cat=1

Description

Moon Phases is a project in which users can input a date and they are able to see the moon’s phase of the date through a physical installation and computer screen, which is both educational and poetic.

The center of the installation is a 4’’ moon sphere made by cement. At the outer circle of the moon sphere, there is a flashlight connected with the gear under the surface, which affects the changing of the moon’s phase.

Users are able to see the corresponding moon phase while inputing the date through three knobs(which stands for year, month and day respectively) on the panel. Also, there is a row of 8×8 LED matrix that displays the date that was input.

On the surface of the project, there are laser etched related informations – lunar month and names of the moon phase.

We think the changing process of the moon phase is beautiful logically and aesthetically. It is not only reflected in the complicated astronomy system and the passage of time, but also in the interpretation of human beings. For example, in my country China, there are a lot Chinese ancient poems about moon and moon phases. We were thinking about adding some specific cultural meaning to it. But we decided to do without it, because we do not want to limit the context and the imagination of viewer, especially those who do not come from the culture we present.

We want to create a experience of crossing the time and space dimensions for viewers through a easy interaction(three knobs). At the same time, inspire the viewer to think of the time, the world and universe that we live in.

Classes

Introduction to Computational Media, Introduction to Computational Media, Introduction to Physical Computing, Materials and Making Things by Hand

Haptec Bike Navigation

Catherine Rehwinkel, Samuel Sadtler, Marc Abbey

Haptec. Feel your way around. Touchsense navigation to free your mind on your bike.

haptec.io

Description

Haptec Bike: an integrated multi-modal system for bicycle navigation which allows a cyclist to intuitively feel their orientation to magnetic North, or a destination-beacon, as well as a more traditional step-by-step Google Maps API mode to optimize bike journey safety, efficiency and freedom.

Our project addresses an increase in city bike usage and cyclist casualties in conjunction with a lack of bike-centric navigation. Current audio-visual feedback navigation solutions require cyclists to constantly disrupt their biking experience— forcing them to pull over at a critical junctions, glance away from traffic, or confuse hearing with audio commands. The inherent danger in every extant bike navigation system puts a cyclist at risk of being struck by motorists.

After speaking to serious cyclists about their city biking experiences we noticed three main areas of priority: navigation as pertaining to ride enjoyment, safety, and fitness. To address safety and navigation, we designed a system to be installed in bicycle handlebars which telegraph turn-by-turn map directions or provide constant beacon-type guidance making a user constantly aware of orientation to True North or with a user-defined Destination. As users begin their bicycle journey, pulses of vibration through the handlebars guide them safely to their destination allowing them to choice navigation modes prioritizing either route efficiency, or flexibility and safety.

User-interface consists of two vibration motors in each handlebar which signal right, left, and slight turns, as well as a 'straight-ahead' confirmation, supported by a module containing three complimentary LEDs— to speed the learning curve and provide a secondary indication. Another user-mode maps a magnetic compass sensor's orientation to True North with a vibration frequency range output through the handlebars. The inspiration for all three team members (Sam Sadtler, Marc Abi-Samra, Catherine Rehwinkel) is a desire to make human navigation an innate experience.

Classes

Introduction to Physical Computing