T.K. Broderick – ITP Winter Show 2016 /shows/winter2016/ Mon, 19 Dec 2016 18:28:19 +0000 en-US hourly 1 https://wordpress.org/?v=6.5.5 Immersive Listening /shows/winter2016/immersive-listening/ Sun, 18 Dec 2016 17:34:08 +0000 https://itp.nyu.edu/shows/winter2016/immersive-listening/ Kevin Stirnweis

Selected sound installations and experiments using Unreal Engine and the HTC Vive.

https://itp.nyu.edu/classes/il-fall2016/

Description

Experience a selection of interactive sound installations and experiments designed for virtual reality in the HTC Vive.

Classes

Immersive Listening: Designing Sound for VR

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Ambient Machine /shows/winter2016/ambient-machine/ Sun, 18 Dec 2016 17:31:11 +0000 https://itp.nyu.edu/shows/winter2016/ambient-machine/ Continue reading "Ambient Machine"

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Scott Reitherman

Three ambient music p5 sketches have been designed in harmony, allowing users to create short or long-form, evolving musical soundscapes via touchscreens.

http://www.electricsleep.net/icm/2016/12/5/ambient-machine

Description

Three p5 sketches make up the different elements of an ambient music palette/orchestra. Sketch 1 – Lower frequency, harmonic warmth. Sketch 2 – Higher frequency, airy textures. Sketch 3 – Discrete, arhythmic percussive elements.

Sound design and musical samples of my creation make up arrays of sounds, so that long form, evolving musical experiences and compositions are possible and interactions can last from a couple of minutes to much longer. “Ambient Machine” is both a toy and a tool, both entertaining and versatile.

Not far down the road, I envision it as a mobile and desktop product, which after being set in motion by the user can be left to run in the background as a contemplative soundscape or as a dynamic music creation experience.

It is essentially complete, and was presented in Shawn Van Every's ICM class this week for a final project.

Classes

Introduction to Computational Media ITPG-GT.2233.003, Immersive Listening: Designing Sound for VR

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