Everyday Windows

Ilana Pecis Bonder, Nicolás Peña-Escarpentier

A set VR experiences to reflect on the sociopolitical aspects of everyday sexism



Sexism, harassment, abuse… They all have been historically regarded as personal issues, relegating them from the public discussion, and diverting attention of their status as sociopolitical systemic problems. We want to show what happens behind the doors (or windows, in this case), what women go through and how society as a whole contributes to the expansion of these issues.

Guided by the prompt “touch a window and use me to explore the stories behind” under a VR Cardboard, users select a window -lined with conductive fabric and wired with a capacitive sensor- which lights up the room showing the shadows of the characters inside. Then, the specific scene loads in the VR headset, so the users can immerse themselves in the daily experience the character goes through.


Intro to Fabrication, Introduction to Computational Media, Introduction to Computational Media, Introduction to Physical Computing, Introduction to Physical Computing


Huiyi Chen, Hee Gyung Sun

"A time that's changing all the time – it's time to go to time!" – DHMIS



What's time? Is time a logical thing? A project “Time” started from throwing simple questions about time and its standard – eventually evolving into the combination of physical piece and digital visualization about different time zones. The physical piece is consisted of two parts: inner cylinder that represents UTC Time Zone map, and outer sphere that is rotatable and contains light source. As the user rotates the outer sphere, and it creates movement in light. While the light is moving, the inner cylinder that has 24 light sensors for each longitude reacts to the changing brightness.

The physical piece will be installed on transparent and round table that I personally own, which approximately has 40” diameter and 30” height. People should be able to walk around the table and see the cylinder time zone map inside the sphere. The digital visualization will be projected from underneath the table; due to its transparency, the table is able to directly show the visualization on is top surface. In this way, people can view both physical and digital piece without being distracted.

When the light shifts from one time zone to another, the digital visualization reflects the movement as well by changing gallery of skylines. Those skylines are from survey towards ITP community regarding which cities they came from, and organized according to the longitude location.


Intro to Fabrication, Introduction to Computational Media, Introduction to Physical Computing

The ❤️ Machine

Mohammad Rizqi Hafiyyandi

Stages of falling in love : understanding, worshipping, and owning Taylor Swift.



Taylor Swift is a force of nature in the entertainment industry. Her songs constantly hit number 1 on the charts, she leaves a trail of famous-ex boyfriends and high-profile PR stunts, and the fans and non-fans just cannot get enough of her.

Yet, she is notoriously famous for ruling her business, image, and music with an iron fist. No critics unaddressed, no ex-boyfriends undisclosed, no music video and #girlsquad member is imperfect. Her life is a constant labor for her work.

What exactly is the relationship between Taylor Swift and her fans? Why do people fall in ❤️ & 😍 with her? Who is more in control, the worshipper, or the worshipped?

This piece imagines stages of falling in ❤️ with Taylor Swift through visualizations of her body of work (musical and cultural) and a DIY tamagotchi by which you can literally own, keep, and play with a piece of Taylor Swift.


Intro to Fabrication, Introduction to Computational Media, Introduction to Physical Computing


Anthony Bui, Brandon Newberg, Roland Arnoldt

KNOB is a playful meditation on time and physicality.



On show-Sunday we will collectively turn a LED on.
On show-Monday we will collectively turn the very same LED off.
It will take 1000 rotations clockwise on the knob to reach full brightness.
And 1000 rotations counter-clockwise to fully dim it.


Intro to Fabrication, Introduction to Physical Computing

The Lingo Gizmo

Elizabeth Ferguson

Invent original words with the Lingo Gizmo, a fabricated mouth, teeth and tongue. Contribute to a growing new language. Listen back to new words created by the people around you.



This project lets people:

-Build culture by creating new words that a loose group might use together.

-Have fun making strange words by using one’s hands.

-Be challenged to think of a meaning, feeling or situation that doesn’t have a word yet.

-Enjoy seeing what other words people have invented, and listen to those people pronounce them.

-Learn a little about other people based on the definitions they created, by looking through a little window into what’s on that person’s mind.

-Possibly start using newly invented words in daily life!?

-Less likely, but some people might stop to think about how the mouth forms words, which is what inspires the physical interaction model of the project (by which I mean whether words are made primarily with the tongue, teeth or mouth without the tongue or teeth. People will probably not figure this out and that’s OK.

-If someone is going deep, they might consider whether their native or second or third language allows for a full expression of how they’re feeling on the inside, and give people some agency to think of language (and therefore their world-view?) as not fixed and instead something they can change.

-If people are especially theoretical or grounded in linguistics… they might think about how the actual physical feeling of words in one’s mouth may intentionally map onto the intended meaning of words.


Introduction to Computational Media, Introduction to Physical Computing, Intro to Fabrication

2077: Open Internet Archive

Samuel Hains

The year is 2077 and the internet has been reduced to a pile of trash.



It is the year 2077 and the 'free web' has been depreciated and discarded like an old pile of junk. An open source, radical political group maintains a public archive that can be accessed via telephone. In this sad future – a broken, anachronistic interface is all that is available for the user to experience what was once known as the 'free internet'.


Intro to Fabrication, Introduction to Physical Computing