Feel.Live

Dong Chan Kim, Yunho Choi, Younho Lee

A data storytelling driven by your feeling.

N/A

Description

Feel.live is a data-driven project depicting how everything is interconnected. This piece connects the audience's feelings with the social media data that drives our larger world. Throughout the experience, sending very personal data with very personal media(mobile) to the world(window) and watching it to be merged into data from others, audience can be immersed in the meaning of interconnection.

Classes

Big Screens, Live Web

Dance!

Chengchao Zhu, Yifan Liu

A project that turns dancing into a fun game.

https://wp.nyu.edu/yifan_liu/2017/11/28/icm-final-dance/

Description

This is a project that encourages, tracks and artistically represents dancing movements. Interaction is created through visual effects triggered by body motion. Sound visualization is part of the project as well. While standing in front of the projected image, people are encouraged to dance and wave their arms, involving their full body by the desire to trigger the interactions. Techniques involved in this project includes motion capture using Kinect and p5.js programming.

Classes

Introduction to Computational Media

Take the Money and Run!

Aidan Nelson, Simon Jensen

Experience the world through a personalized bot which visits the far corners of the Earth and sends you postcards back!

https://take-the-money-and-run.herokuapp.com

Description

While modern life is full of job, family, academic and interpersonal responsibilities, “Take the Money and Run” allows anyone to live our their dreams of dropping our of this rat-race and travelling the world in a safe and much less expensive way. Using the magic of open source mapping software and APIs (Application Programming Interfaces) to pull photos and data on the countries and people your bot will visit, this game presents the player with short humorous postcards from around the world. Inspired in equal parts by Oregon Trail, Tamagotchi, and the oppressive noise of New York, this game attempts to do very little in a fun way. This web application uses P5.js (javascript), Mappa, Node.js, and a database service.

Classes

Introduction to Computational Media

A Collage of Rivers and Mountains

Eva Yipeng Chen

Create your own version of the most famous Chinese painting.

https://wp.nyu.edu/evachen/2017/11/28/icm-final-v1-0/

Description

Blue-green landscape painting is my favorite traditional Chinese painting style. Recently, the Palace Museum in Beijing, China, is exhibiting the most famous blue-green paintings includes the Panorama of Mountains and Rivers. This 1000-year old legendary painting is extraordinarily delicate and fragile, so it can only be exhibited once every ten years. I studied the elements in the traditional blue-green paintings, pulled all the elements out piece by piece, Layered them up in the order you like, then you now have your own version of the Panorama of Mountains and Rivers.

Classes

Introduction to Computational Media

Similarity Jukebox

Marco Wylie

A musical installation that demonstrates how derivative songs can be.

http://www.chattinoutloud.com/2017/12/05/similarity-jukebox/

Description

Using a simple, intuitive interface, this installation will demonstrate how similar some songs are in sets of two. The user can move back and forth between each clips of songs to hear exactly the moment where both songs sound alike. When the fader is in the middle, the user can hear each song overlapping, with a visual of the album covers overlapping as well to emphasize what is being heard.

Classes

Introduction to Physical Computing, Introduction to Computational Media

Wish Candles

Hye Ryeong Shin, Yeonhee Lee

A magical flame that grants your wishes!

http://www.yeonheelee.com/category/01/wintershow2017/

Description

Blowing out birthday candles. Wishing upon a star. These actions represent two of the most traditional wish-making methods. Inspired by common conditioning towards wishing in these scenarios, and built upon Yeonhee Lee’s previous LED birthday cake midterm project, Wish Upon a Star is an interactive ICM/PComp final project by Yeonhee Lee and Hye Ryeong Shin.

Our project consists of a dark booth containing a webcam and monitor screen, with an electric match and LED candles presented in front of them. In its dormant state, the LED candles will be off and the screen will say “Strike the Match & Light the Closest Candle.” The user can turn on the LEDs with our handmade electric match, changing the screen into a dazzling night sky with instructions to “Make a wish and blow out the candles.” The user can then blow out the LED candles, which will trigger the stars on the screen to fall like a meteor shower. After the stars fall, the screen will reveal a surprise snapshot of the user during the moment he or she was making a wish, with two randomly generated elements on the photo: a frame design and a memorable quote related to wish-making. The screen will then present the user with an option to download the photo. The user can choose yes or no by nodding or shaking their heads, which will be detected by our hidden webcam. If the user shakes their head, the screen returns to its dormant state. If they nod, the screen will present a Twitter link and a QR code where the user can download the photo.

Our main theme and aim of this project was to create a fun, interactive, and memorable experience associated with wish-making through safe, flameless LED candles and animated shooting stars.

Classes

Introduction to Computational Media, Introduction to Physical Computing

Encounter

Joohyun Park

A close encounter with someone is the moment when each universe meets.

https://www.byjoohyunpark.com/#/encounter/

Description

The reflection of users, filled with glittering stars, creates an unexpected moment when they are in close proximity to each other. As an engaging interactive installation for one person, or as a chance to the close encounter for two people, this project aims to provide users an experience of emotional contact generated by physical touch. Processing and kinect v2 are used.

Classes

Introduction to Computational Media

Cello Synth Control

Ahmad Arshad, Jesse Simpson

This is a sound installation where a cello is used to control a software synthesizer in the same pitch, with the ability to manipulate the sound via sensors.

https://youtu.be/73JMuude1b8

Description

The cello is played by a user and the pitch of each note is tracked in max/MSP and then translated to midi for triggering another synth sound of the same frequency in Ableton Live. A different user can then manipulate parameters of the synth patch by interacting with a series of knobs that send midi values via an arduino.

Classes

Introduction to Computational Media, Introduction to Physical Computing