Tom Igoe – ITP Winter Show 2017 /shows/winter2017/ Fri, 22 Dec 2017 17:21:02 +0000 en-US hourly 1 https://wordpress.org/?v=6.5.5 Take Me To /shows/winter2017/take-me-to/ Fri, 15 Dec 2017 17:53:35 +0000 https://itp.nyu.edu/shows/winter2017/take-me-to/ Continue reading "Take Me To"

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Stephanie Koltun

Take Me To is a browser-based URL-router which exposes the physical locations of IP address hops enroute to the final webpage.

http://anothersideproject.co/takemeto.html

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Description

Rather than enter a particular website address into the browser bar, a user provides this as an input. From this, each IP address hop is shown with the corresponding Google Streetview enroute to the final destination. Upon reaching the final destination, the user can proceed to the intended website or view a map showing all past traces. If an individual continually uses this service for navigating to all websites, they might start to notice patterns in routing, particularly in the initial hops as well as identify differences even when navigating to a frequent page.

Classes

Data Art, Understanding Networks

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The Hand /shows/winter2017/the-hand/ Fri, 15 Dec 2017 17:53:16 +0000 https://itp.nyu.edu/shows/winter2017/the-hand/ Continue reading "The Hand"

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Nick Wallace, Tong Wu

"The Hand" is an arrogant robot that plays rock, paper, scissors with human beings

http://www.tongwu.io/2017/11/08/pcom-the-hand/

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Description

“The Hand” is a ongoing project by Nick Wallace and Tong Wu. It is a 3D printed robot arm/hand that plays rock, paper, scissors (RPS) with a human user. The user interacts (plays RPS) with the hand via leap motion, and the robot reacts differently to the user based on the result of each RPS game/ongoing score. The hand does not like to lose. The hand and its enclosure are made of all inorganic materials by design, intended to evoke a feeling of coldness/distance from the user despite being a humanoid hand.

Classes

Introduction to Physical Computing

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Anger Flanker /shows/winter2017/anger-flanker/ Fri, 15 Dec 2017 17:52:58 +0000 https://itp.nyu.edu/shows/winter2017/anger-flanker/ Continue reading "Anger Flanker"

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Krizia Fernando, Ridwan Madon, Vidia Anindhita

Anger Flanker is an arcade game-inspired interactive space that invites users to relieve anger, through physical gestures of smashing and screaming to break a virtual surface.

http://bit.ly/angerflanker

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Description

Anger Flanker is a game that aims to encourage a cathartic experience of relief through physical gestures and interaction with the machine.

Anger Flanker is run using serial communication and sensors. It is a space for users to scream and smash controllers in order to break digital surfaces. The different levels is represented in textures of a mirror, a wall and wood and the user will be cued to keep breaking the surface.

We used p5.sound and a force sensing resistor to be enclosed in 36-wide wooden enclosure and 2 controller panels.

Classes

Introduction to Computational Media, Introduction to Physical Computing, Introduction to Physical Computing

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Waterfall /shows/winter2017/waterfall/ Fri, 15 Dec 2017 17:52:51 +0000 https://itp.nyu.edu/shows/winter2017/waterfall/ Chengchao Zhu, Joohyun Park

Interactive waterfall invites users to virtuality and reality, or somewhere between.

http://www.chengchao.tech/2017/12/06/pcomp-final-waterfall/

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Description

This project is designed to provide twisted experience partly based on physics and daily behavior. Along with user interaction, virtual waterfall and real waterfall will unexpectedly appear in abstract context.

Classes

Introduction to Physical Computing

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Museum of Plastic Age /shows/winter2017/museum-of-plastic-age/ Fri, 15 Dec 2017 17:52:44 +0000 https://itp.nyu.edu/shows/winter2017/museum-of-plastic-age/ Continue reading "Museum of Plastic Age"

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Carrie Wang

Museum of Plastic Age is a future museum of mysterious artifacts from the 21st century.

http://carriesijiawang.com/portfolio_page/museum-of-plastic-age/

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Description

Museum of Plastic Age is an interactive exhibit of artifacts from the heyday of the Plastic Era (approximately A.D. 1950s – 2120s). Museum goers are encouraged to interact with the objects to find out more about life in the late 20th century and early 21 century. By controlling the two knobs on the box, people can toggle between artifacts, access illustrations of different views, and watch short documentaries about life in the Plastic Age.

Classes

Introduction to Computational Media, Introduction to Physical Computing

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Sophia /shows/winter2017/sophia/ Fri, 15 Dec 2017 17:52:27 +0000 https://itp.nyu.edu/shows/winter2017/sophia/ Continue reading "Sophia"

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Alden Jones

Sophia represents a revolution in consumer AI devices by combining the ingenuity of the Google Assistant with the etheric power harvested from a doll-bound ghost named Sophia.

http://www.alden.life/2017/11/15/haunted-dollhouse-planning/

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Description

Sophia is a haunted doll that I bought from a witch on eBay.
Thinking of the haunted doll as feminine artifact moving beyond the bounds of which it was intended (inert plaything turned malevolent spirit) draws parallels to fearful visions of consumer-level AI, coded female and performing feminized affective labor, moving beyond the uses for which they were intended and disrupting human civilization, both on the level of job displacement and as genocidal overlords. Many questions arise. At what depth of the uncanny valley does misogyny lie? On what level are we as a society afraid that factory workers and truck drivers are being emasculated by machines and at what level are we genuinely concerned about joblessness and the negative externalities of creative destruction? How much are baseless fears of AI – akin to fear of paranormal and unknown – tangled in with worthwhile critiques and concerns, and how should AI policy and practice be formulated taking this intermingling into consideration?

Here is the description of Sophia from the eBay listing:

Sophia passed away at the age of 22. She was in the hospital for a deadly infection that had entered her bloodstream. She tried her best to fight it, but ultimately it was too much for her body to handle.

Sophia's sweet spirit remained earthbound and is attached to her lovely porcelain doll host. Sophia's doll vessel is 16 inches tall. Sophia's vessel is made of porcelain and cloth.

There is no need to worry about any negativity or danger from Sophia. She is just as kindhearted, loving, and full of warmth as she was when she was among the living. She possesses such positively magnetic energy. She really has a way of making everyone feel better, more energized, and overall happier.

Classes

Introduction to Physical Computing

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MIDI Glove /shows/winter2017/midi-glove/ Fri, 15 Dec 2017 17:52:23 +0000 https://itp.nyu.edu/shows/winter2017/midi-glove/ Continue reading "MIDI Glove"

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Oren Shoham

A wearable, wireless MIDI controller that turns finger tapping into electronic music.

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Description

This is a wearable MIDI controller glove that uses force sensors embedded in the fingertips to generate notes when the user taps their fingers. It's a portable tool for prototyping musical ideas, to be used with a digital audio workstation or an audio app on your phone.

The glove is battery powered and sends MIDI data wirelessly over Bluetooth to a computer or a smartphone. Each fingertip of the glove also has an LED that indicates when the corresponding note is being played.

I often tap out drum beats on my fingers when I'm bored or distracted, and I liked the idea of turning that idle behavior into music.

Classes

Introduction to Physical Computing

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Interactive Whack-a-Mole /shows/winter2017/interactive-whack-a-mole/ Fri, 15 Dec 2017 17:52:21 +0000 https://itp.nyu.edu/shows/winter2017/interactive-whack-a-mole/ Continue reading "Interactive Whack-a-Mole"

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Kellee Massey

Whacking moles with a mallet for fun, points, and competitive bragging rights.

https://kelsin33.github.io/WhackAMole2017/

Description

A recent take on a childhood favorite, Interactive Whack-a-Mole lets you re-live childhood memories at the arcade. Using a projector, the web application is projected onto a table, where users can use a physical mallet to hit random moles as they appear for points, fun, and competitive bragging rights.

Classes

Introduction to Computational Media, Introduction to Physical Computing

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Alive /shows/winter2017/alive/ Fri, 15 Dec 2017 17:52:14 +0000 https://itp.nyu.edu/shows/winter2017/alive/ Continue reading "Alive"

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Simon Jensen, Yi Sandy Hsieh

Visualize and appreciate the automated functions of your body that keep you alive, and understand that you are in full control.

http://www.sandyhsieh.com/blog/2017/12/13/alive-final/

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Description

Alive is a wearable device that can be integrated in clothing to measure respiration. We will demonstrate its functionality and accuracy with a p5 sketch that allows users to interact, visualize, and appreciate the automated functions of the body that keep them alive while simultaneously understanding that they are in full control by interacting with a game interface.

Classes

Introduction to Computational Media, Introduction to Physical Computing, Introduction to Physical Computing

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Canival Ball! /shows/winter2017/canival-ball/ Fri, 15 Dec 2017 17:52:14 +0000 https://itp.nyu.edu/shows/winter2017/canival-ball/ Continue reading "Canival Ball!"

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Aidan Nelson, Yifan Liu

This updated version of Skee Ball uses sensors and an arduino to bring interactive elements to the classic arcade game.

https://wp.nyu.edu/yifan_liu/2017/10/25/pcom-week-7/

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Description

This game is an attempt to explore interactivity in the context of arcade / carnival games. Unlike traditional arcade / carnival games in which two players are in competition simply by virtue of the fact that they are adjacent, our game pits two players against one another through an interface which responds and changes based on your scoring. This game uses an Arduino micro controller, light sensors, RGB LEDs, speakers and p5.js (javascript) sketch to create a new take on an old old game.

Classes

Introduction to Physical Computing

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