Zhe Wang – ITP / IMA Winter Show 2018 /shows/winter2018/ A Show for the Recently Possible. Sun, 16 Dec 2018 17:25:53 +0000 en-US hourly 1 https://wordpress.org/?v=6.5.5 /shows/winter2018/wp-content/uploads/sites/45/2018/11/cropped-ITP_logo_2014-01.original-1-32x32.png Zhe Wang – ITP / IMA Winter Show 2018 /shows/winter2018/ 32 32 Hotpot.js /shows/winter2018/hotpot-js/ /shows/winter2018/hotpot-js/#respond Fri, 14 Dec 2018 18:25:28 +0000 https://itp.nyu.edu/shows/winter2018/hotpot-js/ Continue reading "Hotpot.js"

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Mingna Li, Zhe Wang

Making hot pot with emotion.

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Main Project Image

Description

Hotpot.js is an interface that visualizes emotion for a community of people. We started this project with an interest in visualizing human emotion. Rather than generating abstract graphics from data, we wanted to create interaction that is funny and relevant to our daily life. We explored the relationship of emotion and food. Through food, we hope to introduce another dimension of sense, taste, into the experience.

The interface asks users to choose their feeling. Each feeling is relevant to a food, such as dancing chicken, hippy green onion, and sexy apple. When user clicks an emotion button, the corresponding food will drop down and sink into the hotpot. At the bottom of the interface, there is a recipe of the current flavor of the hotpot.

We imagined this project to be installed at a location that many people passes by. As the day passes by, we can see the emotion of the community through hotpot recipe of the day.

Classes

Introduction to Computational Media, Introduction to Computational Media

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Sit, Please /shows/winter2018/sit-please/ /shows/winter2018/sit-please/#respond Fri, 14 Dec 2018 18:24:35 +0000 https://itp.nyu.edu/shows/winter2018/sit-please/ Continue reading "Sit, Please"

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Carol Chen, Zhe Wang

When you sit in a chair, does the chair fit you, or do you conform to the chair?

https://

Main Project Image

Description

This project inverts your relationship with a chair, and invites you to invent new ways to interact with a chair. In trying to “please” the chair by sitting in a way that conforms to its own rules, we lose control of our own bodies. The chair shapes our body, instead of serving our body. On top that, we want the participants to get silly, awkward, and be entertained by their weird poses and the absurdity of this inverted relationship.

The interaction starts when participants see this chair waving its two hands from a distance. They come close and learn that they can only make it quiet and obedient like a normal chair by sitting on it and conforming to its own rules. The participant needs to cover the flashing spots on the chair, but at the same time avoid the non-flashing spots. The arrangement of the flashing and non-flashing spots is contradicting the natural human sitting pose, and forces people to twist their bodies, stretch their limbs, and completely lose control of their own body to make the chair quiet. Once they finally made the chair happy, it's quite satisfying, but after a few seconds it will change its rules and require you to sit by a new set of rules.

Classes

Introduction to Physical Computing, Introduction to Physical Computing

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