Lennon Wall

Arnab Chakravarty, Sid Chou, Guillermo Montecinos, Karina Hyland Hernandez, Vince MingPu Shao, Shu-Ju Lin, Winnie Yoe

A place to learn about what’s happening in our respective homes, to open respectful and constructive dialogue, and leave messages to express thoughts and support.

https://youtu.be/6IAaci1f6a4

Description

While we share the same physical space everyday, many of us come from different parts of the world, facing devastating concerns that consume our minds. We set up a Lennon Wall in ITP —Lennon Wall was originally set up in Prague following the assassination of John Lennon. It has become a symbol of love and peace, and has been adopted in other places to show support and encouragement.
We believe these conversations should extend beyond classrooms and singular events, and hope this will be an opportunity to show that we care for each other in this community.

Classes

Axolotl – A Social VR Experience

Guillermo Montecinos, Lydia Jessup

A human and an axolotl – an amphibian native to Mexico – meet face to face, separated by the glass of an aquarium. Fascinated by each other, they learn to communicate and eventually, turn into one another.

https://drive.google.com/file/d/1Z5LiaRY-oI9I1Z4OlpVj7dTlpeg-Nmkj/view?usp=sharing

Description

Axolotl is a social VR experience inspired by the short story by Julio Corázar (of the same name) that allows two immersants to embody a human and an axolotl in a trip where the notions of identity and embodiment may not be as logical as expected.

Each immersant starts as one of the characters – the axolotl inside the aquarium or the human on the outside of the glass. A narrator takes them through a story based on Cortazar's magical realism short story – each from their own perspective. The immersants are able to look at each other and gesture across the glass using their VR controllers. By interacting in this way, the immersants can triggers a process in which they begin to turn into one another. When the transition has completed, they have swapped places, embodying the other character on the other side of the glass. The piece concludes with a final narration concluding the story.

Our goal with this piece is to explore the idea of identity and challenge the human/non-human binary. This project uses the affordances of the VR medium to break rules of time and space and to make the immersants consider their humanity and their reality in a different way through new forms of communication.

Video here: https://vimeo.com/377330942

Classes

Desert of the Real: Deep Dive into Social VR