Mr. Scribbles: Dancing Drawing Robot

Get weird, dance and draw on your canvas!

Yona Ngo, Stuti Mohgaonkar

https://vimeo.com/491766360

Description

The Mr. Scribbles Dancing Drawing Robot was created to help people feel more comfortable about their bodies, about their movements — about being weird sometimes. Dancing Drawing Robot is a robot, controlled using dance poses.

ITPG-GT.2301.00006, ITPG-GT.2048.00002
Intro to Phys. Comp., ICM – Media
Machine Learning,Play/Games

Listen to Yourself

When I look at the Starry Night and you look at the Starry Night, are we really looking at the same Starry Night?

Duncan Figurski, Rajshree Saraf

https://www.youtube.com/watch?v=9nRsuCBJmMs&feature=youtu.be

Description

I never liked the Mona Lisa. Or Gogh's Café Terrace at Night.
You know what else I never liked? The pressure to like a piece of art, because it supposed to be 'all that'. Oh, and the judgement when you don't get it. Blasphemy.
Everyone's experiences and personalities are different. What they like, feel, think, believe are different. How everyone experiences a piece of art is different. No two people look the same painting the same way – it speaks to each person differently. 
The painting here quizzes the viewer and the answers (or the viewer's personality) shapes what they see and hear. You might not like what you see, but I might love how I see the same thing.
We just want people to listen to themselves not base their judgement art critics or on accolades given by the ‘gate-keepers’ of art. 
We will place the screen in a fancy golden frame and we want people to have an intimate conversation with the painting when they come stand in front of it. It’ll ask questions to the viewer and they have to respond ‘Yes’ or ‘No’. Their response (and their Spotify data) will change what they see. We want them to see how THEY inform the painting.
Yes, I love Hopper’s Nighthawks and Duncan loves the Mona Lisa. To each their own.
Try it out here: https://editor.p5js.org/rajshree.s/present/Xv8iT8w19

ITPG-GT.2233.00002
ICM
Culture,Art

Space Mapper Car

SMC is an excessively small remote-controlled car that uses IR distance sensors to scan any objets in its surrounding area and map them out on screen.

Yonatan Rozin

https://youtu.be/i3Ywkyw1BDQ

Description

Space-mapper car is a tiny car––less than 5×9″ large––that uses IR distance sensors to detect walls and objects in its surrounding area and map them out on screen. Using two N20 encoded gear motors, the car can accurately track its movement speed and angle and transmit them through serial communication to p5.js, which can use the information, along with the data from its 2 Sharp IR distance sensors, to gradually piece together a rough map of the space.

The user can choose between 2 modes, each curating a different interaction between the physical space and the on-screen map. In the first mode, the car will fill out a map of its surrounding space on screen, as described above. In the second, more entertaining mode, a path will be drawn on screen for the robot to follow, and a series of lines will be drawn parallel to the prescribed path. The user will have to place a series of objects along the car's physical path in order to match the on-screen map as best as possible. The two modes therefore allow for bi-directional interaction between the car's physical space and its on-screen replication; the physical space dictates the on-screen map in the first mode, and vice-versa in the second mode.

ITPG-GT.2233.00002, ITPG-GT.2301.00006
ICM, Intro to Phys. Comp.
VR\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\AR,Play/Games

Haunt That House!

Have you ever wanted to be dead and haunt the house of an actual human? Well today's your lucky day!

David Currie, John Bezark

https://www.loom.com/share/24a6f868f52d4ee09a4a4307ab9700f0

Description

Haunt that House is a many vs one player ghostly arcade game where several ghosts in a digital space compete against one human in a physical space. As the ghosts float around and interact with digital objects, they trigger real world effects like changing the color of a lamp to a ghastly green or making household objects rattle and shake.

The human, meanwhile has a handy dandy ghost detector which they can point at objects to detect the presence of the paranormal and which can be used to ZAP the ghosts and kick them out of the objects. The ghost detector communicates with the haunted household objects which enables for a very reliable “scanning” effect which reveals the presence of the paranormal.

The ghosts have 3 minutes to haunt 2 of the 3 objects in the humans house an the human is just trying to keep all the ghosts at bay! Things still in development for the project are a “fancier ui” for the ghost and a little bit clearer feedback for the ghost hunter, but the underlying communication and interactions are really solid. We are very happy with how reliable the interactions are between the humans and the ghost, now it's just a matter of adding a little bit of polish which we are very confident we can do in the time remaining!

While the game is on the surface quite silly, we were really drawn to the questions like “how can you make a game that is playable across a digital and physical divide?” With so many ITP students in various parts of the globe, we hope that our spooky little experience can bring folks together in a new and interesting way.

ITPG-GT.2233.00002, ITPG-GT.2301.00006
ICM, Intro to Phys. Comp.
Play/Games

Musical Garden

Make music by tending to a virtual garden.

Elias Jarzombek

https://vimeo.com/488997563

Description

This web instrument allows you to make music by planting and watering different kinds of “audio seeds” that grow into lush melodies and textures.

Watering the seeds causes them to grow both visually and sonically, and distinct areas in the garden cause the plants to behave in different ways.

Composing using this interface is more spacial than linear. Plants emanate sound that you navigate through using the mouse, so moving through the space influences the mix of sounds.

The implementation represents different types of sound using basic geometric forms and generates growth patterns algorithmically using L-Systems — a way of modeling generational systems. These patterns are at times also used to produce melodies.

The musical garden invites exploration, and can be found at https://musical-garden.netlify.app/

ITPG-GT.2653.00001, ITPG-GT.2048.00004
The Code of Music, ICM – Media
Sound,Music

Smart Tiles

A letter block board with text-to-speech engine designed for tangible learning.

Brandon Roots

https://vimeo.com/489237628

Description

Smart Tiles is a block board that recognizes wooden letter tiles to generate speech and play games. It operates entirely offline. The project was designed with my 4 year old niece and nephew in mind. They both enjoy playing with educational smartphone apps but I had a hard time finding any really compelling educational tangible toys for learning letters and words. This is my attempt to fill that gap. The letter tiles are designed to be familiar, like the wooden alphabet blocks I had growing up, and CNC milled from eco friendly Green-T Birch plywood. I have pushed to make the technology as “invisible” as possible to bring some magic to the user experience. Both English Braille and print characters are engraved on each block to be inclusive for tangible learners.

ITPG-GT.2845.001, ITPG-GT.2301.00005, ITPG-GT.2048.00002, ITPG-GT.2536.00001
Prototyping Electronic Devices , Intro to Phys. Comp., ICM – Media, Programming from A to Z (Online)
Education,Play/Games