Caroline Sinders

An interactive true transmedia story played on mobile and the web about the WWII female Russian fighter pilot Nadya Popva.


It’s an interactive story built in Unity with a web page that looks like a wikipedia page but actually holds the next two levels of this story. I am interested in exploring the tensions between “video games” and “interactive stories” and taking the elements of a narrative, placing them in a game engine, but making a thing that is not a video game (repeat, NOT A VIDEO GAME) but has the interaction of a game but what the user is finding in the game are plot points.
The project is an interaction is an experimental narrative, where the only thing the user finds in this game like environment are plot points to a narrative. THe narrative is designed to be assembled in a non sequential way.