Examines the emergence of video games as sites of contemporary cultural production & practice. Special attention is given to the symbolic & aesthetic dimensions of video games, including their various narratives forms and sub-genres, & concentrates on their interactive dimensions. The course provides insight into the emerging trends in the interface between humans & media technologies. The course also situates video games within the business practices of the entertainment industries.
Media, Culture & Communication (Undergraduate) 4 credits - 15 Weeks
Sections (Spring 2022)
MCC-UE 9008-000 (22914)01/25/2022 - 05/09/2022 Wed12:00 AM - 2:00 PM (Early afternoon)at NYU Prague (Global)Instructed by Krobova, Tereza
NYU Department: IMA Major Electives, Studies (aka "Seminar") (Old Structure), Undergraduate
Location:
Admin Contact: None.
Degree Level:
Theory-Practice Scale:
