This course investigates aesthetic and technical aspects of sound for video games and interactive 3-D environments. Artistic implications of the technology are also explored from the perspective of the electronic composer and performer. Students will work with a game engine to create an immersive interactive environment. Additional topics include: Csound, Java and other relevant technologies. Completion of a final project, class presentation, as well as several weekly assignments is required.
Game Design (Undergraduate) 4 credits - 15 Weeks
Sections (Fall 2020)
GAMES-UT 212-000 (15831)09/02/2020 - 12/13/2020 Mon,Wed4:00 PM - 6:00 PM (Late afternoon)at Brooklyn CampusInstructed by
NYU Department: IMA Major Electives, Media & Entertainment (Old Structure), Undergraduate
Location:
Admin Contact: None.
Degree Level:
Theory-Practice Scale:
