Intro Numerical Analysis (MA-UY 4424)

Credits: 4
Duration: 15 Weeks
Dates: Tue,Thu
Credits: 4
Duration: 15 Weeks
Dates: Tue,Thu,Fri
Credits: 4
Duration: 15 Weeks
Dates: Tue,Thu,Fri
Credits: 4
Duration: 15 Weeks
Dates: Tue,Thu,Fri
Credits: 4
Duration: 15 Weeks
Dates: Tue,Thu,Fri

In numerical analysis one explores how mathematical problems can be analyzed and solved with a computer. As such, numerical analysis has very broad applications in mathematics, physics, engineering, finance, and the life sciences. This course gives an introduction to this subject for mathematics majors. Theory and practical examples using Matlab will be combined to study a range of topics ranging from simple root-finding procedures to differential equations and the finite element method. | Prerequisites: A grade of C or better in (MA-UY 2114 or MA-UY 2514) and (MA-UY 1044 or MA-UY 3034 or MA-UY 3054 or MA-UY 3113) | Anti-Requisite: MA-UY 4524
Mathematics (Undergraduate)
4 credits – 15 Weeks

Artists & Audiences in Historical Context (REMU-UT 1203)

Credits: 4
Duration: 15 Weeks
Dates: Tue

A follow-up complement to the first-year required Creative Entrepreneurs in Historical Context course that focused on entrepreneurs and producers, Artists and Audiences in Historical Context considers the history of popular (& semi-popular) music through the lens of iconic performers/recording artists and their audiences and communities, with special attention to issues of space and geography. Here are the central questions this class asks: Why do we have performing musicians and recording artists? What work do they do in the world, and how have our conceptions of the artist changed over time? And why do artists continue to need audiences? What role do fans and listeners play in our culture and politics? As we tackle these questions, we’ll look at how artists and audiences have been impacted over the decades by emerging media and technologies; we’ll look at auteur theory, crowd theory and cultural conceptions of musical genius; we’ll address taste and the rockism/poptimism debates; the pervasive role of stardom/celebrity as it determines what we might call today’s “pop industrial complex;” we’ll talk about issues of freedom of expression and political activism; we’ll think about the artist’s role in and against forces like war, terrorism and various forms of state and religious repression; and the artist’s struggle to reach audiences in, and against, categories of classification like genre and format. Artists and Audiences in Historical Context is an intensive reading and writing course, perhaps the most intensive one you will take at REMU: students read critical and historical writing about a diverse range of performers/recording artists, and then practice critical/creative writing themselves. Working with assistant editors/mentors as well as the instructor, students will be expected to learn how music writing improves through drafting, editing and stylistic refinement. Weekly audio/video playlists will supplement the reading and writing.

Recorded Music (Undergraduate)
4 credits – 15 Weeks

Communications and Technology (IMNY-UT 273)

From alphabets to virtual realities, this course will explore the development, reaction, and long term impact of various communication technologies. How have these technologies, such as writing, printing, the telegraph, television, radio, the internet and beyond, transformed society? And what changes can be observed both today and tomorrow? After students look closely at past and current future communication technologies, students will speculate on the future of communication technologies in a connected world by proposing their own transformative technology. Readings and discussion will cover communication theory, technical processes, creative applications, and critical investigation. Writing assignments will be paired with practical assignments where students will be challenged to bring their analysis and ideas to life. The web will also be utilized as a test bed for experiencing and experimenting with various forms of communication both old and new. This course will be part seminar and part lab. In the seminar portion of the class, time will be spent engaging in short lectures, critical discussions, and reviews of both reading and writing assignments. In the lab portions, students will participate in hands-on creative and technical activities and present practical assignment work. Throughout the class, students will be encouraged to learn through play, experimentation, collaboration, and exploration. Both individual and group work will be assigned.

Interactive Media Arts (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2025)


IMNY-UT 273-000 (12886)
09/02/2025 – 12/11/2025 Tue
12:00 AM – 3:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by

Applications (ITPG-GT 2000)

“This introductory class is designed to allow students to engage in a critical dialogue with leaders drawn from the artistic, non-profit and commercial sectors of the new media field, and to learn the value of collaborative projects by undertaking group presentations in response to issues raised by the guest speakers. Interactive media projects and approaches to the design of new media applications are presented weekly; students are thus exposed to both commercial as well as mission-driven applications by the actual designers and creators of these innovative and experimental projects. By way of this process, all first year students, for the first and only time in their ITP experience, are together in one room at one time, and as a community, encounter, and respond to, the challenges posed by the invited guests. The course at once provides an overview of current developments in this emerging field, and asks students to consider many questions about the state of the art. For example, with the new technologies and applications making their way into almost every phase of the economy and rooting themselves in our day to day lives, what can we learn from both the failures and successes? What are the impacts on our society? What is ubiquitous computing, embedded computing, physical computing? How is cyberspace merging with physical space? WHY ARE WE HERE? -To see how the many things you might learn at ITP might be applied in the world (across many different fields), and to develop your own nuanced point of view on those applications -Think through the lens of designing engaging experiences -To build a shared language with your cohorts – about ITP, about your interests, about emerging technologies and ideas -To practice to collaboration in a way that emphasizes generosity, curiosity and communication -To practice a process of observation and articulation as a starting point for a design process. -To be inspired by different possible visions for your future. -To get a glimpse of the foundational character of the program: experimentation, play, thoughtfulness, emergence, interdisciplinarity, collaboration, criticality -To co-create a culture in which you have a sense of belonging / agency through your own ability to participate in its making WHAT HAPPENS IN CLASS? -Groups facilitate an experiences for the class, in response to the prior week’s guest -Small group discussions -Distribute invitations, made by you, to experiences in NYC -Hear from Guest Speaker -Short Q&A/ Final discussion with Guest”

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Fall 2025)


ITPG-GT 2000-000 (11321)
09/03/2025 – 12/10/2025 Wed
3:00 PM – 5:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by

Probability and Statistics for Engineers (MA-UY 2224)

Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed

An introductory course to probability and statistics. It affords the student some acquaintance with both probability and statistics in a single term. Topics in Probability include mathematical treatment of chance; combinatorics; binomial, Poisson, and Gaussian distributions; the Central Limit Theorem and the normal approximation. Topics in Statistics include sampling distributions of sample mean and sample variance; normal, t-, and Chi-square distributions; confidence intervals; testing of hypotheses; least squares regression model. Applications to scientific, industrial, and financial data are integrated into the course.NOTE: Not open to math majors or students who have taken or will take MA-UY 2054 or MA-UY 3014 or MA-UY 3514 or ECE-UY 2233. | Prerequisite: MA-UY 1124, MA-UY1424, or MA-UY 1132 or MATH-UH 1020 or MATH-UH 1021 or MATH-SHU 151

Mathematics (Undergraduate)
4 credits – 15 Weeks

Computational Text from A to Z (ITPG-GT 2536)

This course focuses on programming strategies and techniques behind procedural analysis and generation of text-based data. We’ll explore topics ranging from evaluating text according to its statistical properties to the automated production of text with probabilistic methods to text visualization. Students will learn server-side and client-side JavaScript programming and develop projects that can be shared and interacted with online. This fall the course will also explore topics in machine learning as related to text. There will be weekly homework assignments as well as a final project.

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Fall 2025)


ITPG-GT 2536-000 (11345)
09/02/2025 – 12/09/2025 Tue
12:00 AM – 2:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Shiffman, Daniel

Basic Practice of Statistics for Social Science (MA-UY 1414)

Credits: 4
Duration: 15 Weeks
Dates: Tue,Thu

We are inundated by data, but data alone do not translate into useful information. Statistics provides the means for organizing, summarizing, and therefore better analyzing data so that we can understand what the data tell us about critical questions. If one collects data then understanding how to use statistical methods is critical, but it is also necessary to understand and interpret all the information we consume on a daily basis. This course provides these basic statistical approaches and techniques. This course may not be acceptable as a substitute for any other Probability and Statistics course. For Sustainable Urban Environments (SUE) students, please see your advisor. Note: Not open to math majors or students who have taken or will take MA-UY 2054 or MA-UY 2224 or MA-UY 3014 or MA-UY 3514 or ECE-UY 2233 or equivalent.

Mathematics (Undergraduate)
4 credits – 15 Weeks

DEVELOPING ASSISTIVE TECHNOLOGY (DM-GY 7053)

This multidisciplinary course allows students from a variety of backgrounds to work together to learn about and develop assistive technology, as well as cultivate a better understanding of the people being served. Students will work in teams to identify clinical needs relevant to their chosen client and learn the process of developing an idea and following that through to the development of a prototype product.

Integrated Digital Media (Graduate)
3 credits – 14 Weeks

Sections (Fall 2025)


DM-GY 7053-000 (15751)
09/02/2025 – 12/11/2025 Tue
5:00 PM – 7:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by

XR (Extended Reality) Studio: Designing Games for Headsets (GAMES-UT 324)

The spectrum of Extended Reality (XR) – encompassing Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) – brings with it several opportunities for new possibilities for game design, interactive storytelling, and more. While implementations of these technologies and associated theory have existed for a number of years, the recent technical and commercial resurgence means that developing skills in critical thinking and creative aptitude with regards to AR and VR is incredibly timely. To this end, rather than studying only contemporary discourse around XR technologies which frames it as a new development or passing fad, this class will also look at more well-established principles of both AR and VR – such as object presence and other aspects of existing theory. Furthermore, it analyses such technologies through a theoretical and critical lens, placing them within the wider history of the arts.

Game Design (Undergraduate)
2 credits – 7 Weeks

Sections (Spring 2025)


GAMES-UT 324-000 (17675)
01/21/2025 – 03/11/2025 Wed,Fri
8:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by Khandaker, Mitu