Game Development Studio I (CS-UY 3233)

This class introduces the principles of 2D and 3D computer game design. Students learn about the range of game types and understand their conceptual building blocks. Students complete a structured sequence of assignments towards the design for a new game.

Computer Science (Undergraduate)
3 credits – 14 Weeks

Sections (Fall 2024)


CS-UY 3233-000 (12661)
09/03/2024 – 12/12/2024 Mon,Wed
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Garcia, Diego

Intro to Game Development (DM-UY 2153)

This class introduces the principles of 2D and 3D computer-game design. Students learn the range of game types and understand their conceptual building blocks. Students complete a structured sequence of assignments toward the completion of a new-game design. Students prepare, through a staged sequence of assignments, a fully worked-out design for an original game. Criteria include storyline quality, graphics quality and appropriateness of design to the game concept originality. For games with an educational or instructional purpose, clarity and effectiveness for the target audience is considered. | Prerequisite: DM-UY 1133

Integrated Digital Media (Undergraduate)
3 credits – 15 Weeks

Sections (Spring 2025)


DM-UY 2153-000 (8747)
01/21/2025 – 05/06/2025 Mon,Wed
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Garcia, Diego


DM-UY 2153-000 (12567)
01/21/2025 – 05/06/2025 Mon,Wed
8:00 AM – 9:00 AM (Morning)
at Brooklyn Campus
Instructed by Scott, Seth