Category Archives: Featured

THEA-UT 900 Self

What does it mean to fully realize ourselves? In this course, we will examine how cultures across the globe and throughout history have understood the self in relation to identity, consciousness, embodiment, and memory—and how artists have given those understandings form. Exploring contrasting concepts of the self across philosophy, sacred text, psychology, and artistic practice, we’ll consider how identity is shaped over time and how we make ourselves known. Assignments will combine textual analysis and research with transdisciplinary approaches to portraiture as we seek new ways of discovering, understanding, and representing ourselves. Although we will explore these ideas in a variety of formats (including performance, photography, film, and music), no previous experience is necessary, and students from all Tisch majors are encouraged to enroll. Satisfies General Education: Social & Natural Science. less description for THEA-UT 900 «

School:

Tisch School of the Arts

Term:

Spring 2027

THEA-UT 900 | 4 units
Class#: 22139
Session: 1 01/19/2027 – 05/04/2027
Section: 001
Class Status: Open
Grading: Ugrd Tisch Graded
Instruction Mode: In-Person
Course Location: Washington Square
Component: Lecture

01/19/2027 – 05/04/2027 Thu 1.45 PM – 4.45 PM
Notes: This section is open to all students throughout Tisch. This class is a Gen Ed Social Science.

FMTV-UT 403 Nights

The emerging, interdisciplinary field of “nyctology,” or the study of night and the nocturnal, is increasingly a source of inspiration and inquiry for artists. This interdisciplinary course cultivates critical research and art practice around night, darkness, and the nocturnal in dialogue with this emerging field. From the use of darkness as a technology to night’s status as an endangered environment, this course interweaves readings from areas including art history, cultural astronomy, Black studies, conservation science, media studies, Indigenous studies, and the celestial humanities, along with critical discussions about the somatic and psychological effects of grind culture and overwork. We will consider the politics of light pollution, nocturnal ecologies, and the growing DarkSky Movement; discourse around 24/7 culture and rest as resistance; as well as Take Back the Night, race and surveillance; and queer cruising. Along the way, we will encounter poetry, cinema, drawing, installation, music and other genres of art as students develop critical research skills while also developing their own voices as artists. less description for FMTV-UT 403 «

School:

Tisch School of the Arts

Term:

Spring 2027

FMTV-UT 403 | 4 units
Class#: 22098
Session: 1 01/19/2027 – 05/04/2027
Section: 001
Class Status: Open
Grading: Ugrd Tisch Graded
Instruction Mode: In-Person
Course Location: Washington Square
Component: Seminar

01/19/2027 – 05/04/2027 Wed 3.30 PM – 6.10 PM
Notes: Course allocates as General Education. The emerging, interdisciplinary field of “nyctology,” or the study of night and the nocturnal, is increasingly a source of inspiration and inquiry for artists. This interdisciplinary course cultivates critical research and art practice around night, darkness, and the nocturnal in dialogue with this emerging field. From the use of darkness as a technology to night’s status as an endangered environment, this course interweaves readings from areas including art history, cultural astronomy, Black studies, conservation science, media studies, Indigenous studies, and the celestial humanities, along with critical discussions about the somatic and psychological effects of grind culture and overwork.

PHTI-UT 1800 Memorials

Why do humans build things to remember, and what do those things actually do? This course takes memorials, official and unofficial, ancient and digital, as a single big idea explored across cultures, across time, and across mediums: stone and bronze, architecture and landscape, names and text, light and sound, performance and procession, networks and feeds. Research and making go hand in hand. Each week pairs critical readings from history, anthropology, sociology, geography, and law with a set of works to study, at least one visitable in New York City, and a making or analysis response. The class begins with three weeks of destabilizing questions (What is a memorial? Who gets remembered? Should monuments fall?), moves through a survey built on architect Michael Murphy’s taxonomy of memorials that mark, provoke, evoke, and immerse, extended to the performed, the earthen, and the dispersed, and ends in a studio: each student researches, designs, and stages a memorial of their own, physical or ephemeral, presented to an invited public in a final convening. Weekly guests from the field, designers, artists, producers, scholars, and activists who have built the memorials we study, join throughout. New York City is our laboratory; expect site visits and fieldwork. less description for PHTI-UT 1800 «

School:

Tisch School of the Arts

Term:

Spring 2027

PHTI-UT 1800 | 4 units
Class#: 23177
Session: 1 01/19/2027 – 05/04/2027
Section: 001
Class Status: Open
Grading: Ugrd Tisch Graded
Instruction Mode: In-Person
Course Location: Washington Square
Component: Lecture

01/19/2027 – 05/04/2027 Wed 2.00 PM – 5.45 PM
Notes: Why do humans build things to remember, and what do those things actually do? This course takes memorials, official and unofficial, ancient and digital, as a single big idea explored across cultures, across time, and across mediums: stone and bronze, architecture and landscape, names and text, light and sound, performance and procession, networks and feeds. Research and making go hand in hand. Each week pairs critical readings from history, anthropology, sociology, geography, and law with a set of works to study, at least one visitable in New York City, and a making or analysis response. The class begins with three weeks of destabilizing questions (What is a memorial? Who gets remembered? Should monuments fall?), moves through a survey built on architect Michael Murphy’s taxonomy of memorials that mark, provoke, evoke, and immerse, extended to the performed, the earthen, and the dispersed, and ends in a studio: each student researches, designs, and stages a memorial of their own, physical or ephemeral, presented to an invited public in a final convening. Weekly guests from the field, designers, artists, producers, scholars, and activists who have built the memorials we study, join throughout. New York City is our laboratory; expect site visits and fieldwork.

GAMES-UT 130 Play

This hybrid making + thinking course will look at the phenomenon of play from multiple perspectives, including psychology, anthropology, philosophy, and as a form of expression in art and design. We will leverage insights from these perspectives to critically analyze play in culture and to apply them to projects across many artistic disciplines. We will be exploring questions like What is play and how does it inform art and design? How does play manifest across forms of cultural expression and artistic disciplines? What would it mean to be more playful and how would it impact our own artistic practices? Students from every department at Tisch are welcome to come and take part. less description for GAMES-UT 130 «

School:

Tisch School of the Arts

Term:

Spring 2027

GAMES-UT 130 | 4 units
Class#: 22131
Session: 1 01/19/2027 – 05/04/2027
Section: 001
Requires Department Consent
Class Status: Open
Grading: Ugrd Tisch Graded
Instruction Mode: In-Person
Course Location: Brooklyn Campus
Component: Studio

01/19/2027 – 05/04/2027 Thu 11.00 AM – 1.45 PM
Notes: Game Center Majors, Minors, and non-GC students must complete the following form – https://forms.gle/VNeaaH73jh11xXTg8 – and will be added to the class in the order of submitted forms. There is a media fee for this course.

EDCT-UE 1043 Your Brain on AI: Well-Being in the Digital Age

4 credit course Tuesdays from 11:00AM – 12:15PM
 
Review the digital brochure and more information below: 
 

Artificial intelligence is no longer just a tool—it’s becoming part of how we think. This new course explores a simple but urgent question: How is AI changing your mind—and is that a good thing? From writing essays to making decisions, from scrolling feeds to forming relationships, AI is reshaping attention, memory, learning, creativity, and judgment. This course helps you understand those changes—and take control of them. You won’t just learn about AI. You’ll learn how to live well with it.

What You’ll Learn

By the end of the course, you will be able to:

  • Analyze how AI affects attention, memory, and problem-solving

  • Evaluate AI use through a well-being framework (not just efficiency)

  • Design your own personal strategy for healthy AI use

  • Use AI effectively as a learning tool without losing independent thinking

  • Critique real-world systems like chatbots, recommendation algorithms, and social media

SOC-UA 971 University Variable Topics in Sociology What We Can Do About Climate Change

Open to undergraduate students in any NYU school or discipline (no prerequisites). Courses are seven weeks long, graded Pass/Fail, and designed for students who are eager to connect across fields and explore timely topics. The topics offered by the Department of Sociology vary by semester. Students may take the course x times in total (y credits) as specific topics change.

School:
College of Arts and Science
Term:Spring 2027
Topic: What We Can Do About Climate Change
SOC-UA 971 | 1 units

Class#: 23119
Session: 7W1 01/19/2027 – 03/09/2027
Section: 001
Class Status: Open
Grading: CAS Pass/Fail
Instruction Mode: In-Person
Course Location: Washington Square
Component: Lecture

01/19/2027 – 03/09/2027 Tue 6.45 PM – 8.25 PM at 36 E 8th St (Cantor Film Ctr) Room 102 with Klinenberg, Eric
Notes: Course Repeatable for Credit.

Code Lab 2: Code Literacy (GAMES-GT 303)

Code Lab 2 is a continuation in exploring how to craft game with programming. In Code Lab, we examined how to make games in openFrameworks, starting from scratch. This class will be a workshop, building off of that knowledge, but focusing on learning how to work with code that is already written. Students will learn to work with a new Integrated Development Environment (IDE), eclipse, learn to work with a version control system, and work in depth with Java and Processing. Over the course of the class, students will be given several versions of classic games (Pong, Space Invaders, Asteroids, etc.) that are incomplete or have an obvious bug. They will learn to read the code, identify how to correct the issue with the game, and then eventually modify it to make their own new version of the game. These skills are essential to work with code from other developers, whether they are members of the same team, open source projects, or examples provided in tutorials and readings.

Game Design (Graduate)
4 credits – 14 Weeks

Sections (Fall 2024)


GAMES-GT 303-000 (21771)09/03/2024 – 12/12/2024 Fri11:00 AM – 1:00 PM (Morning)at Brooklyn CampusInstructed by Parker, Matthew

The Softness of Things: Technology in Space and Form (OART-UT 32)

Through a series of lectures and weekly prompts, this hands-on course introduces a methodology that facilitates the process from thinking to making. Softness is used as both a theoretical and material framework that asks students to rethink the edges of the real and to to engage with structures, organizations, materials and relationships as malleable, fluid, and open to transformation. Students are introduced to foundational concepts through a wide range of examples and readings, and are invited to critically reflect on how these concepts inform and guide their own practice and creative journey. The weekly assignments are meant to help students become comfortable with a variety of techniques and making practices, and in a rapid, playful and experimental manner engage with ideas in an embodied and enacted way. Given that they have a week to complete each assignment, the goal is to help students delve into the core and essential properties of each concept and find ways to express and explore them in their work. The cadence of the lectures and survey of a wide range of artistic practices aims to expose students to different approaches to making, and importantly help them understand how theory and practice are not separate realms but indeed intertwined.

Collaborative Arts (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2024)


OART-UT 32-001 (17897)
09/03/2024 – 12/12/2024 Thu 5:00 PM – 8:00 PM (Late afternoon)at Washington Square
Instructed by Papadopoulos, Despina

Bioart as Biopolitics–Genomics and Identity (ITPG-GT 3048)

“What does biology have to do with art? Bioart is a discipline in which artists use life itself as a medium for creative experimentation and reflection on the social implications of cutting edge biological science. Biopolitics describes the ways in which DNA and other forms of biological knowledge combine with the accumulation of data to segment, categorize, and predict our behavior. In this course we will take a tour of the materials and techniques utilized by artists in the emerging field of biological art, with a focus on genomics and its political and social implications. This hybrid art and science class will introduce concepts in personal genomics, genetic engineering, speculative design, bioart, biopolitics, critical engineering, and bioethics as sites for activism and artistic exploration. Students will extract and analyze their own DNA while discussing human evolution and the social construction of identity. They will learn how DNA extraction and sequencing works, how to analyze real genomic data, and will incorporate this in creative and critical projects. Regular readings and in-class discussions will supplement artistic projects.”

Graduate

The Softness of Things: Technology in Space and Form (COART-UT 701)

Through a series of lectures and weekly prompts, this hands-on course introduces a methodology that facilitates the process from thinking to making. Softness is used as both a theoretical and material framework that asks students to rethink the edges of the real and to to engage with structures, organizations, materials and relationships as malleable, fluid, and open to transformation. Students are introduced to foundational concepts through a wide range of examples and readings, and are invited to critically reflect on how these concepts inform and guide their own practice and creative journey. The weekly assignments are meant to help students become comfortable with a variety of techniques and making practices, and in a rapid, playful and experimental manner engage with ideas in an embodied and enacted way. Given that they have a week to complete each assignment, the goal is to help students delve into the core and essential properties of each concept and find ways to express and explore them in their work. The cadence of the lectures and survey of a wide range of artistic practices aims to expose students to different approaches to making, and importantly help them understand how theory and practice are not separate realms but indeed intertwined.

Collaborative Arts (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2023)


COART-UT 701-000 (23562)09/05/2023 – 12/15/2023 Thu 5:00PM – 8:00 PM (Late afternoon)at Washington Square
Instructed by Papadopoulos, Despina

IRL/URL_Performing Hybrid Systems (COART-UT 212)

This course is a unique collaboration between the Collaborative Arts and IMA Tisch departments, and CultureHub based at La Mama. During the pandemic many performing artists moved their work online, leading to an increasing acceptance of experimental practices that their predecessors developed in on-line work for the past 30 years. In Experiments in Hybrid (IRL/URL) Performance, students will have the opportunity to design, prototype, and present collaborative projects that build on this tradition, blending both physical and virtual elements. Over the course of the semester, students will have the opportunity to study at the CultureHub studio where they will be introduced to video, lighting, sound, and cueing systems. In addition, students will learn creative coding fundamentals allowing them to network multiple softwares and devices generating real-time feedback systems. The class will culminate with a final showing that will be presented online and broadcast from the CultureHub studio. Modeled as an accelerated intensive on methods of collaboration, students will work together in groups of 4 to produce new performance work to be presented to an invited in person and online audience. Participation in class discussions and in-class movement workshops are mandatory, and always based on each student’s physical ability. All body types and abilities are welcome and needed for this course to be successful.

Undergraduate

Virtual Performance and Unreal Interactions (OART-UT 27)

What types of performance can we create if we’re not limited to a physical stage or even a physical body? How much more can we communicate with video once our audience has the power to directly interact with the content, not just passively observe? We can create dynamic, digital experiences and innovative, virtual performances using Unreal Engine, a game engine and powerful suite of development tools. Students will learn the fundamentals of Unreal Engine, including 3D environments and assets, lighting, cameras, animations, audio, basic VFX, and programming interactivity using visual scripting blueprints. Then, we will incorporate external hardware such as depth cameras, LiDAR scanners, and motion capture suits to create our own digital assets, including virtual avatars of ourselves. Students will use this foundation in virtual production to create projects ranging from 3D music videos to choose-your-own-adventure memoirs to Performances with puppet avatars in an online 3D environment. The final assignment will be a part of a public show.

Undergraduate

Intro to Fabrication (ITPG-GT 2637)

Time to get your hands dirty. Prototypes need to be created, motors have to be mounted, enclosures must be built. Understanding how things are fabricated makes you a better maker. But hardware is hard. You can’t simply copy and paste an object or working device (not yet anyway), fabrication skills and techniques need to be developed and practiced in order to create quality work. You learn to make by doing. In this class, you will become familiar and comfortable with all the ITP shop has to offer. We will cover everything from basic hand tools to the beginnings of digital fabrication. You will learn to use the right tool for the job. There will be weekly assignments created to develop your fabrication techniques. There will be in class lectures, demos, and building assignments. Emphasis will be put on good design practices, material choice, and craftsmanship.

Graduate

Synthetic Architectures (ITPG-GT 2177)

For better or worse humanity is heading down the virtual rabbit hole. We’re trading an increasingly hostile natural environment for a socially networked and commercially driven artificial one. Whether it’s the bedrooms of YouTube streaming stars, the augmented Pokestops of Pokemon Go, the breakout rooms of a Zoom meeting, or even the “airspace” of Airbnb; we are witnessing a dramatic transformation of what occupying space means. The socially distanced measures as a result of the COVID-19 pandemic have only accelerated this societal embrace of the virtual. So where are these dramatic spatial paradigm shifts occurring? Who owns and occupies these spaces? Who are the architects and what historical and ethical foundations are they working from? What world do they want to build for humanity and where does the creative individual fit into it? Will it be a walled garden, a role-playing adventure or a tool for creating more worlds? The course will ask students to embrace the role of virtual architect, not in the traditional brick-and-mortar sense of constructing shelter, but in terms of the engagement with the raw concept of space. However this virtual space must be considered and evaluated as a “site,” that is activated and occupied by real people and all the limitations of physical space that they bring with them from the real world. This is the foundation of synthetic architecture; simulated space met with biological perception. This conceptual architecture is free from the confines of physics but host to a whole new set of questions: How do we embrace the human factors of a dimensionless environment? How do we make or encourage meaningful interactions within the limits of current technology? New models of interaction must inform and shape the architecture of virtual space – what does that look like? How can architecture and aesthetics inform the creation of virtual environments and immersive narratives? How do we acutely consider the psychological and social impacts of the worlds we design and what is the metaphorical ground plane to make sense of this virtual world, unbound by physics? About Jonathan Turner: http://www.jonathanwilliamturner.com/about/

Graduate

Augmenting the Gallery (IMNY-UT 9001)

Wall labels, audio guides and informative maps are just some of the ways galleries and museums convey additional information about an art collection. How can we utilize new interactive mixed reality tools to design and deliver immersive experiences that breathe new life into an exhibit. Augmented and virtual reality are powerful tools for new media production and storytelling, but how can these tools serve to enhance our Wall labels, audio guides and informative maps are just some of the ways galleries and museums convey additional information about an art collection. How can we utilize new interactive mixed reality tools to design and deliver immersive experiences that breathe new life into an exhibit. Augmented and virtual reality are powerful tools for new media production and storytelling, but how can these tools serve to enhance our gallery experience without distracting from the power and importance of a pre-existing collection? This production course seeks to experiment with new ways to experience a museum collection through mixed reality. Topics covered include exhibition installation and curation, mixed reality production in Unity, mobile development for Augmented Reality.

Undergraduate

Minds and Machines (PHIL-UA 9005)

An introduction to philosophy through the study of issues in cognitive science. Topics may include the conflict between computational and biological approaches to the mind; whether a machine could think; the reduction of the mind to the brain; connectionism and neural nets. Gives training in philosophical argument and writing.

Philosophy (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2025)


PHIL-UA 9005-000 (11094)09/01/2025 – 12/09/2025 Mon9:00 AM – 12:00 AM (Morning)at NYU Paris (Global)Instructed by De Vignemont, Frederique

Still and Moving Images (DM-UY 2263)

Credits: 3
Duration: 15 Weeks
Dates: Mon,Wed
Credits: 3
Duration: 15 Weeks
Dates: Mon,Wed
Credits: 3
Duration: 15 Weeks
Dates: Mon,Wed
Credits: 3
Duration: 15 Weeks
Dates: Mon,Wed

This course provides an overview of image making and presentation techniques, from still to moving. Students will also be introduced to experimental image making. This course will cover introductory still and video camera use, as well as how to begin integrating image within media. Students will gain practical and analytical skills through workshops, assignments, critiques, technical instruction, readings, screenings, and discussions.

Integrated Digital Media (Undergraduate)
3 credits – 15 Weeks