Intro Numerical Analysis (MA-UY 4424)

Credits: 4
Duration: 15 Weeks
Dates: Tue,Thu
Credits: 4
Duration: 15 Weeks
Dates: Tue,Thu,Fri
Credits: 4
Duration: 15 Weeks
Dates: Tue,Thu,Fri
Credits: 4
Duration: 15 Weeks
Dates: Tue,Thu,Fri
Credits: 4
Duration: 15 Weeks
Dates: Tue,Thu,Fri

In numerical analysis one explores how mathematical problems can be analyzed and solved with a computer. As such, numerical analysis has very broad applications in mathematics, physics, engineering, finance, and the life sciences. This course gives an introduction to this subject for mathematics majors. Theory and practical examples using Matlab will be combined to study a range of topics ranging from simple root-finding procedures to differential equations and the finite element method. | Prerequisites: A grade of C or better in (MA-UY 2114 or MA-UY 2514) and (MA-UY 1044 or MA-UY 3034 or MA-UY 3054 or MA-UY 3113) | Anti-Requisite: MA-UY 4524
Mathematics (Undergraduate)
4 credits – 15 Weeks

Business Structure of The Music Industry (MPAMB-UE 100)

The course will provide a background study of all related areas of the multibillion-dollar music industry, including the evolution and operations of the record company, music publishing, artist management, live entertainment, copyright, business-to-business and consumer-facing digital services.

Music Business (Undergraduate)
2 credits – 15 Weeks

Sections (Spring 2024)


MPAMB-UE 100-000 (11432)01/22/2024 – 05/06/2024 Tue2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Durant, Clayton


MPAMB-UE 100-000 (11433)01/22/2024 – 05/06/2024 Mon6:00 PM – 8:00 PM (Evening)at Washington SquareInstructed by Tallman, Elizabeth


MPAMB-UE 100-000 (20050)01/22/2024 – 05/06/2024 Fri10:00 AM – 11:00 AM (Morning)at Washington SquareInstructed by Tallman, Elizabeth


MPAMB-UE 100-000 (11434)01/22/2024 – 05/06/2024 Thu2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Dodes, Susan


MPAMB-UE 100-000 (20141)at Washington SquareInstructed by

Introduction to Marketing (MKTG-SHU 1)

Evaluates, from the management point of view, marketing as a system for the satisfaction of human wants and a catalyst of business activity. Deals with the subject at all levels, from producer to consumer, and emphasizes the planning required for the efficient use of marketing tools in the development and expansion of markets. Concentrates on the principles, functions, and tools of marketing, including quantitative methods. Utilizes cases to develop a problem-solving ability in dealing with specific areas. Prerequisite: Not open to first-semester students. Fulfillment: This course satisfies BUSM Marketing Core, BUSF: Business elective, IMB Business Flexible Core or elective; Data Science concentration in Marketing; Count for CAS Business Minor, Count for Stern Business Studies Minor.

Marketing (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2025)


MKTG-SHU 1-000 (20502)02/03/2025 – 05/16/2025 Mon,Wed12:00 AM – 2:00 PM (Early afternoon)at ShanghaiInstructed by Huang, Jin


MKTG-SHU 1-000 (20503)02/03/2025 – 05/16/2025 Mon,Wed2:00 PM – 3:00 PM (Early afternoon)at ShanghaiInstructed by Huang, Jin


MKTG-SHU 1-000 (22139)02/03/2025 – 05/16/2025 Fri12:00 AM – 2:00 PM (Early afternoon)at ShanghaiInstructed by Huang, Jin

Philosophy of Math (PHIL-UA 98)

Critical discussion of alternative philosophical views as to what mathematics is, such as Platonism, empiricism, constructivism, intuitionism, formalism, logicism, and various combinations thereof.

Philosophy (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2025)


PHIL-UA 98-000 (7559)01/21/2025 – 05/06/2025 Mon,Wed3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Walsh, James


PHIL-UA 98-000 (7561)01/21/2025 – 05/06/2025 Fri12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Qu, Jiarui


PHIL-UA 98-000 (7563)01/21/2025 – 05/06/2025 Fri2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Qu, Jiarui

Approaching Comparative Literature (COLIT-UA 116)

For a course description, please see the Comp Lit web site at http://complit.as.nyu.edu/object/complit.undergrad.courses

Comparative Literature (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2024)


COLIT-UA 116-000 (6051)09/03/2024 – 12/12/2024 Mon2:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Moten, Fred


COLIT-UA 116-000 (6052)09/03/2024 – 12/12/2024 Fri12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Song, Claire


COLIT-UA 116-000 (6053)09/03/2024 – 12/12/2024 Fri2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Lin, Juntao

Circuits (EENG-SHU 251)

This course covers Passive DC circuit elements, Kirchoff’s laws, electric power calculations, analysis of DC circuits, Nodal and Loop analysis techniques, voltage and current division, Thevenin’s and Norton’s theorems, and source-free and forced responses of RL, RC and RLC circuits. Prerequisite: MATH-SHU 131 or MATH-SHU 201. Fulfillment: CE required; EE required; Core Curriculum Science Experimental Discovery in the Natural World.

Electrical Engineering (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2025)


EENG-SHU 251-000 (21038)02/03/2025 – 05/16/2025 Mon,Wed9:00 AM – 11:00 AM (Morning)at ShanghaiInstructed by Radhakrishnan, Chandrashekar


EENG-SHU 251-000 (21039)02/03/2025 – 05/16/2025 Fri8:00 AM – 9:00 AM (Morning)at ShanghaiInstructed by Radhakrishnan, Chandrashekar

Special Topics in Data Science (DS-UA 300)

Topics and prerequisites vary by semester

Data Science (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2024)


DS-UA 300-000 (22034)09/03/2024 – 12/12/2024 Tue,Thu3:00 PM – 4:00 PM (Late afternoon)at OnlineInstructed by Sah, Sidharth


DS-UA 300-000 (22053)09/03/2024 – 12/12/2024 Fri11:00 AM – 12:00 AM (Morning)at OnlineInstructed by Atalik, Arda


DS-UA 300-000 (22081)09/03/2024 – 12/12/2024 Fri3:00 PM – 4:00 PM (Late afternoon)at OnlineInstructed by Patil, Gautam

Social Work – Family Violence (UNDSW-US 62)

Family violence is an overarching term for many areas in the study of interpersonal abuse, aggression, and violence. This course will provide an introduction to the multiple aspects of the study of family violence and is intended to provide a foundational knowledgebase for further study in the context of social work practice, research, and policy. The course will cover both historical and current controversies and standpoints of family violence research, practice, and policy. This course is structured as a critical examination of family violence from a social work perspective. Family violence is a dynamic and complex issue, posing diverse challenges for clinical, legal, research, and policy professionals. A multidisciplinary approach to the study of abuse, aggression, and violence in the context of familial relationships including partner violence, child abuse, sexual abuse, elder abuse and sibling violence informs the basic structure of the course. Using a critical analysis framework that considers ethnicity, socioeconomic status, gender, disability, and sexual orientation in context, the course will cover topics including: the meaning, nature, and types of family violence; biological, psychological, and sociological theories that attempt to explain interpersonal abuse, aggression, and violence; the outcomes and consequences of violence; a range of family violence prevention and intervention strategies in clinical and judicial settings. The primary focus of the course is on the American family, though references will be made to other countries and cultures, particularly issues relevant to immigrant families.

Undergrad Social Work (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2024)


UNDSW-US 62-000 (16276)09/03/2024 – 12/12/2024 Fri11:00 AM – 1:00 PM (Morning)at Washington SquareInstructed by Chaparro, Edith

Topics in ITP (ITPG-GT 2379)

Credits: 2
Duration: 15 Weeks
Dates:
Credits: 2
Duration: 15 Weeks
Dates: Tue
Credits: 2
Duration: 15 Weeks
Dates: Tue
Credits: 2
Duration: 15 Weeks
Dates: Tue
Credits: 2
Duration: 15 Weeks
Dates: Tue,Thu
Credits: 2
Duration: 15 Weeks
Dates: Tue,Thu,Wed
Credits: 2
Duration: 15 Weeks
Dates: Tue,Thu,Wed,Mon
Credits: 2
Duration: 15 Weeks
Dates: Tue,Thu,Wed,Mon
Credits: 2
Duration: 15 Weeks
Dates: Tue,Thu,Wed,Mon
Credits: 2
Duration: 15 Weeks
Dates: Tue,Thu,Wed,Mon
Credits: 2
Duration: 15 Weeks
Dates: Tue,Thu,Wed,Mon
Credits: 2
Duration: 15 Weeks
Dates: Tue,Thu,Wed,Mon,Fri
Credits: 2
Duration: 15 Weeks
Dates: Tue,Thu,Wed,Mon,Fri
Credits: 2
Duration: 15 Weeks
Dates: Tue,Thu,Wed,Mon,Fri
Credits: 2
Duration: 15 Weeks
Dates: Tue,Thu,Wed,Mon,Fri
Credits: 2
Duration: 15 Weeks
Dates: Tue,Thu,Wed,Mon,Fri

This course will cover a variety of academic topics within the field of Interactive Telecommunications. For further details, please refer to the individual class section notes and topic subtitle.

Interactive Telecommunications (Graduate)
2 credits – 15 Weeks

Code Lab 2: Code Literacy (GAMES-GT 303)

Code Lab 2 is a continuation in exploring how to craft game with programming. In Code Lab, we examined how to make games in openFrameworks, starting from scratch. This class will be a workshop, building off of that knowledge, but focusing on learning how to work with code that is already written. Students will learn to work with a new Integrated Development Environment (IDE), eclipse, learn to work with a version control system, and work in depth with Java and Processing. Over the course of the class, students will be given several versions of classic games (Pong, Space Invaders, Asteroids, etc.) that are incomplete or have an obvious bug. They will learn to read the code, identify how to correct the issue with the game, and then eventually modify it to make their own new version of the game. These skills are essential to work with code from other developers, whether they are members of the same team, open source projects, or examples provided in tutorials and readings.

Game Design (Graduate)
4 credits – 14 Weeks

Sections (Fall 2024)


GAMES-GT 303-000 (21771)09/03/2024 – 12/12/2024 Fri11:00 AM – 1:00 PM (Morning)at Brooklyn CampusInstructed by Parker, Matthew

Fashion as Art: Contemporary Collaborations (ARTS-UG 1437)

Credits: 4
Duration: 15 Weeks
Dates: Fri

Presently, the distinctions between fashion and art have begun to fray, revealing a dynamic cultural nexus that has propelled new concepts, processes, materials and modes of presentation. Artists, designers, curators and critics alike recognize the wide-ranging appeal of locating fashion within Fine Art and vice versa. This malleable exchange between the two mediums is illuminated in landmark exhibitions like Alexander McQueen’s Savage Beauty and in the profusion of artist to brand collaborations that continue to transform the fashion world. In this arts workshop, students will have the opportunity to explore fashion as art through a range of material investigations. Questions that the course will engage include: how has the confluence of fashion and Fine Art both challenged and enriched the cultural significance of dress, shifting the industries course and altering the way the world sees value, gender and even identity? “Additionally, how can merging these mediums expand and enhance one’s own studio practice? Students can choose from a variety of mediums, including, but not limited to: illustration, painting, collage, textile design, sculpture, photography and performance. This course is open to students of all artistic backgrounds with an interest in expanding their experiences in visual culture and the visual arts.

Arts Workshops (Undergraduate)
4 credits – 15 Weeks

Storyboarding (FMTV-UT 1033)

Students will create a storyboard from an assigned literary property (i.e., fairy tales, folk tales, famous short stories, etc.) and research the chosen material visually in picture libraries, print and photo archives, museum/gallery libraries and online. From this basic research, the student will create and develop all the visual elements that lead to a final production storyboard; these elements include character model drawings; styling sketches for costumes and sets; experimental “inspirational” sketches exploring mood, color, and character relationships and experiments in animation and color test footage. Each week, students will “pitch,” (i.e. present material) as it is being developed. Through weekly critiques from the instructor and students, elements and shape of the production storyboard is refined to its final form. The approved storyboard at the end of the semester should be ready to go into production, and must reflect character ,attitude, design, entertainment, mood, expressions, feeling and type of action. It must use dialogue, music/sound effects, and tell the story in the best possible way. This course allocates as a Craft for Film & TV majors.

Undergraduate

Expressive Culture: Topics (CORE-UA 700)

College Core Curriculum (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2024)


CORE-UA 700-000 (10544)01/22/2024 – 05/06/2024 Tue,Thu12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Ganti, Tejaswini


CORE-UA 700-000 (10545)01/22/2024 – 05/06/2024 Fri8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by


CORE-UA 700-000 (10546)01/22/2024 – 05/06/2024 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by


CORE-UA 700-000 (10547)01/22/2024 – 05/06/2024 Fri11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by


CORE-UA 700-000 (10548)01/22/2024 – 05/06/2024 Fri12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by


CORE-UA 700-000 (10549)01/22/2024 – 05/06/2024 Tue,Thu8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Hay, Jonathan


CORE-UA 700-000 (10550)01/22/2024 – 05/06/2024 Fri8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Xie, Vivi Fupeng


CORE-UA 700-000 (10551)01/22/2024 – 05/06/2024 Fri9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Xie, Vivi Fupeng


CORE-UA 700-000 (10552)01/22/2024 – 05/06/2024 Fri11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Deng, Zhilong


CORE-UA 700-000 (10553)01/22/2024 – 05/06/2024 Fri12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Deng, Zhilong

Designing For: (GAMES-GT 310)

“Designing for” classes focus on working with a real-world client or partner, preparing students for professional collaborations with institutions, publishers and media companies beyond the game industry who partner with game developers on playable experiences. Outside partners have included museums, non-profit organizations, non-digital publishers and digital media platforms. In each version of this class, students will interact directly with representatives from one outside partner and collaborate with other students on a single semester-long project tailored to the client’s goals, developing an initial idea from conceptualization through pitching and prototyping, based on criteria and feedback provided by the partner. Students will learn to follow a structured process for ideation, collaboration and prototyping, while taking care to understand the audience, content and goals of the partner organization’s industry and the context of play. The semester culminates in a final presentation of playable prototypes to the partner.

Game Design (Graduate)
2-4 credits – 14 Weeks

Sections (Fall 2023)


GAMES-GT 310-000 (25338)at Brooklyn CampusInstructed by


GAMES-GT 310-000 (25353)09/05/2023 – 12/15/2023 Tue4:00 PM – 7:00 PM (Late afternoon)at Brooklyn CampusInstructed by Corbetta, Ramiro


GAMES-GT 310-000 (25349)09/05/2023 – 12/15/2023 Fri11:00 AM – 1:00 PM (Morning)at Brooklyn CampusInstructed by Parker, Matthew

Bioart as Biopolitics–Genomics and Identity (ITPG-GT 3048)

Credits: 4
Duration: 6 Weeks
Dates: Fri

“What does biology have to do with art? Bioart is a discipline in which artists use life itself as a medium for creative experimentation and reflection on the social implications of cutting edge biological science. Biopolitics describes the ways in which DNA and other forms of biological knowledge combine with the accumulation of data to segment, categorize, and predict our behavior. In this course we will take a tour of the materials and techniques utilized by artists in the emerging field of biological art, with a focus on genomics and its political and social implications. This hybrid art and science class will introduce concepts in personal genomics, genetic engineering, speculative design, bioart, biopolitics, critical engineering, and bioethics as sites for activism and artistic exploration. Students will extract and analyze their own DNA while discussing human evolution and the social construction of identity. They will learn how DNA extraction and sequencing works, how to analyze real genomic data, and will incorporate this in creative and critical projects. Regular readings and in-class discussions will supplement artistic projects.”

Interactive Telecommunications (Graduate)
4 credits – 6 Weeks

On Permanence: The Lifecycle of Art in Digital Works (ITPG-GT 3045)

“What does it mean to make something that lasts? In this 7-week studio, we will attempt to understand the collective hallucination that is the Internet, while rationalizing the intersection of permanence, mutation, utility and ownership in creative digital work. To support this investigation, we will: – Use hands-on workshops to understand and build various forms of generating digital art – Consider the implications of storage and longevity – Have a working knowledge of marketplace capabilities, and their influence on the art that they contain – Expand on our understanding of verifiable ownership, blockchain and otherwise, and how it can have impact beyond the digital landscape Through this class, you will develop work that considers time as a critical axis, be it the longevity of the outcome, or the impermanence of the idea. Work may live on the blockchain, utilize generative ai frameworks, or manifest as a performance in a snowstorm.”

Interactive Telecommunications (Graduate)
2 credits – 6 Weeks

Sections (Spring 2025)


ITPG-GT 3045-000 (12292)01/24/2025 – 03/07/2025 Fri9:00 AM – 12:00 AM (Morning)at Brooklyn CampusInstructed by

Surveillance in the Simulation (ITPG-GT 3037)

Credits: 2
Duration: 6 Weeks
Dates: Fri

“Surveillance is the most successful business model in cyberspace, maybe the most successful business model anywhere in history. But the internet is changing. New regulations, new technologies, new consumer preferences, new ways of making money, a new generation of technologists promising change. Will surveillance capitalism continue to be the dominant modality in the online world of the future? And if not, what would replace it? In this class we’ll examine the contemporary state of the surveillance industry and the technical infrastructures that underpin it, such as cookies, requests, and browser fingerprinting. And then look to the promised technologies of the future, from the cryptographic web3.0 to the metaverse to our own hypothesized models for the future of digital existence.”

Interactive Telecommunications (Graduate)
2 credits – 6 Weeks

Designing Curiosity Portals (ITPG-GT 3008)

By exploring and dissecting the field of STEM education, we will research how STEM education currently exists with clear biases and gatekeeping. Through that we intend to create a framework to challenge the biases and design more inclusive and accessible pathways. As a class we will engage in discussions around spaces (community/public spaces and private spaces), STEM as an inclusive element, and definitions of accessibility. The hope is to yield an experience where students can observe, inspire (or get inspired) by mundane things around their day to day lives and connect them to STEM experiences that might seem rather oblivious. Students will create assignments in dialogue with “making with everyday objects”, STEM pedagogy practice, social/emotional learning in spaces, and human-centered design. Students will be exposed to STEM literacy pedagogy, will curate a pop-up space, practice comprehensive user-testing, and reconstruct the framework around accessible and universal design. Students will engage in critical thinking, critiques, visiting artist lectures, field trips and class discussions. About Sharon De La Cruz: https://www.sharonleedelacruz.com/about-me, https://khushbukshirsagar.weebly.com/about.html

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Spring 2024)


ITPG-GT 3008-000 (14799)01/26/2024 – 05/03/2024 Fri12:00 AM – 2:00 PM (Early afternoon)at Brooklyn CampusInstructed by De La Cruz, Sharon

Therapeutic Sensory Immersion – VR Focused (ITPG-GT 3006)

The use of digital technology in mental health treatment, recovery, support, and prevention is rapidly gaining acceptance. For instance: The FDA recently approved the VR therapeutic EaseVRx to treat pain. Researchers recently found that exposure to natural environments in VR can provide emotional well-being benefits for people who cannot access the outdoors. Strobing lights can be tuned to stimulate temporary harmonic brain wave patterns usually only found in people who have been meditating for decades. Apps which help you track your mood could facilitate gaining knowledge and awareness of one’s mood patterns and thus help maintain emotional well-being. ASMR videos are reported to be effective in inducing sleep for those susceptible to insomnia, and assuaging a range of symptoms, including those associated with depression, anxiety and panic attacks. This class will focus on the use of technology to activate any and all of our senses to aid in mindfulness and meditation, distraction therapy, body awareness and acceptance, and more, via the use of tools and techniques shown to have a direct impact on our physiology as well as supportive and accessible user experience design with broad applications in other areas. Prerequisite: Basic coding and physical computing About Brian Lobser: http://light.clinic

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Spring 2024)


ITPG-GT 3006-000 (14797)01/26/2024 – 05/03/2024 Fri6:00 PM – 8:00 PM (Evening)at Brooklyn CampusInstructed by Lobser, David