This course provides space and guidance for students to work on self-driven, individual and group projects in art and media. Course content consists of texts, site visits, presentations, workshops, and critiques built around each student’s individual practice. Faculty and guest critics will hold regular studio visits, to help guide students through their process. Students’ material and technical investigations and theoretical inquiries will be addressed in group workshops and demonstrations. This course will culminate in a public presentation of students’ work.
Students work directly with internationally recognized figures in photography. Topics for workshops range from the techniques of established photographers to discussions of issues in photographic theory, history, & criticism.
A studio course that combines theory & artistic practice to examine the development of the arts from a critical perspective. The course will address a range of models from structuralism & semiotics to modern & postmodern paradigms. The class is designed for practicing artists, allowing students to gain the skills & confidence to express their artistic objectives in critical writing, art making, & verbal analysis. Each student is responsible for oral presentations, works of art generated through research, & written statements about their artistic objectives.
Introduction to the use of photography as a medium of documentation and expression. Assignments and critiques enhance the development of individual work while developing photographic skills and techniques. Students provide their own cameras. Enlargers and photographic chemicals are provided in class.
A continuing exploration of graphic design to help students refine their skills & develop more personally expressive ways to solving problems through visual communication. Assignments, readings, & research projects will allow students to consider the complex nature of graphic design. Both traditional & digital approaches to typography & layout will be incorporated with a wide range of assignment. A priority is placed on the use of concepts to dictate design techniques & on the pursuit of a genuinely creative vision.
A hands-on introduction to the technical & creative uses of digital photography. The class will explore the use of digital technologies to compose, shoot, scan, alter, & print images, as well as considering the ways in which photographic meaning has been changed by the use of the computer. Student provides their own camera & paper.
3D Modeling with Rhino is an introduction to 3D modeling using the Rhino computer program for Mac OS X. Students gain the technical knowledge needed to push rigorous exploration of 3D modeling, both in the physical and digital realm. The course covers basic model manipulation and rendering operations. The course also reviews the history of 3D printing and an examination of how modeling for 2D differs from modeling for physical output. By course end, students will have the opportunity to output their work via CNC milling, 3D printing, or 2D rendered visualization.
Course will provide a forum in which to explore & engage the relationship between photography, performance & contemporary art. Through class assignments & readings in contemporary theory we will develop a critical vocabulary for an understanding of the relationship between photography & performance & a forum in which to challenge & push our individual art practice to the next level.
Course introduces student artists to the 4th dimensional concepts of TIME & MOVEMENT as the necessary building blocks of Art created by Photography, Video, Digital & Performance medias. Students will explore the attributes of TIME & MOVEMENT through project assignments that use the methods of photography, video, digital, & performance art. The course also includes a brief art history of 4D concepts spanning a wide array of subject matter from cave painting to contemporary art.
This course will introduce student to digital fabrication techniques within the context of contemporary art. Students will complete a series of projects exploring fabrication technologies such as 3D printing, 3D Scanning, CNC milling and Laser cutting. In addition, student will question the machines’ raw output by fusing these processes with traditional sculptures techniques. Student will produce a series of works following project prompts. Although the course will process-heavy, student will maintain a rigorous conceptual grounding in their completed works.
Assignments, critiques, & demonstrations expand skills & knowledge in the use of the video camera as an art medium. This class stresses technical & conceptual skills & the exploration of the experimental possibilities of the medium.
Builds on a basic understanding of graphic design to help students refine their skills & develop more personally expressive ways to solving problems through visual communication. Assignments, readings, & research projects will allow students to consider the complex nature of graphic design. Both traditional & digital approaches to typography & layout will be incorporated with a wide range of assignment. A priority is placed on the use of concepts to dictate design techniques & on the pursuit of a genuinely creative vision
Assignments, critiques & demonstrations for the more advanced digital art student. The use of the computer to augment and expand conceptualization and expression has provided the artist with some of the most important new means for visual thinking since the Renaissance invention of perspective. Students learn how to use the computer as an extension of the visualization process and its specific applications in both two-dimensional and three-dimensional art.
Video art has become one of the most widely used media art forms because it allows both the artistic concentration of photography & the free flowing imagery of movement. Students acquire rudimentary skills in shooting & editing while working toward a personal statement in video.
Survey a broad spectrum of visual art resources through guided lecture-tour visits to current exhibitions at leading museums, galleries and alternative art spaces located throughout New York City. Onsite meetings with art administrators affiliated with various organizations shed light on a wide range of career and management issues pertaining to the field and add to an understanding of the development and continued growth of New York’s exciting art world.
This class acquaints the student with the fundamentals of Design by focusing primarily on layout, composition & color through use of the grid. The grid is a fundamental building block for publication design (print & digital), website design, & animation design. This class focuses primarily on Graphic Design but proposes basic concepts that can be extrapolated into other design fields. Classes will be client & solutions-based and will assume a professional career orientation. Additionally the class will provide a current overview of what’s happening in the contemporary design world through field trips, readings & presentations.
This course serves to familiarize the student with the fundamentals of typography. Typography forms the basis of our contemporary communication. Students will gain design abilities based on analogue techniques as well as digital software. The class explores letterform design & moves subsequently to typesetting exercises performed using the letterpress printer & computer. Compositions exploring typography as color, form, & image will be examined for visual impact as well as meaning. The history of typography is incorporated beginning with Guttenberg in the 1400’s through the classic designers of the 17th & 18th centuries, type-design through Russian Constructivism, the Bauhaus, & Modernism to contemporary digital type design.
Assignments, critiques, & demonstrations related to the specific level on which the course is being given. The use of the computer to augment & expand conceptualization & expression has provided the artist with some of the most important new means for visual thinking since the Renaissance invention of perspective. Students learn how to use the computer as an extension of the visualization process & its specific applications in both two-dimensional & three-dimensional art.
A site for IMA NY Students to find equivalent courses outside of IMA NY
For most students joining IMA in Fall 2022 and beyond, there is a new program structure that affects the categorization of courses on this site:
Any class in any IMA major elective category (ie "Art & Design") refers to the IMA program structure previous to those entering in Fall 2022. If you are in the class of 2026 (most entering Fall 2022 or later), any course in an IMA elective category are generic IMA electives in the new structure.