Category Archives: IMA Major Electives

IMA Major Elective Course Categories

Circuits (EENG-SHU 251)

This course covers Passive DC circuit elements, Kirchoff’s laws, electric power calculations, analysis of DC circuits, Nodal and Loop analysis techniques, voltage and current division, Thevenin’s and Norton’s theorems, and source-free and forced responses of RL, RC and RLC circuits. Prerequisite: MATH-SHU 131 or MATH-SHU 201. Fulfillment: CE required; EE required; Core Curriculum Science Experimental Discovery in the Natural World.

Electrical Engineering (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2025)


EENG-SHU 251-000 (21038)
02/03/2025 – 05/16/2025 Mon,Wed
9:00 AM – 11:00 AM (Morning)
at Shanghai
Instructed by Radhakrishnan, Chandrashekar


EENG-SHU 251-000 (21039)
02/03/2025 – 05/16/2025 Fri
8:00 AM – 9:00 AM (Morning)
at Shanghai
Instructed by Radhakrishnan, Chandrashekar

Hyperreal Spectacle in Interactive Performance (OART-UT 816)

French philosopher Jean Baudrillard proposes the concept of hyperreality as the condition in which human consciousness struggles to discern between actual reality and simulations of reality, particularly within societies that are deeply influenced by advanced technology. In the 21st century, hyperreality has become ubiquitous in mediated life, as society becomes more intertwined with social media, virtual and digital environments, and performance spaces. In this course students will engage in the aesthetics and theories of hyperreality in order to create a performative happening that reflects on the embodied experience of contemporary life. Through collaborative research, students will integrate choreography, improvisation, technology, and visual elements to craft an immersive experience that collapses boundaries between performers and audiences. Students will be encouraged to explore experimental compositional strategies where communication unfolds across screens, through bodies, and within designed environments by employing digital performance and mixed reality techniques. Potential tools and techniques which may be utilized include artistry in real time technology, live streaming in performance, motion capture, machine learning, TouchDesigner and wearable technology. This class will include critical discussions and hands-on workshops during which students will refine their artistic vision. Participants are invited to devise an interdisciplinary performance practice in order to bring their installations into being. By engaging in this course, students will gain practical experience in creating and producing interactive installations activated by performance, aiming to create transformative projects where reality and the contemporary imagination converge.

Open Arts Curriculum (Undergraduate)
4 credits – 15 Weeks

Art and the Anthropocene: Material-Based Activism (INTM-SHU 141)

This course will focus on Eco-Materialism (circular design principles — reuse, recycle, renew & rethink) and emergent practices based on principles of Gaia theory, symbiosis, and other systems-centered theories in conjunction with some of the origins, influences, theories, processes, and manifestations of art installation. We will read, watch, and discuss perspectives on Eco-Materialism genres and installation art written/created by artists, curators, art historians, and critics and view work by eco artists and installation artists. Students will create their own installations and writing, experiment with diverse biomaterials, and learn and combine craftsmanship and digital techniques to explore and create their own materials. Do-It-Yourself activism and Critical-Making will enable students to participate in new modes of civic engagement. Moreover, the course will motivate them to remain independent from pre-determined structures, assuming active roles in the art making rather than passive consumers. Prerequisite: None. Fulfillment: IMA elective; IMB IMA/IMB elective, Visual Arts elective.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2024)


INTM-SHU 141-000 (3197)
09/02/2024 – 12/13/2024 Wed
2:00 PM – 5:00 PM (Early afternoon)
at Shanghai
Instructed by Godoy, Marcela · Lin, Monika

Advanced Lab: Mixed Reality and Cultural Heritage (INTM-SHU 308)

This course offers an experience with the intersection of technology and culture through collaborative teaching offered by faculty from Interactive Media Arts (IMA) and Global China Studies(GCS). Throughout the semester, students will dive into the world of Mixed Reality (MR) design, mastering space scanning technology, documenting historical sites, and conducting in-depth historical research. Students will use Unity, a cross-platform game engine, to craft immersive MR experiences that bring historical narratives to life. What sets this course apart is the real-world testing component, where students will refine their designs at actual historical sites. By the end, students will produce a digital immersive time-travel architecture, creating MR experiences that bring cultural heritage to life for modern audiences. Prerequisite: Sophomore standing or above. Fulfillment: IMA Advanced Elective; IMB IMA/IMB elective; GCS Elective: Media, Arts, and Literature.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2024)


INTM-SHU 308-000 (5223)
09/02/2024 – 12/13/2024 Tue
2:00 PM – 5:00 PM (Early afternoon)
at Shanghai
Instructed by Zhang, Xingchen · Zuo, Lala

DEVELOPING ASSISTIVE TECHNOLOGY (DM-GY 7053)

This multidisciplinary course allows students from a variety of backgrounds to work together to learn about and develop assistive technology, as well as cultivate a better understanding of the people being served. Students will work in teams to identify clinical needs relevant to their chosen client and learn the process of developing an idea and following that through to the development of a prototype product.

Integrated Digital Media (Graduate)
3 credits – 14 Weeks

Topics in IMA: (INTM-SHU 200)

Topics in Interactive Media Arts courses are courses within the broader field of emerging media, covering a wide range of topics depending on the expertise of the current course instructor. This course will cover a specific emerging media topic from a practical and/or theoretical perspective. Students will learn about the topic from readings, discussions, and writings, as well as through hands-on assignments and projects. Students can enroll in multiple “Topics in IMA” courses simultaneously in one semester and receive full credits for each course. Prerequisite: None. Fulfillment: IMA elective; IMB IMA/IMB elective.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2024)


INTM-SHU 200-000 (5213)
09/02/2024 – 12/13/2024 Tue,Thu
9:00 AM – 11:00 AM (Morning)
at Shanghai
Instructed by Brumley, John Thomas


INTM-SHU 200-000 (5214)
09/02/2024 – 12/13/2024 Tue,Thu
11:00 AM – 12:00 AM (Morning)
at Shanghai
Instructed by Suss, Solveig Sarah


INTM-SHU 200-000 (5215)
09/02/2024 – 12/13/2024 Tue,Thu
6:00 PM – 8:00 PM (Evening)
at Shanghai
Instructed by Tripaldi, Laura

Advanced Coding Workshop (MCC-UE 1154)

Project-based course designed to guide students through three advanced projects: data visualization with APIs, games that communicate specific experiences, and cooperative networked interactions where two users work together to achieve a common goal. Each project is split into 3-4 weeks, so students have ample time to thoughtfully design a program, think through the technical architecture, develop it, and iterate based on in-class feedback.

Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2025)


MCC-UE 1154-000 (8469)
01/21/2025 – 05/06/2025 Tue,Thu
11:00 AM – 12:00 AM (Morning)
at Washington Square
Instructed by Galloway, Alexander

Social Impact: Research and Creative Strategy (MCC-UE 1054)

The field of social good advertising is rapidly expanding, causing social service organizations to produce large amounts of content across multiple media platforms. But in order to engage and activate their audiences, nonprofits, government organizations and activists must understand the science of what makes people care and develop strategies that can drive action. This course teaches students how to conduct “just enough research” into relevant social sciences and craft creative strategies for what FDR coined “Art for the public good.

Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2025)


MCC-UE 1054-000 (18060)
01/21/2025 – 05/06/2025 Mon
11:00 AM – 1:00 PM (Morning)
at Washington Square
Instructed by Railla, Jean

AI & Society (MCC-UE 1423)

This seminar helps students both within and outside core technical research communities to develop a grounded understanding of artificial intelligence (AI) and machine learning (ML) systems. Drawing primarily from the interdisciplinary field of Science & Technology Studies (STS), students learn to look beyond the current hype of AI and engage with it as a distributed infrastructure of humans, machines, institutions, regulations, practices, and ideologies. This is a seminar-style class that prioritizes discussion over lectures.

Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2025)


MCC-UE 1423-000 (19065)
01/21/2025 – 05/06/2025 Tue,Thu
11:00 AM – 12:00 AM (Morning)
at Washington Square
Instructed by Kang, Edward (Byungkwon)

XR (Extended Reality) Studio: Designing Games for Headsets (GAMES-UT 324)

The spectrum of Extended Reality (XR) – encompassing Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) – brings with it several opportunities for new possibilities for game design, interactive storytelling, and more. While implementations of these technologies and associated theory have existed for a number of years, the recent technical and commercial resurgence means that developing skills in critical thinking and creative aptitude with regards to AR and VR is incredibly timely. To this end, rather than studying only contemporary discourse around XR technologies which frames it as a new development or passing fad, this class will also look at more well-established principles of both AR and VR – such as object presence and other aspects of existing theory. Furthermore, it analyses such technologies through a theoretical and critical lens, placing them within the wider history of the arts.

Game Design (Undergraduate)
2 credits – 7 Weeks

Sections (Spring 2025)


GAMES-UT 324-000 (17675)
01/21/2025 – 03/11/2025 Wed,Fri
8:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by Khandaker, Mitu

Topics in ITP (ITPG-GT 2378)

This course will cover a variety of academic topics within the field of Interactive Telecommunications. For further details, please refer to the individual class section notes and topic subtitle.

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Spring 2025)


ITPG-GT 2378-000 (11412)
01/22/2025 – 04/30/2025 Wed
12:00 AM – 2:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Rozin, Daniel


ITPG-GT 2378-000 (11413)
01/27/2025 – 05/05/2025 Mon
12:00 AM – 2:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by


ITPG-GT 2378-000 (11414)
at Brooklyn Campus
Instructed by


ITPG-GT 2378-000 (11415)
01/27/2025 – 05/05/2025 Mon
3:00 PM – 5:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by Zurkow, Marina


ITPG-GT 2378-000 (11416)
01/24/2025 – 05/02/2025 Fri
12:00 AM – 2:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Shiffman, Daniel


ITPG-GT 2378-000 (11417)
at Brooklyn Campus
Instructed by


ITPG-GT 2378-000 (11418)
01/21/2025 – 05/06/2025 Tue
6:00 PM – 8:00 PM (Evening)
at Brooklyn Campus
Instructed by Morales, Victor


ITPG-GT 2378-000 (20790)
01/21/2025 – 05/06/2025 Tue
3:00 PM – 5:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by Barcia-Colombo, Gabriel


ITPG-GT 2378-000 (21339)
01/24/2025 – 05/02/2025 Fri
9:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by Parshina-Kottas, Yuliya


ITPG-GT 2378-000 (22003)
01/27/2025 – 05/05/2025 Mon
12:00 AM – 2:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Parker, Matthew

Topics in ITP (ITPG-GT 2379)

This course will cover a variety of academic topics within the field of Interactive Telecommunications. For further details, please refer to the individual class section notes and topic subtitle.

Interactive Telecommunications (Graduate)
2 credits – 6 Weeks

Sections (Spring 2025)


ITPG-GT 2379-000 (11419)
01/27/2025 – 03/10/2025 Mon
3:00 PM – 5:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by Morales, Camila


ITPG-GT 2379-000 (11420)
01/23/2025 – 03/06/2025 Thu
12:00 AM – 2:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Martinez, Thomas


ITPG-GT 2379-000 (11421)
01/24/2025 – 03/07/2025 Fri
3:00 PM – 5:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by Griffin, Matthew


ITPG-GT 2379-000 (11422)
01/23/2025 – 03/06/2025 Thu
9:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by Bittker, Max


ITPG-GT 2379-000 (11423)
01/24/2025 – 03/07/2025 Fri
3:00 PM – 5:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by De La Cruz, Sharon


ITPG-GT 2379-000 (22069)
01/22/2025 – 03/05/2025 Wed
9:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by Thompson, John · Dawood-McCarthy, Najma


ITPG-GT 2379-000 (11424)
03/14/2025 – 05/02/2025 Fri
3:00 PM – 5:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by Schultz, Derrick


ITPG-GT 2379-000 (11425)
03/17/2025 – 05/05/2025 Mon
3:00 PM – 5:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by Thompson, John · Jones, Shindy

Universe in a Blender (COART-UT 508)

Blender is a dynamic tool that can be used to design real world sets, physical objects and virtual assets for various media and live performance. It can render robust animations and impose visual effects on recorded video. It has the capacity to interface easily with interactive softwares like Unity and Unreal, while having the potential to output hi-fidelity renders for print. But beyond that it’s just a software. The ability to create any believable world comes from you. In this class we will explore a variety of techniques to create living, breathing fictional worlds while honing the skills in Blender to bring them to life. Students will be asked to create food, buildings, clothing, people and traffic signs from their fictional universe – building consistency of aesthetic, narrative allusion, and the fine details that make any world “believable”. The class will involve dissecting and discussing media on this world building, technical tutorials and instruction in Blender, and hands on workshops that tackle the conceptual questions of world building while exploring how to interface Blender with an outside medium: (3D printing, Pattern Making, Asset Development, Unity, Unreal, After Effects, recorded video). Students will be expected to watch technical tutorials and read short pieces on these topics for homework. Students will also complete weekly deliverable assignments.

Collaborative Arts (Undergraduate)
4 credits – 14 Weeks

Code Lab 2: Code Literacy (GAMES-GT 303)

Code Lab 2 is a continuation in exploring how to craft game with programming. In Code Lab, we examined how to make games in openFrameworks, starting from scratch. This class will be a workshop, building off of that knowledge, but focusing on learning how to work with code that is already written. Students will learn to work with a new Integrated Development Environment (IDE), eclipse, learn to work with a version control system, and work in depth with Java and Processing. Over the course of the class, students will be given several versions of classic games (Pong, Space Invaders, Asteroids, etc.) that are incomplete or have an obvious bug. They will learn to read the code, identify how to correct the issue with the game, and then eventually modify it to make their own new version of the game. These skills are essential to work with code from other developers, whether they are members of the same team, open source projects, or examples provided in tutorials and readings.

Game Design (Graduate)
4 credits – 14 Weeks

Sections (Fall 2024)


GAMES-GT 303-000 (21771)
09/03/2024 – 12/12/2024 Fri
11:00 AM – 1:00 PM (Morning)
at Brooklyn Campus
Instructed by Parker, Matthew

The Softness of Things: Technology in Space and Form (OART-UT 32)

Through a series of lectures and weekly prompts, this hands-on course introduces a methodology that facilitates the process from thinking to making. Softness is used as both a theoretical and material framework that asks students to rethink the edges of the real and to to engage with structures, organizations, materials and relationships as malleable, fluid, and open to transformation. Students are introduced to foundational concepts through a wide range of examples and readings, and are invited to critically reflect on how these concepts inform and guide their own practice and creative journey. The weekly assignments are meant to help students become comfortable with a variety of techniques and making practices, and in a rapid, playful and experimental manner engage with ideas in an embodied and enacted way. Given that they have a week to complete each assignment, the goal is to help students delve into the core and essential properties of each concept and find ways to express and explore them in their work. The cadence of the lectures and survey of a wide range of artistic practices aims to expose students to different approaches to making, and importantly help them understand how theory and practice are not separate realms but indeed intertwined.

Collaborative Arts (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2024)


OART-UT 32-001 (17897)
09/03/2024 – 12/12/2024 Thu 5:00 PM – 8:00 PM (Late afternoon)at Washington Square
Instructed by Papadopoulos, Despina

Playful Performance Props (COART-UT 505)

In this class, we’ll learn TouchDesigner, a powerful software hub for live audiovisual content, and control it with DIY props and digital interfaces that we’ll build to connect to our art directly from the stage. With a cutting-edge buffet of inputs and outputs at our disposal, what new, evolved, or remixed types of performance can we create? If you’re a musician, you’ll build and play instruments that didn’t exist before. If you’re a dancer, your movements will become the music and visuals, instead of the other way around. If you’re a filmmaker, you’ll shoot a real-life scene with a virtual camera or light a physical set with real-time VFX. If you’re a visual artist, you’ll warp color, distort images, and push pixels to the brink of destruction. If you’re all of the above, you’ll have fun in this class. To connect to TouchDesigner, we’ll build hardware props using Arduinos, tiny computers that we can hook up sensors, buttons, and LEDs to, and create unique thematic interfaces that augment our performances and interactive installations. Weekly assignments explore AI tools, electronic circuits, fabrication, camera input and livestreams, 3D models and procedural animation, and more. Midway through the semester we’ll begin performing live using our connected props for DJ/VJing and projection-mapped interactive spaces, with the class culminating in a final public performance bringing together the best of student work. No previous coding or performance experience necessary. There is a lab fee for the hardware we’ll use to build our devices.

Collaborative Arts (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2024)


COART-UT 505-000 (17885)
09/03/2024 – 12/12/2024 Tue
5:00 PM – 8:00 PM (Late afternoon)
at Washington Square
Instructed by Luhrs, August

Digital Revolution: History of Media III (IDSEM-UG 1042)

We are in the midst of a revolution. Computers permeate nearly every aspect of our life, yet we understand relatively little about how they work, their historical development, and their impact on our thought and actions. As with previous technological and communications revolutions like the rise of print and the ascendency of the image, computing is transforming our economic and political landscape, bringing with it new possibilities as well as new problems. In this course, we explore this ever-changing and rapidly expanding terrain, paying special attention to how computers and the Internet are transforming how we experience and understand identity and community, control and liberation, simulation and authenticity, creation and collaboration, and the practice of politics. Authors whose works we read may include Donna Haraway, Jean Baudrillard, Jorge Luis Borges, Yochai Benkler, Nicholas Carr, the Critical Art Ensemble, Galileo, Lawrence Lessig, Sherry Turkle, Lewis Mumford, Plato, the RAND Corporation, and Ellen Ullman.

Interdisciplinary Seminars (Undergraduate)
4 credits – 14 Weeks

Innovations in Arts Publications (ARTS-UG 1655)

The ever-inventive world of arts publications encompasses a dazzling range of subjects, mediums, materials, and methods: from ancient illuminated manuscripts, political manifestos, and one-of-a-kind artists books to high-end glossies, handmade zines, posters and print multiples to the infinite possibilities of the digital realm. This workshop will introduce and explore many of these forms through guest lecturers, field trips to specialized collections and museums, directed readings, and hands-on work, which will culminate in final group and individual projects. Readings may include Posters: A Global History; Action Time Vision; and Design: the Invention of Desire.

Arts Workshops (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2024)


ARTS-UG 1655-000 (17149)
09/03/2024 – 12/12/2024 Fri
11:00 AM – 1:00 PM (Morning)
at Washington Square
Instructed by Friedman, Lise

Making Dance: Space, Place and Technology (ARTS-UG 1211)

In this workshop, students will explore the possibilities of dancing across spatial categories, making dances in “real” and digital space. Taking our cues from contemporary experimental and primarily post-modern choreographers, we will examine how our arts practices and beliefs about bodies and space are linked to evolving ideas and cultural systems; we will ask questions that tug at the assumptions of what dance is, what bodies are, what space is, and how these elements are significant as components of choreography and of our dance experiences. We will make and watch dances ranging from low-tech works to high-tech experiments. In addition to making dances, we will read about contemporary dance, technology, and other practices and disciplines (e.g., architecture, philosophy, neuroscience), view performances of choreographers and visual artists, and meet with practitioners engaged in the questions and practices of our study. We will join with CultureHub, an organization housed at La MaMa E.T.C. (one of New York’s most noted experimental theaters) and working at the intersection of art, technology, and community. Readings might include work by Gaston Bachelard, Victoria Hunter, Matthew Frederick, Merce Cunningham, Steve Paxton, Andrew Gurian, Yi-Fu Tuan, and other artists and scholars. The course is open to all students: anyone interested in dance and/or technology is welcome. Note: all workshop members will be expected to participate as movers!

Arts Workshops (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2024)


ARTS-UG 1211-000 (16949)
09/03/2024 – 12/12/2024 Wed
11:00 AM – 1:00 PM (Morning)
at Washington Square
Instructed by Satin, Leslie

Programming with Data (ITPG-GT 3049)

Data is the means by which we turn experience into something that can be published, compared, and analyzed. Data can facilitate the production of new knowledge about the world—but it can also be used as a method of control and exploitation. As such, the ability to understand and work with data is indispensable both for those who want to uncover truth, and those who want to hold power to account. This intensive course serves as an introduction to essential computational tools and techniques for working with data. The course is designed for artists, designers, and researchers in the humanities who have no previous programming experience. Covered topics include: the Python programming language, Jupyter Notebook, data formats, regular expressions, Pandas, web scraping, relational database concepts, simple data visualization and data-driven text generation. Weekly technical tutorials and short readings culminate in a self-directed final project. Prerequisite: ICM / ICM: Media (ITPG-GT 2233 / ITPG-GT 2048)

Interactive Telecommunications (Graduate)
4 credits – 13 Weeks

Sections (Fall 2024)


ITPG-GT 3049-000 (15741)
09/09/2024 – 12/09/2024 Mon
6:00 PM – 8:00 PM (Evening)
at Brooklyn Campus
Instructed by Parrish, Allison

Bodies in Cultural Landscapes (OART-UT 706)

This course examines the Western fascination with the moving body in different cultural environments and throughout colonial and postcolonial historical periods until the present time. It will begin by investigating early images and artistic representation of the body in motion captured by European ethnographers at the turn of the 19th century, and continue tracing it to current trends of contemporary culture. The goal of this course is to develop a critical understanding of the culture built around the body as subject as well as a marker of otherness. This course will offer students an opportunity to study and articulate, intellectually and physically, the legibility of bodies in motion within different cultural landscapes. Bodies in Cultural Landscapes will provide an open forum in which to investigate human movement within the specific aesthetic system and cultural practice of early ethnographic representation to contemporary culture’s engagement with the moving body. It will offer insight into personal and cultural identity, stimulating an expanded recognition and appreciation of difference. This course offers students the opportunity to explore simultaneously their intellect (in class viewing, readings and discussions), as well as in the presentation of their own version of ethnographic research and representation based on a topic of their choice discussed with instructor. Students will engage weekly with exercises and assignments based on course material.

Open Arts Curriculum (Undergraduate)
4 credits – 15 Weeks

Devising & Documentary (OART-UT 144)

Note this class is called “Devised Theater: History and Practice.” This intensive focuses on both historic evolution of ritual-based/early theater models through contemporary theater philosophies (accentuating history of Futurist/Dada theater innovations to present), and on anatomizing the nature of performer, performance, story and storytelling via the non-traditional philosophies and methods of contemporary experimental theater. The class will be rigorously participatory in terms of discussing/physicalizing these experimental methods and will culminate in the creation and performance of simple class collaboration-generated stage narratives. Students will investigate the meaning and application of physical/environmental ’neutrality’ on stage as they simultaneously investigate and define for themselves the most essential markers needed for the viewer to perceive ‘story’ in performance. As the staged pieces are constructed from these anatomized building blocks of performance and story, more complex qualities of character, identity, archetype, mannerism, linguistic disfluencies (verbal and non-verbal) and psychological subtext will be introduced as tools for each performer’s role in the story. In the final phases of piece creation, simple analog elements of music, sound, light, mask, craft materials, dance, virtuosic/specialized skill, props will be introduced as tools. The final performance will aspire to clear and effective applications of the performance/story elements discussed (or discovered) in class. Techniques and exercises derived from the worlds of Futurism/Dada, Richard Maxwell, Blue Man Group, Elevator Repair Service, Ann Bogart, Joshua Fried, and others will be discussed and employed.

Open Arts Curriculum (Undergraduate)
1 credits – 16 Weeks

Sections (Fall 2021)


OART-UT 144-000 (15799)

Portrait of an Artist: Walter Murch (OART-UT 901)

This course examines the artistic career and creative work of Walter Murch, Oscar-winning film editor and sound designer, and the first and only artist to win Academy Awards for both film editing and sound mixing on a single film (The English Patient, 1997). The class will provide an unprecedented inside look into Mr. Murch’s processes of sound designing, editing, mixing, writing, and directing on such acclaimed and memorable films as THX 1138, American Graffiti, The Conversation, Apocalypse Now, The Godfather, Return to Oz, The English Patient, Touch of Evil, and Cold Mountain. Through interviews, articles, and materials from his private archives never before publicly available, students learn about the creative world of an artist who has brought the importance of sound and editing to a new level. In addition to his work in film and his inventions used in the filmmaking process, two additional areas of interest of Mr. Murch will be examined: translations of Curzio Malaparte’s writings and his passion for astronomy. Mr. Murch will participate on several occasions in the course as a guest lecturer by visiting the class and/or via video conferencing.

Open Arts Curriculum (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2021)


OART-UT 901-000 (15488)09/02/2021 – 12/14/2021 Tue5:00 PM – 8:00 PM (Late afternoon)at Washington SquareInstructed by Zivkovic, Brane

Poetics of Witnessing (OART-UT 829)

Today, many documentarians consider themselves working within a well-defined human rights framework where images and film are used to raise awareness about social injustice. On the far edge of this movement, however, there are writers, photographers and filmmakers whose work calls attention to the traditional documentary ethics of bearing witness but whose modes of representation blur the lines between fact and fiction. This body of work is more open-ended to interpretation and multiple readings, which also include more personal themes such as loss and melancholy, the ephemeral nature of time and memory, nostalgia and change. While not a production course per se, most students create short poetic films for their midterms and finals. The course is a great opportunity for students to open this door on short-form media production for the first time even if they wish to shoot on their smartphones. We will study several different kinds of visual poetics such as combining documentary photos with literature, artists working with archives and found images, the essay film, the personal diary and journal film, the performance film, ethnographic poetics, and new trans-media platforms and webdocs. Some of the writers and artists we will study include Roland Barthes, W.G. Sebald, Chris Marker, Christian Boltanski, Forough Farrokhzad, RaMell Ross, Roland Barthes, Miguel Rio Branco Charles Burnett, William Greaves, Agnes Varda, Margaret Tait, Robert Gardner, Jean Rouch, and Jonas Mekas.

Open Arts Curriculum (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2021)


OART-UT 829-000 (15164)

Science of Movement (DANC-UT 1605)

The Science of Movement will introduce students to the multidisciplinary field of how the human brain controls movements, how we learn new movements, and the rehabilitation of various movement disorders and injuries. This course is appropriate for undergraduate students with an interest in human movement, neuroscience and behavior, physical medicine, dance and/or athletics. No prior course of study in neuroscience is necessary to successfully engage with the course material. This course will count towards general education requirements for social science for Tisch undergraduate students.

Dance (Undergraduate)
4 credits – 14 Weeks

Social Media Strategy (MKTG-UB 45)

The course covers marketing, advertising, and communications strategies in the new media landscape where traditional media (e.g., television, print) and the online social media (i.e., Web 2.0; e.g., online social networks, user-generated content, blogs, forums) co-exist. Students are expected to have knowledge about the fundamentals of traditional advertising methods and strategies. With this background knowledge, the primary focus of the course is on understanding social media, developing social media marketing strategies, and tracking their effectiveness. This course does not look at more tactical aspects of advertising/communications such as creative, message management, and publicity.

Marketing (Undergraduate)
2 credits – 6 Weeks

Sections (Spring 2021)


MKTG-UB 45-000 (10761)
02/03/2021 – 03/17/2021 Wed
6:00 PM – 9:00 PM (Evening)
at Washington Square
Instructed by

Global Media Seminar: Media Activism and Democracy (ITAL-UA 9513)

The course on “Media, Activism & Democracy” aims at, first, introducing students to the complex and fascinating topic of civil society activism; second, at illustrating them the linkages between activism and media; third, at showing them the impact of civil society’s advocacy on contemporary political systems. In a nutshell, the course aims at providing students with a closer understanding of the civil society activism-media-politics conundrums at the national and global levels.

Italian (Undergraduate)
4 credits – 14 Weeks

Sections (Spring 2025)


ITAL-UA 9513-000 (1954)
01/20/2025 – 04/30/2025 Tue
9:00 AM – 11:00 AM (Morning)
at NYU Florence (Global)
Instructed by Masrani, Rahoul

The Future of the Music Streaming Economy (REMU-UT 1231)

On demand music streaming caused a major paradigm shift in the music industry and its monetization. The Nordic countries have since the beginning been at the forefront of this technological trend and has been a testing ground over the past ten years with services like Spotify, Apple Music and Tidal. In 2023, the third year of Covid, the US recorded music industry generated USD $15.9 billions. Streaming music made up 84% of total American record industry’s revenue to a record high $13,3 billions. All major formats of music grew versus the prior year with the exception of digital downloads. On a global scale the digital music market has continuously expanded since 2008. And new market places develops fast. The average time spent listening to music each week has grown from 20.1 hours per fan in 2022 to 20.7 hours in 2023. 32% of that listening is on audio streaming services and 31% on video streaming services. The list of the most streamed artist in the world 2023 was led by superstar Taylor Swift followed by Drake. The world is streaming and the future looks both interesting and bright. We love music! It is still quite a young technology and for the users and creators a new experience. There is still little dedicated research and that gives way to a lot of strong opinions and views. Through this course we will closely follow the discourse that goes on outside academia and tap into ongoing research and exiting developments. Over the years streaming has been a hot topic in the music and mainstream media with high profiled artists such as Taylor Swift, Thom Yorke, The Black Keys, David Byrne and many others speaking out against the payout of streaming services like Spotify, Apple Music, Deezer, Pandora and Tidal. And with new ways to distribute money from the DSPs its looks like 2024 will be anything but boring. Through this course you will be guided through the history of streaming and the technology that made it possible. You will be introduced to the storefronts of online music made possible by this technology, and we will investigate how the digital marketplace can streamline both sales and marketing. Beyond exploring the effects of the technology on music and media startups, we will explore how artist development and career growth has been effected. Streaming offers exciting new opportunities and challenges when marketing and promoting music online, and you will learn specific techniques and tools to maximize your visibility, help you connect with fans and increase the chances to be discovered. You will master the techniques of the online streaming marketplace and working technology through “launching” your own release through The Orchard. This course will give you the wider historical context of the streaming economy and give you a broader understanding of this rapidly changing landscape. During this course, the students will meet guests with great knowledge and up-to-date insight on different topics.

Recorded Music (Undergraduate)
2 credits – 8 Weeks

Images (PHIL-UH 2416)

Images depict, words describe. A picture of the cat of the mat depicts the cat as being on the mat. The sentence ’the cat is on the mat’ describes the cat as being on the mat. Both represent the world as being in a certain state, but they do so in different ways. What is the difference in these ways of representing? What does it take for an image to depict? This course covers most major theories of depiction, including resemblance, experience, recognition, pretense, and structural theories. We then expand the scope of inquiry to include topics such as systems of depiction, analog vs. digital representation, maps, film, comics, maps, mental imagery, and relations to the cognitive science of vision.

Philosophy (Undergraduate)
4 credits – 16 Weeks

Sections (Spring 2024)


PHIL-UH 2416-000 (5805)
01/22/2024 – 05/10/2024 Tue,Thu
11:00 AM – 12:00 AM (Morning)
at Abu Dhabi
Instructed by Rabin, Gabriel

Writing with AI: Philosophy and Practice (INTM-SHU 142)

In this class, we will use AI as a writing and editing tool and study the history and philosophy of augmented and automated writing. Through a combination of lectures and hands-on workshops, we will explore the theoretical aspects of AI and writing with case studies and examples, as well as experiment with different AI tools and techniques. Prerequisite: None.

Interactive Media Arts (Undergraduate)
2 credits – 8 Weeks

Sections (Spring 2024)


INTM-SHU 142-000 (19975)
03/18/2024 – 05/10/2024 Thu
9:00 AM – 12:00 AM (Morning)
at Shanghai
Instructed by Konior, Bogna

Advanced Lab: Synthetic Media (INTM-SHU 306)

This advanced course investigates emerging trends in machine learning and artificial intelligence for generating media content – images, video, and sound. The course explores the idea of how artists, designers, and creators can use machine learning in their own research, production, and development processes. Students will learn and understand machine-learning techniques and use them to generate creative media content. We will cover a range of different platforms and models and also experiment with implementing the content with platforms for interaction design, such as Unity. Prerequisite: INTM-SHU 120 Communications Lab OR INTM-SHU 205 What’s New Media OR INTM-SHU 124 Emerging Technologies & Computational Arts

Interactive Media Arts (Undergraduate)
4 credits – 16 Weeks

Sections (Spring 2024)


INTM-SHU 306-000 (6121)
01/22/2024 – 05/10/2024 Wed
2:00 PM – 5:00 PM (Early afternoon)
at Shanghai
Instructed by Didakis, Stavros

Breaking the Code: Gender, Art, and Interactivity in the Digital Age (IM-UH 2517)

In this course, we will focus on gender as a central mode of identity exploration in contemporary art within the digital age, adopting a multidisciplinary and interactive approach. Over a course of six sections, we will analyze how contemporary artists, from diverse backgrounds, delve into various facets of gender identity within the context of digital art history. This exploration will encompass their interactions with new media styles, mediums, reception, and critical analysis. We will raise essential questions: How does technology in interactive art contribute to gender equality? To what extent does an artist’s gender identity influence the interpretation of their digital work? We will critically engage with gender studies, examine gender’s profound impact on digital creation, and explore the socio-cultural influences at play. Through weekly readings and group interactive activities, class discussions, and a final VR exhibition on a related topic of their choosing, students will explore gender’s relevance to digital art creation, examine materials highlighting how gender shapes digital art, analyze socio-cultural factors influencing gender and sexuality in digital contemporary art, and apply their insights to interactive media.

Interactive Media (Undergraduate)
4 credits – 15 Weeks

Designing For: (GAMES-GT 310)

“Designing for” classes focus on working with a real-world client or partner, preparing students for professional collaborations with institutions, publishers and media companies beyond the game industry who partner with game developers on playable experiences. Outside partners have included museums, non-profit organizations, non-digital publishers and digital media platforms. In each version of this class, students will interact directly with representatives from one outside partner and collaborate with other students on a single semester-long project tailored to the client’s goals, developing an initial idea from conceptualization through pitching and prototyping, based on criteria and feedback provided by the partner. Students will learn to follow a structured process for ideation, collaboration and prototyping, while taking care to understand the audience, content and goals of the partner organization’s industry and the context of play. The semester culminates in a final presentation of playable prototypes to the partner.

Game Design (Graduate)
2-4 credits – 14 Weeks

Sections (Fall 2023)


GAMES-GT 310-000 (25338)at Brooklyn CampusInstructed by


GAMES-GT 310-000 (25353)09/05/2023 – 12/15/2023 Tue4:00 PM – 7:00 PM (Late afternoon)at Brooklyn CampusInstructed by Corbetta, Ramiro


GAMES-GT 310-000 (25349)09/05/2023 – 12/15/2023 Fri11:00 AM – 1:00 PM (Morning)at Brooklyn CampusInstructed by Parker, Matthew

Bioart as Biopolitics–Genomics and Identity (ITPG-GT 3048)

“What does biology have to do with art? Bioart is a discipline in which artists use life itself as a medium for creative experimentation and reflection on the social implications of cutting edge biological science. Biopolitics describes the ways in which DNA and other forms of biological knowledge combine with the accumulation of data to segment, categorize, and predict our behavior. In this course we will take a tour of the materials and techniques utilized by artists in the emerging field of biological art, with a focus on genomics and its political and social implications. This hybrid art and science class will introduce concepts in personal genomics, genetic engineering, speculative design, bioart, biopolitics, critical engineering, and bioethics as sites for activism and artistic exploration. Students will extract and analyze their own DNA while discussing human evolution and the social construction of identity. They will learn how DNA extraction and sequencing works, how to analyze real genomic data, and will incorporate this in creative and critical projects. Regular readings and in-class discussions will supplement artistic projects.”

Interactive Telecommunications (Graduate)
4 credits – 6 Weeks

Sections (Spring 2025)


ITPG-GT 3048-000 (11441)
01/24/2025 – 03/07/2025 Fri
12:00 AM – 5:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Dewey-Hagborg, Heather

On Permanence: The Lifecycle of Art in Digital Works (ITPG-GT 3045)

“What does it mean to make something that lasts? In this 7-week studio, we will attempt to understand the collective hallucination that is the Internet, while rationalizing the intersection of permanence, mutation, utility and ownership in creative digital work. To support this investigation, we will: – Use hands-on workshops to understand and build various forms of generating digital art – Consider the implications of storage and longevity – Have a working knowledge of marketplace capabilities, and their influence on the art that they contain – Expand on our understanding of verifiable ownership, blockchain and otherwise, and how it can have impact beyond the digital landscape Through this class, you will develop work that considers time as a critical axis, be it the longevity of the outcome, or the impermanence of the idea. Work may live on the blockchain, utilize generative ai frameworks, or manifest as a performance in a snowstorm.”

Interactive Telecommunications (Graduate)
2 credits – 6 Weeks

Sections (Spring 2025)


ITPG-GT 3045-000 (12292)
01/24/2025 – 03/07/2025 Fri
9:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by

Designing Your Voice: Synthetic Sounds From Circuits (ITPG-GT 3046)

Course Description: In this 14-week course, students will explore sound design fundamentals through modular synthesizers, leveraging the capabilities of microcontrollers. Modular synthesizers are a type of electronic musical instrument used to generate, manipulate, and shape sound through the interconnection of individual modules, or components. This course is designed to equip students with the skills and creative prowess required to craft their own unique devices that adhere to the Eurorack design format; a popular modular synthesizer standard. The curriculum blends the art of sound design with the technical aspects of hardware synthesizer architecture, building skills so that by the end of this course students will have the competence to bring their sonic visions to life in physical form through thoughtful interaction. By harnessing the modular nature of these components, students will work independently, taking into consideration the designs of their peers to ensure seamless compatibility between their devices, resulting in a distinct ‘voice’; a term used to describe a collection of components that define the signal path of a synthesizer. The first half of the course will focus on sound design coding techniques utilizing the Teensy microcontroller, with the second half dedicated to developing tangible hardware design skills. Prerequisites: Intro to Physical Computing No sound design/musical experience is required.

Interactive Telecommunications (Graduate)
4 credits – 15 Weeks

Sections (Spring 2024)


ITPG-GT 3046-000 (14811)
01/22/2024 – 05/06/2024 Mon
9:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by

Designing for Messy Humans (ITPG-GT 3047)

“How can we create services – digital or otherwise – that scratch psychological itches in ways that take into consideration the uncontrollable nature of users? In this course, we marry the art of design with the science of psychology. The offspring of this match is complicated, unexpected and never predictable – but indelibly informed by both its binary and analogue parentage. Leaning on a variety of international case studies that tickle our human passion for enquiry, for storytelling, for sensation, and for sense-making, plus short philosophical readings about the nature of the indefinable, each class will dissect what we know about something inherently human (from beauty to joy to elegance), and how technologists and machine-makers have tried to predict it. We will spend time in this course reverse engineering black boxes and imagining how they could have been designed otherwise. The final project will be an “”””engine”””” or machine – mock-up, paper design or working prototype – that proposes to produce the solution to a messy human question every single time. The course will be divided into three thematic sections of three classes each: a theory week, an analysis week, and a prototyping week. Each thematic section will examine single-topic human “needs” frequently designed for in apps and tech. Students will be expected to take part in group discussions, and brainstorming sessions that will imagine systems that could achieve that topic. Latterly, the last session will be workshops, in which students will work together or alone on their own projects based on one topic of their choice.”

Interactive Telecommunications (Graduate)
4 credits – 15 Weeks

Sections (Spring 2025)


ITPG-GT 3047-000 (11440)
01/21/2025 – 05/06/2025 Tue
3:00 PM – 5:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by Krotoski, Aleksandra

New Portraits (ITPG-GT 3042)

“””Portraiture stands apart from other genres of art as it marks the intersection between portrait, biography, and history. They are more than artworks; when people look at portraits, they think they are encountering that person,”””” says Alison Smith, chief curator at the National Portrait Gallery in London. For thousands of years, artists have used cutting-edge tools and resources to create portraiture, giving viewers a glimpse into the subject’s life. A successful portrait embraces technology to bring the viewer closer to the subject but is not overshadowed by it. In this course, we will delve into portraiture through the lens of volumetric capture using the Depth Kit system. Through hands-on assignments, students will learn the entire pipeline of volumetric capture, from configuring the system to capturing our subjects and final output. Simultaneously, we will focus on fundamental aspects of portraiture, such as lighting, storytelling, production techniques, and historical foundations. The course will explain the techniques and considerations involved in creating volumetric portraits. We will explore various approaches to capturing subjects, employing advanced technologies to record their presence in 3D. Students will gain proficiency in the Depth Kit system to produce high-quality volumetric portraits that can be integrated into different mediums, including game engines, augmented reality (AR), or traditional 2D outputs.”

Interactive Telecommunications (Graduate)
2 credits – 6 Weeks

Sections (Spring 2025)


ITPG-GT 3042-000 (11438)
01/22/2025 – 03/05/2025 Wed
6:00 PM – 8:00 PM (Evening)
at Brooklyn Campus
Instructed by Winslow, Alan

Live! (ITPG-GT 3004)

This course focuses on designing, developing and delivering multimedia live performances via a virtual platform. The class will have an emphasis on experimenting with different possibilities of virtual performances, pushing the boundaries of the performative medium, and using emerging technologies to create experiences that allow for the unfolding of engaging narratives, and/or generate compelling visuals in real time. We will look at various examples of both online and offline performances, explore how we can apply the technologies we have learned to design performative systems, and discuss methods we can use to make our performances more engaging. Students will practice quickly coming up with ideas and performing in class. A few weeks into the course, students will propose final project ideas and then develop the performances in the following weeks with support from the instructor. The class will culminate in a virtual event featuring solo and/or group performances by the students.

Interactive Telecommunications (Graduate)
2 credits – 6 Weeks

Sections (Spring 2025)


ITPG-GT 3004-000 (11430)
01/22/2025 – 03/05/2025 Wed
6:00 PM – 8:00 PM (Evening)
at Brooklyn Campus
Instructed by Wang, Carrie

Intro to Curating New Media Art (ITPG-GT 3036)

In this course students will be introduced to the role of the curator with a very brief history of curation, followed by a focus on the particular challenges and approaches to curating new media art. The class will give an overview of practical approaches to exhibition-making both online and offline, looking at artist-led approaches to curation in particular. The class will include a hands-on practicum in which students will work towards creating a mock exhibition plan.

Interactive Telecommunications (Graduate)
1 credits – 1 Day

Sections (Spring 2025)


ITPG-GT 3036-000 (11435)

Surveillance in the Simulation (ITPG-GT 3037)

“Surveillance is the most successful business model in cyberspace, maybe the most successful business model anywhere in history. But the internet is changing. New regulations, new technologies, new consumer preferences, new ways of making money, a new generation of technologists promising change. Will surveillance capitalism continue to be the dominant modality in the online world of the future? And if not, what would replace it? In this class we’ll examine the contemporary state of the surveillance industry and the technical infrastructures that underpin it, such as cookies, requests, and browser fingerprinting. And then look to the promised technologies of the future, from the cryptographic web3.0 to the metaverse to our own hypothesized models for the future of digital existence.”

Interactive Telecommunications (Graduate)
2 credits – 7 Weeks

Sections (Spring 2025)


ITPG-GT 3037-000 (11436)
03/12/2025 – 04/30/2025 Wed
6:00 PM – 8:00 PM (Evening)
at Brooklyn Campus
Instructed by Rivendale, Theodora

Magazines, Art, and Public Culture (CEH-GA 3028)

This course examines magazines as collaborative sites for artists and writers internationally, leading the way to a global, networked cultural sphere. We will consider periodicals as both commercial and artist-driven enterprises and as material objects to be studied through the lens of the history of photography, journalism, and design.

Center for Experimental Humanities (Graduate)
4 credits – 15 Weeks

Sections (Spring 2024)


CEH-GA 3028-000 (10923)
01/22/2024 – 05/06/2024 Tue
11:00 AM – 1:00 PM (Morning)
at Washington Square
Instructed by Cole, Lori

Performance and Technology (PERF-UT 304)

On blogs, Twitter, Facebook, Ello, Tumblr, email, SoundCloud, YouTube, and more, we are constantly performing using technology. Performance Studies has long been concerned with technology, but it is only recently concerned with questions brought to the fore by new technologies and new technological practices, particularly on the Internet. This survey course requires us to consider the relationship between Performance Studies as a discipline (one that incorporates performance theory, critical theory, feminist theory, queer theory, and other theoretical genres) with technology, particularly the Internet. Open to Non-Majors.

Performance Studies (Undergraduate)
4 credits – 14 Weeks

Social Impact: Advertising for Social Good (MCC-UE 1051)

With the COVID-19 pandemic and the rise of social movements like Black Lives Matter and #metoo, the field of social good advertising has rapidly expanded as brands seek social relevance, governments and nonprofits look to inform, and activists try to persuade. In this course, students will learn to plan and execute powerful social advertising campaigns, while thinking critically about the blurred lines between advertising and information, and branding and politics, in what Sarah Banet-Weiser calls “Shopping for Change.

Media, Culture & Communication (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2024)


MCC-UE 1051-000 (14065)
09/03/2024 – 12/12/2024 Wed
11:00 AM – 1:00 PM (Morning)
at Washington Square
Instructed by Railla, Jean

History of Computing (MCC-UE 1170)

This umbrella course focuses on specific time periods, technological developments and cultural contexts relevant to understanding the development of digital computing technology over the course of the 20th century and into the 21st. This course familiarizes students with the social forces and techno-cultural innovations that shaped the computing industry. Specific themes may include: personal computing; Cold War computing; computing and globalization; the quantified self; computational aesthetics; artificial intelligence and machine learning; computing and gender.

Media, Culture & Communication (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2024)


MCC-UE 1170-000 (14061)
09/03/2024 – 12/12/2024 Mon,Wed
3:00 PM – 4:00 PM (Late afternoon)
at Washington Square
Instructed by Hassein, Nabil

The Softness of Things: Technology in Space and Form (COART-UT 701)

Through a series of lectures and weekly prompts, this hands-on course introduces a methodology that facilitates the process from thinking to making. Softness is used as both a theoretical and material framework that asks students to rethink the edges of the real and to to engage with structures, organizations, materials and relationships as malleable, fluid, and open to transformation. Students are introduced to foundational concepts through a wide range of examples and readings, and are invited to critically reflect on how these concepts inform and guide their own practice and creative journey. The weekly assignments are meant to help students become comfortable with a variety of techniques and making practices, and in a rapid, playful and experimental manner engage with ideas in an embodied and enacted way. Given that they have a week to complete each assignment, the goal is to help students delve into the core and essential properties of each concept and find ways to express and explore them in their work. The cadence of the lectures and survey of a wide range of artistic practices aims to expose students to different approaches to making, and importantly help them understand how theory and practice are not separate realms but indeed intertwined.

Collaborative Arts (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2023)


COART-UT 701-000 (23562)09/05/2023 – 12/15/2023 Thu 5:00PM – 8:00 PM (Late afternoon)at Washington Square
Instructed by Papadopoulos, Despina

Documenting the African City (ANTH-UA 9087)

This interdisciplinary course combines ethnographic readings, representations, and interpretations of city and urban cultures with a video production component in which students create short documentaries on the city of Accra. The interpretative classes will run concurrently with production management, sights and sound, and post-production workshops. The course will have three objectives: (1) teach students the documentary tradition from Flaherty to Rouch; (2) use critical Cinema theory to define a document with a camera; and (3) create a short documentary film.

Anthropology (Undergraduate)
4 credits – 14 Weeks

Sections (Spring 2025)


ANTH-UA 9087-000 (1844)
01/20/2025 – 04/30/2025 Tue
3:00 PM – 6:00 PM (Late afternoon)
at NYU Accra (Global)
Instructed by Suberu, Yahaya

Documenting The African City (SCA-UA 9124)

This interdisciplinary course combines ethnographic readings, representations, and interpretations of city and urban cultures with a video production component in which students create short documentaries on the city of Accra. The interpretative classes will run concurrently with production management, sights and sound, and post-production workshops. The course will have three objectives: (1) teach students the documentary tradition from Flaherty to Rouch; (2) use critical Cinema theory to define a document with a camera; and (3) create a short documentary film.

Social and Cultural Analysis (Undergraduate)
4 credits – 14 Weeks

Sections (Spring 2025)


SCA-UA 9124-000 (1828)
01/20/2025 – 04/30/2025 Tue
3:00 PM – 6:00 PM (Late afternoon)
at NYU Accra (Global)
Instructed by Suberu, Yahaya

Composing Music with Max (OART-UT 1097)

The foundations of Max, a powerful visual programming language for music and multimedia, will be covered in this course. We will examine how computers can be utilized to create situations for music creation, performance, and collaborative improvisation as well as applied to building interactive, generative music. In addition to learning Max’s fundamental building blocks, we will also use fundamental music theory as a tool to better understand music making. We will create programs that examine rhythm, melodies, chords, scales, and recognize other qualities of music like timbre, texture, and dynamics while taking into consideration the principles of harmony, melody, and rhythm defined in basic music theory. The final will require you to develop a collaborative piece of interactive computer music, a collaborative performance environment, or another final project that has been discussed and agreed upon together. This class does not require any prerequisite programming skills or prior music theory knowledge.

Open Arts Curriculum (Undergraduate)
4 credits – 3 Weeks

Sections (Summer 2024)


OART-UT 1097-000 (5611)
05/20/2024 – 06/10/2024 Mon,Tue,Wed,Thu,Fri
9:00 AM – 12:00 AM (Morning)
at Washington Square
Instructed by Aguilar, Gustavo

ELECTRICITY AND LIGHT (PH-UY 1223)

Second of two introductory courses in general physics for non science or engineering majors. (Not an acceptable substitute for PH-UY 2023 or PH-UY 2033) Electric forces and fields. Electric potential and capacitance. Electric current. Magnetic forces and fields. Faradays law and inductance. Maxwell’s Theory of Electromagnetism. Electromagnetic waves. Light and Color. Geometrical optics. Image Formation. Interference and diffraction. | Prerequisite(s): PH-UY 1213 or PH-UY 1013; Co-requisite: EX-UY 1.

Physics (Undergraduate)
3 credits – 15 Weeks

Sections (Spring 2025)


PH-UY 1223-000 (12159)
01/21/2025 – 05/06/2025 Tue,Thu
9:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by Di Bartolo, John


PH-UY 1223-000 (12160)
01/21/2025 – 05/06/2025 Fri
11:00 AM – 11:00 AM (Morning)
at Brooklyn Campus
Instructed by


PH-UY 1223-000 (8409)
01/21/2025 – 05/06/2025 Tue,Thu
9:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by Di Bartolo, John


PH-UY 1223-000 (8411)
01/21/2025 – 05/06/2025 Fri
11:00 AM – 11:00 AM (Morning)
at Brooklyn Campus
Instructed by

Introduction to Mechanical Engineering (ME-UY 1012)

This course introduces students to the range of mechanical engineering and emphasizes the basic principles and devices for storing and using energy, directing motion and satisfying needs. Case studies look at design issues and related ethical and professional practice issues. Emphasis is on a mindset of exploration. Engineering standards and standard parts. Teams work on and present two design challenges. | Prerequisite: Only first-year students are permitted to enroll in this course.

Mechanical Engineering (Undergraduate)
2 credits – 15 Weeks

Sections (Spring 2025)


ME-UY 1012-000 (9729)
01/21/2025 – 05/06/2025 Wed
4:00 PM – 5:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by Hajesfandiari, Arezoo

Fund of Audio Tech II: Stu Maint (MPATE-UE 1009)

Advanced work in studio repair and maintenance focusing on digital equipment. Students will develop practical skills tracing schematics, using test equipment, and replacing components as required daily in the studio environment.

Music Technology (Undergraduate)
3 credits – 15 Weeks

Sections (Spring 2025)


MPATE-UE 1009-000 (15183)
01/21/2025 – 05/06/2025 Wed
6:00 PM – 8:00 PM (Evening)
at Washington Square
Instructed by Glanz, Jake

Applied Audio for Video (MPATE-UE 1225)

A continuation of MPATE-UE 1010. This is an advanced & detailed study of the audio-visual production & post-production process including digital recording techniques, with special emphasis on synchronization & the interfacing of SMPTE time code. Sound design, advanced Foley topics, * creative workflow in audio post production will also be discussed.

Music Technology (Undergraduate)
3 credits – 15 Weeks

Sections (Spring 2025)


MPATE-UE 1225-000 (13651)
01/21/2025 – 05/06/2025 Tue
6:00 PM – 8:00 PM (Evening)
at Washington Square
Instructed by Shafter, Spencer


MPATE-UE 1225-000 (13652)
01/21/2025 – 05/06/2025 Thu
6:00 PM – 8:00 PM (Evening)
at Washington Square
Instructed by Shafter, Spencer

Sound Design and Spatialization at IRCAM (MPATE-UE 9055)

This course focuses on three important areas in music technology: spatialization, computer aided composition, analysis & synthesis techniques. In each area, concepts & implementations will be explored in a variety of artistic & technological contexts. Students will work with the latest technologies including IRCAM Tools, Spat plugin, Max Bach library, Ambisonics, & Wave Field Synthesis. The course includes a 3-hour weekly lecture, 3-hour studio lab, & workshops at IRCAM. This course is taught in collaboration with IRCAM in Paris, one of the world leading institutions in computer music and acoustics.

Music Technology (Undergraduate)
6 credits – 14 Weeks

Sections (Spring 2025)


MPATE-UE 9055-000 (2385)
at NYU Paris (Global)
Instructed by

Fabricating Mechanical Automatons (Batteries Not Included) (ITPG-GT 3034)

How do we make things move, produce sounds, or maybe even emit light without batteries? Through this course, each student will design their own purely mechanical automaton. We will learn how to use simple materials and tools to hand prototype mechanisms in their early stages. CAD software will be used to refine the designs and then a series of traditional and digital fabrication tools (various wood shop tools, laser cutter, CNC, 3D printers, etc.) will be used to produce the final pieces. We will learn how to work iteratively in the shop through weekly exercises, and a midterm and final project.

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Fall 2023)


ITPG-GT 3034-000 (21893)
09/07/2023 – 12/14/2023 Thu
9:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by

Re-decentralizing the Internet (ITPG-GT 3032)

Decentralization has become a buzzword in the technology space, and there is much more to decentralized technology than NFTs and cryptocurrency. In this course, we will examine the fundamental concepts of the existing internet infrastructure, work to define what decentralization means, learn about the “why” of decentralization, survey the landscape of decentralized, distributed, and p2p protocols, and develop decentralized applications. We learn about will examine the implementation of decentralized technology and throughout the course, we will look at different use cases of decentralization such as evading censorship, protecting privacy, and creating resilient applications. We will also consider ethical questions about the decentralization movement—how will it grow, who benefits from decentralization, and whether a decentralized internet is even a good solution at all. We will examine the underlying technologies that enable decentralization, as well as looking at the current implementations of decentralized protocols and apps built on top of decentralized protocols. Finally, we will touch on adjacent topics such as local networks, mesh networking, and p2p networks. While this course will cover a breadth of decentralized and self-hosted applications, we will steer away from decentralized financing and NFTs and instead focus on decentralized information sharing. The goal of the class is to challenge students to think critically about the future of the decentralized web and develop applications that leverage these technologies. Students with or without a background in networking are both highly encouraged to enroll.

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Fall 2023)


ITPG-GT 3032-000 (21891)09/08/2023 – 12/15/2023 Fri9:00 AM – 12:00 AM (Morning)at Brooklyn CampusInstructed by

Shared Minds (ITPG-GT 3033)

“What capabilities does computational media have for depicting and conveying the experience of our minds? In this course we will start out using 3D graphics to depict the conventional physical reality that appears before us. Then we will turn inward to reflect the multidimensional reality of our minds, using artificial neural networks. Finally we return to embodied interfaces connected with cloud networking and databases to share with other people. The class will operate at a conceptual level, inviting students’ empirical psychological and philosophical investigations of the nature of their experience and how to convey it with art and story. It will ask students to look critically at existing computational media’s tendencies to bore, divide or inflame its users. But this is also very much a coding class where students will prototype their own ideas for new media first with 3D graphics using the threejs library, and then with machine learning models like Stable Diffusion using Huggingface APIs or Colab notebooks and finally with networking and databases using Firebase or P5 Live Media. Students can substitute other coding tools but game engines will not work for this class. The coding is in javascript, with a possible touch of python, and is a natural sequel to Introduction to Computational Media.” Prerequisite: ICM / ICM: Media (ITPG-GT 2233 / ITPG-GT 2048)

Interactive Telecommunications (Graduate)
4 credits – 13 Weeks

Sections (Fall 2024)


ITPG-GT 3033-000 (15739)
09/04/2024 – 12/04/2024 Wed
12:00 AM – 2:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by O’Sullivan, Daniel

Multisensory Design (ITPG-GT 3027)

Our users have senses that they use to perceive information in different ways. Some perceive best through sight, some through hearing, others through touch. Designers often prioritize visual information, excluding those who benefit from other sensory modalities. In this class, we’ll take a multisensory approach to design that makes interfaces more accessible to disabled and nondisabled users. Students will learn how to design for the senses (think tactile controls combined with atmospheric sounds and olfactory or taste experiences), while gaining an understanding of the assumptions we make about our users’ sensory preferences. Students should come with prior experience with physical computing and fabrication techniques and can expect to learn technical processes for the user research, usability testing, and iterative design of multisensory interfaces. Over the course of 14 weeks, students will design an interface for the 5 senses (sight, hearing, touch, taste, smell), culminating in one final project that includes at least 3 sensory modalities.

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Fall 2024)


ITPG-GT 3027-000 (15736)
09/05/2024 – 12/12/2024 Thu
6:00 PM – 8:00 PM (Evening)
at Brooklyn Campus
Instructed by Race, Lauren

Game Design & the Psychology of Choice (ITPG-GT 3028)

“As game and interaction designers we create systems and choices that can either prey upon our psychological foibles or help us avoid decision pitfalls. It is our responsibility to understand how we decide, to consider the ethics of the systems we create and to practice designing systems in a purposeful manner. Game Design & The Psychology of Choice will provide interaction and game designers with an understanding of the factors that influence behavior and decision-making by looking at the intertwining of cognitive psychology and economics through the development of behavioral economics. These disciplines study behavior on the individual and group level, often revealing some of the why behind the rules of thumb and folk wisdom that game designers come to intuitively. But understanding the why—why we fall into decision traps; why certain tradeoffs tax our brain more than others; why we are overconfident about our abilities; why certain decisions make us uncomfortable—allows us to more purposefully apply our design craft, both in and out of games. Finally, as a class, we will take what we learn about how we think and create series of game experiences based around key cognitive science concepts. Assignments may include: •Mod a cognitive science experiment into a game or experience •Analyze and present a game through the lens of cognitive science and behavioral economics •Create game or experience based around a particular insight from cognitive science or behavioral economics”

Interactive Telecommunications (Graduate)
4 credits – 13 Weeks

Sections (Fall 2024)


ITPG-GT 3028-000 (15737)
09/04/2024 – 12/04/2024 Wed
6:00 PM – 8:00 PM (Evening)
at Brooklyn Campus
Instructed by Parker, Melissa

Seeing Machines (ITPG-GT 3031)

A programming course where we’ll explore various techniques and solutions for tracking and sensing people or objects in space. Students will get familiar with the terminology and algorithms behind many sensing topics such as computer vision, depth cameras, positional tracking, and coordinate mapping. As these subjects are explored, we will also dig into communication, and how this information can be transmitted from one tool to another, for example using OSC, Spout/Syphon, MIDI, DMX/ArtNet. The goal being to use the right tool for the job and not limit ourselves to a particular piece of software.

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Spring 2025)


ITPG-GT 3031-000 (11434)
01/27/2025 – 05/05/2025 Mon
6:00 PM – 8:00 PM (Evening)
at Brooklyn Campus
Instructed by Zananiri, Elie

BioDesigning the Future of Food (ITPG-GT 3030)

For centuries, food production practices such as permaculture fostered ecosystems intended to be sustainable and self-sufficient, while producing nutrient-dense food. Modern farming has introduced harmful monoculture practices proven to cause collateral destruction of biodiversity and seasonal harvesting, distancing us from our food ecosystems. The future of food can be regenerative or continue to contribute to massive health and environmental issues. How can we challenge ourselves to regain connection to our food system? How might we use innovation, personal prowess, design, and biotechnology to reimagine healthier ecosystems? This course examines the historical context of the food ecosystems and encourages students to identify with these systems that we (in urban settings) are disconnected with. Students will build a project around exploring innovative approaches to the future of food and our relationships with it. These projects will incorporate design, technology, science, and research elements.

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Fall 2024)


ITPG-GT 3030-000 (15738)
09/06/2024 – 12/11/2024 Fri
3:00 PM – 5:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by Huggins, Nikita

Outside The Box: Site-Specific Immersive Explorations (ITPG-GT 3029)

This course introduces students to modalities for creating site-specific and immersive art and performance. Assignments will examine the work of artists who challenge the limitations of the physical, psychological and transactional spaces that have come to define conventional production models. Students will regularly receive prompts from which collaborative work will be workshopped, generated and presented. The sites and practices explored will de-center script/text as spine, institutional space as gathering place, linear storytelling as narrative, and separation between audience and artist as social contract. Through group performance projects and presentations, students will investigate how Site evokes Narrative and Event differently in brick & mortar, virtual, historic, liminal, dead, found, contested, democratized and community spaces. Our work will unpack the challenges and opportunities presented when we relinquish creative control of such unfixed elements as serendipity, impermanence, improvisation, audience agency, public space, weather, and pandemic.

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Fall 2023)


ITPG-GT 3029-000 (21888)
09/11/2023 – 12/11/2023 Mon
6:00 PM – 8:00 PM (Evening)
at Brooklyn Campus
Instructed by Rovegno, Mia

Hedonomic VR Design: Principles & Practices (ITPG-GT 3025)

To be a VR creator, it’s not enough to learn the hard skills—it’s also our responsibility to prime ourselves for the human impact of our work. As a means to design VR that is both enjoyable and accountable, this class proposes we borrow design principles from Hedonomics, a branch of ergonomic science that facilitates pleasurable human-technology interaction. Through the Hedonomic Pyramid, we’re able to section our thinking off into regions (Safety, Function, Usability, Pleasure and Individuation) and map out industry-tested VR design guidance for each. The result is a hierarchical checklist of proven principles, specifications and practices—that promote a culture of inclusive and holistic design—built to serve as a quickstart guide to designing accountable VR interfaces and systems. This class, divided into units that represent each level of the Hedonomic pyramid, will unpack both technical and conceptual strategies for creating VR, from visual interface fidelity to avoiding locomotion cybersickness to designing safer social VR spaces.

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Fall 2024)


ITPG-GT 3025-000 (15734)
09/05/2024 – 12/12/2024 Thu
9:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by Cortese, Michelle

Multisensory Storytelling in Virtual Reality and Original Flavor Reality (ITPG-GT 3026)

“In this course, we will explore how to create narratives that leverage our lesser used senses like touch, taste and smell as well as lesser-known ones like space, time, balance and scale. We will dig into the history of experiential storytelling, starting from immersive theater and Smell-O-vision to cutting-edge haptics and mind-bending illusions of proprioception. To help center this back in practical applications, we will also explore how this evolving art is commonly used in exhibition design, experiential marketing and brick and mortar retail. The class will be a healthy mixture of game theory as well as experienced based learning (meaning there will be a couple field trips and multisensory VR projects to explore). A basic knowledge of game engines is ideal but not mandatory because we will be using predesigned templates in Unreal engine to be experienced and manipulated in real-time through virtual reality hardware.”

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Fall 2024)


ITPG-GT 3026-000 (15735)
09/05/2024 – 12/12/2024 Thu
3:00 PM – 5:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by Porter, Winslow

Alter Egos: Assuming New Identities Through Costume and Performance (ITPG-GT 3024)

Throughout history, musicians have channeled their creativity into outrageous fashion statements and invented personas: think MF DOOM, Sun Ra, Ghostface Killah, Daft Punk, Leikeli47 and Rammellzee. By embracing their alter egos in extreme and outlandish ways, artists have found their authentic creative voices. This course will introduce participants to the art of masquerade using their resourcefulness to create costumes from found materials, and performance as an exploration in creative expression using new media and technology. Students will be introduced to ideas surrounding abstract storytelling, experimental audio video production, and A/V performance using a combination of technical and hands-on approaches. This course requires CL: Hypercinema or equivalent experience. Prerequisite: CL: Hypercinema (ITPG-GT 2004)

Interactive Telecommunications (Graduate)
4 credits – 13 Weeks

Sections (Fall 2024)


ITPG-GT 3024-000 (15733)
09/09/2024 – 12/09/2024 Mon
12:00 AM – 2:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Santana, Ali

On Becoming: Finding Your Artist Voice (ITPG-GT 3023)

On Becoming is a two-part professional development course. Finding Your Artist Voice (part one) filters your fears and apprehensions so you can declare your creative process and practice courageously. The seven-week system will help you proclaim your artistic identity, theoretical underpinnings, and trajectory with clarity, precision, and commanding written language. Students will build personalized masterplans and workflows to facilitate measurable professional growth while learning to catalog and archive their work. Students will develop a working artist biography, artist statement, and fully documented work samples. For the final project, students will be supported in selecting and submitting a post-graduate fellowship, residency, grant, or open call!

Interactive Telecommunications (Graduate)
2 credits – 6 Weeks

Sections (Fall 2024)


ITPG-GT 3023-000 (15732)
09/06/2024 – 10/18/2024 Fri
12:00 AM – 2:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Williams, Tanika

Streaming Against the Current (ITPG-GT 3022)

Live streaming is so seamlessly embedded into our online experience. We lay in bed, on our phones watching hearts flicker across the screen as the person we’re watching greets all of the competing messages in the chat, asking for birthday shout outs and follow-backs. While the ability to live stream feels more accessible than ever, it feels very tied to corporate structures, branding and self promotion. How can we push the concept of a live stream in a new direction and rethink what a live stream can be?

Interactive Telecommunications (Graduate)
2 credits – 7 Weeks

Sections (Fall 2023)


ITPG-GT 3022-000 (21881)
09/08/2023 – 10/20/2023 Fri
12:00 AM – 2:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Soto, Amalia

MoCap for the Archive (ITPG-GT 3021)

“How can motion capture (MoCap) be used to archive, preserve, and share intangible heritage forms, such as performing arts, rituals, and other social practices and traditions? This course approaches motion capture through the lens of ethnography — drawing on techniques of observation, participation, and qualitative design research. This class will offer an overview of different motion capture technologies, such as 2D-3D pose estimation and depth mapping, with a practical focus on learning the OptiTrack system at ITP. We will start by covering the basics of OptiTrack and build up to other workflows and techniques used across animation, game design, and virtual production (e.g. OptiTrack to Unreal Engine or Unity).” Prerequisite: CL: Hypercinema (ITPG-GT 2004)

Interactive Telecommunications (Graduate)
2 credits – 7 Weeks

Sections (Fall 2024)


ITPG-GT 3021-000 (15730)
10/24/2024 – 12/12/2024 Thu
6:00 PM – 8:00 PM (Evening)
at Brooklyn Campus
Instructed by Mehta, Ami

Listening Machines (Digital Synesthesia: Seeing Sound) (ITPG-GT 3018)

“In even the tiniest fragment of digital sound (especially music) there lies a multiplicity of information hidden within. Using audio analysis techniques, this data can be distilled into a vast array of characteristics that describe various different features of the sound. These include things like the loudness, pitch, or the spectrum of frequencies being detected. Through additional analysis, these data points can be used to detect higher level musical features representing things like tempo, rhythm, or melody. Furthermore, the sound and music information can be used to train deep learning models that can then make accurate predictions (eg. what a sound is, what genre a song is, what mood a song evokes). Or, we can use machine learning for generative purposes using the data to guide the creation of new sounds, synthesizers, or even entire songs. The preceding are activities that fall under the areas of digital signal processing, music information retrieval, and machine learning, a trifecta that form the technological foundation for the research area known as machine listening. With a focus on ambient sound and music, this class will explore how tools and techniques from the field of machine listening can become a powerful aspect, or even strategy, in the realm of creative applications. This course will not cover, nor will it assume knowledge of, the underlying technical aspects of machine listening, or music theory. Resources for further pursuance of each week’s topics will be provided but will not be required for class. Instead, our aim will be on understanding what these techniques are doing, when and where to apply them, and how to access and apply them effectively through powerful software libraries. This high level approach will allow us to keep our efforts directed towards creative experimentation without becoming bogged down. Ultimately, students will synthesize the semester’s work into their own creative application involving sound. Here are some examples of the types of projects this class could support: An app that visualizes audio through graphics or DMX/LED lighting to create synesthesia-like effects An automatic system for transcribing music based off of a recording or real-time input A music remixing system where tracks are automatically selected, spliced, processed, and rearranged A musical instrument that adapts to its player based on real-time analysis of the played sound A synthesizer that uses machine learning to optimize and tune its parameters A music education software that visualizes rhythm and melody for the purpose of instruction A rhythm game that derives its gameplay from music information (Guitar Hero, Rock Band, DDR) A tool that analyzes the health of a machine based on its sound through a contact microphone The course will be taught in JavaScript with ICM-level programming experience recommended. No formal training in sound or music is expected or required. This course will be a great fit for any student that is interested in sound and wants to explore it more deeply. Please feel free to reach out to me via email with any questions about the class.”

Interactive Telecommunications (Graduate)
2 credits – 7 Weeks

Sections (Fall 2023)


ITPG-GT 3018-000 (21877)
09/11/2023 – 10/23/2023 Mon
6:00 PM – 8:00 PM (Evening)
at Brooklyn Campus
Instructed by

The Medium of Memory (ITPG-GT 3019)

“What is the medium of memory? In this 14-week studio class, we will dig into this question through creative storytelling. Starting from a lens-based practice, this class will introduce traditional and bleeding-edge documentary methods to inform our own varied approaches to activating archival material. Through weekly “readings” (articles, podcasts, films), written reflections, and creative assignments, we’ll explore: • how technology has impacted our relationship to memory; • how visual interventions can can surface alternative narratives; • how to make under- and unrecorded histories visible, and call into question the power dynamics embedded in “official” records; and • how we might recast objects and sites of memory-keeping, like heirlooms, journals, and memorials, as a mode of engaged preservation. Mid-way through the course, students will identify either personal or collective histories to open up to their own individual creative reexamination, memorialization, or transformation––each producing a final project with the technology and approaches of their choosing that serves to answer the question we started with––what is the medium of memory?”

Interactive Telecommunications (Graduate)
2 credits – 6 Weeks

Sections (Fall 2024)


ITPG-GT 3019-000 (15728)
10/23/2024 – 12/04/2024 Wed
9:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by Salvo, Simone

User Experience Design (ITPG-GT 3017)

“This 2-pt course aims to provide students with the critical thinking and practical skills for creating effective and compelling interfaces. We will dissect what a compelling user experience is, apply proven research techniques for approaching and defining UX problems and apply design frameworks including mapping and testing techniques. The class format will include lectures, discussion, in-class design exercises and a final project. Week 1: what is UX Week 2: inclusive research methods Week 3: frameworks for defining a problem Week 4: understanding behavior and motivation Week 5: mapping flow and visual strategies, final project intro Week 6: testing methods and future UX Week 7: final projects”

Interactive Telecommunications (Graduate)
2 credits – 7 Weeks

Sections (Fall 2024)


ITPG-GT 3017-000 (15727)
10/25/2024 – 12/11/2024 Fri
12:00 AM – 2:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Su, Peiqi

Text-to-Image Ais (ITPG-GT 3020)

“Over the past few years, the unprecedented advancement in text-to-image artificial intelligence models has sparked widespread attention, discussion, and mainstream adoption of these innovative co-creative interfaces, which has resulted in novelty, excitement, and curiosity, as well as concern, anger, and insult. Alongside this, the booming open-sourced text-to-image model development contributes to expanding access to working with AI tools beyond experts, tech giants, and professional technologists. In this 14-week course, we will go over the landscape of text-to-image AIs and dive deep into some of the most well known ones (such as Stable Diffusion and its variants), to see what potential they have in terms of exploring new modes of content creation and helping us re-examine our language pattern. This will be a practice technique course – in the first half, we’ll focus on building good prompting practices, and in the second half, we’ll explore different image synthesis skills related to text-to-image AIs, use Python to train our own models to create customized visuals, and create animations from text. We’ll also discuss how such tools could intervene in the workflows of artists and technologists, what they can provide for researchers, and what are the caveats and things we should look out for when we’re creating with these AIs. Pre-requisites: Introduction to Computational Media (ICM) or the equivalent.” Prerequisite: ICM / ICM: Media (ITPG-GT 2233 / ITPG-GT 2048)

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Fall 2024)


ITPG-GT 3020-000 (15729)
09/06/2024 – 12/11/2024 Fri
3:00 PM – 5:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by Zhang, Yuguang

Canvas for Coders (ITPG-GT 3016)

Your web browser is a digital canvas for 21st-century artists. While being one of the most common mediums today, web space has infinite possibilities for new aesthetics. This course covers Three.js fundamentals, providing students with the skills and insights to create arts in web 3D. This course requires ICM or equivalent coding experience. Prerequisite: ICM / ICM: Media (ITPG-GT 2233 / ITPG-GT 2048)

Interactive Telecommunications (Graduate)
2 credits – 6 Weeks

Sections (Fall 2024)


ITPG-GT 3016-000 (15726)
09/05/2024 – 10/17/2024 Thu
6:00 PM – 8:00 PM (Evening)
at Brooklyn Campus
Instructed by Park, Joo Hyun

Writing Good Code (ITPG-GT 3014)

As software projects become more complex, it becomes increasingly important to keep the code organized and manageable; otherwise, it becomes extremely difficult to implement new ideas, and the project is much more likely to be prone to mysterious and frustrating bugs. This course will demonstrate several approaches to organizing code for larger-scale projects, including how to write and name functions and classes, DRY (Don’t Repeat Yourself), pure functions, unit testing and Test-Driven Development (TDD), and why to avoid “magic numbers” and global variables. The focus of the course will be on JavaScript, using P5.js, but the principles will apply to most languages. We will be doing an ongoing, step-by-step, in-class refactor* of a complex sketch. We will also be using version control to track our changes every class. Students will be expected to complete weekly readings and assignments, and to refactor one of their previous projects, using the principles learned in this course. * Refactoring means rewriting the code, without any changes to how the program behaves. Students should have some programming experience prior to taking this course, and would ideally have an existing software project they would like to develop.

Interactive Telecommunications (Graduate)
1 credits – 1 Week

Sections (Spring 2025)


ITPG-GT 3014-000 (11433)

Low-fi/High-impact (ITPG-GT 3012)

Lo-fi/High-impact is a hands-on workshop for learning rapid response prototyping and distribution techniques. We’ll look at examples of zine makers and artist and activist collectives, like the Guerrilla Girls, Dysturb, and the Illuminator, who create campaigns and interventions with purposeful urgency, and then flex our own creative muscles for getting ideas out of our heads and into our hands. Leveraging materials within reach, we’ll explore three paper-based methods of production: foldable books, enclosures, and wheatpasting. Using the cameo table-top cutting machines, the color and B&W printers on the floor, and materials sourced from our recycling bins, students will have the opportunity to try various techniques and have guided studio time to develop their own creative application/s for what they’ve learned. We will move quickly and get a little messy, and the outcomes will be reflective of the process!

Interactive Telecommunications (Graduate)
1 credits – 15 Weeks

Sections (Fall 2023)


ITPG-GT 3012-000 (21872)

Experiments on the Embodied Web (ITPG-GT 3013)

Today’s internet, made up of mostly text documents and two-dimensional images and videos, is the result of historical limitations in bandwidth, graphics processing and input devices. These limitations have made the internet a place where the mind goes, but the body cannot follow. Recent advances in motion capture devices, graphics processing, machine learning, bandwidth and browsers, however, are paving the way for the body to find its place online. Experiments on the Embodied Web will explore the new realm of embodied interactions in the browser across networks. The course will include discussion of influential works in the development of online embodied interaction, including the works of Kit Galloway and Sherrie Rabinowitz, Susan Kozel, and Laurie Anderson. Together we’ll explore pose detection across webRTC peer connections in p5.js and Three.js. Experience with Node, HTML and JavaScript is helpful but not required. ICM level programming experience is required. Prerequisite: ICM / ICM: Media (ITPG-GT 2233 / ITPG-GT 2048)

Interactive Telecommunications (Graduate)
1 credits – 1 Day

Sections (Fall 2024)


ITPG-GT 3013-000 (15725)

Future of Media (ITPG-GT 2297)

This course covers the next several years of evolution in technology, culture, and other trends. It uses scenario planning, a technique for considering complex interrelationships that can’t be predicted, distinguishing predetermined elements from critical uncertainties, and exploring the underlying patterns that influence events. Students will conduct original research on significant trends, use those trends to develop compelling, sophisticated, plausible stories about possible futures, and present the futures – and the strategies they suggest – to a public audience. The course will take place at a pivotal moment of historical uncertainty: recovering from a global pandemic, with AI and other digital technologies crossing a threshold, and dramatic political and economic tensions. All of these, and more, affect media development – and are deeply affected by them. The goal of the course is to enable you to make more robust decisions now in the face of uncertainty — applicable to planning for technological change, starting a business, plotting a career or making major life decisions. This class has developed a longstanding following at ITP because it helps us make sense of complex issues without oversimplifying them. In a climate of candid, respectful discussion and debate, the class explores theories about system dynamics, long-wave organizational and societal change, and economic and technological development.

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Fall 2023)


ITPG-GT 2297-000 (21828)
09/11/2023 – 12/11/2023 Mon
12:00 AM – 2:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Kleiner, Arthur · Powell, Juliette

Interdisciplinary Projects: Guided Practice (ART-UE 9921)

This course provides space and guidance for students to work on self-driven, individual and group projects in art and media. Course content consists of texts, site visits, presentations, workshops, and critiques built around each student’s individual practice. Faculty and guest critics will hold regular studio visits, to help guide students through their process. Students’ material and technical investigations and theoretical inquiries will be addressed in group workshops and demonstrations. This course will culminate in a public presentation of students’ work.

Studio Art (Undergraduate)
3 credits – 14 Weeks

Sections (Fall 2024)


ART-UE 9921-000 (2387)
08/29/2024 – 12/05/2024 Wed
2:00 PM – 5:00 PM (Early afternoon)
at NYU Berlin (Global)
Instructed by Komarov, Aleksander

Introduction to Science and Technology Studies (STS-UY 1002)

This course introduces contemporary topics in Science and Technology Studies, emphasizing the relations among science, technology and society from philosophical, historical, and sociological points of view. This course is required for STS majors and satisfies an HuSS General Education Elective for all other majors.

Science and Technology (Undergraduate)
2 credits – 6 Weeks

Sections (Summer 2024)


STS-UY 1002-000 (3854)
07/03/2024 – 08/15/2024 Tue,Thu
9:00 AM – 11:00 AM (Morning)
at ePoly
Instructed by Alvarez-Maldonado, Mel


STS-UY 1002-000 (3853)
07/03/2024 – 08/15/2024 Tue,Thu
9:00 AM – 11:00 AM (Morning)
at ePoly
Instructed by Alvarez-Maldonado, Mel

Electronics (ENGR-UH 3611)

This course focuses on fundamentals of electronics theory and design. The topics covered include semiconductor physics, diodes, diode circuits such as limiters, clamps; bipolar junction transistors; small-signal models; cut-off, saturation, and active regions; common emitter, common base and emitter-follower amplifier configurations; field-effect transistors (MOSFET and JFET); biasing; small-signal models; common-source and common gate amplifiers; and integrated circuit MOS amplifiers. The laboratory experiments include the design, building and testing of diode circuits, including rectifiers, BJT biasing, large signal operation and FET characteristics, providing hands-on experience of design, theory and applications, with emphasis on small signal analysis and amplifier design. The course also covers the design and analysis of small-signal bipolar junction transistor and field-effect transistor amplifiers; and, diode circuits. The students are introduced to designing and analyzing circuits using the LTPSpice or Cadence simulation tool.

Engineering (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2024)


ENGR-UH 3611-000 (3595)
08/26/2024 – 12/10/2024 Mon,Wed
11:00 AM – 12:00 AM (Morning)
at Abu Dhabi
Instructed by Ha, Sohmyung


ENGR-UH 3611-000 (3596)
08/26/2024 – 12/10/2024 Wed
2:00 PM – 4:00 PM (Early afternoon)
at Abu Dhabi
Instructed by Sheikh, Muhammad Faraz · Ha, Sohmyung

Introduction to Data Analysis for Engineers (ENGR-UH 2027)

This course introduces students to the fundamentals of data analysis. The course starts with tools used to summarize and visualize data. The focus then shifts to fitting and parameter estimation. The derivation of estimators of parameters using both maximum likelihood and least-squares techniques are covered. Analysis of the statistical properties of estimators is also covered. The course includes hands-on exercises using MATLAB.

Engineering (Undergraduate)
2 credits – 7 Weeks

Sections (Fall 2023)


ENGR-UH 2027-000 (17233)
10/26/2023 – 12/15/2023 Mon,Wed
9:00 AM – 11:00 AM (Morning)
at Abu Dhabi
Instructed by Jabari, Saif Eddin Ghazi


ENGR-UH 2027-000 (17234)
10/26/2023 – 12/15/2023 Mon
2:00 PM – 4:00 PM (Early afternoon)
at Abu Dhabi
Instructed by

Computational Approaches to Music and Audio I (MUSIC-UH 2419)

The Computational Approaches to Music and Audio I will introduce students to programming for the development of applications of generative music and audio, ranging from standalone musical compositions to fun and engaging musical games or intelligent musical instruments. These applications will be developed mostly in Max, a widely used and very popular graphical programming environment for electronic music and interactive media. By the end of this course students will have become familiar with current approaches to audio and music programming namely in the Max programming environment, plug-in creation for Ableton Live, as well as have acquired a strong foundation in the field that will prepare them for the second course in the sequence.

Music (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2025)


MUSIC-UH 2419-000 (3215)
01/21/2025 – 05/09/2025 Tue,Thu
12:00 AM – 3:00 PM (Early afternoon)
at Abu Dhabi
Instructed by Guedes, Carlos

Manus et Machina (CADT-UH 1001)

This course explores how technology and machines have influenced human life across the ages. It further explores how technology has influenced the fields of arts and design and investigates this inspirational source for new technological developments. Lecture and discussion will be the breeding ground for concept development of new machines: Every student will realize a prototype of a machine executing a certain task. This hands-on project will be complemented by case studies, reading assignments, workshops, excursions, and one-on-one meetings with the professor. The course builds knowledge about futuristic developments and their use and influence from past to present, including questions concerning ethics and values. Students will leave the course with a completed project to be displayed in an exhibition and a personal philosophy of Arts, Design, and Technology.

Core: Arts, Design and Technology (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2025)


CADT-UH 1001-000 (3231)
01/21/2025 – 05/09/2025 Mon,Wed
9:00 AM – 11:00 AM (Morning)
at Abu Dhabi
Instructed by Karau, Matthew


CADT-UH 1001-000 (21602)
at Abu Dhabi
Instructed by


CADT-UH 1001-000 (3640)
at Abu Dhabi
Instructed by

Anthropology of and as Media (ANTH-UH 1102)

How do media representations reflect and affect communities? How do people exploit old and new forms of communication? How do technological mediation channel and reshape social relations? This course reviews ethnographic literature on a wide range of media including print, photography, film, television, radio, cell phones, and internet-based social networks. Each week, we explore how media use redefines a central anthropological concern, such as kinship, colonialism, mobility, religion, or violence. We continuously interrogate the diverse effects of technology, infrastructure, reception, sensation, and interaction. Engaging with both “live” and “virtual” communities, we revisit the methods and ethics of studying mediated relations. Students deliver an initial critical auto-ethnography of their own media consumption, a detailed assessment of a debate in the field, and a final project investigating a specific media community using original ethnographic research. Throughout the course, we collaboratively develop our own experimental virtual community based on the priorities and interests of the class participants. Innovative integrations of art and interactivity will be encouraged.

Anthropology (Undergraduate)
4 credits – 15 Weeks

What is Technology (IDSEM-UG 9353)

It would be a misnomer to assume that technology is something we “use.” Rather, the human appears as embedded in a matrix of the socio-techno-material. In this sense, there is something quite non-technical about technology which has an intrinsically social nature and can take the form of bodily and socializing techniques, the canalization of creative powers, becomings of all sorts, and of course the mechanical and material manipulation of ourselves and our life-worlds. We must thus speak of a biological and technical habitus of dependency and over-coming, one constituted by everything from creating art, to language, to ideological persuasion, to human enhancement and post-humanism, and various forms of convergence. What is the relationship between these various techniques and technologies and their respective effects (ethical, cultural, aesthetic) on the category of the human? Social transformation and technology cannot be theorized in isolation. The technological, mediological, and digital have to be unearthed as constitutive of our shared “material culture” and milieu. Within such a milieu, which is both internal and external to actors and agents implicated within it, the “essence” of the human is not only potentially redefined, but indeed dissolved. In such a potential redefinition and dissolution, one finds a radically new ethical and political threshold that has yet to be adequately theorized. This course attempts to reveal this threshold through developing a critical heuristic which maps the topoi of the socio-eco-techno system. Drawing on mediology, ethics, and the French school of the anthropology of techniques, we explore such topoi in terms as both “deep” historical sediment and also futurology with a view to illuminating how our values are negotiated and transformed in our rapport with the technological.

Interdisciplinary Seminars (Undergraduate)
4 credits – 14 Weeks

Sections (Spring 2025)


IDSEM-UG 9353-000 (2386)
01/20/2025 – 04/29/2025 Wed
9:00 AM – 12:00 AM (Morning)
at NYU Paris (Global)
Instructed by Mukherjee, Romi

Intro to 3D Character Design using Zbrush (FMTV-UT 1071)

This course explores the Art of Character Creation using the powerful digital sculpting program ZBRUSH. Students will learn the ins and outs of the program to create their own 3d characters from scratch. Sculpting, detailing, Polypainting, rendering and compositing in Photoshop will all be covered. The class will encourage learning while doing as I find it’s the best way to learn a new art. Zbrush is a unique program that allows users to manipulate 3D shapes in a quick fashion without having to model polygons like other 3D programs such as Maya. In effect you are using “digital clay” in Zbrush to push and pull primitive forms into fantastic creatures and characters. Zbrush is the perfect tool for traditional artists to transition to artmaking in the digital realm. Zbrush is an extremely feature-rich piece of software, with a unique interface unlike any other computer graphics program. While the interface may seem quite intimidating at first, rest assured we will explore the interface together and learn all the most important tools to get started and having fun with organic character creation! Some benefits of using Zbrush for Character and Creature Design over other computer design software: -The ability to quickly create concepts as if you were manipulating real clay -Great for rough character concepts or more finished painted renders -Transition is much smoother from practical to digital art using Zbrush because it feels like you are using an artistic tool rather than a technical tool – Zbrush offers such a deep diverse toolset, you can create stylized cartoon-like characters, realistic animals and humans! The possibilities are endless. You can use it for everything from organic characters to hard surface robots and props! -Once you learn the interface and tools, you can simply sculpt without worrying as much about technical aspects like polygons, faces, points and edges like other traditional polygon modelling programs

Undergrad Film & TV (Undergraduate)
3 credits – 15 Weeks

Electronic Rituals, Oracles and Fortune-Telling (IMNY-UT 289)

According to anthropologists Filip de Boeck and René Devisch, divination “constitutes a space in which cognitive structures are transformed and new relations are generated in and between the human body, the social body and the cosmos.” In this class, students will learn the history of divination, engage in the practice of divination, and speculate on what forms divination might take in a world where the human body, the social body, and even the cosmos(!) are digitally mediated. Starting with an understanding of ritual and folk culture, we will track the history of fortune-telling from the casting of lots to computer-generated randomness to the contemporary revival of Tarot; from reading entrails to astrology to data science; from glossolalia to surrealist writing practices to the “ghost in the machine” of artificial intelligence. Weekly readings and assignments culminate in a final project.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2022)


IMNY-UT 289-000 (21942)
09/07/2022 – 12/14/2022 Mon,Wed
5:00 PM – 6:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by Parrish, Allison

Animation: Methods of Motion (IMNY-UT 288)

This course explores the fundamentals of storytelling through animation and takes students from traditional animation techniques to contemporary forms. In the first part of the course, students will focus on traditional animation, from script to storyboard through stop motion and character-based animation. The course then examines opportunities afforded by new technologies, such as interactivity, projection mapping and game engines. Drawing skills are not necessary for this course, however students will keep a personal sketchbook.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

STEM Accessibility (ITPG-GT 3008)

By exploring and dissecting the field of STEM education, we will research how STEM education currently exists with clear biases and gatekeeping. Through that we intend to create a framework to challenge the biases and design more inclusive and accessible pathways. As a class we will engage in discussions around spaces (community/public spaces and private spaces), STEM as an inclusive element, and definitions of accessibility. The hope is to yield an experience where students can observe, inspire (or get inspired) by mundane things around their day to day lives and connect them to STEM experiences that might seem rather oblivious. Students will create assignments in dialogue with “making with everyday objects”, STEM pedagogy practice, social/emotional learning in spaces, and human-centered design. Students will be exposed to STEM literacy pedagogy, will curate a pop-up space, practice comprehensive user-testing, and reconstruct the framework around accessible and universal design. Students will engage in critical thinking, critiques, visiting artist lectures, field trips and class discussions. About Sharon De La Cruz: https://www.sharonleedelacruz.com/about-me, https://khushbukshirsagar.weebly.com/about.html

Interactive Telecommunications (Graduate)
4 credits – 15 Weeks

Sections (Spring 2023)


ITPG-GT 3008-000 (22334)
01/27/2023 – 05/05/2023 Fri
12:00 AM – 2:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by De La Cruz, Sharon

Interactive Multi-Screen Experiences (ITPG-GT 3002)

We experience screens daily in many forms: in our hands, on our desktops, on walls and public installations as we travel. This course will explore the creative possibilities of real-time interactive and reactive art on screens in various forms. Using the recently developed p5VideoKit we will create standalone installations. p5VideoKit is a new library of live video effects – building on p5js – presented as a dashboard for mixing video in the browser. This library allows the user to apply visual effects to live video from connected cameras and sensors or streaming from devices on the internet. p5VideoKit is open source and can be extended with the user’s p5js code for a plethora of visual effects and interactivity. One possible application of p5Videokit would be a public facing installation allowing anonymous people on the street to use their hand held devices to interact with large street facing screens, thereby collaborating on real time creation of “digital graffiti”. Building on ICM, students will learn how to adapt simple sketches into components of p5VideoKit so that algorithms can be quickly composited and orchestrated into more complex works. Students will also learn how to edit and share code beyond the p5js editor, use nodejs/javascript to automate deployment of installations, and remotely configure dedicated computers with long running installations. Several dedicated computers and screens will be available to preview installations on the floor and street facing areas of the 370 Jay Street campus. Prerequisites: ICM or equivalent coding experience. About John Henry Thompson: http://johnhenrythompson.com

Interactive Telecommunications (Graduate)
2 credits – 7 Weeks

Sections (Spring 2025)


ITPG-GT 3002-000 (11428)
03/14/2025 – 05/02/2025 Fri
9:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by Thompson, John

Designing for Well-Being (ITPG-GT 3000)

This course would focus on the questions of 1) what makes people healthy? and 2) how can we design tools and environments that support healthy lifestyles? Key topics to be covered include public health concepts like the multiple determinants of health and the social-ecological framework, plus a little evolutionary biology; the role of behavior in health, key tenets of behavioral economics and behavior change strategies; and systems thinking concepts from Donella Meadows and others. Students will come away with a much more sophisticated understanding of the complex system of factors and forces that affect people’s health; understanding of key systems concepts and some techniques for understanding systems; and experience designing for behavior at scale. A potential final project could be to reimagine/redesign a popular commercial service so that it would have a more health-producing impact — or, alternatively, to focus on designing changes to the ITP environment that would promote better health for students, faculty and staff. About Steve Downs: www.stevedowns.net

Interactive Telecommunications (Graduate)
2 credits – 6 Weeks

Sections (Spring 2025)


ITPG-GT 3000-000 (11427)
01/24/2025 – 03/07/2025 Fri
3:00 PM – 5:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by Downs, Stephen

Mobile App Development Lab (ITPG-GT 2372)

One of the most transformative consumer products in history, the iPhone remains the standard bearer for great design and user experience. With the latest versions of iOS and iPhone, Apple puts depth sensing and augmented reality in our pockets. How do we take advantage of this incredible platform to produce our own compelling experiences? This course will be a hands-on workshop where we explore the world beyond generic apps and push the boundaries of what’s possible on iOS hardware. Each week, you’ll be asked to complete a programming exercise meant to foster your understanding of iOS application development. We’ll leverage existing open source libraries to quickly build out your app with features such as real time communication and cloud storage. We aim to create distributed instruments for computed expression. Full-time access to an iOS device and a Mac laptop computer running the latest operating system and development tools are required. Prereq: Some programming experience (such as ICM) and willingness to learn Apple’s Swift programming language.

Interactive Telecommunications (Graduate)
4 credits – 15 Weeks

Sections (Spring 2025)


ITPG-GT 2372-000 (11411)
01/21/2025 – 05/06/2025 Tue
9:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by Thompson, John

No Screens Allowed (ITPG-GT 3010)

“Since the introduction of the iPhone in 2007, the touchscreen has become the dominant manner for navigating Mobile devices. UX pattern best practices are enshrined in documents such as Apple’s ‘HIG’ (Human Interface Guidelines) or Google’s more recent Material Design. ‘No Screens Allowed’ is a class that challenges this ’Touchscreen first’ interaction approach. Taught in the Kotlin language, students will prototype solutions in response to Instructor directed assignments. The various projects structured to interrogate mobile device capabilities such as: Voice Recognition, Computer Vision, Machine Learning, and built in sensors. Students will be provided with identical hardware: Pixel 3 phones running Android, the chosen development platform for the class. Successful completion of Introduction to Computational Media and Introduction to Physical Computing are required for entry into class. “

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Spring 2024)


ITPG-GT 3010-000 (14801)
01/25/2024 – 05/02/2024 Thu
6:00 PM – 8:00 PM (Evening)
at Brooklyn Campus
Instructed by Jones, Brian

R&D Studio: Dumb, Smart, and Super Phones (ITPG-GT 3009)

In this special format studio class, students will investigate techniques and frameworks to challenge the socioeconomics of planned obsolescence. We will research, design, and develop projects that rethink our strained relationship with smartphones and re-imagine the future of “old” devices. This is a production-heavy, four-credit course, where students will contribute to original research, and develop projects that combine HCI, design, and critical theory. Prerequisites include an open mind, the drive to make, and graduate-level Physical Computing.

Interactive Telecommunications (Graduate)
4 credits – 15 Weeks

Sections (Spring 2023)


ITPG-GT 3009-000 (22335)
01/26/2023 – 05/04/2023 Thu
3:00 PM – 5:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by Galvao Cesar de Oliveira, Pedro

Modern Artifacts: Interactive Public Art for the People (ITPG-GT 3005)

In an era of remote everything, how can we create artwork that brings us back together IRL? This course explores our connection to physical objects within the context of community. How can sculpture, installation, immersive, and public art nurture our neighborhoods via collaboration, play, ritual, self-expression, and awe? Students will work collaboratively to radically imagine bold, sculptural, immersive works using innovative and lo-if techniques integrated with technology. Hands-on workshops include experiments creating found sculptures, AR prototypes, projection mapping, real-time interactive multimedia content, and more. We’ll reference ancient monuments, sacred objects, NYC relics, street art and contemporary works to envision new artifacts that create awareness by reflecting the needs of our communities. Prerequisite: Comm Lab: Hypercinema About Ali Santana: http://www.alisantana.com/bio

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Spring 2025)


ITPG-GT 3005-000 (11431)
01/22/2025 – 04/30/2025 Wed
9:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by Santana, Ali

Serious Games (ITPG-GT 3001)

This introductory course will focus on giving students a practical understanding of how to make ‘serious’ video games. That is, games that challenge the player to think and learn. This is a class where we will be ideating and producing playable games each week over 7 weeks using the open-source Godot game engine. By the end of the course, you’ll have a small portfolio of ‘serious’ games to show and build upon. Throughout the course, students will become familiar with concepts such as iterative design, play testing, object-oriented programming, user-interface design, animation and basic art for 2D games. They will take a design-based approach to content creation, developing a proficiency in the Godot game engine and the overall indie-game development pipeline.

Interactive Telecommunications (Graduate)
2 credits – 8 Weeks

Sections (Spring 2023)


ITPG-GT 3001-000 (22327)
01/23/2023 – 03/20/2023 Mon
3:00 PM – 5:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by Grewell, Christian

Introduction to Quantum Technologies (ITPG-GT 3003)

Quantum technologies are the next frontier of electronics and computing. Quantum Computers, Quantum Sensors, Quantum Materials are just beginning to emerge from laboratories and enter the realm of practical application. The course introduces the underlying principles of quantum physics, and reviews emerging capabilities of quantum computers and related technologies. Coursework will include programming quantum algorithms on a simulator, and running programs on actual cloud-based quantum computing hardware. The topics will be highly technical and will require the study of scientific principles and experimental apparatus. We will cover some basic mathematical operations in linear algebra, and we’ll be encountering some equations from physics and computer science.

Interactive Telecommunications (Graduate)
2 credits – 7 Weeks

Sections (Spring 2025)


ITPG-GT 3003-000 (11429)
03/17/2025 – 05/05/2025 Mon
6:00 PM – 8:00 PM (Evening)
at Brooklyn Campus
Instructed by Shakar, Gregory

Therapeutic Sensory Immersion (ITPG-GT 3006)

The use of digital technology in mental health treatment, recovery, support, and prevention is rapidly gaining acceptance. For instance: The FDA recently approved the VR therapeutic EaseVRx to treat pain. Researchers recently found that exposure to natural environments in VR can provide emotional well-being benefits for people who cannot access the outdoors. Strobing lights can be tuned to stimulate temporary harmonic brain wave patterns usually only found in people who have been meditating for decades. Apps which help you track your mood could facilitate gaining knowledge and awareness of one’s mood patterns and thus help maintain emotional well-being. ASMR videos are reported to be effective in inducing sleep for those susceptible to insomnia, and assuaging a range of symptoms, including those associated with depression, anxiety and panic attacks. This class will focus on the use of technology to activate any and all of our senses to aid in mindfulness and meditation, distraction therapy, body awareness and acceptance, and more, via the use of tools and techniques shown to have a direct impact on our physiology as well as supportive and accessible user experience design with broad applications in other areas. Prerequisite: Basic coding and physical computing About Brian Lobser: http://light.clinic

Interactive Telecommunications (Graduate)
4 credits – 15 Weeks

Sections (Spring 2023)


ITPG-GT 3006-000 (22332)
01/26/2023 – 05/04/2023 Thu
6:00 PM – 8:00 PM (Evening)
at Brooklyn Campus
Instructed by Lobser, David

Code Your Way (ITPG-GT 3007)

This course provides students an opportunity to sharpen their coding skills in several ways: by reviewing fundamental programming concepts, acquiring techniques to systematically develop code-driven projects, and then implementing those to develop an independent project with the structure and support of a classroom learning community. The first part of the semester consists of weekly exercises to practice strategies for learning new algorithms, writing pseudocode, pair programming, debugging, refactoring, version control, and more. Screen-based code examples for the activities and assignments draw inspiration from the history of creative coding. The second part of the semester shifts to a project development studio format for students to apply these strategies to a self-directed project. This could be an existing idea or one devised during the course. Ultimately this course aims to empower students to reflect on their process and teach themselves how to program with greater efficiency and independence. It is a direct follow-up to Introduction to Computational Media (ICM) or for anyone interested in advancing their coding practice. Examples and exercises will be provided in JavaScript using the p5.js library. However, students are welcome to consult the instructor about working with another programming library, framework, or language with which they have interest or prior experience. Prerequisite: ICM or equivalent experience

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Spring 2025)


ITPG-GT 3007-000 (11432)
01/27/2025 – 05/05/2025 Mon
9:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by Nickles, Ellen

Media-making as Healing Practice (ITPG-GT 2358)

Where does healing reside in media-making? How do we approach creating artistic processes and tools that move towards minimizing harm, supporting collective care, and understanding what healing means for ourselves and with one another? This course examines socially-engaged artistic processes and frameworks that reconstruct, reclaim, and decolonize ‘healing.’ Together, we will gather embodied data from our bodyminds, build language through readings, and map out artists in the field exploring disability, racial trauma, queerness, and diaspora within media and performing arts. Subsequently, we will develop our own processes as our final project: weaving together storytelling, embodied strategies, tool-making, performances, and/ or space-making.

Interactive Telecommunications (Graduate)
4 credits – 15 Weeks

Sections (Spring 2023)


ITPG-GT 2358-000 (22317)
01/25/2023 – 05/03/2023 Wed
3:00 PM – 5:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by Lin, Yo-Yo

Blockchain Aesthetics (ITPG-GT 2360)

This1-pt course examines the evolving paradigm of “Blockchain Aesthetics” using an interdisciplinary Art History and Science and Technology Studies (STS) perspective. Students will learn and discuss the dominant methods, concepts, and strategies of applied blockchain technology in contemporary digital art, and together attempt to analyze and theorize the potential affordances and harms of this new artistic medium as it intervenes in established visual art institutions and communities (e.g., from museums and galleries to auction houses, social media and the decentralized web). The class will also look backwards in history to situate “Blockchain Aesthetics,” and the wide artistic realm of “Crypto Art,” in a broad cultural and technological history beyond NFTs, highlighting how ideas around cryptography, contracts, reproducibility, decentralization, scarcity and financialization developed in modern and contemporary art. Approaching the blockchain as a novel artistic tool and a technology of power, this course considers recent aesthetic evaluations of Crypto Art against its sociopolitical, infrastructural, and ecological impact, centering its contested potential for—and negation of—equity.

Interactive Telecommunications (Graduate)
1 credits – 16 Weeks

Sections (Spring 2023)


ITPG-GT 2360-000 (22318)

Biophilic Experiences – activating our sensory relationship to nature (ITPG-GT 2361)

As the scale of human impact on global climate and ecosystems deepens, we see the need to alter our trajectory, to be more inclusive of other species in our imagining of the future. This class sets out to investigate the relationships we humans have with nature and non-human animals, to dive deep into the meaning and utility of being in relationship, and ultimately to translate these ideas into tangible, multimedia experiences that expose a larger audience to a multi-species worldview. This class sits at the intersection of art, science, and technology. It combines studio practice and research with example case studies and critical texts. Together, we will meet artists, designers and scientists who build multispecies futures through urban ecology, biology, and public art. This class is for students who are eager to develop XD (experience design) and storytelling skills. The course follows a research-driven process that results in a design proposal and proof-of-concept that can be pitched to a public arts org. Keywords: bioArt, interactive installations, experience design, research, eco-activism

Interactive Telecommunications (Graduate)
2 credits – 6 Weeks

Sections (Spring 2025)


ITPG-GT 2361-000 (11408)
01/24/2025 – 03/07/2025 Fri
3:00 PM – 5:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by Ruckman, Leslie

Future Mapper (ITPG-GT 2362)

As you know, projection mapping and Light Art are becoming popular again because of large-scale pop-up installations worldwide: ARTECHOUSE, SuperReal, Meow Wolf, and TeamLab. Technology has advanced over the years, but how people enjoy light art have not changed so much. How do your ideas and artwork fit into these site-specific installations? This class is for anyone interested in creating a site-specific installation using mapping technologies to create new experiences for the public audience. This class guides students through conceptual and technical processes of project and artist development. It consists of three parts: Project & Artist Development, Projection Mapping, and LED Mapping. We will research and discuss the history of visual artwork, public engagement, and technical exercises using real international contests and festival sites. The student will learn the latest Projection and LED Mapping techniques using Madmapper. And we will also focus on advanced techniques like multi-projector projection, projector calculation, Interactive Mapping, and software & hardware to culminate in a final project. The class will also invite guest speakers to discuss the nuts and bolts of their art and business. About Chika Iijima: www.mappathon.com, www.imagima.com

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Spring 2025)


ITPG-GT 2362-000 (11409)
01/22/2025 – 04/30/2025 Wed
9:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by Iijima, Chika

Through the Lens: Modalities of AR (ITPG-GT 2368)

In this course, students will explore the fundamentals of augmented reality by dissecting the interaction between camera, computer, and user. Each week we will focus on a different AR modality: image, face, body, environment, and object, and consider their real-world applications. Through weekly explorations, we will examine the existing affordances of AR as well as their impact. This course will culminate in a final project, and our tool of choice will be Lens Studio. Course syllabus: https://docs.google.com/document/d/1wMWVnDdzgz2bbsCNp7jRAiCe1job4glq61o67sWAP00/edit?usp=sharing

Interactive Telecommunications (Graduate)
2 credits – 6 Weeks

Sections (Spring 2025)


ITPG-GT 2368-000 (11410)
01/27/2025 – 03/10/2025 Mon
6:00 PM – 8:00 PM (Evening)
at Brooklyn Campus
Instructed by Pruitt, Maya

Performance in Virtual Space (ITPG-GT 2999)

Focusing on motion capture (ak. MoCap), this class introduces basic performance skills alongside 3d graphic manipulation to create real-time virtual experiences. In this class we will have the opportunity to build sets, produce interactive props, and design unique characters to tell stories or engage with audiences. Utilizing Optitrack Motion Capture system, Blender, Motionbuilder, and Unreal Gaming Engine; we will create, rig, animate, and perform as avatars.

Interactive Telecommunications (Graduate)
2 credits – 7 Weeks

Sections (Spring 2024)


ITPG-GT 2999-000 (14791)
03/15/2024 – 05/03/2024 Fri
3:00 PM – 5:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by Truxillo, Marcel

Web Art as Site (ITPG-GT 2094)

WEB ART AS SITE addresses the history and practice of art made for and inseparable from the web, while teaching basic coding for the web. We explore key examples of web art from the early days of the internet through today, asking questions about this idiosyncratic artistic medium like: How do different forms of interaction characterize the viewer and/or the artist? What happens to our reading practice when text is animated or animates? How is an internet-native work encountered, and how does the path we take to reach it affect our reading? Who is able to see a work of web art, and what does access/privilege look like in this landscape? How are differently-abled people considered in a web artwork? What feels difficult or aggressive in web art, and when is that useful? How do artists obscure or reveal the duration of a work, and how does that affect our reading? What are the many different forms of instruction or guidance online? As we ask these questions, we exploit the internet pedagogically, collaborating online, playing with anonymity, and breaking the internet spaces we know. Students learn web coding through specialized online tutorials; most of class time is reserved for discussion (of web art and supplementary readings) and critique. Throughout the semester, students will produce two major works of web art. Students need only a standard laptop, and will not be expected to purchase any software or text (cost of materials: $0).

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Spring 2025)


ITPG-GT 2094-000 (11407)
01/24/2025 – 05/02/2025 Fri
12:00 AM – 2:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Ballew, Theo Ellin

CAD for Virtual and Reality (ITPG-GT 2086)

The goal of this class is to gain an understanding and proficiency with Computer Aided Design (CAD). We will become familiar with CAD software, mechanical design, and simulation. The class will cover common CAD modeling techniques. We will use our designs to get physical parts made as well as use them in virtual projects. We will create parts both real and impossible.

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Spring 2024)


ITPG-GT 2086-000 (14782)
01/25/2024 – 05/02/2024 Thu
3:00 PM – 5:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by Li, Siman

Blessed/Blursed/Cursed (ITPG-GT 2088)

This course will explore the history and meaning of the ubiquitous concept of “cursed” media, and provide students with a survey of digital art tools for the creation of their own cursed animation, video, photography, music, and web art. Many people were first introduced to the concept of cursed media when it exploded into mainstream internet discourse in 2016 with the @cursedimages Twitter account, which posted found photos bound by their unsettling effect on the viewer. Cursed media predates this account, however, stretching back to medieval notions of cursed objects. We will demonstrate how throughout time, cursed media has functioned like a slip of the tongue that provides a window into the cultural unconscious, where we encounter uncensored thoughts and feelings about race, gender, class, and what it means to be human. From Amazon Muzak generators to Artbreeder’s GAN tools for image creation, from machine learning text generators to robots who work at Walmart, cursed media and tools for its creation bring into view the ways that that culture reacts to tension between the increasingly precarious position of human beings in the capitalist 21st century and the threat of human erasure by the powerful forces of nature. Students will be introduced to digital art tools for creating music, manipulating photography and video, working with 3d animation, and building web art. Students will attempt to create their own cursed media, and in the process will gain a deeper understanding of the unconscious biases and ethical implications of contemporary digital creation tools.

Interactive Telecommunications (Graduate)
4 credits – 15 Weeks

Sections (Spring 2023)


ITPG-GT 2088-000 (22312)
01/26/2023 – 05/04/2023 Thu
6:00 PM – 8:00 PM (Evening)
at Brooklyn Campus
Instructed by Tarakajian, Catherine · Rokhsar, Adam

The COVID-19 Impact Project: Extracting Stories From Data (ITPG-GT 2338)

This course will use the open source COVID-19 Impact Dashboard as a basis to explore ways to humanize the unfolding data on the coronavirus pandemic. Students are invited to collaborate on the COVID-19 Impact Project. Students will discover how data flows from public github repositories and tools needed to visualize the data. We will review other data-centric open source projects related to COVID-19 and discuss the questions they are trying to answer or problems they are trying to solve. We will examine historical and contemporary data visualizations. Using data visualization as a scaffold, we will explore ways to support community driven mourning and memorialization. Students can choose to participate as javascript coders, p5js explorers, UI/UX designers, citizen journalists, or data science explorers.

Interactive Telecommunications (Graduate)
2 credits – 8 Weeks

Sections (Spring 2023)


ITPG-GT 2338-000 (22314)
01/23/2023 – 03/20/2023 Mon
3:00 PM – 5:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by Thompson, John · Jones, Shindy

World-Making with Unity (ITPG-GT 2369)

Computational simulation and videogame engines offer thinkers and makers a new way to reflect on the question “If I can make a world, what would it be like?” In Worldmaking with Unity, students will be exposed to various theories and approaches of worldmaking, and realize their own creative visions by constructing an original, conceptual, and playfully simulated world with indie game development engine Unity. This seven-week seminar/studio course will include a gentle introduction to computer programming, 3D modeling, character and scene design, and rendering techniques with Unity, as well as related production tools such as Blender. Projects may address system, agency, narrative, generative design, critical computing, and more. Student projects created in Unity can be compatible with augmented reality (AR) and virtual reality (VR). This course is designed as an intro-level game design and development course. There is no prerequisite. More advanced production techniques such as shader language and AI might be introduced as optional topics only. More information at: https://docs.google.com/document/d/1UppRjSyFlMpGPNLMowqKmP7wwq29s5Oexnpvrj4Gubs/edit?usp=sharing

Interactive Telecommunications (Graduate)
2 credits – 7 Weeks

Sections (Spring 2023)


ITPG-GT 2369-000 (22315)
03/23/2023 – 05/04/2023 Thu
6:00 PM – 8:00 PM (Evening)
at Brooklyn Campus
Instructed by Qi, Zhenzhen

Noodles Prototyping in Performance (ITPG-GT 2367)

Cooking programs with an image based language is a fundamental skill in the production and design of modern digital processes. Visual programming is not only an alternative way to code, but a solution to approach generative and interactive media. This class reviews the past, present and future of visual programming languages used to procedurally generate and manipulate media such as Max/MSP(Nato.0 55 3d), Isadora, Quartz composer, Touch designer, Houdini, cables.gl and Unreal Engine among others. The core of this course is the study of Unreal Engine’s Blueprint Visual Scripting system as a way to produce an interactive program in an executable form using only Visual Programing. We will study how to create actors, functions, interfaces and how they communicate with each other. We will also take a look into 2 other visual editors, The material/shader editor for the creation of HLSL like shaders and visuals and the new Metasound editor for the manipulation, generation and sequence of sound within the engine. A general understanding of Unreal Engine is a prerequisite for this class. Students will learn how to use blueprints to produce an interactive program that can be a video game, an installation or a Real Time digital Performance.

Interactive Telecommunications (Graduate)
4 credits – 15 Weeks

Sections (Spring 2023)


ITPG-GT 2367-000 (22316)
01/23/2023 – 05/08/2023 Mon
12:00 AM – 2:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Morales, Victor

Haptics (ITPG-GT 2457)

From the crass rattle of early pager motors to the sophisticated clicks and purrs of the iPhone Taptic engine, the ability to buzz has increasingly worked its way into our devices. This course focuses on physical prototyping and interaction design for non-visual feedback. Specifically, it will explore how haptic feedback can be utilized and integrated into handhelds, wearables, objects, and environments – anything that we touch or that touches us. Traditional tools such as eccentric rotating mass (ERM) motors, linear resonance actuators (LRAs), and haptic motor drivers will be introduced as well as less conventional methods such as gentle poking, prodding, warming, cooling, squeezing, and tickling. Through hands-on experimentation and a review of research to date, students will emerge from this course well-positioned to incorporate haptic feedback into their future projects. Note: This course is designed for students who have previous experience with physical computing and Arduino.

Interactive Telecommunications (Graduate)
1 credits – 1 Day

Sections (Spring 2025)


ITPG-GT 2457-000 (11389)

Reverse Engineering: New Paradigm Shifts in Art, Curatorial and Technological Practices (ITPG-GT 2097)

This course provides critical and curatorial insight into global art practices and interactive technologies from a post colonial perspective. Designed to provide a critique of imperialism the course is underpinned by ideas pertaining to the rise of the Global South, decoupling, indigenous knowledge and ancient and contemporary innovation through contemporary art, emergent technologies, new media and exhibition practices. Students will also investigate the role of shifting digital landscapes and conservation of new media coupled with museum collecting practices, from both a deconstructive and ethical lens, providing regular opportunities to reflect upon their own respective practices. Presented as a combination of presentations/ critiques, seminars, readings, virtual field trips as well as special guest visits with noted experts, the course presents a compact and timely overview of globalization, and the effects of rapid interactive and technological innovative, in lieu with ideating towards a more equitable and diverse art and technological ecosystem.

Interactive Telecommunications (Graduate)
4 credits – 15 Weeks

Sections (Spring 2023)


ITPG-GT 2097-000 (22306)
01/23/2023 – 05/08/2023 Mon
9:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by Raza, Sara

Sound Art: Listening (ITPG-GT 2328)

Listening is not something we do through hearing alone. Engaging with multiple perspectives, from Deaf studies and critiques of ableist hearing ideologies, to the possibilities and pitfalls presented through machine listening and imaginative sonic speculation, we will playfully deconstruct and question what it means to listen at all. Each week, readings will be assigned and students are asked to respond to prompts in the form of light-weight exercises that will orient most of our in-class discussion. Time will be spent discussing readings, presenting, and providing critique for each other’s projects in order to help draw connections between theory and practice. Through in-class presentations, we will encounter works by Christine Sun Kim, George Lewis, Pauline Oliveros and read from Jennifer Lynn Stoever, Tina Campt, and François Bonnet. The class has no technical prerequisites, and students are welcome to respond with works using tools and techniques from other classes (audio/video presentation, programming and physical computing, installation and fabrication, etc.). Through this work, we will unpack how the way in which we attend to the physical world and its inhabitants through our listening has real consequences. In much the same way our interpretation of the world is informed and influenced by factors outside of ourselves, our capacity to listen is conditioned through societal, political, economic, historical, and racial dimensions. We will disentangle listening from hearing and consider listening as a practice that begins not with how we hear sounds but how it allows us to (or prevents us from) interfacing and relating to our exteriors (and interiors). By the end of the class we will attempt to converge and coalesce our own ideas and perspective of what it means to listen.

Interactive Telecommunications (Graduate)
2 credits – 7 Weeks

Sections (Spring 2023)


ITPG-GT 2328-000 (22308)
03/24/2023 – 05/05/2023 Fri
3:00 PM – 5:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by Diedrick, Johann

Real-Time Online: Building Video & Audio Interactions for the Web (ITPG-GT 2327)

Over the past 3 years, we have seen many aspects of our lives thrust online. Increasingly, we are working, learning, socializing with family and friends, attending live performances and more through 2D grids of video feeds on platforms such as Zoom and Google Meet. These communication tools have become essential for remote communities to connect, yet fail to replicate many of the most engaging, messy and human aspects of our in-person experience. What happens when we break out of this grid and explore new forms of real-time social interactions online using webcam video and audio? Recent explorations in this realm have shown the promise of spatial metaphors in creating engaging real-time social interactions online. In this course, students will create their own series of experimental social spaces that explore these questions: how does the shape and nature of our environment affect the way we communicate? What unique forms of real-time expression and sharing might be possible online (and only online)? How might we design experiences for the unique social dynamics we want to support? Students will be exposed to principles of spatial design as well as a series of open source Javascript tools for arranging live webcam video and audio in 2D and 3D space in the browser. They will use WebGL (through the three.js library) to build 2D and 3D environments, and will be exposed to WebRTC (Web Real-Time Communications) and Node.js to add interactivity to those environments.

Interactive Telecommunications (Graduate)
4 credits – 15 Weeks

Sections (Spring 2024)


ITPG-GT 2327-000 (14780)
01/22/2024 – 05/06/2024 Mon
6:00 PM – 8:00 PM (Evening)
at Brooklyn Campus
Instructed by Nelson, Aidan

How to Count Birds (ITPG-GT 2085)

On October 8th, 2015, a team in Ecuador identified 431 species of birds – the world record for number counted in a single day. Earlier that year in Myanmar, a scientist counted one Jerdon’s babbler, the first in nearly eight decades. In December of 2019, eBird announced that its database held over 737 million bird observations. This morning, in Brooklyn Bridge park, I counted 38 house sparrows, 4 black-and-white warblers and an ovenbird. This course will consider birding as a practice, and will dive deep into the processes by which observations become data. As a collective, we will investigate how crowd-sourced data is transforming ornithology, and will explore ways to tell stories about the natural world through visualization and more radical forms of data representation.

Interactive Telecommunications (Graduate)
2 credits – 7 Weeks

Sections (Spring 2023)


ITPG-GT 2085-000 (22309)
03/23/2023 – 05/04/2023 Thu
9:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by Thorp, Jeremy

Social Media Practicum (MCC-UE 9032)

In this workshop-based course, students will become well versed in contemporary debates on social media and its impact on self and society, share their own experiences and observations in this area, design an original research project (using methods such as discourse analysis, virtual ethnography, and interviewing), and write a long-form analysis paper.

Media, Culture & Communication (Undergraduate)
4 credits – 14 Weeks

Sections (Spring 2025)


MCC-UE 9032-000 (2125)
01/20/2025 – 04/28/2025 Tue,Thu
3:00 PM – 4:00 PM (Late afternoon)
at NYU Prague (Global)
Instructed by Druker, Jeremy

Video Game Economies (MCC-UE 9008)

The course approaches video games through the lens of political economy. This means examining games foremost as commodities, transactional goods through which various modes of economic life occur. This course introduces students to the structure and economics of the game industry since its emergence in the 1970s, particularly across the United States, China, and Japan. Special attention is brought to the dramatic industry changes catalyzed by digital distribution, mobile gaming, live streaming, and other contemporary developments. Examines the emergence of video games as sites of contemporary cultural production & practice. Special attention is given to the symbolic & aesthetic dimensions of video games, including their various narratives forms and sub-genres, & concentrates on their interactive dimensions. The course provides insight into the emerging trends in the interface between humans & media technologies. The course also situates video games within the business practices of the entertainment industries.

Media, Culture & Communication (Undergraduate)
4 credits – 14 Weeks

Sections (Spring 2025)


MCC-UE 9008-000 (2141)
01/20/2025 – 04/28/2025 Wed
12:00 AM – 2:00 PM (Early afternoon)
at NYU Prague (Global)
Instructed by Krobova, Tereza

Introduction to 3D (FMTV-UT 1110)

This is an introductory course to the fundamentals of 3D computer animation. Through in-depth discussions and hands-on assignments, students will gain a thorough beginner’s understanding of the 3D production process. Using industry-leading Autodesk Maya running on high-end Mac Pro workstations, students will learn the basics of modeling and proceed through UV layout, texturing, rigging, animation, lighting and final render. At the end of the class students will have completed a series of exercises that will culminate in a final scene that showcases all they learned.This course allocates as a Craft for Film & TV majors. COURSE SUBJECT TO DEPARTMENTAL FEES.

Undergrad Film & TV (Undergraduate)
3 credits – 15 Weeks

Sections (Spring 2025)


FMTV-UT 1110-000 (12861)
01/21/2025 – 05/06/2025 Wed
11:00 AM – 1:00 PM (Morning)
at Washington Square
Instructed by McNagny, Phil


FMTV-UT 1110-000 (12862)
01/21/2025 – 05/06/2025 Thu
6:00 PM – 9:00 PM (Evening)
at Washington Square
Instructed by Guevara, Cesar

Introduction to Engineering and Design (EG-UY 1004)

This course introduces selected aspects of the history, philosophy, methodology, tools, and contemporary topics in engineering. Also included are basic engineering experimentation, data analysis, and a team-design project. This course will provide an understanding of what professional engineers do. In this context, an emphasis will be placed on developing oral and written communication skills. EG1004 is a survey course that introduces students to NYU Tandon academic opportunities, professional and career development, and teamwork skills. Design and project management skills are developed throughout a semester-long design project. Disciplines within engineering will be introduced during lecture, and explored through practice in laboratory assignments.

General Engineering (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2025)


EG-UY 1004-000 (9564)
01/21/2025 – 05/06/2025 Tue
8:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (9565)
01/21/2025 – 05/06/2025 Mon
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (9566)
01/21/2025 – 05/06/2025 Thu
9:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by


EG-UY 1004-000 (9567)
01/21/2025 – 05/06/2025 Tue
8:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (9568)
01/21/2025 – 05/06/2025 Mon
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (9569)
01/21/2025 – 05/06/2025 Thu
9:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by


EG-UY 1004-000 (9570)
01/21/2025 – 05/06/2025 Tue
8:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (9571)
01/21/2025 – 05/06/2025 Mon
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (9572)
01/21/2025 – 05/06/2025 Thu
9:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by


EG-UY 1004-000 (9573)
01/21/2025 – 05/06/2025 Wed
8:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (9574)
01/21/2025 – 05/06/2025 Mon
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (9575)
01/21/2025 – 05/06/2025 Thu
11:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by


EG-UY 1004-000 (9576)
01/21/2025 – 05/06/2025 Wed
8:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (9577)
01/21/2025 – 05/06/2025 Mon
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (9578)
01/21/2025 – 05/06/2025 Thu
11:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by


EG-UY 1004-000 (9579)
01/21/2025 – 05/06/2025 Wed
8:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (9580)
01/21/2025 – 05/06/2025 Mon
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (9581)
01/21/2025 – 05/06/2025 Thu
11:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by


EG-UY 1004-000 (9582)
01/21/2025 – 05/06/2025 Thu
8:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (9583)
01/21/2025 – 05/06/2025 Mon
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (9584)
01/21/2025 – 05/06/2025 Tue
9:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by


EG-UY 1004-000 (9585)
01/21/2025 – 05/06/2025 Thu
8:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (9586)
01/21/2025 – 05/06/2025 Mon
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (9587)
01/21/2025 – 05/06/2025 Tue
9:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by


EG-UY 1004-000 (9588)
01/21/2025 – 05/06/2025 Thu
8:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (9589)
01/21/2025 – 05/06/2025 Mon
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (9590)
01/21/2025 – 05/06/2025 Tue
9:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by


EG-UY 1004-000 (9591)
01/21/2025 – 05/06/2025 Fri
8:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (9592)
01/21/2025 – 05/06/2025 Mon
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (9593)
01/21/2025 – 05/06/2025 Wed
9:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by


EG-UY 1004-000 (9594)
01/21/2025 – 05/06/2025 Fri
8:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (9595)
01/21/2025 – 05/06/2025 Mon
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (9596)
01/21/2025 – 05/06/2025 Wed
9:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by


EG-UY 1004-000 (9597)
01/21/2025 – 05/06/2025 Fri
8:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (9598)
01/21/2025 – 05/06/2025 Mon
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (9599)
01/21/2025 – 05/06/2025 Wed
9:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by


EG-UY 1004-000 (9600)
01/21/2025 – 05/06/2025 Tue
2:00 PM – 4:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (9601)
01/21/2025 – 05/06/2025 Mon
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (9602)
01/21/2025 – 05/06/2025 Wed
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by


EG-UY 1004-000 (9603)
01/21/2025 – 05/06/2025 Tue
2:00 PM – 4:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (9604)
01/21/2025 – 05/06/2025 Mon
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (9605)
01/21/2025 – 05/06/2025 Wed
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by


EG-UY 1004-000 (9606)
01/21/2025 – 05/06/2025 Tue
2:00 PM – 4:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (9607)
01/21/2025 – 05/06/2025 Mon
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (9608)
01/21/2025 – 05/06/2025 Wed
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by


EG-UY 1004-000 (9609)
01/21/2025 – 05/06/2025 Thu
2:00 PM – 4:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (9610)
01/21/2025 – 05/06/2025 Mon
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (9611)
01/21/2025 – 05/06/2025 Tue
11:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by


EG-UY 1004-000 (9612)
01/21/2025 – 05/06/2025 Thu
2:00 PM – 4:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (9613)
01/21/2025 – 05/06/2025 Mon
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (9614)
01/21/2025 – 05/06/2025 Tue
11:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by


EG-UY 1004-000 (9615)
01/21/2025 – 05/06/2025 Thu
2:00 PM – 4:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (9616)
01/21/2025 – 05/06/2025 Mon
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (9617)
01/21/2025 – 05/06/2025 Tue
11:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by Rom, Cindy


EG-UY 1004-000 (9618)
01/21/2025 – 05/06/2025 Fri
2:00 PM – 4:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (9619)
01/21/2025 – 05/06/2025 Mon
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (9620)
01/21/2025 – 05/06/2025 Wed
11:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by


EG-UY 1004-000 (9621)
01/21/2025 – 05/06/2025 Fri
2:00 PM – 4:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (9622)
01/21/2025 – 05/06/2025 Mon
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (9623)
01/21/2025 – 05/06/2025 Wed
11:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by


EG-UY 1004-000 (9624)
01/21/2025 – 05/06/2025 Fri
2:00 PM – 4:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (9625)
01/21/2025 – 05/06/2025 Mon
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (9626)
01/21/2025 – 05/06/2025 Wed
11:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by

DIGITAL LOGIC AND STATE MACHINE DESIGN (ECE-UY 2204)

This course covers combinational and sequential digital circuits. Topics: Introduction to digital systems. Number systems and binary arithmetic. Switching algebra and logic design. Error detection and correction. Combinational integrated circuits, including adders. Timing hazards. Sequential circuits, flipflops, state diagrams and synchronous machine synthesis. Programmable Logic Devices, PLA, PAL and FPGA. Finite-state machine design. Memory elements. A grade of C or better is required of undergraduate computer-engineering majors. | Prerequisite for Brooklyn Students: CS-UY 1114 (C- or better) or CS-UY 1133 (C- or better) | Prerequisite for Abu Dhabi Students: CS-UH 1001 (C- or better) or ENGR-UH 1000 (C- or better) | Prerequisite for Shanghai Students: CSCI-SHU 101 (C- or better)

Elect. Engineering – ECE UGRD (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2025)


ECE-UY 2204-000 (8695)
01/21/2025 – 05/06/2025 Thu
2:00 PM – 4:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by


ECE-UY 2204-000 (8697)
01/21/2025 – 05/06/2025 Wed
8:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by


ECE-UY 2204-000 (8699)
01/21/2025 – 05/06/2025 Fri
8:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by


ECE-UY 2204-000 (8701)
01/21/2025 – 05/06/2025 Fri
2:00 PM – 4:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by


ECE-UY 2204-000 (8703)
01/21/2025 – 05/06/2025 Mon,Wed
4:00 PM – 5:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by

Information Visualization (DATS-SHU 235)

Information visualization is the graphical representation of data to aid understanding, and is the key to analyzing massive amounts of data for fields such as science, engineering, medicine, and the humanities. This is an introductory undergraduate course on Information Visualization based on a modern and cohesive view of the area. Topics include techniques such as visual design principles, layout algorithms, and interactions as well as their applications of representing various types of data such as networks and documents. Overviews and examples from state-of-the-art research will be provided. The course is designed as a first course in information visualization for students both intending to specialize in visualization as well as students who are interested in understanding and applying visualization principles and existing techniques. Fulfillment: CS Electives, Data Science Data Analysis Required; Data Science Courses for Concentration in Artificial Intelligence. Prerequisite or Co-requisite: Data Structures. Students must be CS or DS major and have junior or senior standing.

Data Science (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2023)


DATS-SHU 235-000 (20423)
01/30/2023 – 05/12/2023 Mon,Wed
7:00 PM – 8:00 PM (Evening)
at Shanghai
Instructed by Gu, Xianbin

Data Structures (CSCI-SHU 210)

Data structures are fundamental programming constructs which organize information in computer memory to solve challenging real-world problems. Data structures such as stacks, queues, linked lists, and binary trees, therefore constitute building blocks that can be reused, extended, and combined in order to make powerful programs. This course teaches how to implement them in a high-level language, how to analyze their effect on algorithm efficiency, and how to modify them to write computer programs that solve complex problems in a most efficient way. Programming assignments. Prerequisite: ICS or A- in ICP. Equivalency: This course counts for CSCI-UA 102 Data Structures (NY). Fulfillment: CS Required, Data Science Required, CE Required.

Computer Science (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2023)


CSCI-SHU 210-000 (20398)01/30/2023 – 05/12/2023 Tue3:00 PM – 5:00 PM (Late afternoon)at ShanghaiInstructed by Tam, Yik-Cheung


CSCI-SHU 210-000 (20399)01/30/2023 – 05/12/2023 Thu3:00 PM – 5:00 PM (Late afternoon)at ShanghaiInstructed by Simikin, Sven


CSCI-SHU 210-000 (20400)01/30/2023 – 05/12/2023 Wed3:00 PM – 5:00 PM (Late afternoon)at ShanghaiInstructed by Simikin, Sven


CSCI-SHU 210-000 (20401)01/30/2023 – 05/12/2023 Mon11:00 AM – 1:00 PM (Morning)at ShanghaiInstructed by Tam, Yik-Cheung


CSCI-SHU 210-000 (20402)01/30/2023 – 05/12/2023 Wed11:00 AM – 1:00 PM (Morning)at ShanghaiInstructed by Simikin, Sven


CSCI-SHU 210-000 (20403)01/30/2023 – 05/12/2023 Fri11:00 AM – 1:00 PM (Morning)at ShanghaiInstructed by Simikin, Sven

Human-Centered Data Science (CDAD-UH 1044Q)

Data science is changing our lives. While the importance of data science is widely acknowledged, there are also great concerns around it. How are data generated? How can they be used to make predictions and inform insights? What can be the potential dangers of applying data science techniques? What are the social and human implications of their uses? This multidisciplinary course explores these questions through hands-on experience on key technical components in data science and critical reviews of human and social implications in various real-world examples, ranging from social science to arts and humanities to engineering. In the course, students will 1) learn basic concepts and skills in data science (e.g., crawling and visualization); 2) apply these skills in a creative project; 3) discuss social and human implications of data science, including data privacy; algorithmic bias, transparency, fairness, and accountability; research ethics; data curation and reproducibility; and societal impacts. This course encourages students to reconsider our common-place assumptions about how data science works and be critical about the responsible use of data.

Core: Data and Discovery (Undergraduate)
4 credits – 15 Weeks

Wayfinding: Graphic Design in the Built Environment (CADT-UH 1020)

In November 2014, Volvo Race’s boat Vestas did not find her way to Abu Dhabi port and got stranded on a reef in the Indian Ocean instead. What went wrong? Is it still possible to get lost today, in the age of ubiquitous and democratized GPS? What does it mean to find one’s way? How do different environments create unique problems, as well as provide solutions? How do we find those solutions ourselves, and how can we intervene in the design of our working and living environments, in the design of our navigational practices, in order to avoid getting lost? What tools do we have? How do they work? What can we learn from navigation before GPS? Informed by new technologies, the demand for sustainability, and the inputs from cognitive studies, “wayfinding” has grown to become a field of research in its own right, related to both architecture and design. It studies the ways in which people orient themselves via the organization of sensory cues from the external environment. The course explores visual design components and theoretical ramifications and will include workshops on campus signage systems, with a focus on accessible design.

Core: Arts, Design and Technology (Undergraduate)
4 credits – 15 Weeks

Beyond Picture Perfect: Personal Choice in a Digital World (ARTS-UG 1485)

This course covers the very basic techniques of photography and digital imaging. Beyond Picture Perfect explores the many choices available to today’s image makers. New technology combined with traditional photographic techniques will be addressed, enabling the students to realize their distinctive image-making vocabulary. Daily discussions include understanding hardware mechanics, choosing a personal color palette, and recognizing “your” unique composition key. We will debate the many analog and digital tools available to photographers vital to their artistic expression. These concepts will be supported by daily assignments and class critiques culminating in a final project portfolio. Students with interest in analog or digital formats will be encouraged to develop an understanding of their medium and form an original visual strategy. Readings may include selections from: Robert Adams, Why People Photograph; London and Upton, Photography.

Arts Workshops (Undergraduate)
4 credits – 2 Weeks

Sections (January 2023)


ARTS-UG 1485-000 (1154)
01/03/2023 – 01/20/2023 Mon,Tue,Wed,Thu
2:00 PM – 5:00 PM (Early afternoon)
at Washington Square
Instructed by Day, Jeff

Architectural Design and Drawing (ARTS-UG 1621)

This architecture workshop introduces the basic principles of design. It begins with an analysis of a house by an important architect that examines the design concept or parti of the building, historical and environmental issues, as well as function, circulation, spatial organization, site, zoning, light, proportions, structure, and materials. In developing this project, students are also introduced to a vocabulary of design terms and the process of creating an architectural concept. In the projects that follow, students create their own designs for various types of structures. The assignments might include a New York loft space, a house in the country, or a small public or commercial building. These exercises provide the experience of creating designs by applying the concepts learned in the analysis. The basic techniques of drafting, rendering, and using Sketchup or similar software are also discussed. Films, lectures and texts on architectural theory provide additional insight. Design experience is useful, but not required.

Arts Workshops (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2024)


ARTS-UG 1621-000 (16717)
09/03/2024 – 12/12/2024 Tue
6:00 PM – 9:00 PM (Evening)
at Washington Square
Instructed by Goodman, Donna

IRL/URL_Performing Hybrid Systems (COART-UT 212)

This course is a unique collaboration between the Collaborative Arts and IMA Tisch departments, and CultureHub at La Mama. During the pandemic many performing artists moved their work online, leading to an increasing acceptance of experimental practices that their predecessors developed in on-line work for the past 30 years. In Experiments in Hybrid (IRL/URL) Performance, students will have the opportunity to design, prototype, and present collaborative projects that build on this tradition, blending both physical and virtual elements. Over the course of the semester, students will have the opportunity to study at the CultureHub studio where they will be introduced to video, lighting, sound, and cueing systems. In addition, students will learn creative coding fundamentals allowing them to network multiple softwares and devices generating real-time feedback systems. The class will culminate with a final showing that will be presented online and broadcast from the CultureHub studio. 

Collaborative Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2023)


COART-UT 212-000 (23156)01/23/2023 – 05/08/2023 Wed1:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Kananuruk, Tiriree

Advanced Seminar: (SOC-UA 9942)

This interdisciplinary course examines the works of Marx, Nietzsche, and Freud, three German speaking writers who pioneered radically different and influential interpretations of modern life, which continue to shape our contemporary understanding of society and individuality. The seminar not only delves into the origins of these prominent traditions of modern Western thought, but also underscores their relevance in modern social theories and poetics. Hence, the course will also include references to the writings of their contemporaries, as well as explications of the direct and indirect influences of Marx, Nietzsche, and Freud on other writers.

Sociology (Undergraduate)
4 credits – 14 Weeks

Sections (Spring 2025)


SOC-UA 9942-000 (1876)
at NYU Berlin (Global)
Instructed by

The Virtual Producer: Beats & Beatmaking (REMU-UT 1016)

This course will cover various professional Music Production Techniques & Strategies such as: Sampling (& Sample Chopping), Drum Programming / Drum Design, Synthesis & Sound Design, Music Theory (in the context of Music Production), MIDI Editing, as well as numerous Mixing Techniques. Over the course of the class, through the utilization and knowledge of these various skills, students will learn how to create Original Music Compositions & Productions. The primary DAW platform for the course is Ableton. While a Beatmaker / Composer / Producer must be well versed in the application of various software and hardware tools, as well as the many Production skills & techniques, they must also have artistic vision and creative efficacy. So while the course is about Music / Beat Construction and the tools involved, there will also be a strong emphasis on innovative envision, inventive mobility, and how to think / strategize like a Music Producer.

Recorded Music (Undergraduate)
2 credits – 2 Weeks

Sections (Summer 2024)


REMU-UT 1016-000 (3269)
06/11/2024 – 06/27/2024 Tue,Thu
3:00 PM – 6:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by Sarfehjooy, Kayvon

SERVICE DESIGN INNOVATION (MG-UY 3734)

Products are used not in isolation but as part of a wider mesh of artifacts and interactions, both digital and non-digital. The discipline of service design takes this holistic view of a process or product, considering not just the use of an artifact but the wider service it is situated within across several ‘touch points’. With a growing service-based economy, in many cases the product is the service, which challenges conventional views of what the designer creates. Services are complex to understand and design, and require a participatory approach with deep engagement with stakeholders. This Service Design Innovation course is for students with various backgrounds and diverse interests for their future careers: technologists who want to understand how the technology can support service innovation; designers who want to broaden their skills; product and project managers who want to understand the relationship between products, services, and design; policy makers who want to understand how to develop human-centered policies that create real impact; managers and entrepreneurs who want to understand how to create new innovative and sustainable system offerings.

Management (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2024)


MG-UY 3734-000 (14097)

Tisch Goes Coast to Coast (SPEC-UT 81)

This course provides an introductory framework for understanding the dynamics of entering the entertainment and media industry within New York and Hollywood. Through live, synchronous, online meetings with industry professionals in Film, Television, Music, Theatre, Dramatic Writing, Games and Interactive Media and Casting, you will learn expectations, industry standards, and professional practices to apply when transitioning from student to a creative professional. You will also understand the specific job functions that are required to effectively and efficiently complete productions. The course aims to build a body of knowledge and information through understanding the various roles and professions that cut across all the competencies required for the industry professional to effectively function as a key member and in most cases, the leader of the creative and business team, assembled to complete a project.

TSOA Special Programs (Undergraduate)
2 credits – 2 Weeks

Sections (Summer 2020)


SPEC-UT 81-000 (6058)

Psychology of Human-Machine Communication and Relationships (PSYC-SHU 344)

From the perspective of psychological science, developments in machine-learning and AI raise many interesting questions. AI technologies are already proving useful in their ability to monitor and assess human behaviors, emotions, and decision patterns. This is becoming possible through the sheer volume of information available online in connection with individuals, groups, and through the sophistication of predictive algorithms that can see patterns that the human mind cannot. As AI systems, machines, and robots are increasingly built to mimic human beings, will we begin to communicate with, react to, or feel the same towards them as we do to other human beings? If an AI system can assist in an online purchase or a psychological intervention (e.g., a chatbot), can they also become our friends? Could we fall in love with an artificial agent or a robot? In this course, we use the lens of psychological science to investigate these and other aspects of human-machine communication and their effects on human-human relationships. Prerequisite: Introduction to psychology (PSYC-SHU 101) OR Introduction to Neural Science (NEUR-SHU 201) OR Introduction to Computer Science (CSCI-SHU 101) Fulfillment: Core STS; IMA/IMB elective; Neural Science elective; Social Science Focus Psychology 300 level.

Psychology (Undergraduate)
4 credits – 6 Weeks

Sections (Summer 2022)


PSYC-SHU 344-000 (4390)
07/04/2022 – 08/12/2022 Mon,Wed
1:00 PM – 4:00 PM (Early afternoon)
at Shanghai
Instructed by Nyman, Thomas

Industrial Revolutions and the Future of Work (CCOL-UH 1074)

How has the automation of work changed the ways we live? What challenges and opportunities does automation of work pose for the future? This multidisciplinary colloquium draws on materials in social science, science, and the humanities to explore how societies have organized themselves relative to technology in the past, and what changes are currently taking place. As we are now in the midst of the Fourth Industrial Revolution (4IR), and dislocated by covid-19, how we live and work is undergoing profound change. New technologies pose new global challenges in the areas of equality, sustainable development, and education. Students will examine the wave of technology-driven transformations occurring on a global scale, including artificial intelligence, the Internet of Things, and 3D printing. The future of work is explored through literature, policy, and scientific expression, as we anticipate how humans will spend their time as current-day work becomes automated and permanently changed by the impacts of covid-19. They will consider the 4IR as an opportunity to critique theories of technological change and construct their own narratives of change in individual case study analysis assignments.

Core: Colloquium (Undergraduate)
4 credits – 15 Weeks

Future of Medicine (CCOL-UH 1010)

One of the biggest challenges in medicine is to prevent disease and ensure personalized treatment. This is now becoming possible thanks to high-resolution DNA sequencing technology that can decipher our individual information. These developments are already impacting global health, but they raise global challenges such as equality. How will these new technologies blend into healthcare systems? What regulations are needed to ensure that personalized medicine reaches all layers of society? How do we prevent discrimination based on our genes? Through an inquiry-based approach we will examine the science, economics, and politics behind medicine and evaluate the ethical issues that arise in this fast-developing field.

Core: Colloquium (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2024)


CCOL-UH 1010-000 (3677)
08/26/2024 – 12/10/2024 Tue,Thu
12:00 AM – 2:00 PM (Early afternoon)
at Abu Dhabi
Instructed by Percipalle, Piergiorgio

Imagining the Future through the Arts (OART-UT 300)

The world-wide pause caused by the pandemic created a space of reflection and concern, and brought us to a consideration of meaning. As artists and scholars, we have been called to make sense of the ways we have told the stories of our communities, and been summoned to imagine a future world that is vibrant, inclusive and just, one that embraces our deepest values. As the vanguards of culture, we are now recording and creating new history together, constructed from examples of reexamined experience and awakened by new ideas. The important work of reinvigorating arts education, of imagining and designing the future through the arts, now more than ever before, must be a part of our mission as a school in a great research university. A Tisch education has always been about access to the people who create our community: the great thinkers and creators among our faculty, staff and alumni in cross collaboration with NYU, New York City and the globe. Together, we have already led transformative change, and continue to be leaders in fields that will adapt to our changing times. You too are the advocates, artists, innovators, scholars, and storytellers who collectively reflect upon the past, record the present, and imagine our future. We are co-creators of humanity’s most important re-set. Spark your imagination of the future through conversations with the leading creators in their fields. NYU Tisch School of the Arts Dean Allyson Green will moderate twelve talks with outstanding faculty and alumni of the school from a range of artistic disciplines. Create your own role in a movement to catalyze innovation and creativity to create a more beautiful, more just, more inclusive and more connected world. Please reach out to tisch.openarts@nyu.edu if you have any questions about the course.

Open Arts Curriculum (Undergraduate)
2 credits – 15 Weeks

Technology and the Future of Work (TCHL-UE 1021)

This course offers students the opportunity to discuss trends in technology and learn about the changing nature of work. Students explore the accelerating rate of technological development by doing independent research on forthcoming innovations and sharing their discoveries through class presentations and Socratic discussions. Students analyze how we view work as a society, what work means to us as individuals, and explore possible solutions to mass unemployment and automation. Guest speakers join us for class discussions and all classes are recorded and shared.

Teaching & Learning (Undergraduate)
2 credits – 15 Weeks

The Politics of New Media: How the Internet Works and For Whom (PRACT-UG 1460)

This course will examine the communication of ideas online, and how that communication is shaped by commerce and surveillance. We will begin by considering the role of the public sphere in a democratic society, and then turn to the early anonymous days of the internet, the rise of social media platforms, and finally the Snowden revelations, debates over digital free speech, and new technologies like TikTok and virtual reality. We will experiment with simple counter-surveillance techniques like encrypted texts that are increasingly fundamental to the sensible practice of modern journalism and media work. The course will feature occasional guests. Students will finish the course with an understanding of the relationship between modern media forms and the expression of ideas in the public sphere.

Practicum (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2023)


PRACT-UG 1460-000 (12539)
09/05/2023 – 12/15/2023 Fri
2:00 PM – 4:00 PM (Early afternoon)
at Washington Square
Instructed by Leonard, Sarah

Social Impact: Advertising for Social Good (MCC-UE 1042)

With the COVID-19 pandemic and the rise of social movements like Black Lives Matter and #metoo, the field of social good advertising has rapidly expanded as brands seek social relevance, governments and nonprofits look to inform, and activists try to persuade. In this course, students will learn to plan and execute powerful social advertising campaigns, while thinking critically about the blurred lines between advertising and information, and branding and politics, in what Sarah Banet-Weiser calls “Shopping for Change.

Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2023)


MCC-UE 1042-000 (12498)
at Washington Square
Instructed by

What is Science and Technology Studies (HUMN-SHU 110)

This course is an introduction to Science and Technology Studies (STS), an interdisciplinary field treating science and technology as socially embedded enterprises. We will examine how social, political, cultural, and material conditions shape scientific and technological activity and how science and technology, in turn, shape society. You will become familiar with the basic concepts and methods developed by STS scholars in history, sociology, and anthropology and explore how the scope of the field has expanded to include a variety of empirical case studies, theoretical arguments, and scholarly debates. The kinds of questions we will explore include: What counts as scientific knowledge? How is it produced? How do scientists establish credibility? Can there be a scientific study of scientific inquiry? To what extent are science and technology shaped by historical context? Prerequisite: None.

Humanities (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2022)


HUMN-SHU 110-000 (23807)
09/05/2022 – 12/16/2022 Mon,Wed
2:00 PM – 4:00 PM (Early afternoon)
at Shanghai
Instructed by

Disability, Technology, and Media (CSTS-UH 1091J)

Starting from the premise that disability is a social phenomenon, rather than an individual and medical one, this course asks: How do media and technology shape disability? And how might disability activism and disability studies inform better design? We will consider the significance of technology to the definition and experience of disability in a cross-cultural perspective. Topics include: universal and critical design; the contested category of “assistive technology”; visual rhetorics of disability in photography and film; staring and other practices of looking; disability aesthetics; biomedicine/biotech and the establishment of norms. Drawing on disability arts and activism, we will also practice techniques for media accessibility such as captioning, alt text, plain language, and video description. Note: Pending feasible travel conditions we will hold lessons on disability aesthetics and museum access at Louvre Abu Dhabi among other art spaces. We will also partner with Mawaheb Art Studio for People of Determination to help them make their exhibition for the Quoz Arts Festival accessible. Following the disability activist principle “nothing about us without us,” we will host guest lecturers with a wide range of disability expertise.

Core: Structures of Thought & Society (Undergraduate)
4 credits – 2 Weeks

Technophilia and Its Discontents (CCEA-UH 1043)

Why must Luke Skywalker turn off his in computer at the climactic moment of George Lucas’s iconic film Star Wars (1977)? The film started a revolution in cinematic special-effects, but underlying its narrative logic is a deeply rooted anxiety about the right uses of technology. If man, as Hannah Arendt famously put it, is homo faber, the “creator,” the tool-making animal, then from at least Plato to the present, human beings have told stories about how dangerous tools can be. This course investigates philosophical writing, novels, plays, and films from a variety of world cultures to explore the vexed relationship between humans and the technologies they create. Why are human beings, perhaps more than ever at the start of the 21st century, so enamored with technological progress? Why is technophilia, the love of technology, so often accompanied by its opposite, technophobia, the fear of technology? What do the attitudes represented in the texts and films we examine tell us about human agency and about the relationship between science and religion?

Core: Cultural Exploration & Analysis (Undergraduate)
4 credits – 3 Weeks

Sections (Summer 2022)


CCEA-UH 1043-000 (6042)
06/13/2022 – 07/07/2022 Mon,Tue,Wed,Thu
1:00 PM – 3:00 PM (Early afternoon)
at Abu Dhabi
Instructed by Patell, Cyrus

Technology and Social Media: Identity and Development in Children and Young Adults (CAM-UY 2012)

Students will learn how technology impacts the development and changed the experiences of children and young adults. Students will respond critically and explore the relationship between children, young adults, and the environment they navigate and explore the relationship between social media and development in relation to advancing technology. Additionally, students will explore ethical theory in relation to society and innovation. Through readings, discussions and presentations, students will develop analyzed solutions for problems experienced via interactions with technology and social media. In this online learning collaborative course, students will create evidence – based solutions to solving society’s predicament with the evolution of social media.

Culture, Arts, and Media (Undergraduate)
2 credits – 6 Weeks

Sections (Summer 2022)


CAM-UY 2012-000 (5821)
05/23/2022 – 07/06/2022 Mon
6:00 PM – 8:00 PM (Evening)
at ePoly
Instructed by Woodrup, Jenelle

Ethics, Technology, and Business (BUSOR-UH 1009)

This course examines the ethical issues that arise in the context of the rapid development of technology and the increasing power of business corporations. In recent years, technological progress has allowed us to achieve many things, including the creation of intelligent machines that can surpass human capabilities. Yet, for all these benefits, the development of science and technology has spawned a host of problems such as: conflict between individual rights and social welfare; clash between respect for personal autonomy and expertise; automation and unemployment; and the replication of human bias by algorithms. Along with technological progress, the social role of businesses and corporations are also becoming increasingly important. How should corporations, for example, balance the pursuit of profit with respect for employees’ rights and liberties? Should the state refuse to enforce unconscionable contracts, even when enforcing those contracts would make both parties better off? What is the social role of corporations in the context of increasing inequality?

Business & Organizational Studies (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2022)


BUSOR-UH 1009-000 (17905)
08/29/2022 – 12/13/2022 Tue,Thu
9:00 AM – 11:00 AM (Morning)
at Abu Dhabi
Instructed by Kim, Soo Jin

Electronics for Scientists I (PHYS-UA 110)

Introduction to basic analog and digital electronics used in physics experiments. Concepts and devices presented in lecture are studied in the laboratory. Topics include DC and AC circuits, filters, power supplies, transistors, operational amplifiers, analog to digital converters, and digital logic.

Physics (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2021)


PHYS-UA 110-000 (10434)
01/28/2021 – 05/10/2021 Mon
12:00 AM – 4:00 PM (Early afternoon)
at Washington Square
Instructed by Gershow, Marc

Advanced Circuits (ENGR-UH 2311)

This course builds on the foundations of the Circuits Fundamentals Course. The topics covered include sinusoidal steady-state response, complex voltage, current and the phasor concept; impedance, admittance; average, apparent and reactive power; polyphase circuits; node and mesh analysis for AC circuits; frequency response; parallel and series resonance; and, operational amplifier circuits.

Engineering (Undergraduate)
2 credits – 7 Weeks

Sections (Spring 2025)


ENGR-UH 2311-000 (3308)
01/21/2025 – 03/10/2025 Tue,Thu
9:00 AM – 11:00 AM (Morning)
at Abu Dhabi
Instructed by Ha, Sohmyung


ENGR-UH 2311-000 (3309)
01/21/2025 – 03/10/2025 Tue
2:00 PM – 4:00 PM (Early afternoon)
at Abu Dhabi
Instructed by Ha, Sohmyung · Sheikh, Muhammad Faraz


ENGR-UH 2311-000 (3310)
03/17/2025 – 05/09/2025 Tue,Thu
9:00 AM – 11:00 AM (Morning)
at Abu Dhabi
Instructed by Rasras, Mahmoud


ENGR-UH 2311-000 (3311)
03/17/2025 – 05/09/2025 Tue
2:00 PM – 4:00 PM (Early afternoon)
at Abu Dhabi
Instructed by Sheikh, Muhammad Faraz · Rasras, Mahmoud

Nanoelectronic devices and circuits (ECE-UY 4513)

Concepts of nanoelectronic materials, devices, and circuits. Fundamental and practical limits on the performance and energy dissipation of nanoelectronic devices. Physical, electrical and optical properties of semiconductor materials and how they are used in circuits. Relation of the properties of semiconductors to the fundamental limits at various levels of design hierarchy. Connections between the physical design and circuit-level performance of nanoelectronic circuits. | Prerequisites: MA-UY 2114 and PH-UY 2023 and EE-UY 3114

Elect. Engineering – ECE UGRD (Undergraduate)
3 credits – 15 Weeks

Sections (Spring 2019)


ECE-UY 4513-000 (21245)
01/28/2019 – 05/13/2019 Mon,Wed
9:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by

Introduction to Very Large Scale Integrated Circuits (ECE-UY 3193)

The course offers an overview of integrated circuit-design process: planning, design, fabrication and testing; device physics: PN junction, MOSFET and Spice models; inverter static and dynamic behavior and power dissipation; interconnects: cross talk, variation and transistor sizing; logic gates and combinational logic networks; sequential machines and sequential system design; subsystem design: adders, multipliers, static memory (SRAM), dynamic memory (DRAM). Topics include floor planning, clock distribution, power distribution and signal integrity; Input/Output buffers, packaging and testing; IC design methodology and CAD tools; implementations: full custom, application-specific integrated circuit (ASIC), field programmable gate arrays (FPGA). The course provides foundations of VLSI design and custom VLSI design methodology and state-of-the-art CAD tools. | Prerequisites: CS-UY 2204 (C- or better) and EE-UY 3114. ABET competencies: a,c,e,k.

Elect. Engineering – ECE UGRD (Undergraduate)
3 credits – 15 Weeks

Sections (Spring 2025)


ECE-UY 3193-000 (17401)
01/21/2025 – 05/06/2025 Fri
9:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by Selesnick, Ivan


ECE-UY 3193-000 (8744)
01/21/2025 – 05/06/2025 Tue,Thu
2:00 PM – 3:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Bhavnagarwala, Azeez

Machine Design (ME-UY 3233)

This course introduces students to fundamentals of machine elements, enabling them to employ this knowledge to design machines for various practical applications. The course begins with a brief review of stress, deformation and failure, followed by friction and wear. Subsequently, loaded columns, pressurized cylinders and shafts are presented. Bearings, gears, screws, springs, brakes, clutches and belts are discussed. The course ends with an introduction to MEMS, Micro-Electro Mechanical Systems. | Prerequisite for Brooklyn Students: ME-UY 3213 | Prerequisite for Abu Dhabi Students: ENGR-UH 3210

Mechanical Engineering (Undergraduate)
3 credits – 15 Weeks

Sections (Spring 2025)


ME-UY 3233-000 (9733)
01/21/2025 – 05/06/2025 Mon,Wed
6:00 PM – 7:00 PM (Evening)
at Brooklyn Campus
Instructed by Park, Kee


ME-UY 3233-000 (9734)
01/21/2025 – 05/06/2025 Mon,Wed
5:00 PM – 6:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by Park, Kee

COMPUTER AIDED DESIGN (ME-UY 2112)

The course covers sketching, drawing and computer-aided drafting. Topics: Projection theory—multiview, axonometric, oblique. Auxiliaries, sections, isometrics, dimensions, fasteners, detail and assembly drawings. Introduction to blueprint reading. Overview of CIM and CAD integration with other CIM concepts. A design project incorporates developed skills in visualization, drawing techniques, standards and CAD.

Mechanical Engineering (Undergraduate)
2 credits – 15 Weeks

Sections (Spring 2023)


ME-UY 2112-000 (15822)
01/23/2023 – 05/08/2023 Mon
9:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by Benbelkacem, Ghania


ME-UY 2112-000 (15906)
01/23/2023 – 05/08/2023 Mon
11:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by Benbelkacem, Ghania


ME-UY 2112-000 (15823)
01/23/2023 – 05/08/2023 Wed
10:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by Benbelkacem, Ghania

Music, the Mind and Artificial Intelligence (MPATE-UE 1113)

Music is universal to all human cultures. This course will explore fundamental concepts of the psychological, emotional, and cognitive effects of music and what factors in the human body and brain are involved in producing them, with particular emphasis on cross-cultural study. Students will learn beginning methods of computational feature extraction and machine learning to explore simple artificial intelligence models that build on and articulate the conceptual frameworks of music and cognition introduced in the initial phase of the class.

Music Technology (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2025)


MPATE-UE 1113-000 (15215)
01/21/2025 – 05/06/2025 Mon,Wed
9:00 AM – 10:00 AM (Morning)
at Washington Square
Instructed by Farbood, Morwaread


MPATE-UE 1113-000 (15216)
01/21/2025 – 05/06/2025 Wed
8:00 AM – 9:00 AM (Morning)
at Washington Square
Instructed by Vander Wilt, Dirk


MPATE-UE 1113-000 (15217)
01/21/2025 – 05/06/2025 Wed
11:00 AM – 12:00 AM (Morning)
at Washington Square
Instructed by Vander Wilt, Dirk

Real Estate Data Science, Artificial Intelligence, and Machine Learning (FINC-UB 36)

Exponential growth in the availability of high quality real estate and real estate-related data is fueling a major shift in development, investment, and lending decision-making processes. In this highly applied course, students will be introduced to major data analysis and machine learning platforms; a wide range of public and private real estate and urban data sources; approaches to exploratory data analysis, real estate data visualization, and communication of findings; applied statistical modeling, including forecast modeling; and, emerging and prospective real estate applications for artificial intelligence and machine learning. Assessment will include case work focusing on real-world real estate decisions and coding assignments. While the data and applications for this course are principally in the real estate sector, the applied skills learned may be of interest for students across a wide range of industries.

Finance (Undergraduate)
3 credits – 12 Weeks

Financial Information Systems (TECH-UB 50)

The financial services industry is being transformed by regulation, competition, consolidation, technology and globalization. These forces will be explored, focusing on how technology is both a driver of change as well as the vehicle for their implementation. The course focuses on payment products and financial markets, their key systems, how they evolved and where might they be going, algorithmic trading, market structure dark, liquidity and electronic markets. Straight through processing, risk management and industry consolidation and convergence will be viewed in light of current events. The course objective is to bring both the business practitioner and technologist closer together. Topics will be covered through a combination of lectures, readings, news, case studies and projects.

Computing and Data Science (Undergraduate)
3 credits – 12 Weeks

Sections (Fall 2020)


TECH-UB 50-000 (21263)
09/23/2020 – 12/16/2020 Wed
6:00 PM – 9:00 PM (Evening)
at Washington Square
Instructed by Donefer, Bernard

Networks, Crowds and Markets (TECH-UB 60)

This is a course on how the social, technological, and natural worlds are connected, and how the study of networks sheds light on these connections. Topics include: social network structure and its effects on business and culture; crowdsourcing; games on graphs; the propagation through networks of information, fads and disease; small worlds, network effects, and “rich-get-richer” phenomena; the power of networks for prediction; the power of the network for web search; networks and social revolutions, and the melding of economics, machine learning, and technology into new markets, such as “prediction markets” or markets for on-line advertisements.The class will be a combination of lectures based on the textbook and guest lectures from well-known experts on these topics, primarily Stern faculty (a well-known center of excellence for research on networks, crowds, and markets).One main goal of this class is to work our way through most of the new, acclaimed textbook: Networks, Crowds, and Markets: Reasoning About a Highly Connected World, by David Easley and Jon Kleinberg. http://www.cs.cornell.edu/home/kleinber/networks-book/networks-book.pdf The textbook readings will be complemented with classic and recent research papers.

Computing and Data Science (Undergraduate)
3 credits – 15 Weeks

Sections (Spring 2023)


TECH-UB 60-000 (19341)
at Washington Square
Instructed by

Info Technology in Business & Society (TECH-UB 9001)

Provides the background necessary to make decisions about computer-based information systems and to be an “end-user”. Two major parts of the course are hands-on experience with personal computers and information systems management. Group and individual computer assignments expose students to electronic spreadsheet analysis and database management on a personal computer. Management aspects focus on understanding computer technology, systems analysis and design, and control of information processing by managers.

Computing and Data Science (Undergraduate)
4 credits – 14 Weeks

Sections (Spring 2025)


TECH-UB 9001-000 (4660)
01/20/2025 – 04/30/2025 Mon,Wed
6:00 PM – 7:00 PM (Evening)
at NYU Madrid (Global)
Instructed by Sarasua, Asier


TECH-UB 9001-000 (4195)
01/20/2025 – 04/28/2025 Tue
9:00 AM – 11:00 AM (Morning)
at NYU Prague (Global)
Instructed by Cermakova, Senta


TECH-UB 9001-000 (20800)
02/24/2025 – 05/30/2025 Thu
9:00 AM – 12:00 AM (Morning)
at NYU Sydney (Global)
Instructed by

Sound and the City (ARTS-UG 1494)

New York’s soundscape is hard to ignore: it can be overwhelming, it is always intricate, but also surprisingly subtle, and there is much that we hear that we don’t really listen to. We will interrelate the subjects of noise, silence, and the city, ranging from important moments in the history of noise abatement in New York City to the philosophy and work of composers such as John Cage. New York City’s diverse population strongly affects and produces its unique soundscape; how does this particular city reflect its inhabitants? There will be off-site field trips to events such as the West Indian Day Parade in Brooklyn, as well as visits to sited works such as Max Neuhaus’s Times Square. We will consider how sound is often explicitly designed to affect and influence us in places such as retail environments. How do our attempts to mediate sound with devices like headphones affect our listening? Students will engage the ideas of writers such as Stuart Hall, Jacques Attali, Luigi Russolo, John Cage, Emily Thompson, R. Murray Schaefer, and Shuhei Hosokawa, as well as works by Christina Kubisch, Susan Phillipz, and Pauline Oliveros. There will be three short production assignments, some of which will be made for specific sites in the city as a way of investigating the interplay between public spaces and listening. At its core, you will be asked to consider the politics and subjectivity of your own listening as a citizen of New York. Who do you hear? How do you sound?

Arts Workshops (Undergraduate)
2 credits – 8 Weeks

The Garden of Forking Paths: Exploring the Interactive Story (ARTS-UG 1642)

In Jorge Luis Borges’s 1941 short story, The Garden of Forking Paths, a character named Ts’ Ui Pen seeks to build a labyrinth in which all men will lose their way. Borges reveals that labyrinth to be a sprawling book in which all moments in time are followed by every possible subsequent moment. Multiple futures and timelines exist as one in this garden of forking paths. Fast forward to today, where we find that Ts” Ui Pen”s seemingly incomprehensible vision has come to fruition via video games and interactive fiction. Both often eschew linearity and instead offer users the opportunity to drive the story and shape their own narrative experience. “In this course, we will first explore the trajectory of interactive fiction, from its early overtures in works by Borges and Italo Calvino, forward through Agusto Boal”s Forum Theatre, early computer text adventures, Choose Your Own Adventure books, non-linear film, and into the various digital interactive fictions of today, such as hypertext literature, adventure games, and visual novels. “From there, students will embark on their own adventure through interactive creative writing. The journey will begin with students taking apart and diagraming existing interactive works, and using digital tools to craft and share their own short interactive scenes and dialogs. We will confront the challenges and limitations of writing interactive story and establish some key critical theories governing non-linearity. The course will culminate in students designing and writing a complete short work of interactive fiction in a medium of their choice.

Arts Workshops (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2025)


ARTS-UG 1642-000 (10444)
01/21/2025 – 05/06/2025 Thu
6:00 PM – 9:00 PM (Evening)
at Washington Square
Instructed by Bishop, Barton

Future Reality: Trends and Impact of New Media (ARTS-UG 1643)

Augmented reality (AR), Virtual Reality (VR), “AI (Artificial Intelligence and Machine Learning) art, projection mapped art, NFT art, as well as other types of digital artworks, have come to be an integral part of new media culture. The genesis of and their relevance to new media are cultural imperatives to study and analyze — from a creative, historical, psychological, philosophical, marketing, and technological perspective. Many artists (painters, photographers, sculptors, filmmakers, animators, and writers), scientists, and technologists at NYU, as well as nearby VR World, Artechouse, and Hall des Lumières , and other NYC organizations are central to producing realistic and immersive three-dimensional environments ” AR, VR and projection mapped (360 digital imagery) worlds. Through lectures, group discussions, GoogleDoc reports, field trips to museums and new media organizations, and workshops specific to new media innovations and applications, students will gain a framework to understand the importance of these evolving technologies and their impact on the arts, ecology (sustainability initiatives), social justice, and behavioral science. Students from varying creative and technical backgrounds will participate in the development of new media art projects, intended to be showcased at the Gallatin Arts Festival. They will be introduced to and encouraged to take advantage of NYU”s LaGuardia Studio, LaGuardia Co-op, and LinkedIn Learning instructional tutorials, as well as using their own resources to aid in developing their new media projects.

Arts Workshops (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2025)


ARTS-UG 1643-000 (10435)
01/21/2025 – 05/06/2025 Fri
2:00 PM – 4:00 PM (Early afternoon)
at Washington Square
Instructed by Allen, Cynthia

Construction Modeling and Data Structures I (CE-UY 2504)

This course introduces architectural drafting and computer graphics. It capitalizes on state-of-the-art computer applications in managing construction. The course familiarizes the student with two-dimensional construction drawings that represent the current industry standard, and it propels the student towards the future by teaching the basics of three-dimensional (3-D) computer modeling. This course also introduces the use of the 3-D model with associated databases to manage construction. | Prerequisite: CE-UY 1502 or CE-UY 1002 or permission of the Construction Management Program Advisor

Civil & Urban Engineering (Undergraduate)
4 credits – 14 Weeks

COMPUTING IN CIVIL ENGINEERING (CE-UY 3013)

This course aims to introduce the modern computing methods, tools, and best practices for students in civil and urban engineering. The course uses Python as the programming language for solving a series of fundamental computational problems in civil and urban engineering, such as solving linear equations, data interpolation, curve fitting, root finding, numerical differentiation and integration, probability and statistics, linear programming and optimization. The course also introduces a series of generic computation tools and best practices for the students’ future study and research in computing applications in civil and urban engineering, including how to debug a program, visualize data, manage source codes, collaborative programming project management, etc. It aims at laying a solid foundation for civil and urban engineering students to better understand the modern programming workflow and utilize the computing tools. Students are first introduced with the fundamental concepts through the lecture, and then guided step-by-step via the in-class lab session in each weak. There will be multiple homework assignments and in-class quizzes for the evaluating the students’ performances. | Prerequisite: (CS-UY 1113 or CS-UY 1114 or CS-UY 1133) and MA-UY 2034 and MA-UY 2224 or Adviser’s approval.

Civil & Urban Engineering (Undergraduate)
3 credits – 15 Weeks

Sections (Spring 2025)


CE-UY 3013-000 (8657)
01/21/2025 – 05/06/2025 Mon,Wed
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Feng, Chen

Internet Design (FMTV-UT 1123)

This course focuses on the fundamentals of Web design and production. It will provide students with a basic understanding of HTML and CSS page construction, designing and optimizing graphics for the Web and the basic technical skills necessary for getting the student and his/her site online. This course teaches the students how to create a Website along with utilizing Social Media tools and channels as an effective part of a promotional strategy. YouTube, Vimeo, FaceBook, Twitter, KickStarter and Mobile all offer opportunities. In this age of multiple media sources competing for our attention it is important to maintain a consistent and integrated Communications and Brand Strategy across all media distribution channels. The class examines various creative and technical approaches to image manipulation, design, and montage as well as discussing the production techniques necessary to implement creative concepts. This course deals with many of the unique technical and creative challenges – graphic optimization, video compression, and file format conversion – for putting one’s reel, trailer or film online. The students are taught typographical design principles, including the aesthetics of text style and font faces. The class will explore the creative possibilities of designing layouts and integrating animation and video into their sites. Students are introduced to a variety of Internet, DHTML and multimedia tools and experiment with their creative applications. We focus on the Internet as a promotion and distribution medium for the independent artist and filmmaker. Branding, audience awareness and usability are also emphasized.

Undergrad Film & TV (Undergraduate)
3 credits – 15 Weeks

Sections (Spring 2025)


FMTV-UT 1123-000 (12868)
01/21/2025 – 05/06/2025 Tue
6:00 PM – 9:00 PM (Evening)
at Washington Square
Instructed by Beaver, Howard

Advanced Topics in Music Technology: Multichannel Media Installation and Performance (MPATE-UE 1633)

Multichannel Media Installation & Performance is a course designed for composers & artists who want to work in a performance or installation context with immersive sound & image technology. The course focuses on software & hardware workflows for the creative applications of multi-channel sound & immersive video for the creation of fixed, generative, reactive, performance-based, & interactive systems that can be experienced in a gallery context or a live performance. Students will develop a semester-length project to use scale & immersion to creative effect. The course will feature regular creative critique as well as an overview of relevant interaction design strategies for creating interactive spaces using sensors & cameras.

Music Technology (Undergraduate)
3 credits – 15 Weeks

Sections (Spring 2025)


MPATE-UE 1633-000 (13705)
01/21/2025 – 05/06/2025 Tue
11:00 AM – 12:00 AM (Morning)
at Washington Square
Instructed by Ostrowski, Matthew

Mixing in the Digital Audio Workstation (MPATE-UE 1135)

This course explores the art and craft of mixing records, with special attention to “mixing in the box” (via a digital audio workstation). Focus on methodology and technique, with particular emphasis on establishing balances, using such tools as compression and automation to enhance dynamics and develop unique coloration. Examines intersection of technology, budgets, and the marketplace. Students execute their own mixes, with guidance and critique from the instructor. Basic level of DAW proficiency required.

Music Technology (Undergraduate)
3 credits – 14 Weeks

Sections (Fall 2024)


MPATE-UE 1135-000 (13050)
09/03/2024 – 12/12/2024 Thu
12:00 AM – 2:00 PM (Early afternoon)
at Washington Square
Instructed by Killen, Kevin


MPATE-UE 1135-000 (13051)
09/03/2024 – 12/12/2024 Thu
3:00 PM – 5:00 PM (Late afternoon)
at Washington Square
Instructed by Killen, Kevin

Midi for Non-Majors (MPATE-UE 1810)

An introduction to MIDI (Musical Instrument Digital Interface) with an emphasis on sequencing, production and arranging techniques. Open to students without previous experience in music technology.

Music Technology (Undergraduate)
3 credits – 15 Weeks

Sections (Spring 2025)


MPATE-UE 1810-000 (15192)
01/21/2025 – 05/06/2025 Wed
2:00 PM – 4:00 PM (Early afternoon)
at Washington Square
Instructed by Phillips, Andrew

Electronic Product Design for Music and Audio (MPATE-UE 1017)

This is a multidisciplinary course in which students with previous experience with analog and digital electronics create a novel hardware–based electronic musical instrument, controller, effects unit, or other device related to their interests in music and audio. Student projects may be analog, digital, or a hybrid, and should be unique in some way from devices currently in the commercial marketplace. Students present their designs and functioning physical prototypes with the class as they evolve throughout the semester for feedback.

Music Technology (Undergraduate)
3 credits – 14 Weeks

Sections (Fall 2024)


MPATE-UE 1017-000 (13044)
09/03/2024 – 12/12/2024 Fri
11:00 AM – 1:00 PM (Morning)
at Washington Square
Instructed by Litt, Steven


MPATE-UE 1017-000 (13045)
09/03/2024 – 12/12/2024 Thu
2:00 PM – 4:00 PM (Early afternoon)
at Washington Square
Instructed by Litt, Steven

Fundamentals of Music Technology (MPATE-UE 1801)

A general introduction to the fundamental concepts of music technology, including: MIDI and sequencing, the basics of digital audio, sound recording, mixing and sound synthesis,. The course will also briefly overview advanced topics and applications in the field.

Music Technology (Undergraduate)
2 credits – 15 Weeks

Sections (Spring 2025)


MPATE-UE 1801-000 (15188)
01/21/2025 – 05/06/2025 Thu
2:00 PM – 3:00 PM (Early afternoon)
at Washington Square
Instructed by Mueller, Charles


MPATE-UE 1801-000 (15189)
01/21/2025 – 05/06/2025 Thu
8:00 AM – 9:00 AM (Morning)
at Washington Square
Instructed by Las Heras, Diego


MPATE-UE 1801-000 (15190)
01/21/2025 – 05/06/2025 Thu
6:00 PM – 8:00 PM (Evening)
at Washington Square
Instructed by Mueller, Charles


MPATE-UE 1801-000 (15191)
01/21/2025 – 05/06/2025 Thu
6:00 PM – 8:00 PM (Evening)
at Washington Square
Instructed by Losada, Juan

Midi Technology II (MPATE-UE 1014)

Programming for MIDI, C, and other appropriate techniques. Design and implementation of software sequencers, interface drivers, and hardware applications will be the focus.

Music Technology (Undergraduate)
3 credits – 15 Weeks

Sections (Spring 2025)


MPATE-UE 1014-000 (13643)
01/21/2025 – 05/06/2025 Wed
4:00 PM – 6:00 PM (Late afternoon)
at Washington Square
Instructed by Krauss, Briggan

Rcdg Tech for Non Majors (MPATE-UE 1022)

Introduction to the physical aspects of sound, psychoacoustics, basic electricity, principles and practice of magnetic recording and an overview of the recording studio, including an introduction to multi-track recording techniques. Students perform various duties just as they would in a professional recording session with live musicians in the recording studio. Open to students without previous experience in recording technology.

Music Technology (Undergraduate)
3 credits – 15 Weeks

Sections (Spring 2025)


MPATE-UE 1022-000 (15184)
01/21/2025 – 05/06/2025 Tue,Thu
12:00 AM – 1:00 PM (Early afternoon)
at Washington Square
Instructed by Filadelfo, Gary


MPATE-UE 1022-000 (15185)
01/21/2025 – 05/06/2025 Fri
7:00 PM – 10:00 PM (Evening)
at Washington Square
Instructed by Griffin, J Chris

Fund of Audio Tech I: Stu Maint (MPATE-UE 1008)

An introduction to maintenance and troubleshooting concepts used in the recording studio. Procedures discussed are those necessary in utilizing sophisticated audio equipment and understanding essential aspects of studio design.

Music Technology (Undergraduate)
2 credits – 14 Weeks

Sections (Fall 2024)


MPATE-UE 1008-000 (10656)
09/03/2024 – 12/12/2024 Wed
6:00 PM – 8:00 PM (Evening)
at Washington Square
Instructed by Glanz, Jake

Design Your NYU Shanghai (IMBX-SHU 1)

Design Your NYU Shanghai is a first-year course to help you make the most out of your college experience. You’ll be introduced to design thinking as a creative approach to explore majors and interests, craft global opportunities, and engage in intercultural connections. This action-oriented course uses rapid prototyping and reflection activities to ignite personal growth as you navigate this transformative time of your life.

Interactive Media and Business (Undergraduate)
1 credits – 15 Weeks

Sections (Fall 2021)


IMBX-SHU 1-000 (27175)
08/30/2021 – 12/10/2021 Tue
9:00 PM – 10:00 PM (Evening)
at Shanghai
Instructed by Tsiang, Emily

Communicating For Influence (IMBX-SHU 104)

Communication sits at the core of all human interactions and is highly valued in workplaces. Beyond the minimal goal of articulating and presenting one’s ideas effectively, communication also involves building empathy, cultivating an eye for detail, developing awareness of goals and contexts, and integrating critical and reflective thinking. How can we communicate our own projects to different audiences? Why should other people care? What types of media can we use and how do we know they are effective? How can collaborative and participatory elements help to improve engagement levels? This course aims to guide students to review and create their own learning profiles as they learn to engage a diverse range of targeted audience. Prerequisite: Not open to freshman. Fulfillment: IMA Major Electives; IMB Major Interactive Media Elective.

Interactive Media and Business (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2022)


IMBX-SHU 104-000 (22138)
09/05/2022 – 12/16/2022 Thu
1:00 PM – 4:00 PM (Early afternoon)
at Shanghai
Instructed by Wang, Nicole

Real Time Media: Concepts and Production (IMBX-SHU 9501)

This course explores the disruptions and creative possibilities that realtime emerging media provides through the lens of learning how to design, create, produce and perform in realtime. Students will be learning how to design and produce for realtime interactive audiences, understand the modern streaming media pipeline, the fundamentals of virtual production, digital content creation and the basics of game engines and other software – all in the service of delivering a more engaging and intimate connection between audience and performer. Students will design and perform 2 distinct realtime performances as well as work together with peers to conceptualize, design and produce a short realtime ‘pilot’ using the tools and techniques you’ve learned in the first two projects. Prerequisite: None. Fulfillment: Interactive Media Business Elective ; Interactive Media Arts Elective

Interactive Media and Business (Undergraduate)
2 credits – 15 Weeks

Sections (Spring 2022)


IMBX-SHU 9501-000 (24204)
01/25/2022 – 05/10/2022 Tue
3:00 PM – 5:00 PM (Late afternoon)
at NYU Los Angeles (Global)
Instructed by Kumar, Archana


IMBX-SHU 9501-000 (24205)
01/25/2022 – 05/10/2022 Thu
3:00 PM – 4:00 PM (Late afternoon)
at NYU Los Angeles (Global)
Instructed by Kumar, Archana

The Minimum Viable Product: The Lean Launchpad (IMBX-SHU 201)

This class is based on the entrepreneurship methodology of Steve Blank, “The Lean Launchpad” with some changes to adapt it to our specific circumstances. The methodology enables to test and develop business models based on querying and learning from customers. This is a practical class – essentially a lab. Our goal, within the constraints of a limited amount of time, is to help you find a repeatable and scalable business methodology for your startup. This will allow you to build a company with substantially less money and in a shorter amount of time than using traditional methods. Rapidly iterate your product to build something people actually want. You will build minimum viable products (MVPs) weekly to avoid hypotheticals and get real customer feedback that you can use to iterate (small adjustments) or pivot (substantive changes) faster. Prerequisite:‌ ‌Junior to Senior only (exceptions granted on a case by case basis). Fulfillment: IMA/IMB Elective.

Interactive Media and Business (Undergraduate)
4 credits – 14 Weeks

Making Virtual Sense: 3D Graphic Studio for Critically-Driven Creative Applications (ARTS-UG 1647)

Until recently, the creation of interactive 3D graphics was only possible for large and capital-intensive uses: the armed forces, large-scale architectural/engineering work, mass entertainment. Now, open-source applications and powerful personal and portable computers are making it practical for individuals and small groups to independently build and share alternative visions. Whether you are interested in exploring new ways to construct complex networks of ideas in the present, or to imagine physical spaces to reflect and support new ways of life, this arts workshop provides a blend of critical orientation and hands-on experience. In this open project studio, the majority of course time and work will be taken up with the development of student-built individual or small team concepts, to be developed as 3D graphic “fly-through” models. Theoretical discussions will be initiated with a mix of relevant writings and media. Here is a representative sampling of sources: Douglas Engelbart, Eric Raymond, William Gibson, Zaha Hadid, Judith Donath, the Athenian Acropolis, the Kalachakra mandala, Salisbury Cathedral, the Schindler house, Artigas gardens, the 1958 World’s fair Philips pavilion, the Seagram’s building, Grant Theft Auto IV, the monastery of La Tourette, the Mangin plan, compendium.org, Betaville.

Arts Workshops (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2024)


ARTS-UG 1647-000 (16961)
09/03/2024 – 12/12/2024 Mon
3:00 PM – 6:00 PM (Late afternoon)
at Washington Square
Instructed by Skelton, Carl

The Meme: Images and Words Make Ideas (ARTS-UG 1664)

This course explores image making, writing and their juxtaposition, as a method of thinking through and evoking ideas. At times, images lead, and text follows, providing descriptions of images, and at other times, text leads and images illustrate that text. In the realm of the contemporary American meme, just about every time images and words are present they have an effect upon each other in the mind of the viewer, which changes the meaning of both, producing something which is more than what is present in both image and text. That third and phantasmic image exists in the mind. The examples of Chinese Literati painting, and Surrealism will provide a historical point of departure, from which we to engage 21st century examples of image and word juxtapositions that create new ideas. This course will provide students with a general history of the relationship between the image and word, and a critical understanding of the composition and decomposition of image-word printed and digital matter. Along with skills in Lino-cut printmaking, Risograph printmaking, and publication design, students will also write poetry, short essays, and art criticism. Students will participate in the content production, design, and publishing of a book and magazine, zine and poster.

Arts Workshops (Undergraduate)
4 credits – 14 Weeks

The Gameplay’s the Thing: Story and Game Design (ARTS-UG 1649)

In recent years, video games have exploded as both a cultural force and a pioneering creative medium. Many critics and creative professionals believe that gaming offers both its practitioners and its audience the next evolution in storytelling. But how–and why–did digital games evolve from mechanic-focused experiences such as Pong and Tetris into more narrative-rich undertakings along the lines of Mass Effect, The Witcher, and The Last of Us? In this course, we will explore the vibrant and complex intersection between narrative expression and interactivity, examining the myriad ways dramatic storytelling techniques can be applied to a series of design mechanics to bring context to the player’s action, and, inversely, the ways that mechanics and design can be employed to express a theme or to convey a story. The course is intended to appeal to all gaming backgrounds–neophytes with a casual interest in games, enthusiasts who’ve spent many years passionately gaming and discussing games, and everyone in between. The first half of the course will establish a creative grammar and a base of common reference points from which students will develop their creative projects. The second half of the course will focus on the creative project. Students will be challenged to “gamify” a popular work of media (of their choosing with professor approval) into an interactive project–video game, interactive fiction, board game, interactive theatre, or any combination thereof. Incorporating the fundamentals established in the first half of the course, students will develop this game concept through multiple rounds of iteration and feedback, eventually breaking down the mechanics, dynamics, and aesthetics of the proposed project via a highly detailed game concept document—the blueprint of an interactive experience. In the end, students should come away with a command of basic game vernacular, inspired to view Game Theory and Design as expressive narrative tools available to them in their own creative toolbox, regardless of discipline or medium.

Arts Workshops (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2024)


ARTS-UG 1649-000 (16983)
09/03/2024 – 12/12/2024 Thu
6:00 PM – 9:00 PM (Evening)
at Washington Square
Instructed by Bishop, Barton

Digital Art and New Media (ARTS-UG 1635)

This workshop seeks to bring students from varying backgrounds together to engage in evaluating and sharing digital new media for the Internet and other new media art mediums. Each student brings to the class a set of experiences and skills, such as research, writing, design, film, music, photography, computer gaming, performance, animation, computer literacy, software knowledge, virtual reality, augmented reality, mixed reality, A.I. (Artificial Intelligence) Generative Art experiences, among others. The class will discuss new media concepts, content strategies, and frameworks that bridge theory and practice. Through lectures (including a survey of digital new media innovations), group discussions, virtual or other lectures and/or workshops, students will develop individual projects, based on their new media skills. The class intends to be a part of the development of the Virtual Reality (VR) Museum (“Virtual Museum XR”), or other Gallatin arts initiatives, such as Rabbit Hole. Digital new media projects may include digital photography, animated films, podcasts, sound art installations, TikTok, music videos, VR, AR, A.I. Generative Art, to name a few. Class projects, readings, and week-to-week journal-keeping reports are essential components of this workshop. They will reside in a designated Google Docs site, specific for this class. Students are encouraged to supply their own media and take advantage of NYU’s LinkedIn Learning new media tutorials and access NYU’s LaGuardia Studio and LaGuardia Co-op hardware and software opportunities.

Arts Workshops (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2024)


ARTS-UG 1635-000 (16719)
09/03/2024 – 12/12/2024 Fri
2:00 PM – 4:00 PM (Early afternoon)
at Washington Square
Instructed by Allen, Cynthia

Computer Vision (ENGR-UH 3331)

An important goal of artificial intelligence (AI) is to equip computers with the capability of interpreting visual inputs. Computer vision is an area in AI that deals with the construction of explicit, meaningful descriptions of physical objects from images. It includes the techniques for image processing, pattern recognition, geometric modeling, and cognitive processing. This course introduces students to the fundamental concepts and techniques used in computer vision, which includes image representation, image pre-processing, edge detection, image segmentation, object recognition and detection, and neural networks and deep learning. In addition to learning about the most effective machine learning techniques, students will gain the practical implementation of applying these techniques to real engineering problems.

Engineering (Undergraduate)
2 credits – 6 Weeks

Sections (Spring 2023)


ENGR-UH 3331-000 (22825)
01/24/2023 – 03/10/2023 Mon,Wed
11:00 AM – 12:00 AM (Morning)
at Abu Dhabi
Instructed by Fang, Yi


ENGR-UH 3331-000 (22826)
01/24/2023 – 03/10/2023 Wed
2:00 PM – 4:00 PM (Early afternoon)
at Abu Dhabi
Instructed by Fang, Yi

Hardware Security (ENGR-UH 4320)

This course covers topics related to security and trustworthiness of electronic hardware. Lectures and in-class discussions on recent research papers cover the following topics: Trustworthiness of integrated circuits; counterfeit chips, hardware Trojans, reverse engineering and IP piracy. Design-for-Trust; hardware metering, logic encryption, split manufacturing, IC camouflaging. Encryption hardware; AES, DES, etc. Testability vs Security; misuse of test infrastructure to attack encryption hardware and countermeasures. Encrypted architectures; homomorphic encryption, privacy-preserving computation. Signal processing in the encrypted domain. Malware detection through hardware structures, side channel attacks, cyber-security for the smart grid. Lectures are complemented by hands-on lab exercises.

Engineering (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2023)


ENGR-UH 4320-000 (17229)
08/29/2023 – 12/15/2023 Tue
2:00 PM – 4:00 PM (Early afternoon)
at Abu Dhabi
Instructed by


ENGR-UH 4320-000 (17230)
08/29/2023 – 12/15/2023 Fri
9:00 AM – 12:00 AM (Morning)
at Abu Dhabi
Instructed by

Thermodynamics (ENGR-UH 3710)

This course introduces students to the basic concepts of thermodynamics and their applications to engineering problems. The following topics are covered in this course: properties of pure substances; concepts of work and heat; closed and open systems; the fundamental laws of thermodynamics; Carnot and Clausius statements of the 2nd law; entropy and entropy production; heat engines, refrigerators, heat pumps; efficiencies, coefficients of performance.

Engineering (Undergraduate)
2 credits – 7 Weeks

Sections (Fall 2024)


ENGR-UH 3710-000 (3597)
08/26/2024 – 10/11/2024 Mon,Wed
9:00 AM – 11:00 AM (Morning)
at Abu Dhabi
Instructed by Ryu, Je Ir


ENGR-UH 3710-000 (3598)
08/26/2024 – 10/11/2024 Mon
2:00 PM – 4:00 PM (Early afternoon)
at Abu Dhabi
Instructed by Al-Chalabi, Mohammed · Ryu, Je Ir

Transportation and Traffic Engineering (ENGR-UH 3413)

The course introduces students to fundamental concepts that underlie highway design, traffic operations and control, and transportation systems. The course begins with vehicle performance and the role it has on road design. We later cover the fundamentals of traffic flow theory and operations. In combination with such fundamentals we also discuss the use and collection of traffic data, as well as more advanced concepts on traffic safety, public transportation, and traffic management and control. Moreover, we look at clear applications of the concepts covered in class with a real-world student led project.

Engineering (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2024)


ENGR-UH 3413-000 (3541)
08/26/2024 – 12/10/2024 Tue,Thu
9:00 AM – 11:00 AM (Morning)
at Abu Dhabi
Instructed by Menendez, Monica


ENGR-UH 3413-000 (3542)
08/26/2024 – 12/10/2024 Tue
2:00 PM – 4:00 PM (Early afternoon)
at Abu Dhabi
Instructed by Zekar, Aicha · Menendez, Monica

Computer Organization and Architecture (ENGR-UH 3511)

The course introduces the principles of computer organization and basic architecture concepts. It discusses the basic structure of a digital computer and study in details formal descriptions, machine instruction sets design, formats and data representation, addressing structures, mechanization of procedure calls, memory management, arithmetic and logical unit, virtual and cache memory organization, I/O processing and interrupts, fundamental of reliability aspects. The course also covers performance and distributed system models. The labs emphasize experiential learning of computer organization and architecture concepts, and require students to use learned knowledge to create and build prototypes and evaluate their performance.

Engineering (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2024)


ENGR-UH 3511-000 (3593)
08/26/2024 – 12/10/2024 Mon,Wed
11:00 AM – 12:00 AM (Morning)
at Abu Dhabi
Instructed by Maniatakos, Michail


ENGR-UH 3511-000 (3594)
08/26/2024 – 12/10/2024 Wed
2:00 PM – 4:00 PM (Early afternoon)
at Abu Dhabi
Instructed by Maniatakos, Michail · Annor, Prince

Bio-sensors and Bio-chips (ENGR-UH 4142)

This course covers the principles, technologies, methods and applications of biosensors and bioinstrumentation beginning with an examination of the ethical, legal, cultural, religious, and social implications of nanotechnologies. The objective of this course is to link engineering principles to understanding of biosystems in sensors and bioelectronics. The course provides students with detail of methods and procedures used in the design, fabrication, and application of biosensors and bioelectronic devices. The fundamentals of measurement science are applied to optical, electrochemical, mass, and pressure signal transduction. Upon successful completion of this course, students are expected to be able to explain biosensing and transducing techniques; design and construct biosensors instrumentation.

Engineering (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2022)


ENGR-UH 4142-000 (23421)
08/29/2022 – 12/13/2022 Mon,Wed
11:00 AM – 12:00 AM (Morning)
at Abu Dhabi
Instructed by Song, Yong-Ak


ENGR-UH 4142-000 (23422)
08/29/2022 – 12/13/2022 Wed
2:00 PM – 4:00 PM (Early afternoon)
at Abu Dhabi
Instructed by Song, Yong-Ak

Engineering Statics (ENGR-UH 2011)

This course introduces students to the field of mechanics through study of rigid bodies in static equilibrium. Knowledge and understanding of static equilibrium is essential for future study of topics as diverse as dynamics, solid mechanics, structures, robotics, and fluid mechanics. The methods, techniques, theory, and application of equilibrium in the solution of engineering problems are presented for two-dimensional systems. Topics covered include collinear forces, coincident forces, general equilibrium, moments and torques, analysis of trusses, frames and machines, Coulomb friction, centroid, center of mass, and moments of inertia.

Engineering (Undergraduate)
2 credits – 7 Weeks

Sections (Spring 2025)


ENGR-UH 2011-000 (3294)
01/21/2025 – 03/10/2025 Mon,Wed
9:00 AM – 11:00 AM (Morning)
at Abu Dhabi
Instructed by Julias, Margaret


ENGR-UH 2011-000 (3521)
01/21/2025 – 03/10/2025 Tue,Thu
9:00 AM – 11:00 AM (Morning)
at Abu Dhabi
Instructed by Celik, Kemal


ENGR-UH 2011-000 (3295)
01/21/2025 – 03/10/2025 Mon
2:00 PM – 4:00 PM (Early afternoon)
at Abu Dhabi
Instructed by Julias, Margaret · Zekar, Aicha


ENGR-UH 2011-000 (3522)
01/21/2025 – 03/10/2025 Tue
2:00 PM – 4:00 PM (Early afternoon)
at Abu Dhabi
Instructed by Mengiste, Eyob · Celik, Kemal

Senior Design Capstone Project I (ENGR-UH 4011)

Students learn about the process of design with measurable metrics, and how to incorporate appropriate engineering standards and multiple realistic constraints in the design process. Students learn how to clearly frame the design problem and follow the design process to result in an optimized solution. Students perform a review of the relevant literature, develop a preliminary design, generate solution concepts and selection criteria, and review and evaluate the chosen design. Students must consider social, economic, lifecycle, environmental, ethical, and other constraints, and must document the design process and the evolution of their design. This project culminates with a final report and presentation that proposes the actual design selected for further development and/or prototyping and testing in the subsequent semester.

Engineering (Undergraduate)
2 credits – 15 Weeks

Sections (Fall 2024)


ENGR-UH 4011-000 (3947)
08/26/2024 – 12/10/2024 Fri
8:00 AM – 9:00 AM (Morning)
at Abu Dhabi
Instructed by George, Pradeep


ENGR-UH 4011-000 (4045)
at Abu Dhabi
Instructed by George, Pradeep

Computer Programming for Engineers (ENGR-UH 1000)

The objective of the course is for students to acquire the fundamental knowledge of computer programming, develop transferable programming skills, and learn to solve engineering problems via programming. The course is primarily based on the C programming language and an introduction to another programming language such as MATLAB (to demonstrate transferring programming knowledge from one language to another). The course explores the application of engineering computation in various engineering domains including mechanical, civil, computer, and electrical engineering. The following topics are covered: introduction to computer systems, standard input/output, file input/output, decision structures, loop structures, functions, arrays, addressing, dynamically allocated memory, structures, introduction to object oriented programming, problem solving via programming algorithm design, and applications in another programming language such as MATLAB.

Engineering (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2025)


ENGR-UH 1000-000 (3291)
01/21/2025 – 05/09/2025 Mon,Wed
11:00 AM – 12:00 AM (Morning)
at Abu Dhabi
Instructed by Ryu, Je Ir


ENGR-UH 1000-000 (3292)
01/21/2025 – 05/09/2025 Fri
8:00 AM – 10:00 AM (Morning)
at Abu Dhabi
Instructed by Ryu, Je Ir · Negoiu, Elena


ENGR-UH 1000-000 (3293)
01/21/2025 – 05/09/2025 Fri
2:00 PM – 5:00 PM (Early afternoon)
at Abu Dhabi
Instructed by Ryu, Je Ir · Jamil, Muhammad Hassan

Applied Machine Learning (ENGR-UH 3332)

Machine Learning is the basis for the most exciting careers in data analysis today. This course introduces students to the concepts of machine learning and deep learning. This course covers a broad introduction to machine learning techniques, which include both supervised learning and unsupervised learning techniques such as classification, support vector machines, decision trees, ensemble learning and random forests, dimensionality reduction, and neural networks and deep learning. In addition to learning about the most effective machine learning techniques, you will gain the practical implementation of applying these techniques to real engineering problems.

Engineering (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2025)


ENGR-UH 3332-000 (3357)
01/21/2025 – 05/09/2025 Mon,Wed
8:00 AM – 9:00 AM (Morning)
at Abu Dhabi
Instructed by Fang, Yi


ENGR-UH 3332-000 (3528)
01/21/2025 – 05/09/2025 Fri
2:00 PM – 5:00 PM (Early afternoon)
at Abu Dhabi
Instructed by Fang, Yi · Annor, Prince

Bioimaging (ENGR-UH 2812)

This introductory course to Bioimaging is designed to provide an understanding on how images of organs, tissues, cells and molecules can be obtained using different forms of penetrating radiation and waves. Students will learn the imaging techniques used for soft and hard tissue visualization such as X-ray, Computed Tomography (CT), Ultrasound (US), Magnetic Resonance Imaging (MRI), Spectroscopy and Optical Imaging. The course will give students an insight into the theoretical physics of imaging, real-life clinical applications of these modalities and demonstration of post-processing of the images using high-level programming.

Engineering (Undergraduate)
2 credits – 8 Weeks

Sections (Spring 2025)


ENGR-UH 2812-000 (3360)
03/17/2025 – 05/09/2025 Mon,Wed
9:00 AM – 11:00 AM (Morning)
at Abu Dhabi
Instructed by Zam, Azhar


ENGR-UH 2812-000 (3361)
03/17/2025 – 05/09/2025 Mon
2:00 PM – 4:00 PM (Early afternoon)
at Abu Dhabi
Instructed by Zam, Azhar · Sabah, Shafiya

Computer-Aided Design (ENGR-UH 3720)

This course provides an introduction to computer-aided design (CAD) using solid modeling. Students learn to create solid object models using extrusions, revolutions, and swept paths, and learn to modify parts using cutting, patterns, fillets, chamfers, and other techniques. Assemblies of multiple parts are used to demonstrate the need for geometric tolerances, and students spend a large portion of class in hands-on use of software tools. The labs emphasize experiential learning of CAD concepts and applications using software tools.

Engineering (Undergraduate)
2 credits – 8 Weeks

Sections (Spring 2025)


ENGR-UH 3720-000 (3334)
03/17/2025 – 05/09/2025 Tue,Thu
9:00 AM – 11:00 AM (Morning)
at Abu Dhabi
Instructed by Karathanasopoulos, Nikolaos


ENGR-UH 3720-000 (3335)
03/17/2025 – 05/09/2025 Tue
2:00 PM – 4:00 PM (Early afternoon)
at Abu Dhabi
Instructed by Montalvo Navarette, Jorge

Circuits Fundamentals (ENGR-UH 2019)

This module provides an introduction to electrical circuits. The topics covered include DC circuits, passive DC circuit elements, Kirchoff’s laws, electric power calculations, analysis of DC circuits, nodal and loop analysis techniques, voltage and current division, Thevenin’s and Norton’s theorems, and source free and forced responses of RL, RC and RLC circuits.

Engineering (Undergraduate)
2 credits – 7 Weeks

Sections (Spring 2025)


ENGR-UH 2019-000 (3332)
01/21/2025 – 03/10/2025 Tue,Thu
8:00 AM – 9:00 AM (Morning)
at Abu Dhabi
Instructed by Ha, Sohmyung


ENGR-UH 2019-000 (3333)
01/21/2025 – 03/10/2025 Fri
2:00 PM – 5:00 PM (Early afternoon)
at Abu Dhabi
Instructed by Ha, Sohmyung · Sheikh, Muhammad Faraz

Control Systems Engineering (ENGR-UH 4610)

The course introduces the principles of dynamic system modeling, analysis, and feedback control design with extensive, hands-on computer simulation. Modeling and analysis of dynamic systems. Description of interconnected systems via transfer functions and block/signal-flow diagrams. System response characterization as transient and steady-state responses and error considerations. Stability of dynamical systems: Routh-Hurwitz criterion. Controller design using root-locus and Bode-diagrams (frequency domain). Introduction to modern state-space controller designs. Computer-aided feedback control design for mechanical, aerospace, robotic, thermo-fluid, and other electrical systems.

Engineering (Undergraduate)
4 credits – 15 Weeks

Probability and Statistics for Engineers (ENGR-UH 2010Q)

Introductory course in probability and statistics with an emphasis on how these topics are relevant in engineering disciplines. Topics in probability theory include sample spaces, and counting, random variables (discrete and continuous), probability distributions, cumulative density functions, rules and theorems of probability, expectation, and variance. Topics in statistics include sampling, central limit theorem, and linear regression. The course emphasizes correct application of probability and statistics and highlights the limitations of each method presented. NOTE: This course may be replaced with MATH-UH 1003Q or MATH-UH 2011Q

Engineering (Undergraduate)
2 credits – 7 Weeks

Sections (Spring 2025)


ENGR-UH 2010Q-000 (3519)
01/21/2025 – 03/10/2025 Tue,Thu
9:00 AM – 11:00 AM (Morning)
at Abu Dhabi
Instructed by Abu-Dakka, Fares


ENGR-UH 2010Q-000 (3520)
01/21/2025 – 03/10/2025 Tue
2:00 PM – 4:00 PM (Early afternoon)
at Abu Dhabi
Instructed by Abu-Dakka, Fares · Khalifa, Duoaa Magdi


ENGR-UH 2010Q-000 (3330)
03/17/2025 – 05/09/2025 Tue,Thu
9:00 AM – 11:00 AM (Morning)
at Abu Dhabi
Instructed by Nadeem, Qurrat-Ul-Ain


ENGR-UH 2010Q-000 (3331)
03/17/2025 – 05/09/2025 Tue
2:00 PM – 4:00 PM (Early afternoon)
at Abu Dhabi
Instructed by Nadeem, Qurrat-Ul-Ain · Ayed, Lana Odeh

Numerical Methods (ENGR-UH 2017)

This course provides an introduction to the methods, techniques, theory, and application of numerical methods in the solution of engineering problems. Topics to be covered include the following: finding roots of equations, numerical differentiation and integration, time marching methods in solving ordinary differential equations, and optimization. MATLAB software is the primary computing environment.

Engineering (Undergraduate)
2 credits – 7 Weeks

Sections (Spring 2025)


ENGR-UH 2017-000 (3523)
01/21/2025 – 03/10/2025 Tue,Thu
11:00 AM – 12:00 AM (Morning)
at Abu Dhabi
Instructed by Cherchi, Elisabetta


ENGR-UH 2017-000 (3524)
01/21/2025 – 03/10/2025 Thu
2:00 PM – 4:00 PM (Early afternoon)
at Abu Dhabi
Instructed by Cherchi, Elisabetta · Khalifa, Duoaa Magdi


ENGR-UH 2017-000 (3300)
03/17/2025 – 05/09/2025 Mon,Wed
11:00 AM – 12:00 AM (Morning)
at Abu Dhabi
Instructed by Kyriakopoulos, Konstantinos


ENGR-UH 2017-000 (3301)
03/17/2025 – 05/09/2025 Wed
2:00 PM – 4:00 PM (Early afternoon)
at Abu Dhabi
Instructed by Kyriakopoulos, Konstantinos · Khalifa, Duoaa Magdi

Object-Oriented Programming (ENGR-UH 2510)

This intermediate-level programming course focuses on object oriented programming using C . Classes and objects including constructors, destructors, member functions and data members. Topics in this course include data representation, pointers, dynamic memory allocation and recursion, inheritance and templates, polymorphism, the process of compiling and linking using makefiles, memory management, exceptional control flow, introduction to performance evaluation, and optimization.

Engineering (Undergraduate)
2 credits – 7 Weeks

Sections (Spring 2025)


ENGR-UH 2510-000 (3306)
01/21/2025 – 03/10/2025 Mon,Wed
11:00 AM – 12:00 AM (Morning)
at Abu Dhabi
Instructed by Shamout, Farah


ENGR-UH 2510-000 (3307)
01/21/2025 – 03/10/2025 Wed
2:00 PM – 4:00 PM (Early afternoon)
at Abu Dhabi
Instructed by Shamout, Farah · Salous, Ahmad

Conservation Laws in Engineering (ENGR-UH 2012)

Conservation laws play a fundamental role in the analysis of engineering problems by providing a framework to derive the relationships between various physical properties of isolated systems. This course aims to introduce the students to these laws, namely, the conservation of mass, conservation of linear momentum, conservation of angular momentum, conservation of energy, and conservation of charge. These laws of conservation will be derived in integral forms and applied to selected case studies involving electrical, chemical, thermal, and fluid mechanical systems. In addition to the development of a unified framework for analysis of engineering problems, this course will also help the students develop a deeper understanding of the concepts of control volume and mass, work and heat, fluid pressure and hydrostatics, properties of pure substances, and the fundamental laws of thermodynamics.

Engineering (Undergraduate)
2 credits – 7 Weeks

Sections (Spring 2025)


ENGR-UH 2012-000 (3296)
01/21/2025 – 03/10/2025 Mon,Wed
11:00 AM – 12:00 AM (Morning)
at Abu Dhabi
Instructed by Julias, Margaret


ENGR-UH 2012-000 (3297)
01/21/2025 – 03/10/2025 Wed
2:00 PM – 4:00 PM (Early afternoon)
at Abu Dhabi
Instructed by Julias, Margaret · Salim, Wahib

Digital Logic (ENGR-UH 2013)

This module provides a rigorous introduction to topics in digital logic design mostly focusing on combinational circuits but also touching upon basic concepts in sequential circuits. Introductory topics include: classification of digital systems, number systems and binary arithmetic, error detection and correction, and switching algebra. Combinational design analysis and synthesis topics include: logic function optimization, arithmetic units such as adders and subtractors, and control units such as decoders and multiplexers. A brief overview of sequential circuits by introducing basic memory elements such as flip-flops, and state diagrams concludes the module.

Engineering (Undergraduate)
2 credits – 7 Weeks

Sections (Spring 2025)


ENGR-UH 2013-000 (3298)
01/21/2025 – 03/10/2025 Tue,Thu
11:00 AM – 12:00 AM (Morning)
at Abu Dhabi
Instructed by Rasras, Mahmoud · Sheikh, Muhammad Faraz


ENGR-UH 2013-000 (3299)
01/21/2025 – 03/10/2025 Thu
2:00 PM – 4:00 PM (Early afternoon)
at Abu Dhabi
Instructed by Rasras, Mahmoud · Sheikh, Muhammad Faraz

Instrumentation, Sensors, Actuators (ENGR-UH 3110)

The course focuses on theory of measurement systems, selected electrical circuits and components for measurement, including passive and active filtering for signal conditioning, dynamic measurement system response characteristics, analog signal processing, analog to digital conversion, data acquisition, sensors, actuators and actuator characteristics. The laboratory involves topics related to the design of measurement systems pertaining to all disciplines of engineering such as data acquisition, operational amplifiers, sensors for the measurement of force, vibration, temperature etc. In addition, actuators will also be introduced, including electric motors and pneumatics. Design of virtual instrumentation systems using LabVIEW is also included.

Engineering (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2025)


ENGR-UH 3110-000 (3610)
01/21/2025 – 05/09/2025 Mon,Wed
9:00 AM – 11:00 AM (Morning)
at Abu Dhabi
Instructed by Tzes, Anthony · Sheikh, Muhammad Faraz


ENGR-UH 3110-000 (3611)
01/21/2025 – 05/09/2025 Mon
2:00 PM – 4:00 PM (Early afternoon)
at Abu Dhabi
Instructed by Tzes, Anthony · Avdeev, Alexander

Re-Design (CADT-UH 1025)

Giorgio Vasari defined Mannerism in terms still used today in Art History: in the wake of the Renaissance masters, copying became the standard way to learn. But what do we really learn by copying? Would a contemporary mannerism fit in today’s world, dominated by visual information? How then does creativity work? How does change happen? Why did we wait half a century before having personal computers in colors other than beige? Why do we seem oblivious to the manufactured filters mediating our observation of nature itself? What are the trade-offs when we delegate creative choices to Google’s algorithms? What separates the artists of the past and the brand consultants of today? This course addresses the role and limits of copying as students explore many facets of graphic design, visual communication, and artistic value. The vibrant visual culture-in-the-making of Abu Dhabi and the UAE provide an ideal background for such explorations. Students will elaborate on the tension (real or perceived) among today’s artists, designers, and scientists, while discussing why a multidisciplinary mind is fundamental for contemporary attempts to re-design the world around us.

Core: Arts, Design and Technology (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2023)


CADT-UH 1025-000 (17329)

Autonomous and Social Robots (CADT-UH 1038)

How do we feel about robots? With technological developments in capability, performance, autonomy, ease of use, and cost-effectiveness, robots have arrived in everyday life. This course considers the history and ethics of human-robot interaction and explores unsolved hurdles we face as robots assume a ubiquitous presence in our lives. How are robots currently integrating into human-centered, civic industries such as education, heath, and smart cities? What roles might robots play in the future of these industries? What are the economic and labor implications associated with robotic integration? How will consumers respond to the increased use of robots in daily life? How have popular media representations over the last century influenced the way we experience these changes? Topics will also include the miniaturization of robots and their use in situations such as focused drug delivery within the human body, save-and-rescue missions, or military combat. Students will assemble and program several Lego Mindstorm robots capable of carrying prefabricated objects and will also assemble a small house.

Core: Arts, Design and Technology (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2024)


CADT-UH 1038-000 (3704)
08/26/2024 – 12/10/2024 Tue,Thu
8:00 AM – 9:00 AM (Morning)
at Abu Dhabi
Instructed by García de Soto, Borja


CADT-UH 1038-000 (7562)
08/26/2024 – 12/10/2024 Tue
9:00 AM – 11:00 AM (Morning)
at Abu Dhabi
Instructed by García de Soto, Borja

Designing Health (CADT-UH 1053)

What constitutes innovation in medical technology? Is it always necessary? How is its value determined? How would we know if innovation has peaked, or reached a point of diminishing returns? What do global perspectives reveal about medical devices and healthcare in general? In what ways are cultural contexts important to consider? How can the med-tech innovation process address issues of diversity, inclusion, and accessibility? This course takes up the above questions through several case studies and examples, including bioprinting and COVID-19 vaccines — two topics with current relevance — as well as two of the most important historical med-tech innovations that have gone wrong in the past: The Malaria Project and The Immortal Life of Henrietta Lacks. How can current design and innovation avoid repeating past mistakes? Working in cross-disciplinary teams, students will engage in design projects that will apply what we have learned from this course and address some of the paradoxes present in our ongoing quest to design healthier bodies and societies.

Core: Arts, Design and Technology (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2024)


CADT-UH 1053-000 (3840)
08/26/2024 – 12/10/2024 Mon,Wed
9:00 AM – 11:00 AM (Morning)
at Abu Dhabi
Instructed by Sanjairaj, Vijayavenkataraman

Memoir and Anti-Memoir: Experiments in Text and Image (CADT-UH 1027)

How does one attempt to write or portray the self? If we associate that practice with traditional memoir and self-portraiture forms, what happens when subjectivity is fundamentally unstable or under attack? Is the genre also simultaneously deconstructed? How is subjectivity literally made and remade through the exploration of new forms? In this course we will look at text and image projects across cultures, eras, locations, and across art forms that raise questions about the self and the collective, representation and memory, and about the remarkable as well as the everyday. Sometimes the doubt about attempts at portrayals is philosophical, but it may also be cultural-historical and context-dependent. To explore this question, and to develop skills in art, to experiment with the studio habits of artists, and to generate our own poetics of memoir/anti-memoir we will generate text and image experiments that both create and investigate an anti-memoir body of work.

Core: Arts, Design and Technology (Undergraduate)
4 credits – 16 Weeks

Sections (Spring 2024)


CADT-UH 1027-000 (5220)
01/22/2024 – 05/10/2024 Tue,Thu
5:00 PM – 6:00 PM (Late afternoon)
at Abu Dhabi
Instructed by Magi, Jill

Material World (CADT-UH 1049J)

How has our relationship with building materials shaped human civilization, and in return, how does our use of materials actively reshape the planet we live on? Materials have played a major role throughout human history, from providing basic clothing and shelter in prehistoric times, to fueling the industrial revolution, and enabling today’s global consumer culture. In the process, material use and discovery have given rise to many branches of science and commerce, resulting in even greater demand for more material. The consequences on society and the environment haven’t always been positive. This course explores our relationship with material as engineers, scientists, consumers, and traders. Basic laboratory sessions on material characterization will explore material processing techniques ranging from simple resin casting to advanced 3D printing.

Core: Arts, Design and Technology (Undergraduate)
4 credits – 2 Weeks

Silence (CADT-UH 1052)

How does “silence” help to define our sense of being and existence? Across different cultures, various philosophies of art, science, and society have viewed and thought about silence differently. This course invites students to think about and experience silence by asking three fundamental questions: 1) What does it mean to be silent? (Literally and metaphorically); 2) Does silence shape our lives? And if so, how? 3) Can we have an active relationship and recognition with silence just as we do with sound or action? Drawing on multi-disciplinary sources from around the world to explore the philosophical frameworks and thought systems that have engaged in the study and observation of silence, the syllabus will include works of art, literature, theater, films, architecture, and music, which students will engage via a mix of seminar, lecture, and studio methods of teaching, to enable the creations of their own artistic responses to their experience of silence and the material presented in class.

Core: Arts, Design and Technology (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2024)


CADT-UH 1052-000 (19965)
08/26/2024 – 12/10/2024 Tue,Thu
12:00 AM – 2:00 PM (Early afternoon)
at Abu Dhabi
Instructed by Özhabeş, Özlem

Machines in Islamic Civilization (CADT-UH 1037X)

Is automation a science or a tool? Muslim contributions in automation, overlooked in the history of science, were long regarded as means for caliphs and the rich to impress the masses. But Muslim engineers excelled in creating complex automated systems, using them as gifts to foreign leaders, as public attractions, or to augment religious ceremony such as daily calls to prayer. Mainly powered by kinetic energy, these automata drew on scholars’ deep knowledge of hydraulics and complex levers and included musical instruments, horologia, automated drinking fountains, and clocks that told time using complex audiovisual tools. This course draws on historical sources and foundational science to explore Muslim advancements in automation. What roles did translation play as Muslim scientists encountered and documented the work of previous scholars? What were the basic automatic systems they developed and how do they compare to current technologies? How did they draw on environmental resources to develop automated systems without the need for non-renewable energy? Students will address such questions as they explore implications for their own projects in design and engineering.

Core: Arts, Design and Technology (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2025)


CADT-UH 1037X-000 (3250)
01/21/2025 – 05/09/2025 Mon,Wed
9:00 AM – 11:00 AM (Morning)
at Abu Dhabi
Instructed by Qasaimeh, Mohammad

Utilitas, Venustas, Firmitas (CADT-UH 1016)

Design seems to be omnipresent, but what is it? This course (whose title is Latin for usage, beauty, and stability) explores how design influences our life and investigates the fundamentals of “good design.” It takes a look at the status quo of the use of design in media, objects, and architecture, and observe its influence on art and technology from past to present. Design tools and processes will be highlighted. Based on the fusion of readings, study, discussion, and experiences, over the course of the semester students will develop an understanding of how mutually reinforcing and beneficiary a mix of Arts, Design, and Technology can be. Lecture and discussion will help develop the design of a bricolage: Every student will realize a product prototype to be displayed in an exhibition and a personal philosophy of about Arts, Design, and Technology.

Core: Arts, Design and Technology (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2023)


CADT-UH 1016-000 (17217)
08/29/2023 – 12/15/2023 Tue
2:00 PM – 3:00 PM (Early afternoon)
at Abu Dhabi
Instructed by Alawadi, Khulood


CADT-UH 1016-000 (17243)
08/29/2023 – 12/15/2023 Thu
2:00 PM – 4:00 PM (Early afternoon)
at Abu Dhabi
Instructed by Alawadi, Khulood

Bioinspiration (CADT-UH 1033)

In the 3.8 billion years since life began on Earth, nature has evolved. Inspired by this process, humans have replicated key design features to develop novel materials, devices, and structures in fields such as the arts, design, engineering, and the social sciences by replicating key design principles and features. This course asks how biology has inspired human design and thinking across different cultures and fields. Students will examine various examples in engineering, art, architecture, music, and social science to discuss how the human capacity for analogical reasoning has enabled the transfer of properties, mechanisms, and ideas from biology to design principles such as shape, surface, structure, making, information-processing, and social behavior. Using bio-inspired products such as gecko tape, Velcro, self-cleaning surfaces, and neuromorphic chips for inspiration, students will develop their own designs to address some of the 21st century’s most pressing issues, such as energy, water, environment, food, and health.

Core: Arts, Design and Technology (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2025)


CADT-UH 1033-000 (3456)
01/21/2025 – 05/09/2025 Tue,Thu
11:00 AM – 12:00 AM (Morning)
at Abu Dhabi
Instructed by Teo, Jeremy

Creativity and Innovation (CADT-UH 1005)

Is creativity a gift or a skill? Can creativity be learned? Because creativity is deeply personal, this course will address these questions through individual and collective experiences. The heart of this course is the Personal Creativity Project – an opportunity for students to practice creativity by designing and executing a project of their choice. The project may be on any topic, from art and music to computer programs and business model development. The project will be complemented by reading assignments (completed prior to class), class discussions, and one-on-one meetings with the instructor. Students will leave the course with a completed project and a personal philosophy of creativity, based on the fusion of readings, study, discussion, and experience. The course provides a great deal of freedom for learning and does not provide step-by-step instructions. As a result, the successful completion of this course will require a significant amount of self-motivation.

Core: Arts, Design and Technology (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2025)


CADT-UH 1005-000 (3232)
01/21/2025 – 05/09/2025 Tue,Thu
12:00 AM – 2:00 PM (Early afternoon)
at Abu Dhabi
Instructed by Julias, Margaret

Projects in Programming and Data Sciences (TECH-UB 24)

This course is the follow-on course to Introduction to Programming and Data Science, which is offered in the Fall. It is recommended for undergraduate students who 1) are interested in jobs in the rapidly growing fields of data science and data analytics or 2) who are interested in acquiring the technical and data analysis skills that are becoming increasingly relevant in all disciplines. Intro to Programming and Data Science forms the basis for this course, but it is not a pre-requisite. Students with basic knowledge of programming in Python and SQL are welcome to join. This course covers select topics that build on the prior course work and is largely project based. Much of the course will be project-based work, with students working on projects that utilize the skills used in this and the prior Programming and Data Science course.

Computing and Data Science (Undergraduate)
3 credits – 15 Weeks

Sections (Spring 2023)


TECH-UB 24-000 (19343)
at Washington Square
Instructed by


TECH-UB 24-000 (19344)
at Washington Square
Instructed by

Social Media & Digital Marketing (TECH-UB 38)

This course examines the major trends in digital marketing using tools from business analytics and data science. While there will be sufficient attention given to top level strategy used by companies adopting digital marketing, the focus of the course is also on business analytics: how to make firms more intelligent in how they conduct business in the digital age. Measurement plays a big role in this space. The course is complemented by cutting-edge projects and various business consulting assignments that the Professor has been involved in with various companies over the last few years. Prof Ghose has consulted in various capacities for Apple, AMD, Berkeley Corporation, Bank of Khartoum, CBS, Dataxu, Facebook, Intel, NBC Universal, Samsung, Showtime, 3TI China, and collaborated with Alibaba, China Mobile, Google, IBM, Indiegogo, Microsoft, Recobell, Travelocity and many other leading Fortune 500 firms on realizing business value from IT investments, internet marketing, business analytics, mobile marketing, digital analytics and other topics.We will learn about statistical issues in data analyses such as selection problem, omitted variables problem, endogeneity, and simultaneity problems, autocorrelation, multi-collinearity, assessing the predictive power of a regression and interpreting various numbers from the output of a statistical package, various econometrics-based tools such as simple and multivariate regressions, linear and non-linear probability models (Logit and Probit), estimating discrete and continuous dependent variables, count data models (Poisson and Negative Binomial), cross-sectional models vs. panel data models (Fixed Effects and Random Effects), and various experimental techniques that help can tease out correlation from causality such as randomized field experiments.

Computing and Data Science (Undergraduate)
3 credits – 15 Weeks

Sections (Spring 2023)


TECH-UB 38-000 (19338)
01/23/2023 – 05/08/2023 Thu
6:00 PM – 9:00 PM (Evening)
at Washington Square
Instructed by

Introduction to Programming and Data Science (TECH-UB 23)

This course is recommended for undergraduate students without programming experience who are interested in building capabilities in the rapidly growing fields of data science and data analytics. This hands-on coding course does not have any prerequisites and is meant to help students acquire programming and data analysis skills that are becoming increasingly relevant for entrepreneurial, corporate, and research jobs. The course offers an introduction to programming (using Python) and databases (using SQL). We will cover topics related to collection, storage, organization, management, and analysis of data. There is a strong focus on live coding in the classroom, with discussion of examples.

Computing and Data Science (Undergraduate)
3 credits – 15 Weeks

Sections (Spring 2023)


TECH-UB 23-000 (19340)
at Washington Square
Instructed by


TECH-UB 23-000 (19342)
at Washington Square
Instructed by


TECH-UB 23-000 (19345)
at Washington Square
Instructed by

Info Tech in Bus & Society (TECH-UB 1)

Provides the background necessary to make decisions about computer-based information systems and to be an “end-user”. Two major parts of the course are hands-on experience with personal computers and information systems management. Group and individual computer assignments expose students to electronic spreadsheet analysis and database management on a personal computer. Management aspects focus on understanding computer technology, systems analysis and design, and control of information processing by managers.

Computing and Data Science (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2023)


TECH-UB 1-000 (19329)
at Washington Square
Instructed by


TECH-UB 1-000 (19330)
at Washington Square
Instructed by


TECH-UB 1-000 (19331)
at Washington Square
Instructed by


TECH-UB 1-000 (19336)
at Washington Square
Instructed by


TECH-UB 1-000 (19337)
at Washington Square
Instructed by


TECH-UB 1-000 (19339)
at Washington Square
Instructed by

Introduction to Cryptography (CSCI-SHU 378)

The study of modern cryptography investigates mathematical techniques for securing information, systems and distributed computations against adversarial attacks. We introduce fundamental concepts of this study. Emphasis will be placed on rigorous proofs of security based on precise definitions and assumptions. Topics include: one-way functions, encryption, signatures, pseudorandom number generators and zero-knowledge proofs. Prerequisite: Algorithms, theory of probability, or permission of the instructor. Fulfillment: Mathematics Additional Electives; Honors Mathematics Electives; CS Electives.

Computer Science (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2022)


CSCI-SHU 378-000 (18506)
09/05/2022 – 12/16/2022 Mon,Tue
3:00 PM – 4:00 PM (Late afternoon)
at Shanghai
Instructed by Guo, Siyao

Computer Science Senior Project (CSCI-SHU 420)

The purpose of the Senior Project is for the students to apply the theoretical knowledge they acquired during the Computer Science program to a concrete project in a realistic setting. During the semester, students engage in the entire process of solving a real-world computer science project. It requires students to pursue a long-term, mentored learning experience that culminates in a piece of original work. At the end of the semester, the proposed work comes to fruition in the form of a working software prototype, a written technical report, and an oral presentation at a capstone project symposium. Prerequisite: senior standing. Fulfillment: CS Required.

Computer Science (Undergraduate)
4 credits – 14 Weeks

Introduction to Computer Programming (CSCI-SHU 11)

An introduction to the fundamentals of computer programming. Students design, write, and debug computer programs. No prior knowledge of programming is assumed. Students will learn programming using Python, a general purpose, cross-platform programming language with a clear, readable syntax. Most class periods will be part lecture, part lab as you explore ideas and put them into practice. This course is suitable for students not intending in majoring in computer science as well as for students intending to major in computer science but having no programming experience. Students with previous programming experience should instead take Introduction to Computer Science. Prerequisite: Either placed into Calculus or at least a C in Pre-Calculus Fulfillment: Core Curriculum Requirement Algorithmic Thinking; EE Required Major Courses. Note: Students who have taken ICS in NY, Abu Dhabi, and Shanghai cannot take ICP.

Computer Science (Undergraduate)
4 credits – 14 Weeks

Sections (Spring 2022)


CSCI-SHU 11-000 (17503)
02/07/2022 – 05/13/2022 Mon
8:00 AM – 10:00 AM (Morning)
at Shanghai
Instructed by Simon, Daniel


CSCI-SHU 11-000 (17504)
02/07/2022 – 05/13/2022 Tue
3:00 PM – 5:00 PM (Late afternoon)
at Shanghai
Instructed by Simon, Daniel


CSCI-SHU 11-000 (23632)
02/07/2022 – 05/13/2022 Wed
8:00 AM – 10:00 AM (Morning)
at Shanghai
Instructed by Simon, Daniel


CSCI-SHU 11-000 (23633)
02/07/2022 – 05/13/2022 Wed
8:00 AM – 10:00 AM (Morning)
at Shanghai
Instructed by Liu, Yijian


CSCI-SHU 11-000 (23634)
02/07/2022 – 05/13/2022 Thu
3:00 PM – 5:00 PM (Late afternoon)
at Shanghai
Instructed by Simon, Daniel


CSCI-SHU 11-000 (23767)
02/07/2022 – 05/13/2022 Thu
3:00 PM – 5:00 PM (Late afternoon)
at Shanghai
Instructed by Liu, Yijian


CSCI-SHU 11-000 (26252)
02/07/2022 – 05/13/2022 Tue
9:00 PM – 10:00 PM (Evening)
at Shanghai
Instructed by Spathis, Promethee


CSCI-SHU 11-000 (26253)
02/07/2022 – 05/13/2022 Thu
9:00 PM – 10:00 PM (Evening)
at Shanghai
Instructed by Spathis, Promethee

Introduction to Computer and Data Science (CSCI-SHU 101)

This course has three goals. First, the mastering of a modern object-oriented programming language, enough to allow students to tackle real-world problems of important significance. Second, gaining an appreciation of computational thinking, a process that provides the foundations for solving real-world problems. Finally, providing an overview of the very diverse and exciting field of computer science – a field which, arguably more than any other, impacts how we work, live, and play today. Prerequisite: Introduction to Computer Programming or placement exam. Equivalency: This course counts for CSCI-UA 101. Fulfillment: Core Curriculum Requirement Algorithmic Thinking; Computer Science Major Required Courses; Computer Systems Engineering Major Required Courses; Data Science Major Foundational Courses; Electrical and Systems Engineering Major Required Major Courses.

Computer Science (Undergraduate)
4 credits – 14 Weeks

Sections (Spring 2022)


CSCI-SHU 101-000 (17449)
02/07/2022 – 05/13/2022 Tue
8:00 AM – 10:00 AM (Morning)
at Shanghai
Instructed by Gu, Xianbin


CSCI-SHU 101-000 (17509)
02/07/2022 – 05/13/2022 Thu
8:00 AM – 10:00 AM (Morning)
at Shanghai
Instructed by Yin, Wen


CSCI-SHU 101-000 (17572)
02/07/2022 – 05/13/2022 Thu
8:00 PM – 9:00 PM (Evening)
at Shanghai
Instructed by Yin, Wen


CSCI-SHU 101-000 (17596)
02/07/2022 – 05/13/2022 Wed
9:00 AM – 11:00 AM (Morning)
at Shanghai
Instructed by Gu, Xianbin


CSCI-SHU 101-000 (17751)
02/07/2022 – 05/13/2022 Fri
9:00 AM – 11:00 AM (Morning)
at Shanghai
Instructed by Yin, Wen

Natural Language Processing (CS-UH 2216)

The field of natural language processing (NLP), also known as computational linguistics, is interested in the modeling and processing of human (i.e., natural) languages. This course covers foundational NLP concepts and ideas, such as finite state methods, n-gram modeling, hidden Markov models, part-of-speech tagging, context free grammars, syntactic parsing and semantic representations. The course surveys a range of NLP applications such as information retrieval, summarization and machine translation. Concepts taught in class are reinforced in practice by hands-on assignments.

Computer Science (Undergraduate)
4 credits – 7 Weeks

Sections (Fall 2024)


CS-UH 2216-000 (9051)
08/26/2024 – 10/11/2024 Mon,Wed
2:00 PM – 3:00 PM (Early afternoon)
at Abu Dhabi
Instructed by Habash, Nizar

Computational Social Science (CS-UH 2219E)

This course introduces students to various techniques and concepts that are essential for data scientists. It also provides an in-depth survey of the latest research methodology and topics that prepare the students to produce high quality research in Data Science. This seminar-based course will cover applications from different fields, such as sociology, psychology, network analysis, and artificial intelligence. In this context, the course will cover the use of computational techniques to model and predict various phenomena using real data. Students will be required to complete a course project, and to write up the results in a short article.

Computer Science (Undergraduate)
4 credits – 15 Weeks

Computer Systems Organization (CS-UH 2010)

The course focuses on understanding lower-level issues in computer design and programming. The course starts with the C programming language, moves down to assembly and machine-level code, and concludes with basic operating systems and architectural concepts. Students learn to read assembly code and reverse-engineer programs in binary. Topics in this course include the C programming language, data representation, machine-level code, memory organization and management, performance evaluation and optimization, and concurrency.

Computer Science (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2025)


CS-UH 2010-000 (2927)
01/21/2025 – 05/09/2025 Mon,Wed
12:00 AM – 2:00 PM (Early afternoon)
at Abu Dhabi
Instructed by Baghdadi, Riyadh · Mengal, Khalid


CS-UH 2010-000 (21937)
01/21/2025 – 05/09/2025 Mon,Wed
3:00 PM – 4:00 PM (Late afternoon)
at Abu Dhabi
Instructed by Munir, Arslan · Mengal, Khalid

Computer Networks (CS-UH 3012)

Have you ever wondered how the internet or Facebook is able to support a billion simultaneous users? This course teaches students the design and implementation of such Internet-scale networks and networked systems. Students learn about the principles and techniques used to construct large-scale networks and systems. Topics in this course include routing protocols, network congestion control, wireless networking, network security, and peer-to-peer systems. Upon completing this course, students are able to initiate and critique research ideas, implement their own working systems, and evaluate such systems. To make the issues more concrete, the class includes several multi-week projects requiring significant design and implementation. The goal is for students to learn not only what computer networks are and how they work today, but also why they are designed the way they are and how they are likely to evolve in the future. Examples are drawn primarily from the internet.

Computer Science (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2025)


CS-UH 3012-000 (2971)
01/21/2025 – 05/09/2025 Tue,Thu
9:00 AM – 11:00 AM (Morning)
at Abu Dhabi
Instructed by Zaki, Yasir · Ahmed, Dena


CS-UH 3012-000 (21940)
01/21/2025 – 05/09/2025 Mon,Wed
5:00 PM – 6:00 PM (Late afternoon)
at Abu Dhabi
Instructed by Ferrante, Eliseo · Ahmed, Dena


CS-UH 3012-000 (2972)
01/21/2025 – 05/09/2025 Fri
8:00 AM – 9:00 AM (Morning)
at Abu Dhabi
Instructed by Zaki, Yasir · Ahmed, Dena


CS-UH 3012-000 (21941)
01/21/2025 – 05/09/2025 Fri
9:00 AM – 10:00 AM (Morning)
at Abu Dhabi
Instructed by Ahmed, Dena · Ferrante, Eliseo

Discrete Mathematics (CS-UH 1002)

Discrete mathematics concerns the study of mathematical structures that are discrete rather than continuous, and provides a powerful language for investigating many areas of computer science. Discrete structures are characterized by distinct elements, which are often represented by integers. Continuous mathematics on the other hand deals with real numbers. Topics in this course include: sets, counting techniques, logic, proof techniques, solving recurrence relations, number theory, probability, statistics, graph theory, and discrete geometry. These mathematical tools are illustrated with applications in computer science.

Computer Science (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2025)


CS-UH 1002-000 (3044)
01/21/2025 – 05/09/2025 Tue,Thu
12:00 AM – 2:00 PM (Early afternoon)
at Abu Dhabi
Instructed by Chaqfeh, Moumena · Mumtaz, Sara


CS-UH 1002-000 (3045)
01/21/2025 – 05/09/2025 Mon,Wed
9:00 AM – 11:00 AM (Morning)
at Abu Dhabi
Instructed by Fernandes, Joao Paulo · Mumtaz, Sara


CS-UH 1002-000 (3046)
01/21/2025 – 05/09/2025 Tue,Thu
11:00 AM – 12:00 AM (Morning)
at Abu Dhabi
Instructed by Mahmoud, Reem · Mumtaz, Sara


CS-UH 1002-000 (22021)
01/21/2025 – 05/09/2025 Mon,Wed
2:00 PM – 3:00 PM (Early afternoon)
at Abu Dhabi
Instructed by Thilikos Touloupas, Dimitrios


CS-UH 1002-000 (21933)
01/21/2025 – 05/09/2025 Thu
2:00 PM – 3:00 PM (Early afternoon)
at Abu Dhabi
Instructed by Mumtaz, Sara


CS-UH 1002-000 (21934)
01/21/2025 – 05/09/2025 Wed
12:00 AM – 2:00 PM (Early afternoon)
at Abu Dhabi
Instructed by Mumtaz, Sara


CS-UH 1002-000 (21935)
01/21/2025 – 05/09/2025 Thu
5:00 PM – 6:00 PM (Late afternoon)
at Abu Dhabi
Instructed by Mumtaz, Sara


CS-UH 1002-000 (22038)
01/21/2025 – 05/09/2025 Thu
3:00 PM – 4:00 PM (Late afternoon)
at Abu Dhabi
Instructed by Ahmad, Liza

Capstone Project in Computer Science 1 (CS-UH 4001)

The capstone experience in Computer Science requires students to engage in a long-term, mentored learning experience that culminates in a piece of original work. The specific project is developed during the Research Seminar in Computer Science. During the Capstone Project, the proposed work comes to fruition in the form of a research paper along the lines of those in a scholarly computer science journal. Students also participate in a capstone research symposium during which they present their work orally.

Computer Science (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2025)


CS-UH 4001-000 (3728)
at Abu Dhabi
Instructed by Baghdadi, Riyadh


CS-UH 4001-000 (2930)
at Abu Dhabi
Instructed by


CS-UH 4001-000 (2931)
at Abu Dhabi
Instructed by Pöpper, Christina


CS-UH 4001-000 (20706)
at Abu Dhabi
Instructed by Ferrante, Eliseo


CS-UH 4001-000 (2932)
at Abu Dhabi
Instructed by Kaufman, Aaron


CS-UH 4001-000 (2933)
at Abu Dhabi
Instructed by Rahwan, Talal


CS-UH 4001-000 (2934)
at Abu Dhabi
Instructed by Ray, Saurabh


CS-UH 4001-000 (2935)
at Abu Dhabi
Instructed by Fang, Yi


CS-UH 4001-000 (2936)
at Abu Dhabi
Instructed by Zaki, Yasir


CS-UH 4001-000 (2937)
at Abu Dhabi
Instructed by Guedes, Carlos


CS-UH 4001-000 (2938)
at Abu Dhabi
Instructed by Shasha, Dennis


CS-UH 4001-000 (2939)
at Abu Dhabi
Instructed by


CS-UH 4001-000 (2940)
at Abu Dhabi
Instructed by Kirmizialtin, Serdal


CS-UH 4001-000 (2941)
at Abu Dhabi
Instructed by Abouzied, Azza


CS-UH 4001-000 (2942)
at Abu Dhabi
Instructed by Difallah, Djellel


CS-UH 4001-000 (2943)
at Abu Dhabi
Instructed by Habash, Nizar

Capstone Project in Computer Science 2 (CS-UH 4002)

Continuation of CS-UH 4001

Computer Science (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2025)


CS-UH 4002-000 (2944)
at Abu Dhabi
Instructed by Pöpper, Christina


CS-UH 4002-000 (2945)
at Abu Dhabi
Instructed by Melcher, David


CS-UH 4002-000 (2946)
at Abu Dhabi
Instructed by Salam, Hanan


CS-UH 4002-000 (3648)
at Abu Dhabi
Instructed by Shafique, Muhammad


CS-UH 4002-000 (2947)
at Abu Dhabi
Instructed by


CS-UH 4002-000 (2948)
at Abu Dhabi
Instructed by Abouzied, Azza


CS-UH 4002-000 (2949)
at Abu Dhabi
Instructed by Rokers, Bas


CS-UH 4002-000 (2950)
at Abu Dhabi
Instructed by Kaufman, Aaron


CS-UH 4002-000 (2951)
at Abu Dhabi
Instructed by Guedes, Carlos


CS-UH 4002-000 (2952)
at Abu Dhabi
Instructed by Shasha, Dennis


CS-UH 4002-000 (2953)
at Abu Dhabi
Instructed by Habash, Nizar


CS-UH 4002-000 (2954)
at Abu Dhabi
Instructed by Kirmizialtin, Serdal


CS-UH 4002-000 (2955)
at Abu Dhabi
Instructed by Cheung, Olivia


CS-UH 4002-000 (2956)
at Abu Dhabi
Instructed by AlShebli, Bedoor


CS-UH 4002-000 (2957)
at Abu Dhabi
Instructed by Difallah, Djellel


CS-UH 4002-000 (2958)
at Abu Dhabi
Instructed by Baghdadi, Riyadh


CS-UH 4002-000 (2959)
at Abu Dhabi
Instructed by Fang, Yi


CS-UH 4002-000 (2960)
at Abu Dhabi
Instructed by Park, Minsu


CS-UH 4002-000 (2961)
at Abu Dhabi
Instructed by Blumtritt, Joerg


CS-UH 4002-000 (2962)
at Abu Dhabi
Instructed by


CS-UH 4002-000 (2963)
at Abu Dhabi
Instructed by Sherwood, Aaron


CS-UH 4002-000 (2964)
at Abu Dhabi
Instructed by Meyers, Adam


CS-UH 4002-000 (3707)
at Abu Dhabi
Instructed by Eid, Mohamad


CS-UH 4002-000 (2965)
at Abu Dhabi
Instructed by Zaki, Yasir


CS-UH 4002-000 (2966)
at Abu Dhabi
Instructed by Ray, Saurabh


CS-UH 4002-000 (2967)
at Abu Dhabi
Instructed by Pöpper, Christina


CS-UH 4002-000 (2968)
at Abu Dhabi
Instructed by Pötsch, Thomas


CS-UH 4002-000 (2969)
at Abu Dhabi
Instructed by Rahwan, Talal


CS-UH 4002-000 (2970)
at Abu Dhabi
Instructed by Oudah, Mai

Introduction to Computer Science (CS-UH 1001)

Computer Science is an innovative and exciting field that focuses on producing efficient solutions for solving problems in any field. This course introduces students to the foundations of computer science. Students learn how to design algorithms to solve problems and how to translate these algorithms into working computer programs using a high-level programming language. The course covers core programming concepts including basic computation, data structures, decision structures, iterative structures, file input/output, and recursion. Students also learn the elements of Object Oriented Programming (OOP), such as objects, classes, inheritance, abstraction, and polymorphism. A final project allows students to combine these concepts to produce a large program of their design.

Computer Science (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2025)


CS-UH 1001-000 (2854)
01/21/2025 – 05/09/2025 Mon,Wed
8:00 AM – 11:00 AM (Morning)
at Abu Dhabi
Instructed by Pötsch, Thomas · Zeeshan, Faisal


CS-UH 1001-000 (2855)
01/21/2025 – 05/09/2025 Tue,Thu
8:00 AM – 11:00 AM (Morning)
at Abu Dhabi
Instructed by Pötsch, Thomas · Zeeshan, Faisal


CS-UH 1001-000 (2856)
01/21/2025 – 05/09/2025 Mon,Wed
12:00 AM – 3:00 PM (Early afternoon)
at Abu Dhabi
Instructed by Chaqfeh, Moumena · Zeeshan, Faisal

Software Art: ASCII to Algorithm (IM-UH 2321)

ASCII to Algorithm is an introduction to the history, theory and practice of computer-based artistic endeavors in the field of visual arts. It traces the path of early encounters with the computer as a tool for artists and surveys the computational foundation that positions contemporary software art as more system than object. We will be elaborating and discussing concepts and paradigms specific to computing platforms, such as data representation, generative art, image processing and computational creativity. Drawing on those, students will explore their own artistic practice through the exclusive use of their computers. This computational playground will highlight and reflect upon the broader impact of digital technologies on our relationship to art, and on our understanding of the artistic process. Programming experience in JavaScript is preferred but not required.

Interactive Media (Undergraduate)
4 credits – 15 Weeks

Network Everything (IM-UH 2112)

This course explores the possibilities and challenges of designing alternate physical network interfaces. Through weekly readings, class discussions, and a series of projects, students will create physical objects that talk to each other over distance. Various wireless communication mechanisms such as radio (Bluetooth, Zigbee, WiFi, and raw), infrared, and ultrasonic are used in the context of creating novel “smart” devices. Topics of discussion in this course include networking protocols and network topologies; network time versus physical time; mobile objects; and wireless networks. Opportunities to build collaborative and creative campus-wide networked projects and systems will also be explored.

Interactive Media (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2019)


IM-UH 2112-000 (24975)
01/29/2019 – 05/16/2019 Tue
11:00 AM – 1:00 PM (Morning)
at Abu Dhabi
Instructed by


IM-UH 2112-000 (18392)
at Abu Dhabi
Instructed by


IM-UH 2112-000 (24976)
01/29/2019 – 05/16/2019 Thu
11:00 AM – 2:00 PM (Morning)
at Abu Dhabi
Instructed by


IM-UH 2112-000 (18550)
at Abu Dhabi
Instructed by

Temporary Expert: Developing a Research-based Art Practice (IM-UH 1513)

What does it mean to become a “temporary expert?” How does one develop one’s own creative research-based practice? This course will address these questions by engaging with Abu Dhabi’s environmental and social dimensions as a subject for research, context and imaginative art and design opportunities. Students will adopt a wide variety of tools and strategies in order to lay the foundations for a research-based art practice that considers materials, media, context, and audience, as well as one’s personal strengths and desires. Over the course of the semester, students will develop art and design projects that interface with a multiplicity of other disciplines, and engage in idea exchange with experts in the field. Through hands-on practice, case studies, and readings on systems thinking, communication, and the idea of “the public,” we will explore method, documentation and presentation of research, as well as the merits of both success and failure.

Interactive Media (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2019)


IM-UH 1513-000 (24971)
01/29/2019 – 05/16/2019 Tue
2:00 PM – 3:00 PM (Early afternoon)
at Abu Dhabi
Instructed by


IM-UH 1513-000 (18534)
at Abu Dhabi
Instructed by


IM-UH 1513-000 (24972)
01/29/2019 – 05/16/2019 Thu
2:00 PM – 5:00 PM (Early afternoon)
at Abu Dhabi
Instructed by


IM-UH 1513-000 (18535)
at Abu Dhabi
Instructed by

Sensors, Body, & Motion (IM-UH 3114)

Using computer vision, machine learning, gesture recognition, wearable technology, projection mapping, a variety of sensors, and OpenFrameworks (C ), students will create interactive art and performances that leverage the full potential of the human body. Directly injecting “people-sensing” into an artwork via these readily accessible open source technologies, generates a unique feedback loop, or dialogue-like relationship, where a person and a computer are continuously reacting to each other’s senses. This course will examine this feedback loop, specifically how a person is directly integrated into the artistic expression of the work. Ultimately, students will create interactive installations and performances where the human body is the central component of the artwork.

Interactive Media (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2020)


IM-UH 3114-000 (19156)

Desert Media Art (IM-UH 3315)

How does bringing an artwork outside change its interaction with people and the environment? What new possibilities exist if we create an electronic artwork that can travel with us and be installed anywhere? Desert Media Art is a production-based course where students research, propose, produce, install, and document an electronic artwork designed for Abu Dhabi’s desert. The desert is an iconic landscape with a rich history of use by artists as an alternative to the white box of the gallery. We will study historical and contemporary outdoor art practices as well as local ecology and culture. Students will work in groups to create an Arduino-based project that is battery powered and ready to be taken into the field. The project will be installed in the desert, documented, and then presented in an indoor exhibition. Technologies used will include Arduino, 3D printing for enclosure design, rapid prototyping using laser cutting, battery power, and video production. Students will not just build a project and install it in the field, but also learn how to communicate their work to the public using video documentation and indoor exhibition.

Interactive Media (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2024)


IM-UH 3315-000 (4008)

Interactive Media in the World (IM-UH 1114J)

This course explores the principles of Interactive Media put to use in the real world. Interactive Media is technology in the service of inventors, artists, designers, developers, educators, and other creatives, who use it to create experiences and devices that are insightful, critical, and thought provoking. Participants will learn the principles of Interactive media (programming, electronics, and design) and how to build projects using the Arduino prototyping platform. We will visit galleries, museums, studios, workshops, classrooms, and labs. We will hear from artists, designers, inventors, teachers, and other practitioners. Israel/Palestine’s art, design, and technology scene and community of artists, educators, museums, designers, inventors, and entrepreneurs is an opportunity to explore the contemporary world of Interactive Media. Visits will include many diverse locations, and students who speak the local languages – Hebrew and Arabic – are especially encouraged to join; however, English will be used everywhere we go. Students will work both individually and in groups. Technical and critical readings and discussion will culminate in a production project that will respond to what we’ve learned. This course will be held in Tel Aviv for the J-Term 2023 session.

Interactive Media (Undergraduate)
4 credits – 2 Weeks

Connections Lab (IM-UH 2324)

From intelligent chat-bots and video-sharing apps to social media platforms and virtual reality hubs, our world is infused with mediated, networked systems for communication. While these tools were a luxury a couple years ago, today they are almost a necessity. Every day we are knowingly or unknowingly using a handful of connected applications to communicate with people across the world. With this course we want students to be more than participants in these tools, but also become active creators. In this course, students will design and develop their own creative connected web applications. By coding (using JavaScript) and producing original online experiences that bring people together in playful yet purposeful ways, students will gain valuable insight into the inner-workings and implications of our connected world. The course will culminate in students creating their own connected applications that can be used by peers.

Interactive Media (Undergraduate)
4 credits – 16 Weeks

VFX in the Age of Virtual Production (INTM-SHU 257T)

In this era of virtual production, time-based media faces new opportunities and challenges in terms of pipelines, workflows, and distribution. Decentralizing, hybridizing, and outsourcing among film studios, production houses, broadcast design, interactive studios, and the gaming industry have become major topics of discourse in academia and industry. This course focuses on the history/context, present practice, and the emerging trends of VFX studies and its applications. Through collaborative research with academia and industry, the course investigates the theory and practice of VFX studies and further examines the feasibility of emerging technologies through the spirit of entrepreneurship. Prerequisite: Interaction Lab / Creative Coding Lab / Communications Lab / Application Lab Fulfillment: IMA Major Electives; IMB Major Interactive Media Elective.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2021)


INTM-SHU 257T-000 (20125)
08/30/2021 – 12/10/2021 Mon,Wed
4:00 PM – 5:00 PM (Late afternoon)
at Shanghai
Instructed by Chen, Wu Wei

Mobile Food as Media Infrastructure (INTM-SHU 293)

This course examines mobile food networks as a method to research and map the contemporary city. In Shanghai, over the past few years, there has been an enormous transformation in the way the city feeds itself. Street food stalls, restaurants and marketplaces have all migrated online. This tendency towards virtualization was intensified during the Coronavirus pandemic, when, during lockdown, people used their phones to order food, which was delivered straight to their door.This course treats mobile food delivery as a media infrastructure. It examines how these new delivery systems form part of a distributed urban ecosystem that underlies the emergence of a Sentient City. Students will use the tools of critical cartography and digital storytelling to explore the cultural, economic and political issues that are raised by the explosive growth of mobile food delivery. Research topics include the economics of company platforms; logistical networks; the reorganization of food production; the socio-economic conditions of delivery workers; changing cultural habits of urban residents; the shifts in the city’s built environment as well as the design of the apps themselves. Prerequisite: None. Fulfillment: IMA Major Electives; IMB Major Interactive Media Elective.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

After Earth: Technology & Ecology (INTM-SHU 196T)

This class focuses on the history and theory of ecology-related digital media, emerging technological solutions to the environmental crisis, and cultural imaginations that address the possibility of human extinction and ecosystem collapse. Zooming in on both luddite and futurist proposals for post-carbon futures across the global political and cultural spectrum, the class discusses emerging technologies in scientific and popular discourses about ecological futures. From geo-enginnering to terraforming, space colonialism, genetic engineering, and other scenarios that relate to the technological survival of humanity in fraught environmental conditions, it aims to take students to the forefront of contemporary technological imaginations related to our future on (and off) this planet. Prereq: None. Fulfillment: IMA Major Electives; IMB Major Interactive Media Elective.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Advanced Lab: Shaders (INTM-SHU 303T)

Learn how to creatively harness the power of your computer’s graphics card by writing your own shaders! Shaders are small programs that run on the GPU and are used for purposes most commonly related to graphic effects, video post-processing, and the generation of geometry. They are an incredibly powerful tool for creating hardware accelerated graphics and form the building blocks of the modern graphics pipeline. Vertex, fragment, and geometry shaders will be the main focus of the course. However, if time permits, compute shaders (GPGPU) will also be explored. The topic will be approached platform-agnostic, so that it can be applied to the different implementations in various software environments such as WebGL, Unity, Max, Touch Designer, etc. This an advanced-level 2-credit course. Prerequisite: Instructor Consent Fulfilment: IMA/IMB elective; IMA advanced elective.

Interactive Media Arts (Undergraduate)
2 credits – 8 Weeks

Construction of Authenticity in Contemporary Art (INTM-SHU 201T)

The possibility of truth telling has been challenged and debated throughout the history of art and across various genres. What does it mean to tell the truth in art? How does art cross the boundaries between the real and the fake, truthfulness and misrepresentation? This course will examine social engagement in art and the construction of authenticity in creating works based on trust rather than the truth and will investigate a variety of artistic sources and genres including, but not limited to, propaganda, documentary, video art, public art, and installation art. Students are expected to develop projects demonstrating a comprehensive understanding of the subject. Prerequisite: Interactive Lab, Communication Lab, Application Lab or permission of instructor Fulfillment: IMA/IMB elective.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Advanced Lab: Open Project (INTM-SHU 301)

This course offers students the opportunity to develop a self-initiated project with close mentorship from a faculty member. Projects undertaken can span the areas of conceptual research, business development, creative practice, and media production. The course includes structured weekly workshop and critique times with peers and special guests. It is expected that students will be invested in the work of their peers by providing feedback and carefully consider the feedback they receive during critiques. In addition to weekly meeting times, students are expected to also participate in regular one-on-one meetings with faculty, peers, and guests. A formal project proposal, weekly assignments and documentation, a final project presentation, and participation in the IMA End of Semester show are all required. Although students are encouraged to continue work they may have initiated in a prior class, they may not combine or in any way double count work from this class in another class taken in the same semester. Group work is allowed assuming all group members are enrolled in this class. Students may take this course in either the first or second 7 weeks for 2 credits or repeated across 14 weeks for 4 credits. Prerequisite: Sophomore standing. Fulfilment: IMA/IMB elective; IMA advanced elective.

Interactive Media Arts (Undergraduate)
2 credits – 7 Weeks

Sections (Spring 2022)


INTM-SHU 301-000 (19667)
at Shanghai
Instructed by


INTM-SHU 301-000 (25298)
03/28/2022 – 05/13/2022 Tue
9:00 AM – 12:00 AM (Morning)
at Shanghai
Instructed by Parren, Eric

Artificial Intelligence (CSCI-UA 9472)

There are many cognitive tasks that people can do easily and almost unconsciously but that have proven extremely difficult to program on a computer. Artificial intelligence is the problem of developing computer systems that can carry out these tasks. We will focus on three central areas in AI: representation and reasoning, machine learning, and natural language processing.

Computer Science (Undergraduate)
4 credits – 14 Weeks

Sections (Spring 2025)


CSCI-UA 9472-000 (2412)
01/20/2025 – 04/29/2025 Tue,Thu
3:00 PM – 4:00 PM (Late afternoon)
at NYU Paris (Global)
Instructed by Clémençon, Stephan


CSCI-UA 9472-000 (2126)
01/20/2025 – 04/29/2025 Tue,Thu
4:00 PM – 5:00 PM (Late afternoon)
at NYU Paris (Global)
Instructed by Clémençon, Stephan


CSCI-UA 9472-000 (2413)
at NYU Paris (Global)
Instructed by

Design Project (CS-UY 4523)

Students or several students work with a faculty member and/or graduate students on a current topic in computer science. Each term, a project course with a particular theme is offered by the Department of Computer and Information Science. A faculty member assigns individual or group projects. The project course is highly structured and supervised closely by faculty. Students are expected to use the design and project-management skills they learned in CS-UY 4513 Software Engineering. Alternatively, students may work with a faculty member on an individual project of mutual interest. A written report and oral presentation are required. | Prerequisite: CS-UY 4513 or CS-UY 3513.

Computer Science (Undergraduate)
3 credits – 15 Weeks

Sections (Spring 2025)


CS-UY 4523-000 (16636)
01/21/2025 – 05/06/2025 Mon,Wed
9:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by Strauss, Fred


CS-UY 4523-000 (16637)
01/21/2025 – 05/06/2025 Mon,Wed
11:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by Strauss, Fred


CS-UY 4523-000 (16638)
01/21/2025 – 05/06/2025 Tue,Thu
11:00 AM – 12:00 AM (Morning)
at ePoly
Instructed by Callahan, Eugene

Penetration Testing and Vulnerability Analysis (CS-UY 4773)

The course will start off with an in-depth review of the exploitation mitigations introduced in modern operating systems. The instructors will demonstrate their limitations through simple examples and gradually develop the basic exploitation techniques into more complicated methods applicable to real-world exploitation. Unlike most other exploitation courses, we will focus on approaching exploitation as a creative problem-solving process rather than an exercise of applying cookbook techniques to common types of vulnerabilities. Most of the course will focus on the hands-on application of the material through exercises and leading the students through the development of reliable exploits for recently patched vulnerabilities in widely used software. | Prerequisites for Brooklyn Engineering Students: CS-UY 3933 and (CS-UY 2134 or CS-UY 1134) and (CS-UY 2124 or CS-UY 1124) (C- or better). | Prerequisites for CAS Students: CS-UY 3933 and CSCI-UA 201. | Prerequisites for Abu Dhabi Students: CS-UY 3933 and CS-AD 103

Computer Science (Undergraduate)
3 credits – 15 Weeks

Sections (Spring 2025)


CS-UY 4773-000 (8438)
01/21/2025 – 05/06/2025 Mon
6:00 PM – 8:00 PM (Evening)
at ePoly
Instructed by Rajpal, Mantej

PROBLEM SOLVING AND PROGRAMMING I (CS-UY 1113)

This course introduces problem solving and computer programming and is for undergraduate engineering students who do not have prior experience in programming in any language. The course covers fundamentals of computer programming and its underlying principles using the Python programming language. Concepts and methods introduced in the course are illustrated by examples from engineering and other disciplines. | Co-requisite: EX-UY 1; Anti-requisite: CS-UY 1114

Computer Science (Undergraduate)
3 credits – 15 Weeks

Sections (Spring 2025)


CS-UY 1113-000 (16708)
01/21/2025 – 05/06/2025 Mon,Wed
9:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by Romero Cruz, Sebastian


CS-UY 1113-000 (16709)
01/21/2025 – 05/06/2025 Mon,Wed
11:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by Arfaoui, Salim


CS-UY 1113-000 (16710)
01/21/2025 – 05/06/2025 Mon,Wed
3:00 PM – 4:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by Romero Cruz, Sebastian


CS-UY 1113-000 (16711)
01/21/2025 – 05/06/2025 Fri
8:00 AM – 9:00 AM (Morning)
at Brooklyn Campus
Instructed by Romero Cruz, Sebastian


CS-UY 1113-000 (16712)
01/21/2025 – 05/06/2025 Fri
8:00 AM – 9:00 AM (Morning)
at Brooklyn Campus
Instructed by Romero Cruz, Sebastian


CS-UY 1113-000 (16713)
01/21/2025 – 05/06/2025 Fri
11:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by Romero Cruz, Sebastian


CS-UY 1113-000 (16714)
01/21/2025 – 05/06/2025 Fri
2:00 PM – 3:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Romero Cruz, Sebastian


CS-UY 1113-000 (16715)
01/21/2025 – 05/06/2025 Fri
11:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by Romero Cruz, Sebastian


CS-UY 1113-000 (16716)
01/21/2025 – 05/06/2025 Fri
2:00 PM – 3:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Romero Cruz, Sebastian

Design Projects (PHTI-UT 1020)

Prerequisite: Photography & Imaging: Multimedia or permission by the department. This is an intense design class for the crossover creature who yearns to design their own exhibit, create a street poster, develop an ad campaign, design titles for a film, invent a visual identity for a musical score, etc. This will be a hands-on process-driven class that will push you to imagine, create, and produce. Students must know InDesign.

Photography and Imaging (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2023)


PHTI-UT 1020-000 (13240)
09/05/2023 – 12/15/2023 Mon
2:00 PM – 5:00 PM (Early afternoon)
at Washington Square
Instructed by Cuomo, Yolanda

Elementary Yoruba I (SCA-UA 182)

Yoruba is a language spoken in West Africa by approximately 20 million people. This course is an introduction to Yoruba language, people and culture and is designed for students without prior knowledge. The main goal is to develop elementary communicative competence in the language. It is designed to enable students read, write, listen to and talk about simple concepts, ensuring that they can minimally understand and be understood in the language, while developing a fundamental knowledge of the Yoruba culture. Emphases are on Yoruba as used by contemporary native speakers in the present day West Africa. Skills are developed through intensive interactive conversations, grammar exercises, and classroom activities designed for a learner to use the language in various daily activities.

Social and Cultural Analysis (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2021)


SCA-UA 182-000 (9690)
09/02/2021 – 12/14/2021 Mon,Wed,Fri
9:00 AM – 10:00 AM (Morning)
at Washington Square
Instructed by Mabayoje, Moses

Landcapes of Consumption (SCA-UA 625)

Consumption of objects, images, and places is central to the culture and economy of metropolitan life. The class will explore how the relationship between consumption and cities has developed by examining three key moments—the late nineteenth century and the invention of urban commodity spectacles, post-war America and the rise of suburban consumer spaces, and contemporary America and the selling of the commodity city. The class addresses three questions: Why do we want things? How does landscape organize our consumer desires? How does place become an object of consumption? We will begin with an examination of classic theoretical works that probe the relationships between people, things, and cities. We will then embed these in discussions of changing forms and practices of consumption and urbanism. The empirical cases we will examine range from the development of the department store, to the fashioning of commodity home, to the work of shopping, and to the emergence of a thriving urban debt industry.

Social and Cultural Analysis (Undergraduate)
4 credits – 15 Weeks

Introduction to Native American and Indigenous Studies: The Politics of Indigeneity (SCA-UA 747)

This course is a general introduction to the field of Native American and Indigenous Studies (NAIS). The course will introduce students to the central questions and debates of NAIS, including but not limited to: Native American hidden histories and oral histories; comparative indigeneities; questions of “discovery” and colonialism; the politics and representations of lands, massacres, and museums; and questions of law, gender and sexuality. It begins by asking students to consider the history of the field and weaves throughout questions about the complicated and contested terrain of the term Indigeneity. It ends with discussions about decolonizing research and indigenous futures, thus preparing students to consider theories and methodologies they will encounter in more advanced courses for the NAIS minor. By the end of the semester, students will have gained both historical and ethnographic perspectives on how museums and other forms of representation help us to know and reproduce ourselves and “others,” and how institutions craft, control, and circulate cultural heritage in various social lives.

Social and Cultural Analysis (Undergraduate)
4 credits – 15 Weeks

Community Empowerment (SCA-UA 613)

Empowerment is defined as those processes, mechanisms, strategies, and tactics through which people, as well as organizations and communities, gain mastery over their lives. It is personal as well as institutional and organizational. Addresses these issues in a wide variety of community settings. Designed to be challenging and rewarding to those students interested in helping people work together to improve their lives.

Social and Cultural Analysis (Undergraduate)
4 credits – 15 Weeks

Constitution and People of Color (SCA-UA 366)

Examines how the American legal system decided constitutional challenges affecting the empowerment of African, Latino, and Asian American communities from the 19th century to the present. Topics include the denial of citizenship and naturalization to slaves and immigrants, government-sanctioned segregation, the internment of Japanese Americans during World War II, the prison industry, police brutality, post-9/11 detention issues, and voting rights. Course requirements include attendance at a community function involving constitutional issues, a midterm, and an interactive oral and written final project comparing a present-day issue affecting racial minorities in New York City and proposing measures to collectively address the issue.

Social and Cultural Analysis (Undergraduate)
4 credits – 15 Weeks

Elementary Swahili I (SCA-UA 121)

Provides students with an elementary understanding of Swahili, a Bantu language with a rich oral and written tradition that is spoken by about 100 million people from Somalia to Mozambique and Zanzibar. After a short presentation of Swahili?s history, codification, and relation to other languages, students are drilled in phonetics and grammar. They are also introduced to poems, songs, and oral narratives.

Social and Cultural Analysis (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2021)


SCA-UA 121-000 (9390)
09/02/2021 – 12/14/2021 Mon,Wed
4:00 PM – 6:00 PM (Late afternoon)
at Washington Square
Instructed by Nanji, Abdul

Amer Dilemmas: Race, Ineq, Unful Prm Pub Educ (SCA-UA 755)

Historically, education has been the most accessible and effective means for groups to achieve social mobility in American society. However, access to public education has never been equal for all segments of society, and there continues to be considerable variability in the quality of education provided to students. As a result of both explicit and subtle discrimination, racialized minority groups have at various times been denied access to education or been relegated to inferior schools or classrooms. Yet education has also been the arena where the greatest advances in social justice and racial equality have been achieved. Understanding the contradictions created by the hope and unfulfilled promise of American education is a central theme of this course.

Social and Cultural Analysis (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2022)


SCA-UA 755-000 (24950)
01/24/2022 – 05/09/2022 Mon,Wed
9:00 AM – 10:00 AM (Morning)
at Washington Square
Instructed by D’Andrea Martínez, Pamela


SCA-UA 755-000 (25163)
01/24/2022 – 05/09/2022 Mon
8:00 AM – 9:00 AM (Morning)
at Washington Square
Instructed by D’Andrea Martínez, Pamela

Social and Cultural Analysis 101 (SCA-UA 101)

Introduces theories, methods, and political trajectories central to the Department of Social and Cultural Analysis (SCA). SCA 101 addresses how individuals and populations structure their worlds and navigate the resulting social, cultural, and political terrain. It privileges scholarly work with an intersectional approach, drawing on theoretical insights from such fields as social geography, feminism and queer studies, ethnic studies, urban and metropolitan studies, critical race theory, labor studies, and cultural studies.

Social and Cultural Analysis (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2022)


SCA-UA 101-000 (9221)
01/24/2022 – 05/09/2022 Tue,Thu
11:00 AM – 12:00 AM (Morning)
at Washington Square
Instructed by Patros, Tyson


SCA-UA 101-000 (9222)
01/24/2022 – 05/09/2022 Wed
8:00 AM – 9:00 AM (Morning)
at Washington Square
Instructed by Grimaldi, Nicole


SCA-UA 101-000 (9223)
01/24/2022 – 05/09/2022 Thu
8:00 AM – 9:00 AM (Morning)
at Washington Square
Instructed by Grimaldi, Nicole


SCA-UA 101-000 (9224)
01/24/2022 – 05/09/2022 Thu
4:00 PM – 6:00 PM (Late afternoon)
at Washington Square
Instructed by Ghabin, Tamar


SCA-UA 101-000 (9225)
01/24/2022 – 05/09/2022 Fri
12:00 AM – 1:00 PM (Early afternoon)
at Washington Square
Instructed by Ghabin, Tamar

Aesthetics (PHIL-UA 60)

Introduces problems raised by the nature of art, artworks, and aesthetic judgment. Considers the expressive and representational properties of artworks, aesthetic attention, and appreciation, as well as the creation, interpretation, and criticism of artworks. Readings from classical and contemporary sources.

Philosophy (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2024)


PHIL-UA 60-000 (10283)
01/22/2024 – 05/06/2024 Tue,Thu
3:00 PM – 4:00 PM (Late afternoon)
at Washington Square
Instructed by Hopkins, Robert

Introduction to Computer Simulation (MATH-UA 144)

Prerequisite: A grade of C or higher in Calculus I (MATH-UA 121) or Math for Economics II (MATH-UA 212) (for economics majors), and General Physics (PHYS-UA 11). Simulations of such phenomena as orbits (Kepler problem and N-body problem), epidemic and endemic disease (including evolution in response to the selective pressure of malaria), musical stringed instruments (piano, guitar, and violin), and traffic flow in a city (with lights, breakdowns, and gridlock). Simulations are based on mathematical models, numerical methods, and Matlab programming techniques taught in class. Emphasizes use of animation (and sound where appropriate) to present the results of simulations.

Math (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2022)


MATH-UA 144-000 (8767)
01/24/2022 – 05/09/2022 Tue,Thu
11:00 AM – 12:00 AM (Morning)
at Washington Square
Instructed by Sprinkle, Brennan


MATH-UA 144-000 (8771)
01/24/2022 – 05/09/2022 Fri
11:00 AM – 12:00 AM (Morning)
at Washington Square
Instructed by Li, Guanchun

HUMAN-CENTERED PRODUCT DESIGN STUDIO (MG-UY 3724)

This course is an industrial design overview for non-designers. It explores the industrial design process from researching and establishing user and client needs to developing product specifications, prototyping and iterating. It also covers conceptual and visual design, detail design, design for manufacturing, and design for environmental sustainability. It includes skills such as sketching, model making, 3 D printing techniques. The course is formulated as two short exercises and one semester-long project in which teams choose from several product design categories and develop their ideas from concept to prototype. Probable Tandon MakerSpace related material fees. | Prerequisite: MakerSpace Safety Course

Management (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2025)


MG-UY 3724-000 (9054)

Statics (ME-UY 2213)

The course covers three-dimensional vector treatment of the static equilibrium of particles and rigid bodies. Topics: Equivalent force and couple systems. Distributed force systems. Static analysis of trusses, frames and machines. Friction, impending motion. Methods of virtual work. | Prerequisite: PH-UY 1013 and MA-UY 1024

Mechanical Engineering (Undergraduate)
3 credits – 15 Weeks

Sections (Spring 2025)


ME-UY 2213-000 (9730)
01/21/2025 – 05/06/2025 Mon,Wed
11:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by Benbelkacem, Ghania


ME-UY 2213-000 (22029)
01/21/2025 – 05/06/2025 Mon,Wed
11:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by Hajesfandiari, Arezoo

Managing Creative Content Development (MKTG-UB 4)

This course provides students with an opportunity to learn about the individual and collaborative services provided by professional managers both inside and outside EMT companies. It develops a system by which to evaluate the quality of the service provided, the nature of the service and how these services are being implemented through collaboration with industry creative and business executives. Through discussions with and lectures by entertainment and media lawyers, accountants, talent and literary agents, studio executives, producers, publicity and advertising specialists, the student will understand the diversity of talents required to complete a project or product successfully. Course Objectives: To provide students with an understanding of the role of the executive in the entertainment and media industries who can assemble a team of creative professionals and manage their activities so that successful content can be the outcome. To share an overview of the various disciplines and content genres/typology needed for the industry sectors that include movies, television, music, publishing, electronic games, theater, and related businesses. To gain insights into legal and financial issues pertaining to the various entertainment and media industry sectors, including basic copyright, intellectual property and privacy issues. To examine the roles and responsibilities of each of the members of the team assembled by the manager (producer, head of production, student head, manager/agent, manager/lawyer, business coach, management consultant). To review and be capable of implementing business plans for funding entertainment projects offered through venture capital, limited partnerships, angels or other specialists in financial deal making. To learn from the experts using lectures, cases, film, texts and guest lectures.

Marketing (Undergraduate)
2 credits – 15 Weeks

Social Media Strategy (MKTG-UB 9045)

This course will introduce students to social media marketing. Through case studies, interactive sessions, and class exercises, students will learn best practices and develop the skills to connect business objectives with social media strategy, platforms and tactics. We will study how to develop a strategy for a product or service in social media, how to execute that strategy and how to assess the results. Topics will include choosing appropriate platforms, creating effective and engaging social media content, content management, social listening and creating a social media plan. The course also has a practical component, for which students work in small groups and individually.

Marketing (Undergraduate)
2 credits – 14 Weeks

Sections (Spring 2025)


MKTG-UB 9045-000 (4384)
01/20/2025 – 04/30/2025 Mon
9:00 AM – 11:00 AM (Morning)
at NYU Florence (Global)
Instructed by Grazzini, Laura

Digital Business Strategy (MKTG-UB 9056)

This course covers the digital technology industry (e.g. consumer electronics, software) from a strategic and marketing perspective. The objectives are to understand how these industries function, the unique challenges they face, and how digital technology companies can leverage their strengths to achieve success in the marketplace. The focus is on understanding the interactions between competition, technology evolution, and firm capabilities.

Marketing (Undergraduate)
2 credits – 14 Weeks

Sections (Spring 2025)


MKTG-UB 9056-000 (4635)
01/21/2025 – 05/01/2025 Tue
7:00 PM – 8:00 PM (Evening)
at NYU Los Angeles (Global)
Instructed by Mirek, Kristin

Digital Business Strategy (MKTG-UB 56)

This course covers the digital technology industry (e.g. consumer electronics, software) from a strategic and marketing perspective. The objectives are to understand how these industries function, the unique challenges they face, and how digital technology companies can leverage their strengths to achieve success in the marketplace. The focus is on understanding the interactions between competition, technology evolution, and firm capabilities.

Marketing (Undergraduate)
2 credits – 15 Weeks

Business of Video Games (MKTG-UB 58)

Video games are now a mainstream form of entertainment. In economic terms, this industry has experienced tremendous growth, despite a grueling recession, growing to an estimated $60 billion worldwide. A key development that has changed the playing field for both the producers and consumers of interactive entertainment is a shift away from physical retail to digital and online game distribution. The audience for games has also shifted—no longer the exclusive practice of hardcore gamers, video games have gained mass appeal in the form of social and casual gaming, on the internet, on consoles, and smartphones. At the same time, the development and publishing of games has become far more accessible. The game behind the game, in a manner of speaking, has changed. In this class, we explore the basic components of the current video game industry. Every week, we review major current events, will hear from people currently working in the industry, examine case studies, and discuss the overall business landscape. Central to each class is the notion that practical business considerations and the design-driven creative process do not have to be in opposition.

Marketing (Undergraduate)
2 credits – 15 Weeks

Sections (Spring 2021)


MKTG-UB 58-000 (10780)
01/28/2021 – 05/10/2021 Thu
4:00 PM – 6:00 PM (Late afternoon)
at Washington Square
Instructed by

Entertainment & Media Industries (MKTG-UB 40)

This course provides students with a framework for understanding the economics and key strategic issues facing organizations in the entertainment industry. It establishes a basis for the formulation of marketing tactics and strategies for firms competing for consumers’ discretionary spending. Recent developments in major sectors of the entertainment industry are covered, including movies, television and cable, theatre, and sports. Issues that cut across all types of entertainment industries are examined, including licensing, promotion, and new technologies.

Marketing (Undergraduate)
2 credits – 15 Weeks

Sections (Fall 2022)


MKTG-UB 40-000 (10507)09/01/2022 – 12/14/2022 Mon4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Tuschman, Robert


MKTG-UB 40-000 (10508)09/01/2022 – 12/14/2022 Tue11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Krushel, Kenneth J


MKTG-UB 40-000 (10509)09/01/2022 – 12/14/2022 Tue3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Hardart, Paul


MKTG-UB 40-000 (10510)09/01/2022 – 12/14/2022 Wed3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Lieberman, Alvin


MKTG-UB 40-000 (10547)09/01/2022 – 12/14/2022 Wed4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Lieberman, Alvin


MKTG-UB 40-000 (10601)09/01/2022 – 12/14/2022 Thu3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Narayanan, Sunder


MKTG-UB 40-000 (10640)09/01/2022 – 12/14/2022 Thu4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Narayanan, Sunder


MKTG-UB 40-000 (22981)09/01/2022 – 12/14/2022 Mon6:00 PM – 7:00 PM (Evening)at Washington SquareInstructed by

Science Fiction (ENGL-UA 728)

Considers contemporary science fiction as literature, social commentary, prophecy, and a reflection of recent and possible future trends in technology and society. Writers considered include such authors as Isaac Asimov, J. G. Ballard, Octavia Butler, Arthur C. Clark, Samuel Delany, Philip K. Dick, William Gibson, Robert Heinlein, Frank Herbert, Ursula K. Le Guin, Neal Stephenson, and Bruce Sterling.

English (Undergraduate)
4 credits – 15 Weeks

Unruly Images: Centering the (In)visible and (Im)possible (OART-UT 833)

This course explores unruly images, bodies, faces, spaces, aesthetics, and even feelings that exist at the margins of categorization, making these powerful subjects for artistic work. We will manipulate image-making tools and give form to expressions that reveal the hidden structures of power. Through lectures, discussions, workshops, and readings, we will look at topics such as memes and glitch art, cyberface and AR filters, monsters and glitched bodies, uncanny valley and AI images, as well as liminal space and collaborative world-building. We will pay particular attention to selected writings from Hito Steyerl, Legacy Russell, Rosa Menkman, and Adam Greenfield, and apply these critiques to emerging perceptual technologies (volumetric 3D capturing, machine learning, AR/VR, web-based 3D game engines) that students will use to create their projects.

Open Arts Curriculum (Undergraduate)
4 credits – 15 Weeks

Software Engineering (CSCI-UA 474)

An intense hands-on study of practical techniques and methods of software engineering. Topics include advanced object-oriented design, design patterns, refactoring, code optimization, universal modeling language, threading, user interface design, enterprise application development, and development tools. All topics are integrated and applied during the semester-long group project. The aim of the project is to prepare students for dynamics in a real workplace. Members of the group meet on a regular basis to discuss the project and to assign individual tasks. Students are judged primarily on the final project presentations.

Computer Science (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2021)


CSCI-UA 474-000 (21436)
09/02/2021 – 12/14/2021 Mon,Wed
2:00 PM – 3:00 PM (Early afternoon)
at Washington Square
Instructed by Bloomberg, Amos

Object Oriented Programming (CSCI-UA 470)

Object-oriented programming has emerged as a significant software development methodology. This course introduces the important concepts of object-oriented design and languages, including code reuse, data abstraction, inheritance, and dynamic overloading. It covers in depth those features of Java and C that support object-oriented programming and gives an overview of other object-oriented languages of interest. Significant programming assignments, stressing object-oriented design.

Computer Science (Undergraduate)
4 credits – 15 Weeks

Sonic Utopia: Unconventional Applications for Sound (OART-UT 1096)

Sound is physical. It can move objects, vibrate surfaces, perceptually alter our emotions, and shape the way viewers engage with spaces. As artists, we are conditioned to aspire to situate our work within traditional settings. How can we reposition sound as a main element of a work within unconventional contexts? This course will use the question of a sonic utopia as a platform to create interdisciplinary projects that exist between installation, sculpture, video, performance, movement, and music. Students will learn sound theories through lectures and in-class workshops and are encouraged to incorporate their individual interests into each of the four main projects that aim to position sound as a primary element of a work in order to expand the possibilities of working with sound.

Open Arts Curriculum (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2023)


OART-UT 1096-000 (13635)
09/05/2023 – 12/15/2023 Tue
5:00 PM – 8:00 PM (Late afternoon)
at Washington Square
Instructed by

Introduction to Game Engines (OART-UT 1621)

Introduction to Game Engines is a course intended for students who already have an understanding of programming fundamentals that introduces concepts, problems, and methods of developing games and interactive media using popular game engines. Game engines are no longer just used for the development of games, they have increasingly gained popularity as tools for developing animations, interactives, VR experience, and new media art. Throughout the semester, students will have weekly programming assignments, using a popular game engine. There will be a final game assignment, as well as weekly quizzes and a final exam. The course assumes prior programming knowledge, if students do not have the appropriate prerequisites a placement exam may be taken. There will be an emphasis on using code in a game engine environment as a means of creative expression.

Open Arts Curriculum (Undergraduate)
2 credits – 7 Weeks

Sections (Fall 2022)


OART-UT 1621-000 (14528)
10/26/2022 – 12/14/2022 Fri
2:00 PM – 4:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Hawk, Danny

Data: Code it, Make it (INTM-SHU 261)

Data Physicalization is an emerging research area. It explores new techniques to design and encode data into physical artifacts through geometry or material properties. Recent advances in Computational Design and Fabrication offer novel opportunities to complement traditional screen-based visualizations enhancing people’s ability to discover, understand, and communicate data. This course uses a data visualization approach to define new methods of computational design and digital fabrication. Students will create unique, data-driven, everyday objects and sculpt meaning into them. Through the use of platforms such as Rhinoceros: a 3D modeling software, and Grasshopper: a visual programming language, students will be introduced to fundamental computational methods for designing and fabricating, as well as the understanding of digital fabrication strategies for parametrically generated design. Prerequisite: Interaction Lab or Creative Coding Lab. Fulfillment: IMA/IMB Elective.

Interactive Media Arts (Undergraduate)