Category Archives: IMA Electives

All courses that count as IMA Major Electives

EDCT-UE 1043 Your Brain on AI: Well-Being in the Digital Age

4 credit course Tuesdays from 11:00AM – 12:15PM
 
Review the digital brochure and more information below: 
 

Artificial intelligence is no longer just a tool—it’s becoming part of how we think. This new course explores a simple but urgent question: How is AI changing your mind—and is that a good thing? From writing essays to making decisions, from scrolling feeds to forming relationships, AI is reshaping attention, memory, learning, creativity, and judgment. This course helps you understand those changes—and take control of them. You won’t just learn about AI. You’ll learn how to live well with it.

What You’ll Learn

By the end of the course, you will be able to:

  • Analyze how AI affects attention, memory, and problem-solving

  • Evaluate AI use through a well-being framework (not just efficiency)

  • Design your own personal strategy for healthy AI use

  • Use AI effectively as a learning tool without losing independent thinking

  • Critique real-world systems like chatbots, recommendation algorithms, and social media

Universe in a Blender (OART-UT 29)

Blender is a dynamic tool that can be used to design real world sets, physical objects and virtual assets for various media and live performance. It can render robust animations and impose visual effects on recorded video. It has the capacity to interface easily with interactive softwares like Unity and Unreal, while having the potential to output hi-fidelity renders for print. But beyond that it’s just a software. The ability to create any believable world comes from you. In this class we will explore a variety of techniques to create living, breathing fictional worlds while honing the skills in Blender to bring them to life. Students will be asked to create food, buildings, clothing, people and traffic signs from their fictional universe – building consistency of aesthetic, narrative allusion, and the fine details that make any world “believable”. The class will involve dissecting and discussing media on this world building, technical tutorials and instruction in Blender, and hands on workshops that tackle the conceptual questions of world building while exploring how to interface Blender with an outside medium: (3D printing, Pattern Making, Asset Development, Unity, Unreal, After Effects, recorded video). Students will be expected to watch technical tutorials and read short pieces on these topics for homework. Students will also complete weekly deliverable assignments.

Undergraduate

Communications and Technology (IMNY-UT 273)

From alphabets to virtual realities, this course will explore the development, reaction, and long term impact of various communication technologies. How have these technologies, such as writing, printing, the telegraph, television, radio, the internet and beyond, transformed society? And what changes can be observed both today and tomorrow? After students look closely at past and current future communication technologies, students will speculate on the future of communication technologies in a connected world by proposing their own transformative technology. Readings and discussion will cover communication theory, technical processes, creative applications, and critical investigation. Writing assignments will be paired with practical assignments where students will be challenged to bring their analysis and ideas to life. The web will also be utilized as a test bed for experiencing and experimenting with various forms of communication both old and new. This course will be part seminar and part lab. In the seminar portion of the class, time will be spent engaging in short lectures, critical discussions, and reviews of both reading and writing assignments. In the lab portions, students will participate in hands-on creative and technical activities and present practical assignment work. Throughout the class, students will be encouraged to learn through play, experimentation, collaboration, and exploration. Both individual and group work will be assigned.

Undergraduate

Probability and Statistics for Engineers (MA-UY 2224)

Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed
Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed

An introductory course to probability and statistics. It affords the student some acquaintance with both probability and statistics in a single term. Topics in Probability include mathematical treatment of chance; combinatorics; binomial, Poisson, and Gaussian distributions; the Central Limit Theorem and the normal approximation. Topics in Statistics include sampling distributions of sample mean and sample variance; normal, t-, and Chi-square distributions; confidence intervals; testing of hypotheses; least squares regression model. Applications to scientific, industrial, and financial data are integrated into the course.NOTE: Not open to math majors or students who have taken or will take MA-UY 2054 or MA-UY 3014 or MA-UY 3514 or ECE-UY 2233. | Prerequisite: MA-UY 1124, MA-UY1424, or MA-UY 1132 or MATH-UH 1020 or MATH-UH 1021 or MATH-SHU 151

Mathematics (Undergraduate)
4 credits – 15 Weeks

Computational Text from A to Z (ITPG-GT 2536)

This course focuses on programming strategies and techniques behind procedural analysis and generation of text-based data. We’ll explore topics ranging from evaluating text according to its statistical properties to the automated production of text with probabilistic methods to text visualization. Students will learn server-side and client-side JavaScript programming and develop projects that can be shared and interacted with online. This fall the course will also explore topics in machine learning as related to text. There will be weekly homework assignments as well as a final project.

Graduate

Digital Logic (CENG-SHU 201)

This module provides a rigorous introduction to topics in digital logic design. Introductory topics include: classification of digital systems, number systems and binary arithmetic, error detection and correction, and switching algebra. Combinational design analysis and synthesis topics include: logic function optimization, arithmetic units such as adders and subtractors, and control units such as decoders and multiplexers. In-depth discussions on memory elements such as various types of latches and flip-flops, finite state machine analysis and design, random access memories, FPGAs, and high-level hardware description language programming such as VHDL or Verilog. Timing hazards, both static and dynamic, programmable logic devices, PLA, PAL and FPGA will also be covered. Prerequisite: Intro to Programming or Intro to Computer Science or placement test or interaction lab. Fulfillment: Core Curriculum: Science Experimental Discovery in the Natural World Courses ; Major: CS Electives, CE Required, EE Required.

Computer Engineering (Undergraduate)
4 credits – 15 Weeks

Blockchain and its Business Applications (BUSF-SHU 272)

Blockchain is a disruptive technological innovation behind the rapid emergencies of cryptocurrencies and distributed ledger systems. More and more companies have begun to integrate blockchain-based technology into their existing business models. The course is designed to provide business students with an understanding of key concepts and developments around the blockchain technology from multiple perspectives, including technology, law, and economics. Meanwhile, students will develop a strategic awareness of an array of business applications enabled by blockchain to disrupt every industry, e.g., commercial contracts, supply chains, and financial instruments. Besides readings and lectures, the course will heavily feature interactive activities through hands-on exercises, case studies and group work among students from different backgrounds. Prerequisite: None. Fulfillment: BUSF Non-Finance elective; BUSM Non-Marketing elective; IMB Business elective.

Business and Finance (Undergraduate)
4 credits – 15 Weeks

Circuits (EENG-SHU 251)

This course covers Passive DC circuit elements, Kirchoff’s laws, electric power calculations, analysis of DC circuits, Nodal and Loop analysis techniques, voltage and current division, Thevenin’s and Norton’s theorems, and source-free and forced responses of RL, RC and RLC circuits. Prerequisite: MATH-SHU 131 or MATH-SHU 201. Fulfillment: CE required; EE required; Core Curriculum Science Experimental Discovery in the Natural World.

Electrical Engineering (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2025)


EENG-SHU 251-000 (21038)02/03/2025 – 05/16/2025 Mon,Wed9:00 AM – 11:00 AM (Morning)at ShanghaiInstructed by Radhakrishnan, Chandrashekar


EENG-SHU 251-000 (21039)02/03/2025 – 05/16/2025 Fri8:00 AM – 9:00 AM (Morning)at ShanghaiInstructed by Radhakrishnan, Chandrashekar

Hyperreal Spectacle in Interactive Performance (OART-UT 816)

French philosopher Jean Baudrillard proposes the concept of hyperreality as the condition in which human consciousness struggles to discern between actual reality and simulations of reality, particularly within societies that are deeply influenced by advanced technology. In the 21st century, hyperreality has become ubiquitous in mediated life, as society becomes more intertwined with social media, virtual and digital environments, and performance spaces. In this course students will engage in the aesthetics and theories of hyperreality in order to create a performative happening that reflects on the embodied experience of contemporary life. Through collaborative research, students will integrate choreography, improvisation, technology, and visual elements to craft an immersive experience that collapses boundaries between performers and audiences. Students will be encouraged to explore experimental compositional strategies where communication unfolds across screens, through bodies, and within designed environments by employing digital performance and mixed reality techniques. Potential tools and techniques which may be utilized include artistry in real time technology, live streaming in performance, motion capture, machine learning, TouchDesigner and wearable technology. This class will include critical discussions and hands-on workshops during which students will refine their artistic vision. Participants are invited to devise an interdisciplinary performance practice in order to bring their installations into being. By engaging in this course, students will gain practical experience in creating and producing interactive installations activated by performance, aiming to create transformative projects where reality and the contemporary imagination converge.

Open Arts Curriculum (Undergraduate)
4 credits – 15 Weeks

Advanced Lab: Mixed Reality and Cultural Heritage (INTM-SHU 308)

This course offers an experience with the intersection of technology and culture through collaborative teaching offered by faculty from Interactive Media Arts (IMA) and Global China Studies(GCS). Throughout the semester, students will dive into the world of Mixed Reality (MR) design, mastering space scanning technology, documenting historical sites, and conducting in-depth historical research. Students will use Unity, a cross-platform game engine, to craft immersive MR experiences that bring historical narratives to life. What sets this course apart is the real-world testing component, where students will refine their designs at actual historical sites. By the end, students will produce a digital immersive time-travel architecture, creating MR experiences that bring cultural heritage to life for modern audiences. Prerequisite: Sophomore standing or above. Fulfillment: IMA Advanced Elective; IMB IMA/IMB elective; GCS Elective: Media, Arts, and Literature.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2024)


INTM-SHU 308-000 (5223)09/02/2024 – 12/13/2024 Tue2:00 PM – 5:00 PM (Early afternoon)at ShanghaiInstructed by Zhang, Xingchen · Zuo, Lala

Art and the Anthropocene: Material-Based Activism (INTM-SHU 141)

This course will focus on Eco-Materialism (circular design principles — reuse, recycle, renew & rethink) and emergent practices based on principles of Gaia theory, symbiosis, and other systems-centered theories in conjunction with some of the origins, influences, theories, processes, and manifestations of art installation. We will read, watch, and discuss perspectives on Eco-Materialism genres and installation art written/created by artists, curators, art historians, and critics and view work by eco artists and installation artists. Students will create their own installations and writing, experiment with diverse biomaterials, and learn and combine craftsmanship and digital techniques to explore and create their own materials. Do-It-Yourself activism and Critical-Making will enable students to participate in new modes of civic engagement. Moreover, the course will motivate them to remain independent from pre-determined structures, assuming active roles in the art making rather than passive consumers. Prerequisite: None. Fulfillment: IMA elective; IMB IMA/IMB elective, Visual Arts elective.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2024)


INTM-SHU 141-000 (3197)09/02/2024 – 12/13/2024 Wed2:00 PM – 5:00 PM (Early afternoon)at ShanghaiInstructed by Godoy, Marcela · Lin, Monika

DEVELOPING ASSISTIVE TECHNOLOGY (DM-GY 7053)

This multidisciplinary course allows students from a variety of backgrounds to work together to learn about and develop assistive technology, as well as cultivate a better understanding of the people being served. Students will work in teams to identify clinical needs relevant to their chosen client and learn the process of developing an idea and following that through to the development of a prototype product.

Integrated Digital Media (Graduate)
3 credits – 14 Weeks

Sections (Fall 2025)


DM-GY 7053-000 (15751)09/02/2025 – 12/11/2025 Tue5:00 PM – 7:00 PM (Late afternoon)at Brooklyn CampusInstructed by

Topics in IMA: (INTM-SHU 200)

Topics in Interactive Media Arts courses are courses within the broader field of emerging media, covering a wide range of topics depending on the expertise of the current course instructor. This course will cover a specific emerging media topic from a practical and/or theoretical perspective. Students will learn about the topic from readings, discussions, and writings, as well as through hands-on assignments and projects. Students can enroll in multiple “Topics in IMA” courses simultaneously in one semester and receive full credits for each course. Prerequisite: None. Fulfillment: IMA elective; IMB IMA/IMB elective.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2024)


INTM-SHU 200-000 (5213)09/02/2024 – 12/13/2024 Tue,Thu9:00 AM – 11:00 AM (Morning)at ShanghaiInstructed by Brumley, John Thomas


INTM-SHU 200-000 (5214)09/02/2024 – 12/13/2024 Tue,Thu11:00 AM – 12:00 AM (Morning)at ShanghaiInstructed by Suss, Solveig Sarah


INTM-SHU 200-000 (5215)09/02/2024 – 12/13/2024 Tue,Thu6:00 PM – 8:00 PM (Evening)at ShanghaiInstructed by Tripaldi, Laura

Advanced Coding Workshop (MCC-UE 1154)

Credits: 4
Duration: 15 Weeks
Dates: Tue,Thu

Project-based course designed to guide students through three advanced projects: data visualization with APIs, games that communicate specific experiences, and cooperative networked interactions where two users work together to achieve a common goal. Each project is split into 3-4 weeks, so students have ample time to thoughtfully design a program, think through the technical architecture, develop it, and iterate based on in-class feedback.

Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks

XR (Extended Reality) Studio: Designing Games for Headsets (GAMES-UT 324)

The spectrum of Extended Reality (XR) – encompassing Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) – brings with it several opportunities for new possibilities for game design, interactive storytelling, and more. While implementations of these technologies and associated theory have existed for a number of years, the recent technical and commercial resurgence means that developing skills in critical thinking and creative aptitude with regards to AR and VR is incredibly timely. To this end, rather than studying only contemporary discourse around XR technologies which frames it as a new development or passing fad, this class will also look at more well-established principles of both AR and VR – such as object presence and other aspects of existing theory. Furthermore, it analyses such technologies through a theoretical and critical lens, placing them within the wider history of the arts.

Game Design (Undergraduate)
2 credits – 7 Weeks

Sections (Spring 2025)


GAMES-UT 324-000 (17675)01/21/2025 – 03/11/2025 Wed,Fri8:00 AM – 10:00 AM (Morning)at Brooklyn CampusInstructed by Khandaker, Mitu

Topics in ITP: Creative Image Generation Creative Image Generation (ITPG-GT 2378)

This course will cover a variety of academic topics within the field of Interactive Telecommunications. For further details, please refer to the individual class section notes and topic subtitle.

Graduate

Class titles vary by section.

Topics in ITP: Disturbing Code Disturbing Code (ITPG-GT 2379)

This course will cover a variety of academic topics within the field of Interactive Telecommunications. For further details, please refer to the individual class section notes and topic subtitle.

Graduate

Class titles vary by section.