Intro to Game Design (OART-UT 1605)

This is an intensive, hands-on workshop addressing the complex challenges of game design. The premise of the class is that all games, digital and non-digital, share common fundamental principles, and that understanding these principles is an essential part of designing successful games. Learning how to create successful non-digital games provides a solid foundation for the development of digital games. Students will analyze existing digital and non-digital games, taking them apart to understand how they work as interactive systems. A number of non-digital games will be created in order to master the basic design principles that apply to all games regardless of format. This course is subject to a non-refundable department fee, please see the Notes section for more detail.

Open Arts Curriculum (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2022)


OART-UT 1605-000 (14719)
09/01/2022 – 12/14/2022 Mon,Wed
8:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by


OART-UT 1605-000 (14720)
09/01/2022 – 12/14/2022 Tue,Thu
8:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by Georgescu, Mary


OART-UT 1605-000 (14721)
09/01/2022 – 12/14/2022 Mon,Wed
2:00 PM – 4:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by


OART-UT 1605-000 (22965)
09/01/2022 – 12/14/2022 Mon,Wed
2:00 PM – 4:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by


OART-UT 1605-000 (22966)
09/01/2022 – 12/14/2022 Wed,Fri
11:00 AM – 1:00 PM (Morning)
at Washington Square
Instructed by