The spectrum of Extended Reality (XR) – encompassing Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) – brings with it several opportunities for new possibilities for game design, interactive storytelling, and more. While implementations of these technologies and associated theory have existed for a number of years, the recent technical and commercial resurgence means that developing skills in critical thinking and creative aptitude with regards to AR and VR is incredibly timely. To this end, rather than studying only contemporary discourse around XR technologies which frames it as a new development or passing fad, this class will also look at more well-established principles of both AR and VR – such as object presence and other aspects of existing theory. Furthermore, it analyses such technologies through a theoretical and critical lens, placing them within the wider history of the arts.
Game Design (Undergraduate)
2 credits – 7 Weeks
Sections (Spring 2025)
GAMES-UT 324-000 (17675)01/21/2025 – 03/11/2025 Wed,Fri8:00 AM – 10:00 AM (Morning)at Brooklyn CampusInstructed by Khandaker, Mitu