Category Archives: Physical Computing & Experimental Interfaces (Old Structure)

Courses that count in IMA’s Physical Computing and Experimental Interfaces category

Designing For: (GAMES-GT 310)

“Designing for” classes focus on working with a real-world client or partner, preparing students for professional collaborations with institutions, publishers and media companies beyond the game industry who partner with game developers on playable experiences. Outside partners have included museums, non-profit organizations, non-digital publishers and digital media platforms. In each version of this class, students will interact directly with representatives from one outside partner and collaborate with other students on a single semester-long project tailored to the client’s goals, developing an initial idea from conceptualization through pitching and prototyping, based on criteria and feedback provided by the partner. Students will learn to follow a structured process for ideation, collaboration and prototyping, while taking care to understand the audience, content and goals of the partner organization’s industry and the context of play. The semester culminates in a final presentation of playable prototypes to the partner.

Game Design (Graduate)
2-4 credits – 14 Weeks

Sections (Fall 2023)


GAMES-GT 310-000 (25338)at Brooklyn CampusInstructed by


GAMES-GT 310-000 (25353)09/05/2023 – 12/15/2023 Tue4:00 PM – 7:00 PM (Late afternoon)at Brooklyn CampusInstructed by Corbetta, Ramiro


GAMES-GT 310-000 (25349)09/05/2023 – 12/15/2023 Fri11:00 AM – 1:00 PM (Morning)at Brooklyn CampusInstructed by Parker, Matthew

Designing Your Voice: Synthetic Sounds From Circuits (ITPG-GT 3046)

Course Description: In this 14-week course, students will explore sound design fundamentals through modular synthesizers, leveraging the capabilities of microcontrollers. Modular synthesizers are a type of electronic musical instrument used to generate, manipulate, and shape sound through the interconnection of individual modules, or components. This course is designed to equip students with the skills and creative prowess required to craft their own unique devices that adhere to the Eurorack design format; a popular modular synthesizer standard. The curriculum blends the art of sound design with the technical aspects of hardware synthesizer architecture, building skills so that by the end of this course students will have the competence to bring their sonic visions to life in physical form through thoughtful interaction. By harnessing the modular nature of these components, students will work independently, taking into consideration the designs of their peers to ensure seamless compatibility between their devices, resulting in a distinct ‘voice’; a term used to describe a collection of components that define the signal path of a synthesizer. The first half of the course will focus on sound design coding techniques utilizing the Teensy microcontroller, with the second half dedicated to developing tangible hardware design skills. Prerequisites: Intro to Physical Computing No sound design/musical experience is required.

Interactive Telecommunications (Graduate)
4 credits – 15 Weeks

Sections (Spring 2024)


ITPG-GT 3046-000 (14811)
01/22/2024 – 05/06/2024 Mon
9:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by

ELECTRICITY AND LIGHT (PH-UY 1223)

Second of two introductory courses in general physics for non science or engineering majors. (Not an acceptable substitute for PH-UY 2023 or PH-UY 2033) Electric forces and fields. Electric potential and capacitance. Electric current. Magnetic forces and fields. Faradays law and inductance. Maxwell’s Theory of Electromagnetism. Electromagnetic waves. Light and Color. Geometrical optics. Image Formation. Interference and diffraction. | Prerequisite(s): PH-UY 1213 or PH-UY 1013; Co-requisite: EX-UY 1.

Physics (Undergraduate)
3 credits – 15 Weeks

Sections (Spring 2024)


PH-UY 1223-000 (17458)
01/22/2024 – 05/06/2024 Tue,Thu
9:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by Di Bartolo, John


PH-UY 1223-000 (17459)
01/22/2024 – 05/06/2024 Fri
11:00 AM – 11:00 AM (Morning)
at Brooklyn Campus
Instructed by


PH-UY 1223-000 (17460)
01/22/2024 – 05/06/2024 Tue,Thu
9:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by Di Bartolo, John


PH-UY 1223-000 (17461)
01/22/2024 – 05/06/2024 Fri
11:00 AM – 11:00 AM (Morning)
at Brooklyn Campus
Instructed by Di Bartolo, John

Introduction to Mechanical Engineering (ME-UY 1012)

This course introduces students to the range of mechanical engineering and emphasizes the basic principles and devices for storing and using energy, directing motion and satisfying needs. Case studies look at design issues and related ethical and professional practice issues. Emphasis is on a mindset of exploration. Engineering standards and standard parts. Teams work on and present two design challenges. | Prerequisite: Only first-year students are permitted to enroll in this course.

Mechanical Engineering (Undergraduate)
2 credits – 14 Weeks

Sections (Fall 2024)


ME-UY 1012-000 (12688)
09/03/2024 – 12/12/2024 Wed
4:00 PM – 5:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by Wilson-Small, Nialah

Fabricating Mechanical Automatons (Batteries Not Included) (ITPG-GT 3034)

How do we make things move, produce sounds, or maybe even emit light without batteries? Through this course, each student will design their own purely mechanical automaton. We will learn how to use simple materials and tools to hand prototype mechanisms in their early stages. CAD software will be used to refine the designs and then a series of traditional and digital fabrication tools (various wood shop tools, laser cutter, CNC, 3D printers, etc.) will be used to produce the final pieces. We will learn how to work iteratively in the shop through weekly exercises, and a midterm and final project.

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Fall 2023)


ITPG-GT 3034-000 (21893)
09/07/2023 – 12/14/2023 Thu
9:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by

Multisensory Design (ITPG-GT 3027)

Our users have senses that they use to perceive information in different ways. Some perceive best through sight, some through hearing, others through touch. Designers often prioritize visual information, excluding those who benefit from other sensory modalities. In this class, we’ll take a multisensory approach to design that makes interfaces more accessible to disabled and nondisabled users. Students will learn how to design for the senses (think tactile controls combined with atmospheric sounds and olfactory or taste experiences), while gaining an understanding of the assumptions we make about our users’ sensory preferences. Students should come with prior experience with physical computing and fabrication techniques and can expect to learn technical processes for the user research, usability testing, and iterative design of multisensory interfaces. Over the course of 14 weeks, students will design an interface for the 5 senses (sight, hearing, touch, taste, smell), culminating in one final project that includes at least 3 sensory modalities.

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Fall 2024)


ITPG-GT 3027-000 (15736)
09/05/2024 – 12/12/2024 Thu
6:00 PM – 8:00 PM (Evening)
at Brooklyn Campus
Instructed by Race, Lauren

BioDesigning the Future of Food (ITPG-GT 3030)

For centuries, food production practices such as permaculture fostered ecosystems intended to be sustainable and self-sufficient, while producing nutrient-dense food. Modern farming has introduced harmful monoculture practices proven to cause collateral destruction of biodiversity and seasonal harvesting, distancing us from our food ecosystems. The future of food can be regenerative or continue to contribute to massive health and environmental issues. How can we challenge ourselves to regain connection to our food system? How might we use innovation, personal prowess, design, and biotechnology to reimagine healthier ecosystems? This course examines the historical context of the food ecosystems and encourages students to identify with these systems that we (in urban settings) are disconnected with. Students will build a project around exploring innovative approaches to the future of food and our relationships with it. These projects will incorporate design, technology, science, and research elements.

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Fall 2024)


ITPG-GT 3030-000 (15738)
09/06/2024 – 12/11/2024 Fri
3:00 PM – 5:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by Huggins, Nikita

MoCap for the Archive (ITPG-GT 3021)

“How can motion capture (MoCap) be used to archive, preserve, and share intangible heritage forms, such as performing arts, rituals, and other social practices and traditions? This course approaches motion capture through the lens of ethnography — drawing on techniques of observation, participation, and qualitative design research. This class will offer an overview of different motion capture technologies, such as 2D-3D pose estimation and depth mapping, with a practical focus on learning the OptiTrack system at ITP. We will start by covering the basics of OptiTrack and build up to other workflows and techniques used across animation, game design, and virtual production (e.g. OptiTrack to Unreal Engine or Unity).” Prerequisite: CL: Hypercinema (ITPG-GT 2004)

Interactive Telecommunications (Graduate)
2 credits – 7 Weeks

Sections (Fall 2024)


ITPG-GT 3021-000 (15730)
10/24/2024 – 12/12/2024 Thu
6:00 PM – 8:00 PM (Evening)
at Brooklyn Campus
Instructed by Mehta, Ami

Electronics (ENGR-UH 3611)

This course focuses on fundamentals of electronics theory and design. The topics covered include semiconductor physics, diodes, diode circuits such as limiters, clamps; bipolar junction transistors; small-signal models; cut-off, saturation, and active regions; common emitter, common base and emitter-follower amplifier configurations; field-effect transistors (MOSFET and JFET); biasing; small-signal models; common-source and common gate amplifiers; and integrated circuit MOS amplifiers. The laboratory experiments include the design, building and testing of diode circuits, including rectifiers, BJT biasing, large signal operation and FET characteristics, providing hands-on experience of design, theory and applications, with emphasis on small signal analysis and amplifier design. The course also covers the design and analysis of small-signal bipolar junction transistor and field-effect transistor amplifiers; and, diode circuits. The students are introduced to designing and analyzing circuits using the LTPSpice or Cadence simulation tool.

Engineering (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2024)


ENGR-UH 3611-000 (3595)
08/26/2024 – 12/10/2024 Mon,Wed
11:00 AM – 12:00 AM (Morning)
at Abu Dhabi
Instructed by Ha, Sohmyung


ENGR-UH 3611-000 (3596)
08/26/2024 – 12/10/2024 Wed
2:00 PM – 4:00 PM (Early afternoon)
at Abu Dhabi
Instructed by Sheikh, Muhammad Faraz · Ha, Sohmyung

Haptics (ITPG-GT 2457)

From the crass rattle of early pager motors to the sophisticated clicks and purrs of the iPhone Taptic engine, the ability to buzz has increasingly worked its way into our devices. This course focuses on physical prototyping and interaction design for non-visual feedback. Specifically, it will explore how haptic feedback can be utilized and integrated into handhelds, wearables, objects, and environments – anything that we touch or that touches us. Traditional tools such as eccentric rotating mass (ERM) motors, linear resonance actuators (LRAs), and haptic motor drivers will be introduced as well as less conventional methods such as gentle poking, prodding, warming, cooling, squeezing, and tickling. Through hands-on experimentation and a review of research to date, students will emerge from this course well-positioned to incorporate haptic feedback into their future projects. Note: This course is designed for students who have previous experience with physical computing and Arduino.

Interactive Telecommunications (Graduate)
1 credits – 1 Day

Sections (Spring 2024)


ITPG-GT 2457-000 (14763)

Introduction to Engineering and Design (EG-UY 1004)

This course introduces selected aspects of the history, philosophy, methodology, tools, and contemporary topics in engineering. Also included are basic engineering experimentation, data analysis, and a team-design project. This course will provide an understanding of what professional engineers do. In this context, an emphasis will be placed on developing oral and written communication skills. EG1004 is a survey course that introduces students to NYU Tandon academic opportunities, professional and career development, and teamwork skills. Design and project management skills are developed throughout a semester-long design project. Disciplines within engineering will be introduced during lecture, and explored through practice in laboratory assignments.

General Engineering (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2024)


EG-UY 1004-000 (12431)
09/03/2024 – 12/12/2024 Tue
8:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (12432)
09/03/2024 – 12/12/2024 Mon
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (12433)
09/03/2024 – 12/12/2024 Thu
9:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by Li, Peter


EG-UY 1004-000 (12434)
09/03/2024 – 12/12/2024 Tue
8:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (12435)
09/03/2024 – 12/12/2024 Mon
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (12436)
09/03/2024 – 12/12/2024 Thu
9:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by Li, Rui


EG-UY 1004-000 (12437)
09/03/2024 – 12/12/2024 Tue
8:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (12438)
09/03/2024 – 12/12/2024 Mon
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (12439)
09/03/2024 – 12/12/2024 Thu
9:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by Röhr, Jason · Paredes, Ingrid


EG-UY 1004-000 (12440)
09/03/2024 – 12/12/2024 Wed
8:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (12441)
09/03/2024 – 12/12/2024 Mon
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (12442)
09/03/2024 – 12/12/2024 Thu
11:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by Li, Peter


EG-UY 1004-000 (12443)
09/03/2024 – 12/12/2024 Wed
8:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (12444)
09/03/2024 – 12/12/2024 Mon
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (12445)
09/03/2024 – 12/12/2024 Thu
11:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by Li, Rui


EG-UY 1004-000 (12446)
09/03/2024 – 12/12/2024 Wed
8:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (12447)
09/03/2024 – 12/12/2024 Mon
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (12448)
09/03/2024 – 12/12/2024 Thu
11:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by Röhr, Jason · Paredes, Ingrid


EG-UY 1004-000 (12449)
09/03/2024 – 12/12/2024 Thu
8:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (12450)
09/03/2024 – 12/12/2024 Mon
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (12451)
09/03/2024 – 12/12/2024 Tue
9:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by Li, Peter


EG-UY 1004-000 (12452)
09/03/2024 – 12/12/2024 Thu
8:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (12453)
09/03/2024 – 12/12/2024 Mon
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (12454)
09/03/2024 – 12/12/2024 Tue
9:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by Rom, Cindy


EG-UY 1004-000 (12455)
09/03/2024 – 12/12/2024 Thu
8:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (12456)
09/03/2024 – 12/12/2024 Mon
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (12598)
09/03/2024 – 12/12/2024 Tue
9:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (12457)
09/03/2024 – 12/12/2024 Fri
8:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (12458)
09/03/2024 – 12/12/2024 Mon
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (12459)
09/03/2024 – 12/12/2024 Wed
9:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by Röhr, Jason · Li, Peter


EG-UY 1004-000 (12460)
09/03/2024 – 12/12/2024 Fri
8:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (12461)
09/03/2024 – 12/12/2024 Mon
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (12462)
09/03/2024 – 12/12/2024 Wed
9:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by Li, Rui


EG-UY 1004-000 (12463)
09/03/2024 – 12/12/2024 Fri
8:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (12464)
09/03/2024 – 12/12/2024 Mon
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (12465)
09/03/2024 – 12/12/2024 Wed
9:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by Clenance, Pamela


EG-UY 1004-000 (12466)
09/03/2024 – 12/12/2024 Tue
2:00 PM – 4:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (12467)
09/03/2024 – 12/12/2024 Mon
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (12468)
09/03/2024 – 12/12/2024 Wed
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Li, Peter · Röhr, Jason


EG-UY 1004-000 (12469)
09/03/2024 – 12/12/2024 Tue
2:00 PM – 4:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (12470)
09/03/2024 – 12/12/2024 Mon
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (12471)
09/03/2024 – 12/12/2024 Wed
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Li, Rui


EG-UY 1004-000 (12472)
09/03/2024 – 12/12/2024 Tue
2:00 PM – 4:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (12473)
09/03/2024 – 12/12/2024 Mon
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (12474)
09/03/2024 – 12/12/2024 Wed
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (12475)
09/03/2024 – 12/12/2024 Thu
2:00 PM – 4:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (12476)
09/03/2024 – 12/12/2024 Mon
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (12477)
09/03/2024 – 12/12/2024 Tue
11:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by Li, Peter


EG-UY 1004-000 (12478)
09/03/2024 – 12/12/2024 Thu
2:00 PM – 4:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (12479)
09/03/2024 – 12/12/2024 Mon
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (12480)
09/03/2024 – 12/12/2024 Tue
11:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by Rom, Cindy


EG-UY 1004-000 (12481)
09/03/2024 – 12/12/2024 Thu
2:00 PM – 4:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (12482)
09/03/2024 – 12/12/2024 Mon
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (12483)
09/03/2024 – 12/12/2024 Tue
11:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (12484)
09/03/2024 – 12/12/2024 Fri
2:00 PM – 4:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (12485)
09/03/2024 – 12/12/2024 Mon
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (12486)
09/03/2024 – 12/12/2024 Wed
11:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by Röhr, Jason · Li, Peter


EG-UY 1004-000 (12487)
09/03/2024 – 12/12/2024 Fri
2:00 PM – 4:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (12488)
09/03/2024 – 12/12/2024 Mon
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (12489)
09/03/2024 – 12/12/2024 Wed
11:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by Li, Rui


EG-UY 1004-000 (12490)
09/03/2024 – 12/12/2024 Fri
2:00 PM – 4:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (12491)
09/03/2024 – 12/12/2024 Mon
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Paredes, Ingrid


EG-UY 1004-000 (12492)
09/03/2024 – 12/12/2024 Wed
11:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by Paredes, Ingrid

DIGITAL LOGIC AND STATE MACHINE DESIGN (ECE-UY 2204)

This course covers combinational and sequential digital circuits. Topics: Introduction to digital systems. Number systems and binary arithmetic. Switching algebra and logic design. Error detection and correction. Combinational integrated circuits, including adders. Timing hazards. Sequential circuits, flipflops, state diagrams and synchronous machine synthesis. Programmable Logic Devices, PLA, PAL and FPGA. Finite-state machine design. Memory elements. A grade of C or better is required of undergraduate computer-engineering majors. | Prerequisite for Brooklyn Students: CS-UY 1114 (C- or better) or CS-UY 1133 (C- or better) | Prerequisite for Abu Dhabi Students: CS-UH 1001 (C- or better) or ENGR-UH 1000 (C- or better) | Prerequisite for Shanghai Students: CSCI-SHU 101 (C- or better)

Elect. Engineering – ECE UGRD (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2024)


ECE-UY 2204-000 (11545)
09/03/2024 – 12/12/2024 Wed
5:00 PM – 7:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by


ECE-UY 2204-000 (11546)
09/03/2024 – 12/12/2024 Fri
11:00 AM – 1:00 PM (Morning)
at Brooklyn Campus
Instructed by


ECE-UY 2204-000 (11547)
09/03/2024 – 12/12/2024 Fri
2:00 PM – 4:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by


ECE-UY 2204-000 (11548)
09/03/2024 – 12/12/2024 Fri
8:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by


ECE-UY 2204-000 (11549)
09/03/2024 – 12/12/2024 Tue,Thu
4:00 PM – 5:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by Reagen, Brandon

Electronics for Scientists I (PHYS-UA 110)

Introduction to basic analog and digital electronics used in physics experiments. Concepts and devices presented in lecture are studied in the laboratory. Topics include DC and AC circuits, filters, power supplies, transistors, operational amplifiers, analog to digital converters, and digital logic.

Physics (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2021)


PHYS-UA 110-000 (10434)
01/28/2021 – 05/10/2021 Mon
12:00 AM – 4:00 PM (Early afternoon)
at Washington Square
Instructed by Gershow, Marc

Advanced Circuits (ENGR-UH 2311)

This course builds on the foundations of the Circuits Fundamentals Course. The topics covered include sinusoidal steady-state response, complex voltage, current and the phasor concept; impedance, admittance; average, apparent and reactive power; polyphase circuits; node and mesh analysis for AC circuits; frequency response; parallel and series resonance; and, operational amplifier circuits.

Engineering (Undergraduate)
2 credits – 7 Weeks

Sections (Spring 2024)


ENGR-UH 2311-000 (4721)
01/22/2024 – 03/08/2024 Tue,Thu
9:00 AM – 11:00 AM (Morning)
at Abu Dhabi
Instructed by Rasras, Mahmoud


ENGR-UH 2311-000 (4722)
01/22/2024 – 03/08/2024 Tue
2:00 PM – 4:00 PM (Early afternoon)
at Abu Dhabi
Instructed by Rasras, Mahmoud · Mulugeta, Tadesse


ENGR-UH 2311-000 (4723)
03/20/2024 – 05/10/2024 Tue,Thu
9:00 AM – 11:00 AM (Morning)
at Abu Dhabi
Instructed by Ha, Sohmyung


ENGR-UH 2311-000 (4724)
03/20/2024 – 05/10/2024 Tue
2:00 PM – 4:00 PM (Early afternoon)
at Abu Dhabi
Instructed by Ha, Sohmyung · Mulugeta, Tadesse

Nanoelectronic devices and circuits (ECE-UY 4513)

Concepts of nanoelectronic materials, devices, and circuits. Fundamental and practical limits on the performance and energy dissipation of nanoelectronic devices. Physical, electrical and optical properties of semiconductor materials and how they are used in circuits. Relation of the properties of semiconductors to the fundamental limits at various levels of design hierarchy. Connections between the physical design and circuit-level performance of nanoelectronic circuits. | Prerequisites: MA-UY 2114 and PH-UY 2023 and EE-UY 3114

Elect. Engineering – ECE UGRD (Undergraduate)
3 credits – 15 Weeks

Sections (Spring 2019)


ECE-UY 4513-000 (21245)
01/28/2019 – 05/13/2019 Mon,Wed
9:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by

Introduction to Very Large Scale Integrated Circuits (ECE-UY 3193)

The course offers an overview of integrated circuit-design process: planning, design, fabrication and testing; device physics: PN junction, MOSFET and Spice models; inverter static and dynamic behavior and power dissipation; interconnects: cross talk, variation and transistor sizing; logic gates and combinational logic networks; sequential machines and sequential system design; subsystem design: adders, multipliers, static memory (SRAM), dynamic memory (DRAM). Topics include floor planning, clock distribution, power distribution and signal integrity; Input/Output buffers, packaging and testing; IC design methodology and CAD tools; implementations: full custom, application-specific integrated circuit (ASIC), field programmable gate arrays (FPGA). The course provides foundations of VLSI design and custom VLSI design methodology and state-of-the-art CAD tools. | Prerequisites: CS-UY 2204 (C- or better) and EE-UY 3114. ABET competencies: a,c,e,k.

Elect. Engineering – ECE UGRD (Undergraduate)
3 credits – 15 Weeks

Sections (Spring 2024)


ECE-UY 3193-000 (17965)
01/22/2024 – 05/06/2024 Fri
9:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by Selesnick, Ivan


ECE-UY 3193-000 (17966)
01/22/2024 – 05/06/2024 Tue,Thu
2:00 PM – 3:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Bhavnagarwala, Azeez

Machine Design (ME-UY 3233)

This course introduces students to fundamentals of machine elements, enabling them to employ this knowledge to design machines for various practical applications. The course begins with a brief review of stress, deformation and failure, followed by friction and wear. Subsequently, loaded columns, pressurized cylinders and shafts are presented. Bearings, gears, screws, springs, brakes, clutches and belts are discussed. The course ends with an introduction to MEMS, Micro-Electro Mechanical Systems. | Prerequisite for Brooklyn Students: ME-UY 3213 | Prerequisite for Abu Dhabi Students: ENGR-UH 3210

Mechanical Engineering (Undergraduate)
3 credits – 14 Weeks

Sections (Fall 2024)


ME-UY 3233-000 (12694)
09/03/2024 – 12/12/2024 Mon,Wed
3:00 PM – 4:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by Park, Kee

COMPUTER AIDED DESIGN (ME-UY 2112)

The course covers sketching, drawing and computer-aided drafting. Topics: Projection theory—multiview, axonometric, oblique. Auxiliaries, sections, isometrics, dimensions, fasteners, detail and assembly drawings. Introduction to blueprint reading. Overview of CIM and CAD integration with other CIM concepts. A design project incorporates developed skills in visualization, drawing techniques, standards and CAD.

Mechanical Engineering (Undergraduate)
2 credits – 15 Weeks

Sections (Spring 2023)


ME-UY 2112-000 (15822)
01/23/2023 – 05/08/2023 Mon
9:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by Benbelkacem, Ghania


ME-UY 2112-000 (15906)
01/23/2023 – 05/08/2023 Mon
11:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by Benbelkacem, Ghania


ME-UY 2112-000 (15823)
01/23/2023 – 05/08/2023 Wed
10:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by Benbelkacem, Ghania

Construction Modeling and Data Structures I (CE-UY 2504)

This course introduces architectural drafting and computer graphics. It capitalizes on state-of-the-art computer applications in managing construction. The course familiarizes the student with two-dimensional construction drawings that represent the current industry standard, and it propels the student towards the future by teaching the basics of three-dimensional (3-D) computer modeling. This course also introduces the use of the 3-D model with associated databases to manage construction. | Prerequisite: CE-UY 1502 or CE-UY 1002 or permission of the Construction Management Program Advisor

Civil & Urban Engineering (Undergraduate)
4 credits – 14 Weeks

Hardware Security (ENGR-UH 4320)

This course covers topics related to security and trustworthiness of electronic hardware. Lectures and in-class discussions on recent research papers cover the following topics: Trustworthiness of integrated circuits; counterfeit chips, hardware Trojans, reverse engineering and IP piracy. Design-for-Trust; hardware metering, logic encryption, split manufacturing, IC camouflaging. Encryption hardware; AES, DES, etc. Testability vs Security; misuse of test infrastructure to attack encryption hardware and countermeasures. Encrypted architectures; homomorphic encryption, privacy-preserving computation. Signal processing in the encrypted domain. Malware detection through hardware structures, side channel attacks, cyber-security for the smart grid. Lectures are complemented by hands-on lab exercises.

Engineering (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2023)


ENGR-UH 4320-000 (17229)
08/29/2023 – 12/15/2023 Tue
2:00 PM – 4:00 PM (Early afternoon)
at Abu Dhabi
Instructed by


ENGR-UH 4320-000 (17230)
08/29/2023 – 12/15/2023 Fri
9:00 AM – 12:00 AM (Morning)
at Abu Dhabi
Instructed by

Thermodynamics (ENGR-UH 3710)

This course introduces students to the basic concepts of thermodynamics and their applications to engineering problems. The following topics are covered in this course: properties of pure substances; concepts of work and heat; closed and open systems; the fundamental laws of thermodynamics; Carnot and Clausius statements of the 2nd law; entropy and entropy production; heat engines, refrigerators, heat pumps; efficiencies, coefficients of performance.

Engineering (Undergraduate)
2 credits – 7 Weeks

Sections (Fall 2024)


ENGR-UH 3710-000 (3597)
08/26/2024 – 10/11/2024 Mon,Wed
9:00 AM – 11:00 AM (Morning)
at Abu Dhabi
Instructed by Ryu, Je Ir


ENGR-UH 3710-000 (3598)
08/26/2024 – 10/11/2024 Mon
2:00 PM – 4:00 PM (Early afternoon)
at Abu Dhabi
Instructed by Al-Chalabi, Mohammed · Ryu, Je Ir

Transportation and Traffic Engineering (ENGR-UH 3413)

The course introduces students to fundamental concepts that underlie highway design, traffic operations and control, and transportation systems. The course begins with vehicle performance and the role it has on road design. We later cover the fundamentals of traffic flow theory and operations. In combination with such fundamentals we also discuss the use and collection of traffic data, as well as more advanced concepts on traffic safety, public transportation, and traffic management and control. Moreover, we look at clear applications of the concepts covered in class with a real-world student led project.

Engineering (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2024)


ENGR-UH 3413-000 (3541)
08/26/2024 – 12/10/2024 Tue,Thu
9:00 AM – 11:00 AM (Morning)
at Abu Dhabi
Instructed by Menendez, Monica


ENGR-UH 3413-000 (3542)
08/26/2024 – 12/10/2024 Tue
2:00 PM – 4:00 PM (Early afternoon)
at Abu Dhabi
Instructed by Zekar, Aicha · Menendez, Monica

Bio-sensors and Bio-chips (ENGR-UH 4142)

This course covers the principles, technologies, methods and applications of biosensors and bioinstrumentation beginning with an examination of the ethical, legal, cultural, religious, and social implications of nanotechnologies. The objective of this course is to link engineering principles to understanding of biosystems in sensors and bioelectronics. The course provides students with detail of methods and procedures used in the design, fabrication, and application of biosensors and bioelectronic devices. The fundamentals of measurement science are applied to optical, electrochemical, mass, and pressure signal transduction. Upon successful completion of this course, students are expected to be able to explain biosensing and transducing techniques; design and construct biosensors instrumentation.

Engineering (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2022)


ENGR-UH 4142-000 (23421)
08/29/2022 – 12/13/2022 Mon,Wed
11:00 AM – 12:00 AM (Morning)
at Abu Dhabi
Instructed by Song, Yong-Ak


ENGR-UH 4142-000 (23422)
08/29/2022 – 12/13/2022 Wed
2:00 PM – 4:00 PM (Early afternoon)
at Abu Dhabi
Instructed by Song, Yong-Ak

Senior Design Capstone Project I (ENGR-UH 4011)

Students learn about the process of design with measurable metrics, and how to incorporate appropriate engineering standards and multiple realistic constraints in the design process. Students learn how to clearly frame the design problem and follow the design process to result in an optimized solution. Students perform a review of the relevant literature, develop a preliminary design, generate solution concepts and selection criteria, and review and evaluate the chosen design. Students must consider social, economic, lifecycle, environmental, ethical, and other constraints, and must document the design process and the evolution of their design. This project culminates with a final report and presentation that proposes the actual design selected for further development and/or prototyping and testing in the subsequent semester.

Engineering (Undergraduate)
2 credits – 15 Weeks

Sections (Fall 2024)


ENGR-UH 4011-000 (3947)
08/26/2024 – 12/10/2024 Fri
8:00 AM – 9:00 AM (Morning)
at Abu Dhabi
Instructed by George, Pradeep


ENGR-UH 4011-000 (4045)
at Abu Dhabi
Instructed by George, Pradeep

Circuits Fundamentals (ENGR-UH 2019)

This module provides an introduction to electrical circuits. The topics covered include DC circuits, passive DC circuit elements, Kirchoff’s laws, electric power calculations, analysis of DC circuits, nodal and loop analysis techniques, voltage and current division, Thevenin’s and Norton’s theorems, and source free and forced responses of RL, RC and RLC circuits.

Engineering (Undergraduate)
2 credits – 7 Weeks

Sections (Fall 2024)


ENGR-UH 2019-000 (3560)
08/26/2024 – 10/11/2024 Mon,Wed
11:00 AM – 12:00 AM (Morning)
at Abu Dhabi
Instructed by Gyorgy, Andras


ENGR-UH 2019-000 (3561)
08/26/2024 – 10/11/2024 Wed
2:00 PM – 4:00 PM (Early afternoon)
at Abu Dhabi
Instructed by Mulugeta, Tadesse · Gyorgy, Andras


ENGR-UH 2019-000 (3812)
10/21/2024 – 12/10/2024 Mon,Wed
11:00 AM – 12:00 AM (Morning)
at Abu Dhabi
Instructed by Rasras, Mahmoud


ENGR-UH 2019-000 (4062)
10/21/2024 – 12/10/2024 Mon,Wed
8:00 AM – 9:00 AM (Morning)
at Abu Dhabi
Instructed by Nadeem, Qurrat-Ul-Ain


ENGR-UH 2019-000 (3813)
10/21/2024 – 12/10/2024 Wed
2:00 PM – 4:00 PM (Early afternoon)
at Abu Dhabi
Instructed by Mulugeta, Tadesse


ENGR-UH 2019-000 (4063)
10/21/2024 – 12/10/2024 Fri
8:00 AM – 10:00 AM (Morning)
at Abu Dhabi
Instructed by Avdeev, Alexander

Computer-Aided Design (ENGR-UH 3720)

This course provides an introduction to computer-aided design (CAD) using solid modeling. Students learn to create solid object models using extrusions, revolutions, and swept paths, and learn to modify parts using cutting, patterns, fillets, chamfers, and other techniques. Assemblies of multiple parts are used to demonstrate the need for geometric tolerances, and students spend a large portion of class in hands-on use of software tools. The labs emphasize experiential learning of CAD concepts and applications using software tools.

Engineering (Undergraduate)
2 credits – 7 Weeks

Sections (Fall 2024)


ENGR-UH 3720-000 (4030)
08/26/2024 – 10/11/2024 Tue,Thu
9:00 AM – 11:00 AM (Morning)
at Abu Dhabi
Instructed by Montalvo Navarette, Jorge


ENGR-UH 3720-000 (4031)
08/26/2024 – 10/11/2024 Tue
2:00 PM – 4:00 PM (Early afternoon)
at Abu Dhabi
Instructed by Montalvo Navarette, Jorge

Control Systems Engineering (ENGR-UH 4610)

The course introduces the principles of dynamic system modeling, analysis, and feedback control design with extensive, hands-on computer simulation. Modeling and analysis of dynamic systems. Description of interconnected systems via transfer functions and block/signal-flow diagrams. System response characterization as transient and steady-state responses and error considerations. Stability of dynamical systems: Routh-Hurwitz criterion. Controller design using root-locus and Bode-diagrams (frequency domain). Introduction to modern state-space controller designs. Computer-aided feedback control design for mechanical, aerospace, robotic, thermo-fluid, and other electrical systems.

Engineering (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2024)


ENGR-UH 4610-000 (4379)
08/26/2024 – 12/10/2024 Tue,Thu
12:00 AM – 2:00 PM (Early afternoon)
at Abu Dhabi
Instructed by Tzes, Anthony


ENGR-UH 4610-000 (4380)
08/26/2024 – 12/10/2024 Thu
2:00 PM – 4:00 PM (Early afternoon)
at Abu Dhabi
Instructed by Avdeev, Alexander

Instrumentation, Sensors, Actuators (ENGR-UH 3110)

The course focuses on theory of measurement systems, selected electrical circuits and components for measurement, including passive and active filtering for signal conditioning, dynamic measurement system response characteristics, analog signal processing, analog to digital conversion, data acquisition, sensors, actuators and actuator characteristics. The laboratory involves topics related to the design of measurement systems pertaining to all disciplines of engineering such as data acquisition, operational amplifiers, sensors for the measurement of force, vibration, temperature etc. In addition, actuators will also be introduced, including electric motors and pneumatics. Design of virtual instrumentation systems using LabVIEW is also included.

Engineering (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2023)


ENGR-UH 3110-000 (17388)
08/29/2023 – 12/15/2023 Mon,Wed
9:00 AM – 11:00 AM (Morning)
at Abu Dhabi
Instructed by Tzes, Anthony


ENGR-UH 3110-000 (17389)
08/29/2023 – 12/15/2023 Mon
2:00 PM – 4:00 PM (Early afternoon)
at Abu Dhabi
Instructed by

Autonomous and Social Robots (CADT-UH 1038)

How do we feel about robots? With technological developments in capability, performance, autonomy, ease of use, and cost-effectiveness, robots have arrived in everyday life. This course considers the history and ethics of human-robot interaction and explores unsolved hurdles we face as robots assume a ubiquitous presence in our lives. How are robots currently integrating into human-centered, civic industries such as education, heath, and smart cities? What roles might robots play in the future of these industries? What are the economic and labor implications associated with robotic integration? How will consumers respond to the increased use of robots in daily life? How have popular media representations over the last century influenced the way we experience these changes? Topics will also include the miniaturization of robots and their use in situations such as focused drug delivery within the human body, save-and-rescue missions, or military combat. Students will assemble and program several Lego Mindstorm robots capable of carrying prefabricated objects and will also assemble a small house.

Core: Arts, Design and Technology (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2024)


CADT-UH 1038-000 (3704)
08/26/2024 – 12/10/2024 Tue,Thu
8:00 AM – 9:00 AM (Morning)
at Abu Dhabi
Instructed by García de Soto, Borja


CADT-UH 1038-000 (7562)
08/26/2024 – 12/10/2024 Tue
9:00 AM – 11:00 AM (Morning)
at Abu Dhabi
Instructed by García de Soto, Borja

Material World (CADT-UH 1049J)

How has our relationship with building materials shaped human civilization, and in return, how does our use of materials actively reshape the planet we live on? Materials have played a major role throughout human history, from providing basic clothing and shelter in prehistoric times, to fueling the industrial revolution, and enabling today’s global consumer culture. In the process, material use and discovery have given rise to many branches of science and commerce, resulting in even greater demand for more material. The consequences on society and the environment haven’t always been positive. This course explores our relationship with material as engineers, scientists, consumers, and traders. Basic laboratory sessions on material characterization will explore material processing techniques ranging from simple resin casting to advanced 3D printing.

Core: Arts, Design and Technology (Undergraduate)
4 credits – 2 Weeks

Machines in Islamic Civilization (CADT-UH 1037X)

Is automation a science or a tool? Muslim contributions in automation, overlooked in the history of science, were long regarded as means for caliphs and the rich to impress the masses. But Muslim engineers excelled in creating complex automated systems, using them as gifts to foreign leaders, as public attractions, or to augment religious ceremony such as daily calls to prayer. Mainly powered by kinetic energy, these automata drew on scholars’ deep knowledge of hydraulics and complex levers and included musical instruments, horologia, automated drinking fountains, and clocks that told time using complex audiovisual tools. This course draws on historical sources and foundational science to explore Muslim advancements in automation. What roles did translation play as Muslim scientists encountered and documented the work of previous scholars? What were the basic automatic systems they developed and how do they compare to current technologies? How did they draw on environmental resources to develop automated systems without the need for non-renewable energy? Students will address such questions as they explore implications for their own projects in design and engineering.

Core: Arts, Design and Technology (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2024)


CADT-UH 1037X-000 (3919)
08/26/2024 – 12/10/2024 Tue,Thu
9:00 AM – 11:00 AM (Morning)
at Abu Dhabi
Instructed by Qasaimeh, Mohammad

Interactive Media in the World (IM-UH 1114J)

This course explores the principles of Interactive Media put to use in the real world. Interactive Media is technology in the service of inventors, artists, designers, developers, educators, and other creatives, who use it to create experiences and devices that are insightful, critical, and thought provoking. Participants will learn the principles of Interactive media (programming, electronics, and design) and how to build projects using the Arduino prototyping platform. We will visit galleries, museums, studios, workshops, classrooms, and labs. We will hear from artists, designers, inventors, teachers, and other practitioners. Israel/Palestine’s art, design, and technology scene and community of artists, educators, museums, designers, inventors, and entrepreneurs is an opportunity to explore the contemporary world of Interactive Media. Visits will include many diverse locations, and students who speak the local languages – Hebrew and Arabic – are especially encouraged to join; however, English will be used everywhere we go. Students will work both individually and in groups. Technical and critical readings and discussion will culminate in a production project that will respond to what we’ve learned. This course will be held in Tel Aviv for the J-Term 2023 session.

Interactive Media (Undergraduate)
4 credits – 2 Weeks

HUMAN-CENTERED PRODUCT DESIGN STUDIO (MG-UY 3724)

This course is an industrial design overview for non-designers. It explores the industrial design process from researching and establishing user and client needs to developing product specifications, prototyping and iterating. It also covers conceptual and visual design, detail design, design for manufacturing, and design for environmental sustainability. It includes skills such as sketching, model making, 3 D printing techniques. The course is formulated as two short exercises and one semester-long project in which teams choose from several product design categories and develop their ideas from concept to prototype. Probable Tandon MakerSpace related material fees. | Prerequisite: MakerSpace Safety Course

Management (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2024)


MG-UY 3724-000 (14096)

Data: Code it, Make it (INTM-SHU 261)

Data Physicalization is an emerging research area. It explores new techniques to design and encode data into physical artifacts through geometry or material properties. Recent advances in Computational Design and Fabrication offer novel opportunities to complement traditional screen-based visualizations enhancing people’s ability to discover, understand, and communicate data. This course uses a data visualization approach to define new methods of computational design and digital fabrication. Students will create unique, data-driven, everyday objects and sculpt meaning into them. Through the use of platforms such as Rhinoceros: a 3D modeling software, and Grasshopper: a visual programming language, students will be introduced to fundamental computational methods for designing and fabricating, as well as the understanding of digital fabrication strategies for parametrically generated design. Prerequisite: Interaction Lab or Creative Coding Lab. Fulfillment: IMA/IMB Elective.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2022)


INTM-SHU 261-000 (17317)
09/05/2022 – 12/16/2022 Wed
1:00 PM – 4:00 PM (Early afternoon)
at Shanghai
Instructed by Godoy, Marcela

Industrial Design in Action (INTM-SHU 129)

Industrial Design in Action is a course that will help you bridge the gap between your ideas and their physical form. From initial research to conception, you will practice and apply different design methodologies that lead to creative and innovative ideas; acquire a fundamental understanding of form, function and design language; and utilize sketching and visual storytelling to communicate a message and features of a compelling product. In addition, you will become familiar with various Computer Aided Design (CAD) softwares; explore different types of materials for different uses and applications; and experiment with a myriad of fabrication techniques, from basic hand tools to advanced digital fabrication, you will learn to use the right tool for the job. Altogether these skills will enable you to go from prototype to a finished product. In a nutshell, this course is about designing and fabricating things we love. Prerequisite: Interaction Lab or Communications Lab or Application Lab. Fulfillment: IMA/IMB Elective.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2022)


INTM-SHU 129-000 (17315)
09/05/2022 – 12/16/2022 Mon
9:00 AM – 12:00 AM (Morning)
at Shanghai
Instructed by Garcia, Andy

Expanded Web (INTM-SHU 201)

This course draws from net art, interface design, and post-digital / post- internet practices to explore interactions that bridge screen and physical. Students are led to conceptualize and develop bespoke “interfaces” (in the widest sense), in which either aspects of the web are reflected in the physical world, or – conversely – the habitual mode of browsing is being updated in ways that capture the user’s physical and bodily presence. A reflection of the medium web, its vernacular, and practical daily use is the starting point of this project. The students’ work is additionally being informed by analysis of select examples from art and design, exemplary for ways of re-framing the technical everyday. This course will make use of web technologies (p5.js), and physical computing techniques – and introduce students to various ways those can be technically, and conceptually, combined. Prerequisite: Interaction Lab or Creative Coding Lab. Fulfillment: IMA/IMB Elective.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2022)


INTM-SHU 201-000 (17300)
09/05/2022 – 12/16/2022 Tue,Thu
11:00 AM – 12:00 AM (Morning)
at Shanghai
Instructed by Haider, Gottfried

Power Ground Water (OART-UT 22)

This is an entry-level, hands on electronics course for students who are interested in working with electronic hardware as part of their creative practice. Throughout the semester we will gain a familiarity with electronic components, learn to create electronic circuits, solder and use Eagle CAD for PCB (printed circuit board) design layout. Topics will include powering circuits, LEDs, switches, transistors, digital logic, memory, timing circuits, programmable microcontrollers (Arduino), analog input (sensors) and motor control. We will also survey past and contemporary work of artists in this field. In this course we approach electronic hardware with the intention of dissolving technological opacity and inspiring our creative practice. Our goal is to shift the way we may usually think about electronics, as inaccessible, complex, difficult and intimidating. And think about it just as physical stuff that we can dig up and use as material and subject for creative expression. This course is aimed at students with little or no experience working in this field. Lectures will be supported by physical lecture notes, a custom electronics learning kit designed by the instructor. Assignments will include assembling and soldering physical lecture notes, weekly creative assignments (with or without electronics) and a final project. There is a $55 lab fee for custom printed circuit boards used in class, which must be returned if dropping the course.

Open Arts Curriculum (Undergraduate)
4 credits – 15 Weeks

Interaction as Art Medium (IMNY-UT 249)

While traditional forms of art such as painting and sculpture only expect intellectual communication with the spectator, interactive arts consider the audience as active participants and directly involve their physical bodies and actions. Interactive art invites its audience to have a conversation with the artwork or even be part of it. Well designed interactions add new meanings to the artwork and enhance effective and memorable communication with the viewer through their magical quality. Artists have achieved interactivity in their art through different strategies based on various technologies. For example, some projects have physical interfaces such as buttons and knobs, some projects react to the audience’s presence or specific body movements, and yet others require collaborations between the audience as part of the interaction process. Some artwork involves interactions that require a long period of time for the engagement. In many of these interactive art projects, interaction methods are deeply embedded into the soul and voice of the work itself. In this class, we will explore interaction as an artistic medium. We will be looking at interactive media art history through the lens of interaction and technology to explore their potential as art making tools. Every 1-2 weeks, you will be introduced to a new interaction strategy along with a group of artists and projects. You will learn about relevant technologies and skills for the interaction strategies and build your own project to be in conversation with the artists and projects. You will also explore and discuss the future of interactions and how interactive art can contribute to innovations in interactions, and vice versa. You will also learn about how to contextualize and articulate your project in an artistic way. The assignments include reading, short writing, hands-on labs, and production assignments. Technical topics covered in class include but are not limited to: physical computing, sensing, and interaction design.

Interactive Media Arts (Undergraduate)
2 credits – 7 Weeks

Sections (Spring 2022)


IMNY-UT 249-000 (22306)
03/22/2022 – 05/09/2022 Tue
9:00 AM – 11:00 AM (Morning)
at Brooklyn Campus
Instructed by Song, Yeseul

Introduction to Digital Fabrication (IMNY-UT 252)

Do you want to MAKE THINGS with your computer? Are you an artist, engineer, designer, sculptor or architect? Are you a few of those things? How are 3D scanning and 3D modeling different? What materials should I be using? Should I be 3D printing or CNC-ing this CAD file? What is a Boolean operation and why is it my new best friend? This class will answer all of your questions. Don’t know what any of these things are? This class will answer those questions also. By the end of this course, you will be familiar with all that digital fabrication has to offer. We will cover everything from laser to 3D to CNC. You will learn how to identify which digital fabrication technique works best for your projects. But more than that, you will learn what kinds of questions you should be asking in order to complete a project from start to finish. As technology advances at rapid speeds, digital making machines and software are changing just as fast. So instead of just being taught about the machines of today, you will also be given the tools to teach yourself the machines of tomorrow. Emphasis will be put on learning how to ask the right kind of questions to successfully finish a project. What do you want to make? Let’s make it.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2022)


IMNY-UT 252-000 (22307)
01/24/2022 – 05/09/2022 Wed
2:00 PM – 4:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Simmons, Blair

Paper Art: History & Practice (IMNY-UT 246)

Beginning with the invention of paper, the paper craft movement has roots on all continents. This course is divided into several subject areas: the history of paper and paper making, paper folding, paper cutting, paper engineering, paper automata, and the contemporary DIY electronics and paper craft moment. Each subject area has associated readings, a short research presentation on international traditions and forms, several hands-on mechanical exercises, and one individual creative exercise.

Interactive Media Arts (Undergraduate)
2 credits – 7 Weeks

Sections (Spring 2023)


IMNY-UT 246-000 (21988)
03/24/2023 – 05/05/2023 Fri
9:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by Petit, Marianne

E-textiles (INTM-SHU 187T)

Electronic Textiles spans the worlds of craft, electronics, and computing. We will build skills in the often surprising world of using soft, stretchy or low tech materials where one might have expected hard, dimensionally stable, or high tech materials and vice versa. Weekly projects will have requirements for craftsmanship and design, and will build skills in integrating electronics and computing with soft items and wearables, making sensors and displays, tailoring and costuming, and creating your own materials. You will gain familiarity with materials and with hand and machine crafting skills. Weekly readings for discussion will be required, and presentations and guest speakers will offer you ideas and critical challenges. Pre-req: None. Fulfillment: IMA/B Elective

Interactive Media Arts (Undergraduate)
2 credits – 8 Weeks

Sections (Spring 2022)


INTM-SHU 187T-000 (23466)
01/24/2022 – 03/18/2022 Thu
3:00 PM – 6:00 PM (Late afternoon)
at Shanghai
Instructed by Minsky, Margaret

Responsive Environments: Designing Interactive, Sentient, and Intelligent Spaces (INTM-SHU 138)

In this course, students focus on the study and development of responsive environments, framed within a contextual and critical exploration of the architectural space as a cultural, social and technological phenomenon, and also on the application of practical scenarios for interaction, sentience, and intelligence. Through the making of creative media designs and physical prototypes, students aim to demonstrate how our habitats/spaces/architectures can facilitate novel frameworks for experiencing and living. Prereq for INTM-SHU 138 is Creative Coding Lab OR Interaction Lab OR Application Lab OR Media Architecture Fulfillment: IMA/IMB Elective

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2022)


INTM-SHU 138-000 (17298)
09/05/2022 – 12/16/2022 Mon
1:00 PM – 4:00 PM (Early afternoon)
at Shanghai
Instructed by Didakis, Stavros

Interactive Fashion (INTM-SHU 185T)

Technology is allowing us to see our clothing as an extension of our body. An extension acting as a system that reacts, collects information, and augments our modes of interactions with spaces and people. Historically, what we wear has been used to express our identity as well as complex issues related to class, race, ethnicity, gender, and sexuality. Leila Brillson states: “”What you wear is a part of your identity, and identity is, well, pretty darn political””. Interested in fashion as a form of expression, artists, designers, and architects are now crossing disciplines to explore the realm of fashion. Utilizing computation design, digital fabrication, and electronics they are proposing new wearables to speculate on the future of human existence by exploring the limits of the body. In this course, students will research and work with soft electronics and robotics integrated into textiles to make it possible to add controlled behavior and interactivity with their immediate environment. They will study nature and design wearables, understanding them like a second skin, as well as a soft interface able to gather information and transform itself. Students will also explore the complex geometries and designs allowed by digital design and manufacturing. Furthermore, this course will engage with both theory and practice, and introduce students to a specific design sensibility and methodology in order to design wearables reflecting on religious, social, and political issues. Prerequisite: INTM-SHU 101 Interaction Lab or INTM-SHU 103 Creative Coding Lab. Fulfillment: IMA/IMB Elective

Interactive Media Arts (Undergraduate)
4 credits – 16 Weeks

Sections (Spring 2022)


INTM-SHU 185T-000 (23465)
01/24/2022 – 05/13/2022 Wed
1:00 PM – 4:00 PM (Early afternoon)
at Shanghai
Instructed by Godoy, Marcela

Digital Sculpture (INTM-SHU 228)

This course investigates and illuminates the concepts and the aesthetics of kinetic sculpture and installation art in various forms from creative and historical perspectives. Students will learn to regard sound and performance as part of a sculptural form and learn to work with space. Students will gain woodworking and digital fabrication skills to expand on their physical computing skills to create moving sculpture and installation. The course consists of lectures, readings, and hands-on studio work.

Interactive Media Arts (Undergraduate)
4 credits – 16 Weeks

Sections (Spring 2022)


INTM-SHU 228-000 (23472)
01/24/2022 – 05/13/2022 Tue
1:00 PM – 4:00 PM (Early afternoon)
at Shanghai
Instructed by Lee, Inmi

Rapid Prototyping (INTM-SHU 234)

Beginning with a design problem or challenge, and following a period of analysis and research, a designer can begin to draft, prototype, test, and evaluate possible solutions, often repeating these operations several times until the design reaches maturity. Agile software development methodologies, which involve the formation of self-organized cooperative teams, frequent deadlines with deliverables, and a willingness to accept changing conditions and requirements, have radically changed the way software is being produced. Additionally, new applications, such as Fritzing, 123D Circuits, and Eagle have greatly facilitated the process of electronic circuit design. And Computer Aided Design (CAD) applications, for example Rhinocerous and Tinkercad, and newly available digital fabrication equipment have dramatically quickened the pace with which designers can create physical prototypes. Students in this course will be confronted with a series of design challenges for which they have to propose and prototype possible solutions. The first design challenge will entail the entire class working together to produce a software prototype by adopting agile strategies. The second design challenge will involve students in the process of refining a circuit, and will require bringing a prototype from schematic, to breadboard, perfboard, and finally resulting in a printed circuit board. For the third design challenge, students will explore the use of 3D printers, laser cutters, computer numerical control (CNC) machines, and other tools to produce a physical prototype. Students will then be free to work on a personal design challenge for their final project. Prerequisite: Interaction Lab Fulfillment: IMA/IMB elective.

Interactive Media Arts (Undergraduate)
4 credits – 16 Weeks

Sections (Spring 2022)


INTM-SHU 234-000 (19655)
01/24/2022 – 05/13/2022 Tue,Thu
11:00 AM – 12:00 AM (Morning)
at Shanghai
Instructed by Joyce, Noel


INTM-SHU 234-000 (23789)
01/24/2022 – 05/13/2022 Fri
11:00 AM – 12:00 AM (Morning)
at Shanghai
Instructed by Joyce, Noel

Data: Code It, Make It (IM-UH 2323)

Data Physicalization is an emerging research area. It explores new techniques to design and encode data into physical artifacts through geometry or material properties. Recent advances in Computational Design and Fabrication offer novel opportunities to complement traditional screen-based visualizations enhancing people’s ability to discover, understand, and communicate data. This course uses a data visualization approach to define new methods of computational design and digital fabrication. Students will create unique, data-driven, everyday objects and sculpt meaning into them. Through the use of platforms such as Rhinoceros: a 3D modeling software, and Grasshopper: a visual programming language, students will be introduced to fundamental computational methods for designing and fabricating, as well as the understanding of digital fabrication strategies for parametrically generated design.

Interactive Media (Undergraduate)
4 credits – 15 Weeks

Bioart Practices (IM-UH 2514E)

In this course we will take a tour of the materials and techniques utilized by artists in the emerging field of biological art – that is art which uses life itself as a medium. This hybrid art and science class will introduce concepts in genetic engineering, personal genomics, the microbiome, epigenetics, microscopic imaging, tissue culture/bioprinting, biopolitics, and bioethics as sites for artistic exploration. Organized in thematic modules students will learn basic lab techniques while studying the work of artists in this interdisciplinary field. The three core areas are: Input/Output (imaging and printing with biology, tissue culture), identity after the genome (genetics, personal genomics, microbiome, epigenetics, portraiture), and final projects. Weekly readings and written responses will supplement lab activities. The course will culminate in the creation of original biological artworks by each student, which will be exhibited in the Interactive Media Showcase at the end of the semester.

Interactive Media (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2021)


IM-UH 2514E-000 (20014)

ROBOT MOTION AND PLANNING (ROB-UY 3303)

This course covers the concepts, techniques, algorithms, and state-of-the-art approaches for robot localization, mapping, and planning. The course starts from basic concepts in 2D kinematics and probability and then introduces probabilistic approaches for data fusion. Then, the course introduces the trajectory planning problem in the time domain and free space. The motion planning problem is defined in a canonical version of the problem and the concept of configuration space is introduced. A selection of representative planning techniques is covered from probabilistic to heuristic techniques. Finally, some mapping representations and algorithms are presented. | Prerequisite: CS-UY 1114 and MA-UY 2034 and PH-UY 1013 or equivalents (see Minor in Robotics)

Robotics (Undergraduate)
3 credits – 14 Weeks

Sections (Fall 2023)


ROB-UY 3303-000 (19176)
09/05/2023 – 12/15/2023 Mon,Wed
2:00 PM – 3:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Loianno, Giuseppe

INTRODUCTION TO HAPTICS AND TELEROBOTICS IN MEDICINE (ROB-UY 3404)

In this course, the theoretical bases and applications, of haptics technologies with a particular focus on medical applications (specifically surgical, and neurorehabilitative) are taught. Basic technological aspects, such as instrumentation, actuation, control and mechanisms, are introduced. Also, some theoretical aspects related to telerobotic systems are discussed. Students are expected to have basic knowledge of programming. As part of this course, students will participate in experimental and simulation labs to acquire hands-on expertise in haptics implementation and programming. | Prerequisite: CS-UY 1114 and MA-UY 2034 and PH-UY 1013 or equivalents (see Minor in Robotics)

Robotics (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2023)


ROB-UY 3404-000 (15568)
09/05/2023 – 12/15/2023 Mon
5:00 PM – 6:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by Atashzar, Seyed Farokh


ROB-UY 3404-000 (15569)
09/05/2023 – 12/15/2023 Tue
5:00 PM – 6:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by Atashzar, Seyed Farokh


ROB-UY 3404-000 (15570)
09/05/2023 – 12/15/2023 Wed
5:00 PM – 6:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by Atashzar, Seyed Farokh


ROB-UY 3404-000 (15567)
09/05/2023 – 12/15/2023 Mon,Wed
3:00 PM – 4:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by Atashzar, Seyed Farokh

3D Printing & the Music Industry (REMU-UT 1234)

This course will introduce students to the basic concepts of 3D design and capture through the use of apps and other tools. Through examination and discussion of the current state of 3D printing technology we will explore current and future implications for music and the music business, including but not limited to, live and recorded music, music publishing, innovative tools, part and instrument fabrication, licensing, management, touring, copyright, distribution and marketing. Extra focus will be given to existing and potential merchandise platforms, as well as how 3D can lead to the growth of new industries and new opportunities for cross-pollination with a variety of sectors. Students will be encouraged to pursue both practical and abstract concepts in the furtherance of dynamic and newly inventive ideas – and will be required to develop and submit a concept and plan for their final project.

Recorded Music (Undergraduate)
2 credits – 15 Weeks

Sections (Spring 2024)


REMU-UT 1234-000 (17780)
01/22/2024 – 05/06/2024 Thu
11:00 AM – 1:00 PM (Morning)
at Brooklyn Campus
Instructed by Kolosine, Errol

Technology in the Tropics – Doing More With Less (ITPG-GT 2350)

Not all innovation starts in the West and gets exported to other parts of the world. In many places with less developed capitalist economies and infrastructures, technology is rapidly developed and adapted for hyper-local use. We’ll gain inspiration from a broad spectrum of creative uses of technology in the developing world(s) — from art and design, hacktivism, and community-oriented work that increase social good, and then conceive of and prototype our own projects. Special attention will be paid to circuit-bending and designing custom PCB boards using open-source software like CircuitMaker and EAGLE.

Interactive Telecommunications (Graduate)
2 credits – 7 Weeks

Sections (Fall 2021)


ITPG-GT 2350-000 (23984)
10/27/2021 – 12/14/2021 Thu
12:00 AM – 2:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by

Biomaterials Multispecies Relations (ITPG-GT 2346)

This course traces along the scholarship of Anna Tsing and Donna Haraway, and Animist and Perspectivist cosmologies to study and consider our positions within multispecies relations via material exploration and interspecies storytelling. This is a hands-on course engaging in communal growing and fabrication using biomaterials such as bacterial cellulose, mycelium, lactobacilli, yeast, and more. During the course students will participate in guided somatic exercises and writing as a generative pathway to create their own multispecies allegories and exploratory projects. We will look over and talk about the work by artists such as: Natalie Jeremijenko, CAConrad, Alexis Pauline Gumbs, Anicka Yi, Bo Zheng, Una Chaudhuri, Agnieszka Kurant and Ernst Karel.

Interactive Telecommunications (Graduate)
2 credits – 7 Weeks

Sensing the City (ITPG-GT 2090)

For most of its brief history, the domain of “smart cities” has belonged to large corporate vendors who promise and offer ubiquitous, citywide intelligence that utilizes their proprietary systems. More recently, an increasing number of startups have developed solutions which can make the technology somewhat more accessible. Unfortunately for municipalities, working with product vendors can be a heavy lift and the commitments involve lengthy procurement and contracting processes. In the past five years or so, the access to connected technology has increased and the hobbyist or “maker” movement has seen an uptick in offerings related to IoT. From the Arduino IoT Cloud and Adafruit.io software, to the Raspberry Pi and Particle hardware, building connected IoT devices has become easier than ever before. Through platforms like Google Coral and Nvidia Jetson, even edge computing and AI has become available to those with coding skills and a modest budget. What this course aims to explore is what happens when low-cost, readily available electronics platforms address the data needs of municipal governments. Rather than thinking of smart cities as large scale, big data projects that provide intelligence across a city, we will look at targeted applications that would be too small or costly to pursue as a conventional IoT procurement. What intelligence can be gathered in a short period of time with a small budget? During this course, we will examine successful and troubled smart cities projects, discuss the ethics of public technology projects, and review the prevailing best practices and guidelines relating to the Internet of Things in government use. Thinking in terms of “rapid IoT” and “little big data,” students will partner with NYC agency representatives* to uncover insights about a particular issue related to their work. Students will undertake a semester-long project, working to understand the agency’s data needs and develop an IoT solution to gather data for analysis that could inform the agency on planning, policy, or operational issues. The course will cover current connected microcontroller platforms and connectivity options like WiFi, Cellular, and LoRaWAN as well as the software tools needed to store and present data in user-friendly dashboards.

Interactive Telecommunications (Graduate)
4 credits – 15 Weeks

Sections (Fall 2021)


ITPG-GT 2090-000 (22673)
09/02/2021 – 12/14/2021 Fri
6:00 PM – 9:00 PM (Evening)
at Brooklyn Campus
Instructed by

Creating with TinyML (ITPG-GT 2339)

A new world is emerging at the intersections of machine learning and physical computation that will offer wide-scale access to bringing intelligence to everyday devices and spaces at extremely low costs. In this course, students are offered the opportunity to become pioneers in a new field of hardware machine learning as they are introduced to the most used machine learning platform in the world (TensorFlow) that has been embedded into an incredibly small microcontroller, called TinyML. Students will learn about building with machine learning, the ethics and societal impacts of ML, and how to start realizing creative computation through ML-based physical computing.

Interactive Telecommunications (Graduate)
4 credits – 15 Weeks

Sections (Fall 2021)


ITPG-GT 2339-000 (23970)
09/02/2021 – 12/14/2021 Wed
6:00 PM – 9:00 PM (Evening)
at Brooklyn Campus
Instructed by

Art Toy Design (ITPG-GT 2196)

Is it a plaything? Sculpture? Nostalgia? A Product? Art toys exist at the center of a unique Venn diagram. Each student in this class will develop an original limited edition art toy. We will cover toy fabrication, character design, material selection, packaging design, and art toy culture. The class will be fabrication heavy, there will be weekly assignments, and a final project.

Interactive Telecommunications (Graduate)
2 credits – 8 Weeks

Sections (Fall 2021)


ITPG-GT 2196-000 (22643)
09/02/2021 – 10/26/2021 Tue
12:00 AM – 2:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by

New Interfaces for Musical Expression (ITPG-GT 2227)

The course focus is on the design and creation of digital musical instruments. Music in performance is the primary subject of this class. We approach questions such as “What is performance?” “What makes a musical interface intuitive and emotionally immediate?” and “How do we create meaningful correlations between performance gestures and their musical consequences?” Over the semester, we look at many examples of current work by creators of musical interfaces, and discuss a wide range of issues facing technology-enabled performance – such as novice versus virtuoso performers, discrete versus continuous data control, the importance of haptic responsiveness as well as the relationship between musical performance and visual display. Extensive readings and case studies provide background for class discussions on the theory and practice of designing gestural controllers for musical performance. Students design and prototype a musical instrument – a complete system encompassing musical controller, algorithm for mapping input to sound, and the sound output itself. A technical framework for prototyping performance controllers is made available. Students focus on musical composition and improvisation techniques as they prepare their prototypes for live performance. The class culminates in a musical performance where students (or invited musicians) will demonstrate their instruments. Prerequisites: H79.2233 (Introduction to Computational Media) and H79.2301 (Physical Computing). Prerequisite: ICM / ICM: Media (ITPG-GT 2233 / ITPG-GT 2048) & Intro to Phys. Comp. (ITPG-GT 2301)

Interactive Telecommunications (Graduate)
4 credits – 13 Weeks

Sections (Fall 2024)


ITPG-GT 2227-000 (15675)
09/09/2024 – 12/09/2024 Mon
9:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by Rios, David

Topics in Physical Computing and Experimental Interfaces (IMNY-UT 248)

Physical Computing is an approach to computer-human interaction design that starts by considering how humans express themselves physically and how computers can sense that expression. This course is designed to provide students with hands-on experience in researching, designing, and building physical interfaces for computers and other digital devices. Physical computing takes a hands-on approach. Students will learn to understand electronic sensors, connect them to computers, write programs, and build enclosures to hold sensors and controls. They will also learn to integrate all of these skills in the design of devices which respond to human physical expression.

Interactive Media Arts (Undergraduate)
2 credits – 6 Weeks

Sections (Summer 2021)


IMNY-UT 248-000 (6304)
07/06/2021 – 08/15/2021 Tue
9:00 AM – 1:00 PM (Morning)
at Brooklyn Campus
Instructed by Song, Yeseul

Wearables for One (ITPG-GT 2343)

This course will focus on the prototyping of wearable electronics projects for a single user: you. In this class we will wear what we make, following an iterative cycle of research-design-make-wear. Lectures, readings, and discussions will serve to provide historical and contemporary framing for our work. Wearable technology prototyping strategies and techniques will be shared and tested. Special focus will be placed on circuit building and fabrication approaches that are compatible with a home studio environment. Previous experience with electronics or physical computing is strongly encouraged. Students will emerge from the course with a deeper knowledge of what it takes to develop and refine a robust, bespoke wearable electronics project.

Interactive Telecommunications (Graduate)
2 credits – 6 Weeks

Sections (Summer 2021)


ITPG-GT 2343-000 (6481)
05/24/2021 – 07/05/2021 Wed
3:00 PM – 6:00 PM (Late afternoon)
at Online
Instructed by Hartman, Kathryn

Intro to Physical Comp (ITPG-GT 2301)

This course expands the students’ palette for physical interaction design with computational media. We look away from the limitations of the mouse, keyboard and monitor interface of today’s computers, and start instead with the expressive capabilities of the human body. We consider uses of the computer for more than just information retrieval and processing, and at locations other than the home or the office. The platform for the class is a microcontroller, a single-chip computer that can fit in your hand. The core technical concepts include digital, analog and serial input and output. Core interaction design concepts include user observation, affordances, and converting physical action into digital information. Students have weekly lab exercises to build skills with the microcontroller and related tools, and longer assignments in which they apply the principles from weekly labs in creative applications. Both individual work and group work is required.

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Fall 2024)


ITPG-GT 2301-000 (15684)
09/03/2024 – 12/10/2024 Tue
3:00 PM – 5:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by Galvao Cesar de Oliveira, Pedro


ITPG-GT 2301-000 (15742)
09/03/2024 – 12/10/2024 Tue
3:00 PM – 5:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by Feddersen, Jeffery


ITPG-GT 2301-000 (15685)
09/03/2024 – 12/10/2024 Tue
9:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by Rozin, Daniel


ITPG-GT 2301-000 (15686)
09/03/2024 – 12/10/2024 Tue
9:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by Igoe, Thomas


ITPG-GT 2301-000 (15687)
09/03/2024 – 12/10/2024 Tue
9:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by Song, Yeseul


ITPG-GT 2301-000 (15688)
09/03/2024 – 12/10/2024 Tue
3:00 PM – 5:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by Rozin, Daniel


ITPG-GT 2301-000 (15689)
09/03/2024 – 12/10/2024 Tue
9:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by Rios, David

Responsive Environments: Designing Interactive, Sentient, and Intelligent Spaces (INTM-SHU 138T-B)

“In this course, students focus on the study and development of responsive environments, framed within a contextual and critical exploration of the architectural space as a cultural, social and technological phenomenon, and also on the application of practical scenarios for interaction, sentience, and intelligence. Through the making of creative media designs and physical prototypes, students aim to demonstrate how our habitats/spaces/architectures can facilitate novel frameworks for experiencing and living. The course aims to introduce students to a range of contemporary techniques on interactive and computational system development with a creative and speculative approach, using state-of-the-art development tools, such as Internet of Things, cognitive computing, as well as physical computing and real-time media design. The course consists of lectures (⅓), workshops (⅓), and practical sessions (⅓), and intends to provide a comprehensive and critical understanding both on the theory and practice of designing and implementing technologies for responsive spaces.” Prereq for INTM-SHU 138T is Interaction Lab, Communications Lab, Creative Coding Lab, Application Lab, Media Architecture

Interactive Media Arts (Undergraduate)
4 credits – 16 Weeks

Woodworking for Art and Design (INTM-SHU 152T)

Learn woodworking as a form of expression. Wood can be used to create both practical and artistic projects, from sculpture to furniture to musical instruments. Students will use the IMA woodshop to learn hand tools and machine tools and woodworking techniques. They will learn to safely operate woodshop tools. They will learn about wood: its structure, its properties, its use as a material and as a medium. We will learn about tone woods, sound, and music. Projects will include the design and fabrication of practical and artistic woodworking artifacts, and will include a major project in an area that is selected by the student. Woodworking sits at the intersection of design, engineering, and performance of a specific set of motion practices. During the course, we will reflect on the woodworking process, and relate it to other practices such as software design and construction. Prereq: None Fulfillment: IMA/IMB elective.

Interactive Media Arts (Undergraduate)
4 credits – 16 Weeks

NIME: New Interfaces for Musical Expression (INTM-SHU 287)

This course will focus on designing, creating, and performing with self-built electro-acoustic music systems to explore the limits of human musical expression. Over the semester, students are asked to research examples of contemporary work by creators of musical interfaces and discuss a wide range of issues facing technology in the performing arts. Readings and case studies will provide background for class discussions on the theory and practice of designing gestural controllers for musical performance. Students will invent and prototype a complete system encompassing musical control, mapping input to sound, and the creation of sound itself. Interaction Lab is a prerequisite, however, prior performing experience is not required. The performance discipline is inherently interdisciplinary and collaborative, so an open mind to working with others is imperative. The class will culminate in a performance where students will play their instruments live as well as a formal presentation of the students’ works at the NIME2021 conference hosted by NYU Shanghai. Prerequisite: Interaction Lab Fulfillment: IMA/IMB elective.

Interactive Media Arts (Undergraduate)
4 credits – 16 Weeks

Digital Electronics Lab (MPATE-UE 1828)

Hands-on lab accompanying Digital Electronics. Lab sessions will contain hands-on experience with logic circuits & microcontrollers. The course culminates with a student developed final project.

Music Technology (Undergraduate)
1 credits – 14 Weeks

Sections (Fall 2024)


MPATE-UE 1828-000 (12132)
09/03/2024 – 12/12/2024 Thu
11:00 AM – 1:00 PM (Morning)
at Washington Square
Instructed by Litt, Steven


MPATE-UE 1828-000 (10687)
09/03/2024 – 12/12/2024 Mon
11:00 AM – 1:00 PM (Morning)
at Washington Square
Instructed by Litt, Steven


MPATE-UE 1828-000 (12133)
09/03/2024 – 12/12/2024 Mon
2:00 PM – 4:00 PM (Early afternoon)
at Washington Square
Instructed by Litt, Steven


MPATE-UE 1828-000 (10689)
09/03/2024 – 12/12/2024 Tue
2:00 PM – 4:00 PM (Early afternoon)
at Washington Square
Instructed by Kleback, Mark


MPATE-UE 1828-000 (12134)
09/03/2024 – 12/12/2024 Wed
11:00 AM – 1:00 PM (Morning)
at Washington Square
Instructed by

Analog Electronics (MPATE-UE 1817)

An introduction to Analog Electronic theory including solid-state devices. Ohm’s Law & related measurement techniques will be explored. Students must enroll in a Lab section to apply hands-on experience in basic circuit design & measurement.

Music Technology (Undergraduate)
3 credits – 14 Weeks

Sections (Fall 2024)


MPATE-UE 1817-000 (10679)
09/03/2024 – 12/12/2024 Tue
2:00 PM – 4:00 PM (Early afternoon)
at Washington Square
Instructed by Litt, Steven

Digital Electronics (MPATE-UE 1818)

An introduction to Digital Electronics, including binary systems & logic. Students must enroll in a Lab section to apply hands-on experience in simple computer programming techniques, digital processing applied to music with specific relevance to computer music synthesis & MIDI.

Music Technology (Undergraduate)
3 credits – 14 Weeks

Sections (Fall 2024)


MPATE-UE 1818-000 (10681)
09/03/2024 – 12/12/2024 Tue
11:00 AM – 1:00 PM (Morning)
at Washington Square
Instructed by Litt, Steven

Analog Electronics Lab (MPATE-UE 1827)

Hands-on lab accompanying Analog Electronics. Lab sessions will contain hands-on experience with analog audio circuitry. The course culminates with a student developed final project.

Music Technology (Undergraduate)
1 credits – 14 Weeks

Sections (Fall 2024)


MPATE-UE 1827-000 (10684)
09/03/2024 – 12/12/2024 Fri
2:00 PM – 4:00 PM (Early afternoon)
at Washington Square
Instructed by Kleback, Mark

Masquerade (ITPG-GT 2044)

Masks have been used around the world since antiquity for ceremonial and practical purposes, as devices for protection, disguise, entertainment and bodily transformation, made to be worn or displayed. Sociologist Erving Goffman wrote about the everyday life as a masked theatrical performance. The performative aspect of our lives today is ever so present in our use of social media, where we present a curated version ourselves for the immediate visual consumption of others. In our `Selfies`, we can assume a multitude of identities and characters. Recent tools and platforms have evolved social media portraiture to an art form and have created new opportunities for artists to create and distribute interactive augmentations, forming new relationships between artists and viewers. This class explores the developing language of social media portraiture enhanced by Augmented Reality. Students will: – review masks in art history, leading up to today – ideate, design and develop an interactive mask (AKA effects/lenses/filters) – learn to use the Meta Spark software to create AR effects. This course requires CL: Hypercinema or equivalent experience.

Interactive Telecommunications (Graduate)
1 credits – 1 Week

Sections (Fall 2024)


ITPG-GT 2044-000 (15711)

Electronics for Inventors (ITPG-GT 2036)

Today we no longer solely connect to the digital world through computers. The result of this push to connect the digital and the analog world is the increase necessity for low cost, low power, and self-contained electronics. This course is an applications-driven intro to electronics for inventors. Through a hands-on approach students will learn basic concepts about analog circuits, boolean logic, digital devices interfaces, and low-cost code-free electronics. Topics will include basic principles of electricity, as well as understanding of electronics components such as resistors, capacitors, diodes, transistors, audio amplifiers, and timers.

Interactive Telecommunications (Graduate)
4 credits – 11 Weeks

Sections (Spring 2024)


ITPG-GT 2036-000 (14767)
01/25/2024 – 04/08/2024 Thu
3:00 PM – 6:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by Galvao Cesar de Oliveira, Pedro

Textile Interfaces (ITPG-GT 2030)

Want to make an interface that can be squished, stretched, stroked, or smooshed? This course will introduce the use of electronic textiles as sensors. Focus will be placed on physical interaction design – working with the affordances of these materials to create interfaces designed to invite or demand diverse types of physical interaction. This course does not require knowledge or love of sewing – a variety of construction methods will be introduced. It will rely on a physical computing approach, with Arduino being used to read sensor values. Working with a breadth of conductive and resistive materials, students will learn to design and create bespoke alternative interfaces that can live in our clothing, furniture, and built environments. Prerequisite: Intro to Phys. Comp. (ITPG-GT 2301)

Interactive Telecommunications (Graduate)
1 credits – 1 Day

Sections (Fall 2024)


ITPG-GT 2030-000 (20916)

Citizen Science: Biotechnology (ITPG-GT 2995)

Genspace is collaborating on this course with ITP so that students can learn science literacy through several specialized workshops that will take place Genspace – topics include Biohacking (with an introduction to CRISPR) Biomaterials. Students will create projects throughout the semester utilizing both Genspace and ITP resources. Additionally, students will learn the basics of biodesign and bioinformatics to help them frame and conceptualize their research and their projects and how best to use these skills ethically and responsibly in aesthetic and scientific ways. Since 2009 Genspace has operated a community biology laboratory in Brooklyn stemming from the hacking, biohacking, and DIYbio movements. It currently supports citizen science and public access to biology, biotechnology, synthetic biology, genetic engineering, citizen science, open source software, open source hardware.

Interactive Telecommunications (Graduate)
4 credits – 11 Weeks

Making Media Making Devices (ITPG-GT 2998)

Small, affordable single board computers enable you to blend the principles of Physical Computing with media playback and capture. This course uses the Raspberry Pi computer as a platform for creating portable devices that have the capability to display graphics, play video, play audio, take photographs, and capture video. As a foundation for the course, students will learn the basic workflow of using the Raspberry Pi computer for physical projects. This foundation includes an gaining an understanding of the Linux software, Python, and digital input and output. Students will work independently or collaboratively to build on this foundation to create their own media playback and capture devices.

Interactive Telecommunications (Graduate)
1 credits – 1 Day

Sections (Spring 2024)


ITPG-GT 2998-000 (14762)

Hello, Computer: Unconventional Uses of Voice Technology (ITPG-GT 2988)

Computers are able to understand human speech better than ever before, but voice technology is still mostly used for practical (and boring!) purposes, like playing music, smart home control, or customer service phone trees. What else can we experience in the very weird, yet intuitive act of talking out loud to machines? The goal of this course is to give students the technical ability to imagine and build more creative uses of voice technology. Students will be encouraged to examine and play with the ways in which this emerging field is still broken and strange. We will develop interactions, performances, artworks or apps exploring the unique experience of human and computer conversation. Students will learn how to use text-to-speech and speech-to-text technologies, voice assistant devices, generative text techniques, open speech APIs, Node.js, and conversational UI design. There will be weekly assignments leading up to a final project. ICM or comparable programming experience required.

Interactive Telecommunications (Graduate)
2 credits – 8 Weeks

Sections (Fall 2021)


ITPG-GT 2988-000 (22644)
09/02/2021 – 10/26/2021 Thu
3:00 PM – 6:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by

Performative Avatars (ITPG-GT 2153)

Whether it’s through photo realistic scans found in current-gen video games or the cartoonish and low-fi aesthetic of Bitmoji there is no limit to ways in which the body and the self are represented in digital spaces. This 2 credit class will look at how avatars have been historically used in the realm of art, commerce, and entertainment and utilize existing avatar creation tools to develop projects that examine identity, body politics, and contemporary performance. In class we will cover the basics of Unreal Engine, photogrammetry, 3D scanning, and model rigging although students will be encouraged to use existing skill sets and creative thinking to complete some of the smaller week-by-week assignments. The class will culminate with a short performance, small installation or single/multi-channel video piece using one or more of the techniques covered in class. This can be a solo project or a group project. In this class students will: – Explore how avatars can be utilized in your creative practice – Gain an introductory understanding of Unreal Engine, photogrammetry, model rigging, and 3D scanning. – Learn how to recontextualize digital spaces for the purposes of art, installation, and performance. – Broaden your thinking of what performance can be, both in a physical setting and digital setting. – Think critically about how physical bodies inhabit digital spaces and how the hardware and software we use reinforces the acceptance and value of certain kinds of bodies.

Interactive Telecommunications (Graduate)
4 credits – 15 Weeks

Prototyping Electronic Devices (ITPG-GT 2845)

The most difficult part of prototyping is not the building process, but the process of deciding how to build. If we choose proper technology for prototypes, we can improve their robustness and simplicity. This course will cover available and affordable technologies for ITP students to build prototypes. The course will start with soldering, wiring and LED basics. Then students will design an Arduino compatible board in Eagle, get it fabricated, assembled. And then using the debugger to dig deeper to understand how a microcontroller works. The class will also cover multitasking, signal processing, communication, document writing and advanced skills beyond the Intro to Physical Computing class. Each session will have lectures followed by in-class practices with guidance. The 14-week long assignment is called Do It Once – Do It Again. Bringing an idea or ongoing projects is highly encouraged. This course requires Physical Computing or equivalent experience. Prerequisite: Intro to Phys. Comp. (ITPG-GT 2301)

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Fall 2024)


ITPG-GT 2845-000 (15700)
09/06/2024 – 12/11/2024 Fri
9:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by Sun, Deqing

Immersive Listening: Designing Sound for VR (ITPG-GT 2022)

Until recently 3D sound was a novelty reserved for special uses and reaching a limited audience, no medium in popular culture has been as inherently dependent upon spatial audio as virtual reality. The widespread and standardized implementation of surround sound in film brought cinema to a new level of immersion, but is limited to theatrical exhibition and home theater systems. Today a considerable amount of content is consumed on mobile devices and laptops which excludes the cinematic experience of spatial sound. With the current rise of cinematic VR and the blurring line between gaming and experiential VR, spatial audio is no longer just an added bonus, but rather a necessity in designing immersive VR experiences. In this course we will explore the emerging field of 3D sound design and for both 360 video and game engine-built VR using a digital audio workstation, Unity, and 3D audio plugins.

Interactive Telecommunications (Graduate)
2 credits – 6 Weeks

Designing for Digital Fabrication (ITPG-GT 2890)

The ability to digitally fabricate parts and whole pieces directly from our computers or design files used to be an exotic and expensive option not really suitable for student or designer projects, but changes in this field in the past 5 years have brought these capabilities much closer to our means, especially as ITP students. ITP and NYU now offer us access to laser cutting, CNC routing, and 3D stereolithography. In this class we will learn how to design for and operate these machines. Emphasis will be put on designing functional parts that can fit into a larger project or support other components as well as being successful on a conceptual and aesthetic level. In this class we will discover methods to design projects on CAD applications for total control of the result, and we will develop algorithmic ways to create designs from software (Processing) to take advantage of the ability to make parts and projects that are unique, customizable, dependent on external data or random. The class will include 3 assignments to create projects using the three machines (laser, router, 3D) and the opportunity to work on a final project.

Interactive Telecommunications (Graduate)
4 credits – 13 Weeks

Sections (Fall 2024)


ITPG-GT 2890-000 (15695)
09/04/2024 – 12/04/2024 Wed
12:00 AM – 2:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Rozin, Daniel

Culinary Physics (ITPG-GT 2569)

This studio and seminar course explores the basic principles of food biochemistry, enzymology and food processing and how they relate to memory, the senses and the processing of information. Students will also learn basic principles of molecular gastronomy and modernist cuisine as framing devices for understanding how food also functions in the context of bodily health, environmental health as well as cultural and political narratives. Our food system consists of more than food production and consumption and this class will address how science and food science plays a more integral role in this system and how this knowledge can be mined for work that creatively and functionally contributes to this emerging field. Assignments for the class will be based on the incorporation of food science into design and technology projects that uses food as a substrate to explore and illuminate information within the food system. Workshops involve using liquid nitrogen hydrocolloids as well as creating performative food objects and a Futurist meal.

Interactive Telecommunications (Graduate)
3 credits – 15 Weeks

Sections (Fall 2020)


ITPG-GT 2569-000 (8007)
09/02/2020 – 12/13/2020 Thu
7:00 PM – 8:00 PM (Evening)
at Washington Square
Instructed by Bardin, Stefani R · Martino, Kelli

Developing Assistive Technology (ITPG-GT 2446)

Assistive or Adaptive Technology commonly refers to “products, devices or equipment, whether acquired commercially, modified or customized, that are used to maintain, increase or improve the functional capabilities of individuals with disabilities.” This multi-disciplinary course allows students from a variety of backgrounds to work together to develop assistive technology. Partnering with outside organizations students work in teams to identify a clinical need relevant to a certain clinical site or client population, and learn the process of developing an idea and following that through to the development of a prototype product. Teams are comprised of ITP students as well as graduate rehabilitation, physical and occupational therapy students. Prerequisites (for ITP students): H79.2233 Introduction to Computational Media and H79.2301 Introduction to Physical Computing. This course has a lab fee of $201.

Interactive Telecommunications (Graduate)
3 credits – 14 Weeks

Sections (Fall 2024)


ITPG-GT 2446-000 (12615)
09/03/2024 – 12/12/2024 Tue
5:00 PM – 7:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by Perr, Anita · Hurst, Amy

Digital Sculpture (INTM-SHU 228T)

This course investigates and illuminates the concepts and the aesthetics of kinetic sculpture and installation art in various forms from creative and historical perspectives. Students will learn to regard sound and performance as part of a sculptural form and learn to work with space. Students will gain woodworking and digital fabrication skills to expand on their physical computing skills to create moving sculpture and installation. The course consists of lectures, readings, and hands-on studio work.

Interactive Media Arts (Undergraduate)
4 credits – 13 Weeks

Kinetic Light (INTM-SHU 132)

“The practice of using light and motion as artistic media traces its roots back to the architectural design of spiritual structures in ancient cultures and the use of fire and shadow in religious ceremonies. However, not until the invention of electricity, the incandescent bulb, and electric motors did light and motion really become artistic media themselves. The current availability of cheap and abundant sources of motion and light have opened up new possibilities for the creation of sculptural objects which compose structures in light and movement. Drawing upon the combined histories of lumia, kinetic sculpture, and op art, we will be investigating the historical and current developments of kinetic art and light art. Students will create kinetic light sculptures of their own design, building upon and expanding their knowledge of digital fabrication, physical computing, and generative software systems. They will learn how to compose in color, light, rhythm, movement, and space and how to install and present their work in a public setting.”

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2020)


INTM-SHU 132-000 (21556)
08/31/2020 – 12/11/2020 Thu
9:00 AM – 12:00 AM (Morning)
at Shanghai
Instructed by Parren, Eric

Media Architecture (INTM-SHU 202)

Architecture has always been considered as an immediate extension of the human civilization, and its connection with state-of-the-art technologies has always been essential. In our current highly mediated and augmented environments, architecture shifts from static, solid, and predefined, to a fluid, interactive, and ever-changing. Computational, interactive, and media technologies challenge our understanding of what architecture is, redefining our engagement with exterior and interior spaces. The course investigates the area of media architecture from a contextual and critical perspective, examining and implementing in theoretical and practical scenarios current emerging trends. Students are expected to develop a comprehensive understanding of media architecture, to thoroughly investigate the media cityscape (including motivations, social implications, technological requirements), and to develop installation work that utilizes contemporary media development practices and demonstrates artistic, technological, and scientific rigor. Prerequisite: None

Interactive Media Arts (Undergraduate)
4 credits – 13 Weeks

Sections (Fall 2020)


INTM-SHU 202-000 (18597)
09/14/2020 – 12/15/2020 Thu
3:00 PM – 6:00 PM (Late afternoon)
at Shanghai
Instructed by Didakis, Stavros

WIRELESS COMMUNICATIONS (ECE-UY 4183)

The required design project consists of two three-credit courses. The first course, EE DP1, is one of a number of specialty lab/project courses offered by the department in various subdisciplines such as electronics, machinery, robotics, imaging, communications, etc. (EE-UY 4113-4183, below). DP1 provides significant background laboratory experience in the student’s area of concentration. Students begin independent projects by finding an adviser and initiating the project work, and exercising oral presentation and written communication skills. | Prerequisite: ECE-UY 3054 and Senior Level

Elect. Engineering – ECE UGRD (Undergraduate)
3 credits – 14 Weeks

Sections (Fall 2024)


ECE-UY 4183-000 (11572)
09/03/2024 – 12/12/2024 Mon
11:00 AM – 1:00 PM (Morning)
at Brooklyn Campus
Instructed by Knox, Michael


ECE-UY 4183-000 (11573)
09/03/2024 – 12/12/2024 Thu
11:00 AM – 1:00 PM (Morning)
at Brooklyn Campus
Instructed by Knox, Michael


ECE-UY 4183-000 (11574)
09/03/2024 – 12/12/2024 Thu
4:00 PM – 5:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by Knox, Michael

DP I – CONTROLS AND ROBOTICS (ECE-UY 4113)

The required design project consists of two three-credit courses. The first course, EE DP1, is one of a number of specialty lab/project courses offered by the department in various subdisciplines such as electronics, machinery, robotics, imaging, communications, etc. (EE-UY 4113-4183, below). DP1 provides significant background laboratory experience in the student’s area of concentration. Students begin independent projects by finding an adviser and initiating the project work, and exercising oral presentation and written communication skills. | Prerequisite: completion of all junior-level technical courses. ABET competencies: a, b, c, e, f, g, k.

Elect. Engineering – ECE UGRD (Undergraduate)
3 credits – 15 Weeks

Sections (Fall 2020)


ECE-UY 4113-000 (17960)
at Brooklyn Campus
Instructed by

REAL-TIME DIGITAL SIGNAL PROCESSING (DP1) (ECE-UY 4163)

The required design project consists of two three-credit courses. The first course, EE DP1, is one of a number of specialty lab/project courses offered by the department in various subdisciplines such as electronics, machinery, robotics, imaging, communications, etc. (EE-UY 4113-4183, below). DP1 provides significant background laboratory experience in the student’s area of concentration. Students begin independent projects by finding an adviser and initiating the project work, and exercising oral presentation and written communication skills. | Prerequisite: completion of all junior-level technical courses. ABET competencies: a, b, c, e, f, g, k.

Elect. Engineering – ECE UGRD (Undergraduate)
3 credits – 15 Weeks

Sections (Fall 2020)


ECE-UY 4163-000 (17595)
09/02/2020 – 12/13/2020 Thu
5:00 PM – 7:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by

POWER ELECTRONICS FOR THE INTERNET OF THINGS (ECE-UY 4863)

The course covers all aspects of supplying electric power to the Internet of Things devices and systems. Energy harvesting, conversion, and storage are discussed. Rectifiers, inverters, and dc-dc converters are analyzed and designed. Examples of wired and wireless power transfer systems for battery charging are provided. CAD software for power electronics is introduced. Just-in-time coverage of electric circuit concepts makes the course accessible to any student with an engineering math and physics background. | Prerequisite: MA-UY 2034 and PH-UY 2023; or instructor’s permission.

Elect. Engineering – ECE UGRD (Undergraduate)
3 credits – 15 Weeks

Sections (Fall 2021)


ECE-UY 4863-000 (17749)
09/02/2021 – 12/14/2021 Mon,Wed
9:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by Czarkowski, Dariusz

Introduction to Embedded Systems Design (ECE-UY 4144)

The course covers architecture and operation of embedded microprocessors; microprocessor assembly language programming; address decoding; interfacing to static and dynamic RAM; Serial I/O, Parallel I/O, analog I/O; interrupts and direct memory access; A/D and D/A converters; sensors; microcontrollers. Alternate-week laboratory. Objectives: to provide foundations of embedded systems design and analysis techniques; expose students to system level design; and teach integration of analog sensors with digital embedded microprocessors. | Prerequisites: CS-UY 2204 (C- or better) and EE-UY 2024 or EE-UY 2004 (C- or better). ABET competencies: a, c, d, e, g, j, k.

Elect. Engineering – ECE UGRD (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2024)


ECE-UY 4144-000 (11565)


ECE-UY 4144-000 (11566)


ECE-UY 4144-000 (11567)


ECE-UY 4144-000 (11568)


ECE-UY 4144-000 (11569)


ECE-UY 4144-000 (11570)


ECE-UY 4144-000 (11571)
09/03/2024 – 12/12/2024 Mon,Wed
10:00 AM – 11:00 AM (Morning)
at Brooklyn Campus
Instructed by Campisi, Matthew

Signals and Systems (ECE-UY 3054)

This course centers on linear system theory for analog and digital systems; linearity, causality and time invariance; impulse response, convolution and stability; the Laplace, z- transforms and applications to Linear Time Invariant (LTI) systems; frequency response, analog and digital filter design. Topics also include Fourier Series, Fourier Transforms and the sampling theorem. Weekly computer-laboratory projects use analysis- and design-computer packages. The course establishes foundations of linear systems theory needed in future courses; use of math packages to solve problems and simulate systems; and analog and digital filter design. | Prerequisites for Brooklyn Engineering Students: MA-UY 2012/2132, MA-UY 2034 or MA-UY 3044. | Prerequisites for Abu Dhabi Students: MATH-AD 116 and MATH-AD 121. | Prerequisites for Shanghai Students: MATH-SHU 124 and MATH-SHU 140. ABET competencies a, b, c, e, k.

Elect. Engineering – ECE UGRD (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2024)


ECE-UY 3054-000 (11559)
09/03/2024 – 12/12/2024 Fri
11:00 AM – 1:00 PM (Morning)
at Brooklyn Campus
Instructed by Marzetta, Thomas


ECE-UY 3054-000 (11560)
09/03/2024 – 12/12/2024 Mon,Wed
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Marzetta, Thomas

Fundamentals of Electronics I (ECE-UY 3114)

This course focuses on circuit models and amplifier frequency response, op-amps, difference amplifier, voltage-to-current converter, slew rate, full-power bandwidth, common-mode rejection, frequency response of closed-loop amplifier, gain-bandwidth product rule, diodes, limiters, clamps and semiconductor physics. Other topics include Bipolar Junction Transistors; small-signal models, cut-off, saturation and active regions; common emitter, common base and emitter-follower amplifier configurations; Field-Effect Transistors (MOSFET and JFET); biasing; small-signal models; common-source and common gate amplifiers; and integrated circuit MOS amplifiers. The alternate-week laboratory experiments on OP-AMP applications, BJT biasing, large signal operation and FET characteristics. The course studies design and analysis of operational amplifiers; small-signal bipolar junction transistor and field-effect transistor amplifiers; diode circuits; differential pair amplifiers and semiconductor device- physics fundamentals. | Prerequisites for Brooklyn Engineering Students: EE-UY 2024 or EE-UY 2004 (C- or better) and PH-UY 2023 | Prerequisites for Abu Dhabi Students: ENGR-AD 214 and SCIEN-AD 110. | Prerequisites for Shanghai Students: EENG-SHU 251 (C- or better) and PHYS-SHU 93 or CCSC-SHU 51. ABET competencies a, b, c, e, k.

Elect. Engineering – ECE UGRD (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2024)


ECE-UY 3114-000 (11561)
09/03/2024 – 12/12/2024 Tue
5:00 PM – 7:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by


ECE-UY 3114-000 (11562)
09/03/2024 – 12/12/2024 Wed
8:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by


ECE-UY 3114-000 (11563)
09/03/2024 – 12/12/2024 Fri
2:00 PM – 4:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by


ECE-UY 3114-000 (11564)
09/03/2024 – 12/12/2024 Mon,Wed
4:00 PM – 5:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by

INTRODUCTION TO ELECTRICAL AND COMPUTER ENGINEERING (ECE-UY 1002)

This course introduces numerous subject areas in Electrical and Computer Engineering (power systems, electronics, computer networking, microprocessors, digital logic, embedded systems, communications, feedback control, and signal processing). Through a series of case studies and examples, the course demonstrates how each subject area applies to practical, real-world systems and devices and discusses how the areas interact with each other to implement a complete functioning system or device. Students make presentations in teams on case studies based on articles from the IEEE Spectrum Magazine and other sources. The IEEE Code of Ethics and ethics-related issues are discussed. | ABET criteria: i, h. | Prerequisites: First-year standing

Elect. Engineering – ECE UGRD (Undergraduate)
2 credits – 15 Weeks

Sections (Spring 2024)


ECE-UY 1002-000 (17982)
01/22/2024 – 05/06/2024 Mon
2:00 PM – 3:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by


ECE-UY 1002-000 (17983)
01/22/2024 – 05/06/2024 Wed
2:00 PM – 3:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Rappaport, Theodore (Ted) S.

FUND. OF ELECTRIC CIRCUITS (ECE-UY 2004)

Fundamentals of Circuits includes circuit modeling and analysis techniques for AC, DC and transient responses. Independent and dependent sources, resistors, inductors and capacitors are modeled. Analysis techniques include Kirchhoff’s current and voltage laws, current and voltage division. Thevenin and Norton theorems, nodal and mesh analysis, and superposition. Natural and forced responses for RLC circuits, sinusoidal steady-state response and complex voltage and current (phasors) are analyzed. Alternate-week laboratory. A minimum of C- is required for students majoring in EE. Objective: fundamental knowledge of DC and AC circuit analysis. | Co-requisites for Brooklyn Engineering Students: (MA-UY 2034 or MA-UY 3044) and PH-UY 2023 | Prerequisites for Abu Dhabi Students: SCIEN-AD 110, MATH-AD 116, and MATH-AD 121. ABET competencies a, c, e, k.

Elect. Engineering – ECE UGRD (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2024)


ECE-UY 2004-000 (11550)


ECE-UY 2004-000 (11551)


ECE-UY 2004-000 (11552)


ECE-UY 2004-000 (11553)


ECE-UY 2004-000 (11554)


ECE-UY 2004-000 (11555)


ECE-UY 2004-000 (11556)


ECE-UY 2004-000 (11557)


ECE-UY 2004-000 (11558)
09/03/2024 – 12/12/2024 Tue,Thu
8:00 AM – 9:00 AM (Morning)
at Brooklyn Campus
Instructed by Knox, Michael

FUND OF ELEC PWR ENG FOR NON EE STUDENTS (ECE-UY 2613)

Introduction to electricity: current, voltage and electrical power. Ohm’s Law. Kirchhoff’s Laws. Electrical materials. Electrical energy generation process. Principles of AC. Bulk electrical power generation: hydroelectricity and thermoelectricity. Alternative generation sources. Synchronous Generators. Induction Motors. Transmission and distribution systems. Substations and transformers. Low-voltage networks. Industrial, commercial and residential networks and loads. Short-circuit and protection equipment. Relays and circuit breakers. Power quality. Reliability and blackouts. Physiological effects of electric currents in the human body. Exposure to low-frequency magnetic fields. National Electric Code (NEC). ANSI-IEEE Standards. IEC standards. Certification of electrical products compliance. | Prerequisite(s): MA-UY 1024/1054/1324, and MA-UY 1124/1154/1424; and PH-UY 1004 or PH-UY 1013; and PH-UY 2004 or PH-UY 2023.

Elect. Engineering – ECE UGRD (Undergraduate)
3 credits – 15 Weeks

Sections (Spring 2021)


ECE-UY 2613-000 (17003)
01/28/2021 – 05/10/2021 Mon,Wed
2:00 PM – 3:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Bochynski, Zdzislaw

Fundamentals of Communication Theory (ECE-UY 3404)

The course covers bandpass signal representation and quadrature receivers; noise in communication systems; Digital Modulation Schemes, coherent and noncoherent receivers; coding fundamentals, block and convolutional codes; higher-order modulation schemes, QAM, M-PSK; intersymbol interference and equalization techniques; and carrier and symbol synchronization. Alternate-week computer laboratory projects analyze and design computer packages. The course teaches principles of various modulation and coding techniques and their relative effectiveness under transmission-environments constraints and uses math packages to analyze and simulate communication systems. | Prerequisites for Brooklyn Engineering Students: ECE-UY 3054 (C- or better); computer engineering students may register with instructor’s approval. Co-requisite: ECE-UY 2233 (Note: Abu Dhabi students may waive ECE-UY 2233 co-requisite if they have successfully completed ENGR-AD 195 as a prerequisite) | Prerequisite for Shanghai Students: EENG-SHU 2054 (C- or better) and co-requisite of MA-UY 3012 or ECE-UY 2223. ABET competencies a, c, e, k.

Elect. Engineering – ECE UGRD (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2024)


ECE-UY 3404-000 (17987)
01/22/2024 – 05/06/2024 Fri
2:00 PM – 4:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Pillai, Unnikrishna


ECE-UY 3404-000 (17988)
01/22/2024 – 05/06/2024 Mon,Wed
2:00 PM – 3:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Pillai, Unnikrishna

Electromagnetic Waves (ECE-UY 3604)

Electromagnetic wave propagation in free space and in dielectrics, starting from a consideration of distributed inductance and capacitance on transmission lines. Electromagnetic plane waves are obtained as a special case. Reflection and transmission at discontinuities are discussed for pulsed sources, while impedance transformation and matching are presented for harmonic time dependence. Snell’s law and the reflection and transmission coefficients at dielectric interfaces are derived for obliquely propagation plane waves. Guiding of waves by dielectrics and by metal waveguides is demonstrated. Alternate-week laboratory. Objectives: Establish foundations of electromagnetic wave theory applicable to antennas, transmissions lines and materials; increase appreciation for properties of materials through physical experiments. | Prerequisites for Brooklyn Engineering Students: EE-UY 2024 or EE-UY 2004 (C- or better). | Prerequisites for Abu Dhabi Students: ENGR-AD 214. | Prerequisites for Shanghai Students: EENG-SHU 251 (C- or better). ABET competencies: a, b, c, e, k.

Elect. Engineering – ECE UGRD (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2024)


ECE-UY 3604-000 (11593)
09/03/2024 – 12/12/2024 Tue
8:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by


ECE-UY 3604-000 (11594)
09/03/2024 – 12/12/2024 Thu
2:00 PM – 4:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by


ECE-UY 3604-000 (11595)
09/03/2024 – 12/12/2024 Tue
2:00 PM – 4:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by


ECE-UY 3604-000 (11596)
09/03/2024 – 12/12/2024 Mon,Wed
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Das, Nirod

Wireless Information Systems Laboratory II (ECE-UY 4283)

This course includes hands-on experience with a combination of laboratory experiments, lectures and projects relating to basic and advanced topics in wireless communications. Specific topics include mixers, IQ modulation, phase locked loops, receiver design, PN code acquisition, smart antennas and RFID. | Prerequisite: EE-UY 4183

Elect. Engineering – ECE UGRD (Undergraduate)
3 credits – 15 Weeks

Sections (Spring 2024)


ECE-UY 4283-000 (18002)
01/22/2024 – 05/06/2024 Mon
11:00 AM – 1:00 PM (Morning)
at Brooklyn Campus
Instructed by


ECE-UY 4283-000 (18003)
01/22/2024 – 05/06/2024 Fri
11:00 AM – 1:00 PM (Morning)
at Brooklyn Campus
Instructed by


ECE-UY 4283-000 (18004)
01/22/2024 – 05/06/2024 Thu
4:00 PM – 5:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by Knox, Michael

Fundamentals of Electronics II (ECE-UY 3124)

The course concentrates on differential and multistage amplifier, current mirrors, current sources, active loads; frequency response of MOSFET, JFET and BJT amplifiers: Bode plots; feedback amplifiers, gain-bandwidth rule and feedback effect on frequency response; Class A, B and AB output stages; op-amp analog integrated circuits; piecewise-linear transient response; determination of state of transistors; wave-shaping circuits; MOS and bipolar digital design: noise margin, fan-out, propagation delay; CMOS, TTL, ECL; and an alternate week laboratory. The course studies design and analysis of analog integrated circuits, frequency response of amplifiers, feedback amplifiers, TTL and CMOS digital integrated circuits. | Prerequisite for Brooklyn Engineering Students: EE-UY 3114. | Prerequisite for Shanghai Students: EENG-SHU 322. ABET competencies a, c, e, g, k.

Elect. Engineering – ECE UGRD (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2024)


ECE-UY 3124-000 (11588)


ECE-UY 3124-000 (11589)


ECE-UY 3124-000 (11590)


ECE-UY 3124-000 (11591)


ECE-UY 3124-000 (11592)
09/03/2024 – 12/12/2024 Tue,Thu
10:00 AM – 11:00 AM (Morning)
at Brooklyn Campus
Instructed by Knox, Michael

DIGITAL LOGIC AND STATE MACHINE DESIGN (CS-UY 2204)

This course covers combinational and sequential digital circuits. Topics: Introduction to digital systems. Number systems and binary arithmetic. Switching algebra and logic design. Error detection and correction. Combinational integrated circuits, including adders. Timing hazards. Sequential circuits, flipflops, state diagrams and synchronous machine synthesis. Programmable Logic Devices, PLA, PAL and FPGA. Finite-state machine design. Memory elements. A grade of C or better is required of undergraduate computer-engineering majors. | Prerequisite for Brooklyn Students: CS-UY 1114 (C- or better) or CS-UY 1133 (C- or better) | Prerequisite for Abu Dhabi Students: CS-UH 1001 (C- or better) or ENGR-UH 1000 (C- or better) | Prerequisite for Shanghai Students: CSCI-SHU 101 (C- or better)

Computer Science (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2024)


CS-UY 2204-000 (11540)
09/03/2024 – 12/12/2024 Wed
5:00 PM – 7:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by


CS-UY 2204-000 (11541)
09/03/2024 – 12/12/2024 Fri
11:00 AM – 1:00 PM (Morning)
at Brooklyn Campus
Instructed by


CS-UY 2204-000 (11542)
09/03/2024 – 12/12/2024 Fri
2:00 PM – 4:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by


CS-UY 2204-000 (11543)
09/03/2024 – 12/12/2024 Fri
8:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by


CS-UY 2204-000 (11544)
09/03/2024 – 12/12/2024 Tue,Thu
4:00 PM – 5:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by Reagen, Brandon

The New Arcade (ITPG-GT 2063)

With platforms like Steam and Itch.io making independent games more accessible to the public, we’re starting to see a movement toward physical installations of indie games as well. The New Arcade pays tribute to arcade cabinet designs of the 80’s and 90’s, but infuses them with new interfaces and digitally fabricated components. In this class, students will learn how to use the Unity game engine to design a simple arcade game. They’ll learn about aspects that separate an arcade game from other types of games, and interface their game with different kinds of hardware using microcontrollers. In the second half of the class, students will use Fusion360 to construct a new arcade experience using digital fabrication tools like laser cutters, and CNC machines. The class will culminate in a physical installation that showcases their game in a public gallery. Prerequisites: Physical Computing About Mark Kleback: https://wonderville.nyc

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Spring 2024)


ITPG-GT 2063-000 (14777)
01/25/2024 – 05/02/2024 Thu
6:00 PM – 8:00 PM (Evening)
at Brooklyn Campus
Instructed by Kleback, Mark

Rhino and 3D Modeling (ART-UE 1896)

3D Modeling with Rhino is an introduction to 3D modeling using the Rhino computer program for Mac OS X. Students gain the technical knowledge needed to push rigorous exploration of 3D modeling, both in the physical and digital realm. The course covers basic model manipulation and rendering operations. The course also reviews the history of 3D printing and an examination of how modeling for 2D differs from modeling for physical output. By course end, students will have the opportunity to output their work via CNC milling, 3D printing, or 2D rendered visualization.

Studio Art (Undergraduate)
3 credits – 15 Weeks

Sections (Fall 2022)


ART-UE 1896-000 (19660)
09/01/2022 – 12/14/2022 Thu
1:00 PM – 4:00 PM (Early afternoon)
at Washington Square
Instructed by Torimitsu, Momoyo

Tangible Interaction & Device Design (ITPG-GT 2061)

Tangible interfaces are interfaces that you touch. You control them with your hands, feet, and other body parts. Their shape, feel, and arrangement provide feedback. This is where interaction design meets industrial design. In this class, you’ll design, program, and build devices with tangible controls in order to better understand how humans understand and control technical systems through our sense of touch. We’ll discuss physical interaction concepts such as expressive interfaces and utilitarian ones, real-time control vs. delayed control, and implicit vs. explicit interactions. You’ll learn programming and electronic techniques to sense state change, thresholds, peaks, and other signs of user action. You’ll also learn how to design, shop for, and construct housings for the devices you build. On the electronics side, the primary tools will be the microcontroller and common tangible controls: pushbuttons, switches, rotary encoders, rotary and slide potentiometers, force sensors and touch sensors. The class will also cover on-device feedback through LEDs, speakers, and force-feedback actuators. On the fabrication side, you’ll work with the tools of the shop and XXX CAD program. You’ll design and build four projects in the course of the semester. Projects will be designed (and parts specified). Projects will build on the skills learned in Intro to Physical Computing and Intro to Fabrication. Prerequisites: Intro to Physical Computing and Intro to Computational Media, or a working knowledge of microcontroller programming in Arduino; Intro to Fabrication or basic knowledge of laser cutter.

Interactive Telecommunications (Graduate)
4 credits – 15 Weeks

Sections (Spring 2020)


ITPG-GT 2061-000 (23076)
01/27/2020 – 05/11/2020 Wed
9:00 AM – 11:00 AM (Morning)
at Brooklyn Campus
Instructed by Igoe, Thomas · Light, Benjamin

Intangible Interaction (ITPG-GT 2055)

Touchless devices and systems have become an essential part of our built environment—for example, automatic doors, automatic toilets, faucets, hand sanitizer dispensers, thermometers, and even paper towel dispensers have sensors that allow them to detect when they are needed. You might have experienced interactive artwork or exhibits that are activated responding to your presence and body movement—for example, interfaces where people can type with different body postures, musical instruments that you can play by waving your arms in the air, or mechanical systems that respond to your breath. Intangible interactions are those that we engage in without involving direct physical contact. Intangible interfaces don’t have a tangible form that explicitly instructs us how to interact with them, and these interactions utilize other forms of feedback than those we feel through touch. While technologies used for intangible interaction such as sensors and computer vision are now more available and accessible, philosophy and knowledge around the design and implementation of effective intangible interactions is a much less documented subject.

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Spring 2024)


ITPG-GT 2055-000 (14768)
01/23/2024 – 04/30/2024 Tue
12:00 AM – 2:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Song, Yeseul

Machine Learning for Physical Computing (ITPG-GT 2050)

With Machine Learning models are getting smaller, and microcontrollers are getting more computing power, Machine Learning is moving towards edge devices. This class explores the idea of how machine learning algorithms can be used on microcontrollers along with sensor data to build Physical Computing projects. In this class, we will learn about TensorFlow Lite, a library that allows you to run machine learning algorithms on microcontrollers. We will talk about common machine learning algorithms and techniques and apply them to build hands-on interactive projects that enrich our daily lives. Students will learn to use pre-trained models, and re-train the models with sensor data. We are going to talk about Image Classification, Transfer Learning, Gesture and Speech Detection. For each topic, we will first discuss its history, theory, datasets, and applications, and then build simple experiments based on the topic. Prospective students are expected to have taken Introduction to Physical Computing and Introduction to Computational Media course, or have equivalent programming experience with Arduino and JavaScript.

Interactive Telecommunications (Graduate)
2 credits – 6 Weeks

Sections (Spring 2020)


ITPG-GT 2050-000 (22889)
03/24/2020 – 05/05/2020 Tue
6:00 PM – 9:00 PM (Evening)
at Brooklyn Campus
Instructed by Shi, Yining

Critical Objects (ITPG-GT 2496)

Art, design and experimental electronics can be great tools for inciting discussions of complex issues such as privacy, sexism, racism, economic inequality and climate change. This course aims to provoke thoughtful discussions of pressing issues through the combination of Art, Industrial Design and Embedded Electronics (sensors, actuators, wifi enabled microcontrollers – ESP32, raspberry pis). Topics will include technological disobedience, adversarial design and critical engineering. In this 14 week class, students will combine technology, design, and critical theory to build Art Objects / Interactive Sculptures that are aesthetically intriguing while socially relevant. This is a production heavy four-credit course, where students will learn about new-media critical theory, design and electronics. Prerequisites include an open mind, the drive to make, and physical computing.

Interactive Telecommunications (Graduate)
4 credits – 15 Weeks

Sections (Spring 2020)


ITPG-GT 2496-000 (23064)
01/27/2020 – 05/11/2020 Mon
3:00 PM – 5:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by Galvao Cesar de Oliveira, Pedro

Escape Room (ITPG-GT 2491)

Over 7 weeks students in this course will explore different game mechanics, puzzle mechanics, group dynamics, and narrative structures and work in groups to design and build a room sized escape game. We will explore how to design immersive and participatory experiences through play and problem solving. Students will construct weekly puzzles and narratives and in the final week build and operate an “escape room” experience. Prerequisites: Physical Computing and ICM. Comfort with fabrication strongly encouraged.

Interactive Telecommunications (Graduate)
2 credits – 6 Weeks

Sections (Spring 2020)


ITPG-GT 2491-000 (22864)
01/28/2020 – 03/10/2020 Tue
9:00 AM – 11:00 AM (Morning)
at Brooklyn Campus
Instructed by Rios, David


ITPG-GT 2491-000 (22865)
03/24/2020 – 05/05/2020 Tue
9:00 AM – 11:00 AM (Morning)
at Brooklyn Campus
Instructed by Rios, David

Device to Database (ITPG-GT 2473)

How do you process data from connected devices? This class examines how to build systems to collect, process, store, and visualize data from connected devices. The class will review and discuss real world IoT systems using case studies and actual projects. We will build system using Arduino hardware and open source software. We will discuss how to IoT systems are built on commercial cloud infrastructure. Students will learn about IoT devices and the data pipelines for processing data. They will build an Arduino based device to send and receive data over WiFi via MQTT. Students will write code to move data from MQTT into a database. Students will learn how to query the database and present data as tabular data and graphs. To gain an understanding of an entire IoT system from device to application, we will start at a high level and then drill into each of the pieces — we will: * Discuss sensor hardware and wireless options (WiFi, Cellular, LoRaWAN, LTE-M, etc) for moving data to the server * Discuss transport options MQTT, CoAP, AMQP, HTTPS, etc. * Examine SQL, NoSQL, and Time Series Database * Look at tools and techniques for querying and visualizing data. Prerequisite: * Introduction to Physical Computing * Introduction to Computational Media (suggested) The class will be a mix of lecture, discussion, and building IoT systems. Real world examples and case studies will be used to demonstrate how IoT can be built.

Interactive Telecommunications (Graduate)
2 credits – 6 Weeks

Sections (Spring 2020)


ITPG-GT 2473-000 (22887)
01/30/2020 – 03/12/2020 Thu
12:00 AM – 2:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Coleman, Don

Paper Engineering 101 and Designing for Children (ITPG-GT 2187)

The class will focus on the many overlooked aspects of paper, and how it can be used as a three-dimensional material. We will learn the disciplines of making Pop-Ups, Origami, Paper Crafting, and Visual Design. Using these methods as a starting point, students will build prototypes to explore new ways to tell stories, inform, interact, play with, engage, and challenge a younger audience. Most classes are hands – on. The rest, dedicated to criticism (including from children), analysis, and refinement, technical and conceptual. We will discuss how they could be mass produced and distributed. Students will build three prototypes, during the semester. From these, each student will select a favorite to fully develop as the final.

Interactive Telecommunications (Graduate)
2 credits – 6 Weeks

Intro to Wearables (ITPG-GT 2189)

With emerging research and development with soft circuit technologies and its integration into textile and clothing design, the garment as a reactive interface opens up new possibilities in engendering self-expressions, sensory experiences and more. This 14-week class is to introduce students to this realm by creating connections between hardware engineering and textile crafting. The class is for students with basic physical computing knowledge to explore the possibility of wearables, and arouse discussion about the potential in re-imagining our relationship with personal devices, textiles and garment design as an interactive media.

Interactive Telecommunications (Graduate)
4 credits – 15 Weeks

Sections (Spring 2020)


ITPG-GT 2189-000 (23074)
01/27/2020 – 05/11/2020 Tue
6:00 PM – 9:00 PM (Evening)
at Brooklyn Campus
Instructed by Zhu, Jingwen

Exploring Concepts From Soft Robotics (ITPG-GT 2125)

Because the full potential of the emerging field of soft systems is unrealized, there are countless opportunities for curious innovators to discover or develop novel soft systems. Soft robotic skills and techniques also open up a world of possibilities for large scale or surprising artwork. This course teaches hands-on fabrication techniques for constructing simple pneumatic actuators from cast silicone and heat-sealed mylar, and challenges participants to design and build their own. Lectures and discussion center on concepts from soft innovation history, the current state-of-the-art, and sister disciplines of bio-inspired and hybrid (soft/hard) robotics. Consideration of both brand new soft materials, from a class visit to Material ConneXion library, and everyday overlooked soft mechanisms, found in average retail stores, will require participants to look at softness through a new lens. Final projects will be the development of an original soft/flexible/hybrid research or artistic concept presented with context, material swatches with justifications for choices, and physical or modeled proof-of-concept. About Kari Love: http://www.karimakes.com

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Spring 2024)


ITPG-GT 2125-000 (14756)
01/26/2024 – 05/03/2024 Fri
12:00 AM – 2:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Love, Kari

BioDesigning the Future of Food (ITPG-GT 2131)

We’ve been tinkering with the living systems that generate our foodstuffs for millennia. But climate change is radically and rapidly shifting these food landscapes, and the impacts include the extinction of many of the foods we love: chocolate, wine, beer, coffee and more importantly starvation for those in the world who are already food insecure. In this class, we’ll explore biotechnologies and bioengineering along with microbes and mushrooms to design and create pathways for the restoration of some of the damage we’ve wrought on our food system. We’ll also use art and design and systems thinking to build speculative and actionable projects that will focus not just on the future of food but the future of our planet and all of its inhabitants. This class is part of the Biodesign Challenge.

Interactive Telecommunications (Graduate)
2 credits – 6 Weeks

Sections (Summer 2021)


ITPG-GT 2131-000 (6365)
05/24/2021 – 07/05/2021 Tue
6:00 PM – 9:00 PM (Evening)
at Online
Instructed by Bardin, Stefani R

Light and Interactivity (ITPG-GT 2133)

We use light in all aspects of our lives, yet we seldom notice it. Most of the time, that’s no accident. Lighting in everyday life, well-designed, doesn’t call attention to itself. Instead it draws focus to the subjects and activities which it supports. In this class, you’ll learn how lighting is used for utilitarian, expressive, and informational purposes. We’ll consider the intersection of lighting design and interaction design, paying attention to how people interact with light. We’ll practice both analyzing lighting and describing its effects, in order to use it more effectively. On the technical side, you’ll learn the basics of the physics of light, its transmission and perception. We’ll talk about sources of light, both current and historical. We’ll work with computerized control systems for lighting and modern light sources, and we’ll create a number of lighting designs for different purposes. You’ll get practice building AC and DC electronic circuits, programming microcontrollers for physical interaction, and learning digital communications protocols such as DMX512 and HTTP and REST. Projects in this class will range from indicator lighting on devices to task and wayfinding lighting in everyday environments to stage and environmental lighting. We won’t spend time on projection or light used for purely expressive purposes, but will look at how to put light to work instead. We’ll focus our attention on lighting the subject at hand, whether that subject is a person, a living environment, or a workspace. This class will be production-intensive throughout the course of the spring semester. Second-year students will not be able to combine the assignments in this class with their thesis projects, though some of the skills may be complementary.

Interactive Telecommunications (Graduate)
4 credits – 15 Weeks

Sections (Spring 2023)


ITPG-GT 2133-000 (22287)
01/25/2023 – 05/03/2023 Wed
3:00 PM – 5:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by Igoe, Thomas

Magic Windows and Mixed-Up Realities (ITPG-GT 2122)

Magic windows that allow us to peek into different realities without leaving our physical space, lenses that reveal hidden layers of objects or navigating new universes within the same room. More than ever, mobile devices are getting a human-scale understanding of space and motion allowing us to create more intimate interactions with our surrounding spaces, leveraging them as a canvas to experience other realities. We now have the potential to give life to inanimate objects, tell stories through space, customizing private views of public spaces and recognize places we’ve never been. We’ll question what it means and how can we blend reality exploring themes such as: augmented space and new paradigms in social interaction, public space and privacy; storytelling and navigating the physical space like turning pages in a book; tangible interfaces, mixed objects and animism; Magic windows, x-ray vision, time-machines and impossible universes; Far away so close: telepresence and remote collaboration. The course will survey the past, current and up and coming technologies and experiences in Mixed Reality including environmental augmented reality and interactive projection mapping, handheld devices while fostering a strong user experience perspective on the affordances and constraints of each. We’ll research and discuss the design principles and guidelines for creating mixed reality experiences focusing on the links between real and virtual objects, interaction space and asymmetries between physical and digital worlds, environmental semantics and multimodal and tangible interaction. Technologies explored will be focusing on mobile platforms (phones, tablets) including Vuforia, SLAM, image and object recognition, depth sensing, projection mapping. Unity3D will be the development platform: students must have previous working knowledge of Unity3D and feel comfortable with independently developing using this platform. A working knowledge of Unity3D may be gained by going through the Unity 5 3D Essential Training Lynda Course prior to the course (log in to Lynda for free via https://www.nyu.edu/lynda).

Interactive Telecommunications (Graduate)
2 credits – 6 Weeks

Sections (Spring 2020)


ITPG-GT 2122-000 (23437)
01/30/2020 – 03/12/2020 Thu
6:00 PM – 9:00 PM (Evening)
at Brooklyn Campus
Instructed by Pereira, Rui

Subtraction (ITPG-GT 2719)

Subtractive fabrication is a common manufacturing process that produces durable and functional objects. This class will cover multiple techniques on machining and milling raw material into custom parts. We will focus on both traditional and digital fabrication tools: lathe, CNC router, 4 axis mill, etc. We will cover CAD, CAM, and machine setups as well as research affordable desktop milling solutions for personal shops. The class will be hands on and fabrication heavy, paying close attention to precision, accuracy, and craftsmanship. There will be weekly fabrication exercises, a midterm, and a final project. It’s mill-er time.

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Spring 2020)


ITPG-GT 2719-000 (22906)
01/30/2020 – 05/07/2020 Thu
9:00 AM – 11:00 AM (Morning)
at Brooklyn Campus
Instructed by Light, Benjamin

Homemade Hardware (ITPG-GT 2767)

Hardware is not hard, and rapidly prototyping circuit boards is easier than ever with new tools available at ITP. Students will learn how to grow from a breadboard to a custom surface mount board, all without leaving the floor. This class is about artists and designers taking control of their hardware, and exploring the potential of embedding their projects into the world around them. Students will learn the multitude of tools and processes required to make a DIY circuit board. These include Eagle CAD, micro-milling machines, drawing schematics, ordering parts, surface-mount components, acid etching, solder paste and stenciling, reflow, pick-and-place, and others. In-class demonstrations will be done for each of the above, and students will complete assignments using online reference notes and videos. Two smaller projects and one final project will be assigned (3 total), each a circuit of the student’s’ choosing. These three assignments will be designed to work off the most recently taught subjects, and to get the students to fail early. It’s a lot of new material to be learning across multiple domains, so the students will need the entire semester to iterate.

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Spring 2024)


ITPG-GT 2767-000 (14754)
01/26/2024 – 05/03/2024 Fri
9:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by Sigler, Andrew

Rest of You (ITPG-GT 2975)

You live with illusions. The nature of these illusions has long been described in mystical practices but is now increasing corroborated by modern research such as neuroscience, behavioral economics, social psychology, embodied cognition, and evolutionary psychology. What does this have to do with computational media? With technology, we have the ability to revisit some of these vestigial illusions that made sense in ancient environments but that might limit our personal happiness or the overall functioning of modern society. Will the computer’s ability to run more objective statistical analysis on data gathered tirelessly over time, across individuals and locations allow us to more accurately see ourselves and the world as it is. Can we build computer interfaces that give a fuller expression of our experience when we are not limited by an illusory view of ourselves? The insights into how into how to reach people more fully comes with a responsibility to then ask what should say to them. As the computers are able to understand us better than we understand ourselves will we relinquish control to them? At a practical level, the class looks at interfaces for digitizing signals from the less consciously controlled parts of your body using things like biosensors and cameras. It then moves on to opportunities for finding insights in from patterns in the mounds of already digitized expression you have produced every day for years, for instance in your email. Then we look at the possibility of bypassing consciousness with techniques like subliminal priming to affect behavior. Finally, we will look at how we can use things like browser extensions to manipulate shared media in an attempt to counter some filter bubble effects that emerge at a group level based on the illusions discussed in this class. This class will use skills from Physical Computing and ICM.

Interactive Telecommunications (Graduate)
2 credits – 8 Weeks

Sections (Spring 2020)


ITPG-GT 2975-000 (22862)
01/27/2020 – 03/23/2020 Mon
3:00 PM – 5:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by O’Sullivan, Daniel

Connected Devices and Networked Interaction (ITPG-GT 2565)

The World Wide Web no longer stops at the edge of your screen. When it comes to products, if it powers up, it talks to another device. This class provides an overview of methods for connecting the physical world to web-based applications. We’ll consider what the emerging interaction patterns are, if any, and we’ll develop some of our own as needed. This class can be seen as a narrower and more interaction design-based complement to Understanding Networks. The latter class provides a broader overview of the dynamics of communications networks, while this class focuses specifically on the challenges of connecting embedded devices to web-based services. Neither class is a prerequisite for the other, however. This class will introduce network connection techniques for devices using microcontrollers like the Nano 33 IoT and MKR series or ESP8266 and processors running an embedded operating system like the Raspberry Pi. Prerequisites: Intro to Physical Computing and Intro to Computational Media, or equivalent experience with the topics covered in those classes. Learning Objectives: Students will gain an understanding of the basics of network programming for devices with limited computing power. They will learn about current protocols for communication between devices and networked servers, and about the rudiments of security for that communication. Reading: There will be an article or two to read each week, to foster discussion about the design of connected things. Assignments: There will be several one-week software and hardware assignments to get familiar with different technologies and communications protocols, and one hardware and software final application project.

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Spring 2024)


ITPG-GT 2565-000 (14750)
01/24/2024 – 05/01/2024 Wed
6:00 PM – 8:00 PM (Evening)
at Brooklyn Campus
Instructed by Rozin, Yonatan

Digital Fabrication: Exploring the Fab Lab (ART-UE 1346)

This course will introduce student to digital fabrication techniques within the context of contemporary art. Students will complete a series of projects exploring fabrication technologies such as 3D printing, 3D Scanning, CNC milling and Laser cutting. In addition, student will question the machines’ raw output by fusing these processes with traditional sculptures techniques. Student will produce a series of works following project prompts. Although the course will process-heavy, student will maintain a rigorous conceptual grounding in their completed works.

Studio Art (Undergraduate)
3 credits – 14 Weeks

Sections (Fall 2024)


ART-UE 1346-000 (9720)
09/03/2024 – 12/12/2024 Fri
9:00 AM – 12:00 AM (Morning)
at Washington Square
Instructed by Torimitsu, Momoyo

Design (ART-UE 1420)

Builds on a basic understanding of graphic design to help students refine their skills & develop more personally expressive ways to solving problems through visual communication. Assignments, readings, & research projects will allow students to consider the complex nature of graphic design. Both traditional & digital approaches to typography & layout will be incorporated with a wide range of assignment. A priority is placed on the use of concepts to dictate design techniques & on the pursuit of a genuinely creative vision

Studio Art (Undergraduate)
3 credits – 14 Weeks

Sections (Fall 2024)


ART-UE 1420-000 (9685)
09/03/2024 – 12/12/2024 Thu
5:00 PM – 9:00 PM (Late afternoon)
at Washington Square
Instructed by Brandenburg, Claudia

Designing Interfaces for Live Performance (IMNY-UT 243)

This course is designed to provide students with hands-on experience working with sensors and other electronics to design interfaces for a live multimedia performance. Students will explore the expressive properties of sensors to control a variety of outputs such as light, sound, projection, and/or other media. The forms and uses of physical computing, computational media, and its application are explored weekly in both a hands on laboratory context, as well as weekly discussions of readings and existing performances. Prerequisites: Creative Computing or similar coursework with microcontrollers and coding.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Introduction to Assistive Technology (IMNY-UT 241)

Assistive technology is a term that includes a wide variety of technologies for people with disabilities. This two-point survey course is designed to provide students with an overview of the field of assistive technology. Field trips, readings, and guest speakers will provide students with an understanding of current research and development as well as processes used in determining appropriate technologies. Weekly assignments and a final research project. This course satisfies 2 credits of the Experimental Interfaces and Physical Computing Courses category for the IMA major. Prereq: Creative Computing. This course meets once per week.

Interactive Media Arts (Undergraduate)
2 credits – 8 Weeks

Sections (Spring 2022)


IMNY-UT 241-000 (22287)
01/24/2022 – 03/21/2022 Wed
5:00 PM – 7:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by Eldi, Holly

Introduction to Fabrication (IMNY-UT 242)

An introductory course designed to familiarize students with all the IMA prototyping shop has to offer. We will cover everything from basic hand tools to the beginnings of digital fabrication. You will learn to use the right tool for the job. There will be weekly assignments, created to develop your fabrication techniques. There will be in class lectures, demos, and building assignments. Emphasis will be put on good design practices, material choice, and craftsmanship.

Interactive Media Arts (Undergraduate)
2 credits – 8 Weeks

Sections (Spring 2022)


IMNY-UT 242-000 (22288)
01/24/2022 – 03/21/2022 Tue
9:00 AM – 11:00 AM (Morning)
at Brooklyn Campus
Instructed by Ritmiller, Molly

Machine Lab (IM-UH 2113)

The saying goes, “If all you have is a hammer, then every problem looks like a nail.” What if all you have is a 3D Printer? In this course, students will be introduced to, and engage critically with, a range of contemporary machines inside and around the Interactive Media Lab. Leveraging historical perspectives, current use-cases, and hands-on making, the course will explore how machines enhance, or limit, our creative processes. Readings and discussion will be paired with practical designing, prototyping, and making of creative computer controlled devices, such as drawing machines, musical instruments, and a collaborative Rube Goldberg contraption. Over the course of the semester, students will be exposed to a variety of tools, materials, and fabrication techniques as well as learn how to use micro-controllers and software to give their machines unique behaviors and abilities. By thinking about machines, using machines, and making machines, the course will offer insight into our creative relationships with our tools.

Interactive Media (Undergraduate)
4 credits – 16 Weeks

Sections (Spring 2024)


IM-UH 2113-000 (4489)

Extended Perception (INTM-SHU 138T)

Utilizing technological and scientific research / case studies / artifacts, this class introduces students to the topic of enhanced / extended perception and how technological augmentation allow us to sense and perceive alternative layers of our surrounding world, reconfiguring our understanding of what reality really is. Students will be asked to develop their own prototypes that demonstrate a conceptual or functional outcome on how perception can be extended, enhanced, or even hacked.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2020)


INTM-SHU 138T-000 (23245)
02/03/2020 – 05/15/2020 Mon
9:00 AM – 12:00 AM (Morning)
at Shanghai
Instructed by Didakis, Stavros

Working with Electrons (INTM-SHU 130)

This class focuses on the curiosity behind the greatest discovery of electromagnetism. By replicating experiments both with magnetic and electrical fields, we will explore the major breakthroughs that enabled us to power up devices, connect people, and store information. During the course we will have seminar discussions analyzing texts that contextualize the lab experiments and we will work toward conclusions on the implications of these discoveries. We will analyze different perspectives that led to the development of theories about the electromagnetic field, radio waves transmissions, and the quantum properties of electrons. Students will propose their own creative experiments, linking their personal interests with how electrons behave. As part of their final project report, they will submit an essay describing the technical methodology, critical framework, and the results of their experiment. Throughout the course they will acquire a working knowledge of components like capacitors, lasers, antennae, and circuit prototyping tools. Prerequisites: None Fulfillment: CORE ED; IMA/IMB elective.

Interactive Media Arts (Undergraduate)
4 credits – 16 Weeks

Sections (Spring 2021)


INTM-SHU 130-000 (18327)
01/25/2021 – 05/14/2021 Wed
4:00 PM – 7:00 PM (Late afternoon)
at Shanghai
Instructed by Cossovich, Rodolfo

Movement Practices and Computing (INTM-SHU 134)

People use their bodies in the workplace whether they are dancers or athletes, managers or engineers. Physical wellbeing, social teamwork, and cognition may be affected by our movement practices. How do people use physicality and motion to think? What is the interaction between body, motion, place, and goals? We will explore these questions by building physical-computing-based systems that encourage us to bring movement into new times and places in daily life, that coach users and develop learning environments for movement practices, and that test our understanding of ways that we “think with the body”. In this course we will bring practices such as fitness, dance, sports, and martial arts into a series of interactive installations, movement learning projects, and workspace modifications built on computing, sensing and actuator technologies. In this course we will also explore these questions through review of existing creative projects in this area, readings, presentations, and knowledge-sharing sessions. Prerequisites: Creative Coding Lab, Interaction Lab or equivalent programming experience Fulfillment: IMA/IMB elective.

Interactive Media Arts (Undergraduate)
4 credits – 16 Weeks

Sections (Spring 2021)


INTM-SHU 134-000 (18340)
01/25/2021 – 05/14/2021 Tue,Thu
11:00 AM – 12:00 AM (Morning)
at Shanghai
Instructed by Minsky, Margaret

Toy Design and Prototyping (INTM-SHU 238)

Toys are not only for kids. Toys are part of our culture and an important medium to develop essential skills like creativity, problem-solving, and socialization. They can also be a great contribution in education, medicine, and business, and can improve the quality of life for children and adults alike. The emphasis in this class is on designing for play and entertainment. Students will be introduced to the underlying essential concepts in designing toys and they will create their own utilizing hand-making craft skills and new technologies. This course will equip the students with a basic knowledge about various design topics including: brainstorming, sketching, graphic design, concept development, basic mechanisms, 3D modeling, rendering, and rapid prototyping. This is a hands-on class and students are required to bring their imagination in addition to a willingness to experiment and explore creative solutions for class assignments. Prerequisites: Interaction lab / Communication lab Fulfillment: IMA/IMB elective.

Interactive Media Arts (Undergraduate)
4 credits – 16 Weeks

Introduction to 3D Printing (IMNY-UT 244)

3D environments and objects are powerful prototyping tools. This class will introduce the basics of 3D modeling techniques in Rhino and students will learn to create assets for prototyping and 3D printing. The class will take an industrial design approach to design and build with specifications and materials in mind. Students will learn to think, plan, design, and produce well thought out objects to fit their specific needs. (examples: motor mounts, enclosures, wearables etc.)

Interactive Media Arts (Undergraduate)
2 credits – 7 Weeks

Sections (Fall 2020)


IMNY-UT 244-000 (16086)
09/02/2020 – 10/21/2020 Thu
3:00 PM – 6:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by

Performative Avatars (IMNY-UT 284)

Whether it’s through photo realistic scans found in current-gen video games or the cartoonish and low-fi aesthetic of Bitmoji there is no limit to ways in which the body and the self are represented in digital spaces. This 2-credit class will look at how avatars have been historically used in the realm of art, commerce, and entertainment and utilize existing avatar creation tools to develop projects that examine identity, body politics, and contemporary performance. In class, we will cover the basics of Unreal Engine, photogrammetry, 3D scanning, and model rigging although students will be encouraged to use existing skill sets and creative thinking to complete some of the smaller week-by-week assignments. The class will culminate with a short performance, small installation or single/multi-channel video piece using one or more of the techniques covered in class. This can be a solo project or a group project. In this class students will: – Explore how avatars can be utilized in your creative practice – Gain an introductory understanding of Unreal Engine, photogrammetry, model rigging, and 3D scanning. – Learn how to recontextualize digital spaces for the purposes of art, installation, and performance. – Broaden your thinking of what performance can be, both in a physical setting and digital setting. – Think critically about how physical bodies inhabit digital spaces and how the hardware and software we use reinforces the acceptance and value of certain kinds of bodies.

Interactive Media Arts (Undergraduate)
2 credits – 7 Weeks

Sections (Spring 2022)


IMNY-UT 284-000 (22291)
03/22/2022 – 05/09/2022 Mon
11:00 AM – 1:00 PM (Morning)
at Brooklyn Campus
Instructed by Romein, Matt

Remade in China (INTM-SHU 271)

Re-make: make (something) again or differently. In this class students will investigate why China became the world’s largest importer of waste. They will study local communities in China, how they manage their waste, and explore innovative ways to transform discarded materials or products around us into something new and precious in areas such as art, graphic and industrial design, architecture, fashion, textiles, etc,. Through research and development, students will learn how traditional techniques and new technologies among the sustainable design philosophy can be utilized as powerful tools for addressing social and environmental problems.

Interactive Media Arts (Undergraduate)
4 credits – 13 Weeks

Sections (Fall 2020)


INTM-SHU 271-000 (18538)
09/14/2020 – 12/15/2020 Wed
1:00 PM – 4:00 PM (Early afternoon)
at Shanghai
Instructed by Godoy, Marcela

Creating Assistive Technology (INTM-SHU 253)

This interdisciplinary project-based class focuses on the design, development, and use of technology that increases the quality of life of individuals of disabilities. Students will be introduced to various assistive technology and strategies, including no-tech and low-tech as well as software and online-based practices. This class features lectures, discussions, guest lectures, field trips, and project presentations by students. Software programming, physical computing, machine learning, and 3D fabrication will be introduced for developing an assistive device. Field trips of local facilities will be scheduled during the semester. They provide an off-campus real-world learning experience as well as an opportunity for students to interact with users of assistive technology in the local community. Students will participate in a team-based design project that identifies challenges for an individual of disabilities and create an innovative and useful assistive device to meet their needs. Prerequisite: Interaction Lab

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Machine Learning for New Interfaces (INTM-SHU 215)

Machine Learning for New Interfaces is an introductory course with the goal of teaching machine learning concepts in an approachable way to students with no prior knowledge. We will explore diverse and experimental methods in Machine Learning such as classification, recognition, movement prediction and image style translation. By the end of the course, students will be able to create their own interfaces or applications for the web. They will be able to apply fundamental concepts of Machine Learning, recognize Machine Learning models in the world and make Machine Learning projects applicable to everyday life. Prerequisite: Creative Coding Lab or equivalent programming experience Fulfillment: IMA/IMB elective.

Interactive Media Arts (Undergraduate)
4 credits – 16 Weeks

Sections (Spring 2022)


INTM-SHU 215-000 (19661)
01/24/2022 – 05/13/2022 Tue
4:00 PM – 7:00 PM (Late afternoon)
at Shanghai
Instructed by Moon, Jung Hyun

Introduction to Robotics (INTM-SHU 222)

Since the beginning of civilization people have fantasized about intelligent machines sensing and acting autonomously. In this course we will discover what robots are, learn how to design them, and use simple tools to build them. Students will use open source hardware to explore sensors and electronics, as well as design and build robot bodies and actuators through a variety of digital fabrication technologies. Using a set of community developed tools, students will become familiar with concepts such as mechatronics, inverse kinematics, domotics and machine learning. No previous programming or electronics experience is necessary, however students will be guided through a series of design challenges that their robots should be able to accomplish. With an emphasis on experimentation, peer learning, and teamwork, the objective of this course is to share in the excitement of robotics by enabling students to make their own creations. By the end of the course, students will present a short research paper and documentation about their robotic explorations. Co-requisite or Prerequisite: Interaction Lab or Creative Coding Lab. Fulfillment: CORE ED; IMA Majors Electives; IMB Major Interactive Media Elective.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2022)


INTM-SHU 222-000 (17301)
09/05/2022 – 12/16/2022 Wed
9:00 AM – 12:00 AM (Morning)
at Shanghai
Instructed by Cossovich, Rodolfo

Making Data Tangible (ITPG-GT 2028)

Data is ubiquitous. Yet, it’s often invisible. In this course, we will explore ways to create physical data visualizations using contemporary design and digital fabrication tools. Students will learn how to collect data, find interesting patterns, design creative digital models and build tangible pieces using laser cutters, 3D printers and woodworking tools. We will visualize everything from street performers in Washington Square to Instagram influencer trends. Topics related to creative coding, Arduino, artificial intelligence, projection mapping and traditional art-making techniques will also be discussed.

Interactive Telecommunications (Graduate)
4 credits – 5 Weeks

Sections (Summer 2020)


ITPG-GT 2028-000 (4268)
05/27/2020 – 07/01/2020 Mon,Wed
9:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by Kuiphoff, John

3D Modeling (DM-UY 2133)

In this studio, students will learn to produce and render high-quality 3D models. Upon completion of this course, students will have a solid understanding of the fundamentals of modeling, texturing, animation and lighting using industry standard software. Students may create content for video games, web, film, or other interfaces.

Integrated Digital Media (Undergraduate)
3 credits – 14 Weeks

Sections (Fall 2024)


DM-UY 2133-000 (12635)
09/03/2024 – 12/12/2024 Mon,Wed
8:00 AM – 9:00 AM (Morning)
at Brooklyn Campus
Instructed by Guevara, Cesar


DM-UY 2133-000 (12636)