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IMA Interchange

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Digital Electronics Lab (MPATE-UE 1828)

Credits: 1
Duration: 15 Weeks
Dates: Thu

Credits: 1
Duration: 15 Weeks
Dates: Thu,Tue

Hands-on lab accompanying Digital Electronics. Lab sessions will contain hands-on experience with logic circuits & microcontrollers. The course culminates with a student developed final project.

Music Technology (Undergraduate)
1 credits – 15 Weeks

Fall 2025 IMA Electives Legacy Structure (Physical Computing & Experimental Interfaces) Spring 2026 Undergraduate

Analog Electronics Lab (MPATE-UE 1827)

Credits: 1
Duration: 15 Weeks
Dates: Tue

Credits: 1
Duration: 15 Weeks
Dates: Tue,Thu

Credits: 1
Duration: 15 Weeks
Dates: Tue,Thu,Mon

Credits: 1
Duration: 15 Weeks
Dates: Tue,Thu,Mon

Credits: 1
Duration: 15 Weeks
Dates: Tue,Thu,Mon,Fri

Credits: 1
Duration: 15 Weeks
Dates: Tue,Thu,Mon,Fri

Hands-on lab accompanying Analog Electronics. Lab sessions will contain hands-on experience with analog audio circuitry. The course culminates with a student developed final project.

Music Technology (Undergraduate)
1 credits – 15 Weeks

Fall 2025 IMA Electives Legacy Structure (Physical Computing & Experimental Interfaces) Spring 2026 Undergraduate

The New Arcade (ITPG-GT 2063)

Credits: 4
Duration: 14 Weeks
Dates: Thu

With platforms like Steam and Itch.io making independent games more accessible to the public, we’re starting to see a movement toward physical installations of indie games as well. The New Arcade pays tribute to arcade cabinet designs of the 80’s and 90’s, but infuses them with new interfaces and digitally fabricated components. In this class, students will learn how to use the Unity game engine to design a simple arcade game. They’ll learn about aspects that separate an arcade game from other types of games, and interface their game with different kinds of hardware using microcontrollers. In the second half of the class, students will use Fusion360 to construct a new arcade experience using digital fabrication tools like laser cutters, and CNC machines. The class will culminate in a physical installation that showcases their game in a public gallery. Prerequisites: Physical Computing About Mark Kleback: https://wonderville.nyc

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Graduate IMA Electives Legacy Structure (Media & Entertainment) Legacy Structure (Physical Computing & Experimental Interfaces) Spring 2026

A site to help IMA NY students find equivalent courses

  • Welcome to the Interchange!
  • Request New Allocations
  • New Program Structure Info
  • IMA Registration Info
    • IMA Registration Help
    • Non-Major Courses Help
  • Degree Level
    • Undergraduate
    • Graduate
  • Featured
  • IMA Electives
  • Liberal Arts and Science
    • All Liberal Arts – Core
    • All Liberal Arts – Electives
    • Cultures and Contexts
    • Expressive Culture
    • Physical Science OR Life Science
    • Quantitative Reasoning
    • Societies & the Social Sciences
    • Texts and Ideas
  • General / Free Electives
  • Tisch Allocation Sheets
    • Tisch Course Allocation Sheet
    • Tisch Global Programs Sheet
  • Topics Courses
  • Advanced Search
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For students joining IMA in Fall 2022 and beyond, our new program structure affects the categorization of courses on this site.

Classes listed in the “IMA Major Electives” categories refer to the old IMA program structure. If you’re under the new IMA program structure, these courses count as general IMA Electives for you. Your program structure is noted on your academic advising spreadsheet.

Students on the new program structure can search the Interchange for courses. If you’re looking for “IMA Major Distribution” courses, you'll find them listed here: 

New IMA Program Structure – Interactive Media Arts

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