Credits: 1
Duration: 15 Weeks
Dates: Thu
Credits: 1
Duration: 15 Weeks
Dates: Thu,Tue
Hands-on lab accompanying Digital Electronics. Lab sessions will contain hands-on experience with logic circuits & microcontrollers. The course culminates with a student developed final project.
Music Technology (Undergraduate)
1 credits – 15 Weeks
Credits: 1
Duration: 15 Weeks
Dates: Tue
Credits: 1
Duration: 15 Weeks
Dates: Tue,Thu
Credits: 1
Duration: 15 Weeks
Dates: Tue,Thu,Mon
Credits: 1
Duration: 15 Weeks
Dates: Tue,Thu,Mon
Credits: 1
Duration: 15 Weeks
Dates: Tue,Thu,Mon,Fri
Credits: 1
Duration: 15 Weeks
Dates: Tue,Thu,Mon,Fri
Hands-on lab accompanying Analog Electronics. Lab sessions will contain hands-on experience with analog audio circuitry. The course culminates with a student developed final project.
Music Technology (Undergraduate)
1 credits – 15 Weeks
Credits: 4
Duration: 14 Weeks
Dates: Thu
With platforms like Steam and Itch.io making independent games more accessible to the public, we’re starting to see a movement toward physical installations of indie games as well. The New Arcade pays tribute to arcade cabinet designs of the 80’s and 90’s, but infuses them with new interfaces and digitally fabricated components. In this class, students will learn how to use the Unity game engine to design a simple arcade game. They’ll learn about aspects that separate an arcade game from other types of games, and interface their game with different kinds of hardware using microcontrollers. In the second half of the class, students will use Fusion360 to construct a new arcade experience using digital fabrication tools like laser cutters, and CNC machines. The class will culminate in a physical installation that showcases their game in a public gallery. Prerequisites: Physical Computing About Mark Kleback: https://wonderville.nyc
Interactive Telecommunications (Graduate)
4 credits – 14 Weeks