Communications and Technology (IMNY-UT 273)

From alphabets to virtual realities, this course will explore the development, reaction, and long term impact of various communication technologies. How have these technologies, such as writing, printing, the telegraph, television, radio, the internet and beyond, transformed society? And what changes can be observed both today and tomorrow? After students look closely at past and current future communication technologies, students will speculate on the future of communication technologies in a connected world by proposing their own transformative technology. Readings and discussion will cover communication theory, technical processes, creative applications, and critical investigation. Writing assignments will be paired with practical assignments where students will be challenged to bring their analysis and ideas to life. The web will also be utilized as a test bed for experiencing and experimenting with various forms of communication both old and new. This course will be part seminar and part lab. In the seminar portion of the class, time will be spent engaging in short lectures, critical discussions, and reviews of both reading and writing assignments. In the lab portions, students will participate in hands-on creative and technical activities and present practical assignment work. Throughout the class, students will be encouraged to learn through play, experimentation, collaboration, and exploration. Both individual and group work will be assigned.

Interactive Media Arts (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2025)


IMNY-UT 273-000 (12886)
09/02/2025 – 12/11/2025 Tue
12:00 AM – 3:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by

Art and the Anthropocene: Material-Based Activism (INTM-SHU 141)

This course will focus on Eco-Materialism (circular design principles — reuse, recycle, renew & rethink) and emergent practices based on principles of Gaia theory, symbiosis, and other systems-centered theories in conjunction with some of the origins, influences, theories, processes, and manifestations of art installation. We will read, watch, and discuss perspectives on Eco-Materialism genres and installation art written/created by artists, curators, art historians, and critics and view work by eco artists and installation artists. Students will create their own installations and writing, experiment with diverse biomaterials, and learn and combine craftsmanship and digital techniques to explore and create their own materials. Do-It-Yourself activism and Critical-Making will enable students to participate in new modes of civic engagement. Moreover, the course will motivate them to remain independent from pre-determined structures, assuming active roles in the art making rather than passive consumers. Prerequisite: None. Fulfillment: IMA elective; IMB IMA/IMB elective, Visual Arts elective.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2024)


INTM-SHU 141-000 (3197)
09/02/2024 – 12/13/2024 Wed
2:00 PM – 5:00 PM (Early afternoon)
at Shanghai
Instructed by Godoy, Marcela · Lin, Monika

Advanced Lab: Mixed Reality and Cultural Heritage (INTM-SHU 308)

This course offers an experience with the intersection of technology and culture through collaborative teaching offered by faculty from Interactive Media Arts (IMA) and Global China Studies(GCS). Throughout the semester, students will dive into the world of Mixed Reality (MR) design, mastering space scanning technology, documenting historical sites, and conducting in-depth historical research. Students will use Unity, a cross-platform game engine, to craft immersive MR experiences that bring historical narratives to life. What sets this course apart is the real-world testing component, where students will refine their designs at actual historical sites. By the end, students will produce a digital immersive time-travel architecture, creating MR experiences that bring cultural heritage to life for modern audiences. Prerequisite: Sophomore standing or above. Fulfillment: IMA Advanced Elective; IMB IMA/IMB elective; GCS Elective: Media, Arts, and Literature.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2024)


INTM-SHU 308-000 (5223)
09/02/2024 – 12/13/2024 Tue
2:00 PM – 5:00 PM (Early afternoon)
at Shanghai
Instructed by Zhang, Xingchen · Zuo, Lala

Topics in IMA: (INTM-SHU 200)

Topics in Interactive Media Arts courses are courses within the broader field of emerging media, covering a wide range of topics depending on the expertise of the current course instructor. This course will cover a specific emerging media topic from a practical and/or theoretical perspective. Students will learn about the topic from readings, discussions, and writings, as well as through hands-on assignments and projects. Students can enroll in multiple “Topics in IMA” courses simultaneously in one semester and receive full credits for each course. Prerequisite: None. Fulfillment: IMA elective; IMB IMA/IMB elective.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2024)


INTM-SHU 200-000 (5213)
09/02/2024 – 12/13/2024 Tue,Thu
9:00 AM – 11:00 AM (Morning)
at Shanghai
Instructed by Brumley, John Thomas


INTM-SHU 200-000 (5214)
09/02/2024 – 12/13/2024 Tue,Thu
11:00 AM – 12:00 AM (Morning)
at Shanghai
Instructed by Suss, Solveig Sarah


INTM-SHU 200-000 (5215)
09/02/2024 – 12/13/2024 Tue,Thu
6:00 PM – 8:00 PM (Evening)
at Shanghai
Instructed by Tripaldi, Laura

Writing with AI: Philosophy and Practice (INTM-SHU 142)

In this class, we will use AI as a writing and editing tool and study the history and philosophy of augmented and automated writing. Through a combination of lectures and hands-on workshops, we will explore the theoretical aspects of AI and writing with case studies and examples, as well as experiment with different AI tools and techniques. Prerequisite: None.

Interactive Media Arts (Undergraduate)
2 credits – 8 Weeks

Sections (Spring 2024)


INTM-SHU 142-000 (19975)
03/18/2024 – 05/10/2024 Thu
9:00 AM – 12:00 AM (Morning)
at Shanghai
Instructed by Konior, Bogna

Advanced Lab: Synthetic Media (INTM-SHU 306)

This advanced course investigates emerging trends in machine learning and artificial intelligence for generating media content – images, video, and sound. The course explores the idea of how artists, designers, and creators can use machine learning in their own research, production, and development processes. Students will learn and understand machine-learning techniques and use them to generate creative media content. We will cover a range of different platforms and models and also experiment with implementing the content with platforms for interaction design, such as Unity. Prerequisite: INTM-SHU 120 Communications Lab OR INTM-SHU 205 What’s New Media OR INTM-SHU 124 Emerging Technologies & Computational Arts

Interactive Media Arts (Undergraduate)
4 credits – 16 Weeks

Sections (Spring 2024)


INTM-SHU 306-000 (6121)
01/22/2024 – 05/10/2024 Wed
2:00 PM – 5:00 PM (Early afternoon)
at Shanghai
Instructed by Didakis, Stavros

Electronic Rituals, Oracles and Fortune-Telling (IMNY-UT 289)

According to anthropologists Filip de Boeck and René Devisch, divination “constitutes a space in which cognitive structures are transformed and new relations are generated in and between the human body, the social body and the cosmos.” In this class, students will learn the history of divination, engage in the practice of divination, and speculate on what forms divination might take in a world where the human body, the social body, and even the cosmos(!) are digitally mediated. Starting with an understanding of ritual and folk culture, we will track the history of fortune-telling from the casting of lots to computer-generated randomness to the contemporary revival of Tarot; from reading entrails to astrology to data science; from glossolalia to surrealist writing practices to the “ghost in the machine” of artificial intelligence. Weekly readings and assignments culminate in a final project.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2022)


IMNY-UT 289-000 (21942)
09/07/2022 – 12/14/2022 Mon,Wed
5:00 PM – 6:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by Parrish, Allison

Animation: Methods of Motion (IMNY-UT 288)

This course explores the fundamentals of storytelling through animation and takes students from traditional animation techniques to contemporary forms. In the first part of the course, students will focus on traditional animation, from script to storyboard through stop motion and character-based animation. The course then examines opportunities afforded by new technologies, such as interactivity, projection mapping and game engines. Drawing skills are not necessary for this course, however students will keep a personal sketchbook.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Mobile Food as Media Infrastructure (INTM-SHU 293)

This course examines mobile food networks as a method to research and map the contemporary city. In Shanghai, over the past few years, there has been an enormous transformation in the way the city feeds itself. Street food stalls, restaurants and marketplaces have all migrated online. This tendency towards virtualization was intensified during the Coronavirus pandemic, when, during lockdown, people used their phones to order food, which was delivered straight to their door.This course treats mobile food delivery as a media infrastructure. It examines how these new delivery systems form part of a distributed urban ecosystem that underlies the emergence of a Sentient City. Students will use the tools of critical cartography and digital storytelling to explore the cultural, economic and political issues that are raised by the explosive growth of mobile food delivery. Research topics include the economics of company platforms; logistical networks; the reorganization of food production; the socio-economic conditions of delivery workers; changing cultural habits of urban residents; the shifts in the city’s built environment as well as the design of the apps themselves. Prerequisite: None. Fulfillment: IMA Major Electives; IMB Major Interactive Media Elective.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

VFX in the Age of Virtual Production (INTM-SHU 257T)

In this era of virtual production, time-based media faces new opportunities and challenges in terms of pipelines, workflows, and distribution. Decentralizing, hybridizing, and outsourcing among film studios, production houses, broadcast design, interactive studios, and the gaming industry have become major topics of discourse in academia and industry. This course focuses on the history/context, present practice, and the emerging trends of VFX studies and its applications. Through collaborative research with academia and industry, the course investigates the theory and practice of VFX studies and further examines the feasibility of emerging technologies through the spirit of entrepreneurship. Prerequisite: Interaction Lab / Creative Coding Lab / Communications Lab / Application Lab Fulfillment: IMA Major Electives; IMB Major Interactive Media Elective.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2021)


INTM-SHU 257T-000 (20125)
08/30/2021 – 12/10/2021 Mon,Wed
4:00 PM – 5:00 PM (Late afternoon)
at Shanghai
Instructed by Chen, Wu Wei

Advanced Lab: Shaders (INTM-SHU 303T)

Learn how to creatively harness the power of your computer’s graphics card by writing your own shaders! Shaders are small programs that run on the GPU and are used for purposes most commonly related to graphic effects, video post-processing, and the generation of geometry. They are an incredibly powerful tool for creating hardware accelerated graphics and form the building blocks of the modern graphics pipeline. Vertex, fragment, and geometry shaders will be the main focus of the course. However, if time permits, compute shaders (GPGPU) will also be explored. The topic will be approached platform-agnostic, so that it can be applied to the different implementations in various software environments such as WebGL, Unity, Max, Touch Designer, etc. This an advanced-level 2-credit course. Prerequisite: Instructor Consent Fulfilment: IMA/IMB elective; IMA advanced elective.

Interactive Media Arts (Undergraduate)
2 credits – 8 Weeks

After Earth: Technology & Ecology (INTM-SHU 196T)

This class focuses on the history and theory of ecology-related digital media, emerging technological solutions to the environmental crisis, and cultural imaginations that address the possibility of human extinction and ecosystem collapse. Zooming in on both luddite and futurist proposals for post-carbon futures across the global political and cultural spectrum, the class discusses emerging technologies in scientific and popular discourses about ecological futures. From geo-enginnering to terraforming, space colonialism, genetic engineering, and other scenarios that relate to the technological survival of humanity in fraught environmental conditions, it aims to take students to the forefront of contemporary technological imaginations related to our future on (and off) this planet. Prereq: None. Fulfillment: IMA Major Electives; IMB Major Interactive Media Elective.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Construction of Authenticity in Contemporary Art (INTM-SHU 201T)

The possibility of truth telling has been challenged and debated throughout the history of art and across various genres. What does it mean to tell the truth in art? How does art cross the boundaries between the real and the fake, truthfulness and misrepresentation? This course will examine social engagement in art and the construction of authenticity in creating works based on trust rather than the truth and will investigate a variety of artistic sources and genres including, but not limited to, propaganda, documentary, video art, public art, and installation art. Students are expected to develop projects demonstrating a comprehensive understanding of the subject. Prerequisite: Interactive Lab, Communication Lab, Application Lab or permission of instructor Fulfillment: IMA/IMB elective.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Advanced Lab: Open Project (INTM-SHU 301)

This course offers students the opportunity to develop a self-initiated project with close mentorship from a faculty member. Projects undertaken can span the areas of conceptual research, business development, creative practice, and media production. The course includes structured weekly workshop and critique times with peers and special guests. It is expected that students will be invested in the work of their peers by providing feedback and carefully consider the feedback they receive during critiques. In addition to weekly meeting times, students are expected to also participate in regular one-on-one meetings with faculty, peers, and guests. A formal project proposal, weekly assignments and documentation, a final project presentation, and participation in the IMA End of Semester show are all required. Although students are encouraged to continue work they may have initiated in a prior class, they may not combine or in any way double count work from this class in another class taken in the same semester. Group work is allowed assuming all group members are enrolled in this class. Students may take this course in either the first or second 7 weeks for 2 credits or repeated across 14 weeks for 4 credits. Prerequisite: Sophomore standing. Fulfilment: IMA/IMB elective; IMA advanced elective.

Interactive Media Arts (Undergraduate)
2 credits – 7 Weeks

Sections (Spring 2022)


INTM-SHU 301-000 (19667)
at Shanghai
Instructed by


INTM-SHU 301-000 (25298)
03/28/2022 – 05/13/2022 Tue
9:00 AM – 12:00 AM (Morning)
at Shanghai
Instructed by Parren, Eric

Data: Code it, Make it (INTM-SHU 261)

Data Physicalization is an emerging research area. It explores new techniques to design and encode data into physical artifacts through geometry or material properties. Recent advances in Computational Design and Fabrication offer novel opportunities to complement traditional screen-based visualizations enhancing people’s ability to discover, understand, and communicate data. This course uses a data visualization approach to define new methods of computational design and digital fabrication. Students will create unique, data-driven, everyday objects and sculpt meaning into them. Through the use of platforms such as Rhinoceros: a 3D modeling software, and Grasshopper: a visual programming language, students will be introduced to fundamental computational methods for designing and fabricating, as well as the understanding of digital fabrication strategies for parametrically generated design. Prerequisite: Interaction Lab or Creative Coding Lab. Fulfillment: IMA/IMB Elective.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2022)


INTM-SHU 261-000 (17317)
09/05/2022 – 12/16/2022 Wed
1:00 PM – 4:00 PM (Early afternoon)
at Shanghai
Instructed by Godoy, Marcela

Industrial Design in Action (INTM-SHU 129)

Industrial Design in Action is a course that will help you bridge the gap between your ideas and their physical form. From initial research to conception, you will practice and apply different design methodologies that lead to creative and innovative ideas; acquire a fundamental understanding of form, function and design language; and utilize sketching and visual storytelling to communicate a message and features of a compelling product. In addition, you will become familiar with various Computer Aided Design (CAD) softwares; explore different types of materials for different uses and applications; and experiment with a myriad of fabrication techniques, from basic hand tools to advanced digital fabrication, you will learn to use the right tool for the job. Altogether these skills will enable you to go from prototype to a finished product. In a nutshell, this course is about designing and fabricating things we love. Prerequisite: Interaction Lab or Communications Lab or Application Lab. Fulfillment: IMA/IMB Elective.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2022)


INTM-SHU 129-000 (17315)
09/05/2022 – 12/16/2022 Mon
9:00 AM – 12:00 AM (Morning)
at Shanghai
Instructed by Garcia, Andy

Immersive Design for Video Games (INTM-SHU 259)

The current design methods and technologies in the field of digital entertainment, from design concepts to design tools, are still based on 2D screens, but the product is often 3D. This contradiction results in the designers not being able to see the final consequences of their work directly. Can existing VR technologies solve this contradiction? Immersive design is a new design method for digital creativities beyond the screen. It usually takes VR, AR, or MR devices as design interfaces to craft 3D models, textures, game environments, and other gaming experiences. Not only game assets creation but also game design concepts can be changed with these new technical inputs. In this course, students will answer the following questions: ○ Is immersive design more intuitive? ○ Is immersive design more efficient? ○ Do immersive design techniques have lower learning costs? ○ What traditional design lessons and concepts can be applied in an immersive design environment? In view of these questions, students from different disciplines will give answers through discussions, projects, collaboration, documentation, and VR games. Prerequisite: Communications Lab. Fulfillment: IMA/IMB Elective.

Interactive Media Arts (Undergraduate)
2 credits – 8 Weeks

Sections (Fall 2022)


INTM-SHU 259-000 (17316)
09/05/2022 – 10/28/2022 Tue
9:00 AM – 12:00 AM (Morning)
at Shanghai
Instructed by Zhang, Xingchen

Advanced Seminar: Seminar in Media Studies: Media’s Material and Environmental Relations (INTM-SHU 350)

In response to the popular conception of the “immaterial” Internet, and “datafication” of all aspects of life, how might we rethink the materiality and environmentality of media in our research? This upper-level seminar will introduce students to various theoretical frameworks in media studies including new materialism, media archaeology, studies of media infrastructures and ecologies, cultural geographies, and elemental media. Students are expected to critically assess the (geo)politics of material/environmental media and to adopt a mix of these frameworks to develop a research project and essay. Prerequisite: Junior standing OR What is New Media. Fulfillment: IMA/B Elective, Advanced IMA Elective.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2022)


INTM-SHU 350-000 (17319)
09/05/2022 – 12/16/2022 Wed
1:00 PM – 4:00 PM (Early afternoon)
at Shanghai
Instructed by Pan, Weixian

Expanded Web (INTM-SHU 201)

This course draws from net art, interface design, and post-digital / post- internet practices to explore interactions that bridge screen and physical. Students are led to conceptualize and develop bespoke “interfaces” (in the widest sense), in which either aspects of the web are reflected in the physical world, or – conversely – the habitual mode of browsing is being updated in ways that capture the user’s physical and bodily presence. A reflection of the medium web, its vernacular, and practical daily use is the starting point of this project. The students’ work is additionally being informed by analysis of select examples from art and design, exemplary for ways of re-framing the technical everyday. This course will make use of web technologies (p5.js), and physical computing techniques – and introduce students to various ways those can be technically, and conceptually, combined. Prerequisite: Interaction Lab or Creative Coding Lab. Fulfillment: IMA/IMB Elective.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2022)


INTM-SHU 201-000 (17300)
09/05/2022 – 12/16/2022 Tue,Thu
11:00 AM – 12:00 AM (Morning)
at Shanghai
Instructed by Haider, Gottfried

Digital Arts and New Media (INTM-SHU 125)

This course investigates digital art and new media from creative, theoretical, and historical perspectives. We will examine the paradigm shift resulting from the rise of digital art and its expansion as well as explore current ideas, creative strategies, and issues surrounding digital media. The topics of study will include digital image, digital sound, net art, systems, robotics, telematics, data art, and virtual/augmented reality. The course provides students with the means to understand what digital media is, and establish their own vision of what it can become, from both a practical and a theoretical perspective. The course consists of lectures, field trips, and small studio-based practices. Prerequisite: None. Fulfillment: IMA/IMB Elective.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2022)


INTM-SHU 125-000 (17296)
09/05/2022 – 12/16/2022 Tue
1:00 PM – 4:00 PM (Early afternoon)
at Shanghai
Instructed by Lee, Inmi

Hello Metaverse (INTM-SHU 305)

The aim of this course is to explore the relationship between the virtual self and environment and to assess both as a space for learning and collaboration using virtual reality. This course takes place entirely in virtual, immersive environments. Students will be provided Oculus Quest 2 virtual reality headsets and specialized software. See the principles above for further details. Prerequisite: IMA Major with junior or senior standing. Fulfillment: IMA/IMB Elective.

Interactive Media Arts (Undergraduate)
2 credits – 7 Weeks

Sections (Fall 2022)


INTM-SHU 305-000 (17306)
10/31/2022 – 12/16/2022 Wed
9:00 AM – 12:00 AM (Morning)
at Shanghai
Instructed by Grewell, Christian

Advanced Lab: Web Page to Web Space (INTM-SHU 304)

Web Page to Web Space is a course that explores virtual interactive experience in the context of Virtual Embodiment, Virtual Space, Telepresence, and Metaverse. Students will investigate new possible ways of using the Web to create new immersive environments in a web platform, by utilizing algorithmic 3D animation and server-side programming. This is an advanced course with technically challenging concepts with three.js and node.js and suitable for students with prior knowledge in visual programming. Prerequisite: Nature of Code or Machine Learning for New Interfaces or Critical Data and Visualization or ABC Browser Circus or Kinetic Interfaces or Machine Learning for Artists and Designers or Expanded Web or Movement Practices and Computing. Fulfillment: IMA/IMB Elective, Advanced IMA Elective.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2022)


INTM-SHU 304-000 (17318)
09/05/2022 – 12/16/2022 Tue
4:00 PM – 7:00 PM (Late afternoon)
at Shanghai
Instructed by Moon, Jung Hyun

Learning with Turtles (INTM-SHU 151)

Learning with Turtles explores programming languages, systems, and activities designed to help learners in computational environments. Starting from a constructionist principle that systems designed for beginners must be able to embody the most powerful ideas in computing, we master some of those systems, explore how those have been designed, and engage in contemporary debates. The environments we learn with include Turtle Geometry, Craft Computing withTextiles, Modelling, and other interactive projects using programming and modelling systems such as Snap!, TurtleArt, Turtlestitch and NetLogo. Individual and group projects involve students in advancing their computational knowledge and skills and provide opportunities to design for others, to teach, to study learning and expertise, and present projects in community and public forums. The course is fundamentally about ideas, and how some powerful ideas from computation can empower a learner to be a better creator and problem solver. Writing, presentations, and discussions will emphasize reflection on our own learning within the course. Prerequisite: None. Fulfillment: IMA Major Electives; IMB Major Interactive Media Elective.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2022)


INTM-SHU 151-000 (17299)
09/05/2022 – 12/16/2022 Mon
1:00 PM – 4:00 PM (Early afternoon)
at Shanghai
Instructed by Minsky, Margaret

ABC Browser Circus (INTM-SHU 227)

Welcome to the ABC Browser Circus (ABC), where acrobats juggle with hyperlinks, dance across scrolling grids, and jump through open server ports. This course introduces the students to the history of the internet, the World Wide Web, and specifically to the browser as a cultural object and its role in (net)art; in parallel, it teaches web development and guides the students to create three web-based projects. Theory and practice-based components are each conducted during one of two 75 minute classes per week. Prerequisite: Creative Coding Lab. Fulfillment: IMA Major Electives; IMB Major Interactive Media Elective.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2022)


INTM-SHU 227-000 (17302)
09/05/2022 – 12/16/2022 Tue,Thu
1:00 PM – 3:00 PM (Early afternoon)
at Shanghai
Instructed by Eckert, Leon

Interaction as Art Medium (IMNY-UT 249)

While traditional forms of art such as painting and sculpture only expect intellectual communication with the spectator, interactive arts consider the audience as active participants and directly involve their physical bodies and actions. Interactive art invites its audience to have a conversation with the artwork or even be part of it. Well designed interactions add new meanings to the artwork and enhance effective and memorable communication with the viewer through their magical quality. Artists have achieved interactivity in their art through different strategies based on various technologies. For example, some projects have physical interfaces such as buttons and knobs, some projects react to the audience’s presence or specific body movements, and yet others require collaborations between the audience as part of the interaction process. Some artwork involves interactions that require a long period of time for the engagement. In many of these interactive art projects, interaction methods are deeply embedded into the soul and voice of the work itself. In this class, we will explore interaction as an artistic medium. We will be looking at interactive media art history through the lens of interaction and technology to explore their potential as art making tools. Every 1-2 weeks, you will be introduced to a new interaction strategy along with a group of artists and projects. You will learn about relevant technologies and skills for the interaction strategies and build your own project to be in conversation with the artists and projects. You will also explore and discuss the future of interactions and how interactive art can contribute to innovations in interactions, and vice versa. You will also learn about how to contextualize and articulate your project in an artistic way. The assignments include reading, short writing, hands-on labs, and production assignments. Technical topics covered in class include but are not limited to: physical computing, sensing, and interaction design.

Interactive Media Arts (Undergraduate)
2 credits – 7 Weeks

Sections (Spring 2022)


IMNY-UT 249-000 (22306)
03/22/2022 – 05/09/2022 Tue
9:00 AM – 11:00 AM (Morning)
at Brooklyn Campus
Instructed by Song, Yeseul

Introduction to Digital Fabrication (IMNY-UT 252)

Do you want to MAKE THINGS with your computer? Are you an artist, engineer, designer, sculptor or architect? Are you a few of those things? How are 3D scanning and 3D modeling different? What materials should I be using? Should I be 3D printing or CNC-ing this CAD file? What is a Boolean operation and why is it my new best friend? This class will answer all of your questions. Don’t know what any of these things are? This class will answer those questions also. By the end of this course, you will be familiar with all that digital fabrication has to offer. We will cover everything from laser to 3D to CNC. You will learn how to identify which digital fabrication technique works best for your projects. But more than that, you will learn what kinds of questions you should be asking in order to complete a project from start to finish. As technology advances at rapid speeds, digital making machines and software are changing just as fast. So instead of just being taught about the machines of today, you will also be given the tools to teach yourself the machines of tomorrow. Emphasis will be put on learning how to ask the right kind of questions to successfully finish a project. What do you want to make? Let’s make it.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2022)


IMNY-UT 252-000 (22307)
01/24/2022 – 05/09/2022 Wed
2:00 PM – 4:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Simmons, Blair

Pixel by Pixel (IMNY-UT 231)

This class focuses on the art of computer graphics and image processing. We explore the concepts of pixilation, image representation and granularity and the tension between reality and image. Students are introduced to the tools and techniques of creating dynamic and interactive computer images from scratch, manipulating and processing existing images and videos, compositing and transitioning multiple images, tracking and masking live video, compositing and manipulating live video as well as manipulating depth information from Kinect. The class uses Processing and the Java language and also introduces students to shaders and the glsl language.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2022)


IMNY-UT 231-000 (22308)
01/24/2022 – 05/09/2022 Tue,Thu
3:00 PM – 5:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by Rozin, Daniel

Experimental Photography (IMNY-UT 232)

This course is designed to provide hands-on experience with creative coding, physical computing, and machine learning to design alternative forms of taking, making, processing, and interacting with images for visual communication and creative expression. The forms and applications of emerging computational tools are explored weekly in technical tutorials and active workshops. These are informed by seminar discussions of readings on critical debates in photography, the history of its tools and uses, and the works of historical and contemporary photographers and artists using photography and new media. Prerequisites: IMA’s foundation course, Creative Computing, or similar coursework with coding and microcontrollers.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2022)


IMNY-UT 232-000 (22304)
01/24/2022 – 05/09/2022 Wed
2:00 PM – 4:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Nickles, Ellen

Critical Experiences (IMNY-UT 206)

This is an interactive media art class for people who want to develop creative experiences that are about something specific with a specific point of view! This sounds vague, but your projects won’t be! You’ll be provided with a step-by-step methodology for making research-driven creative and critical projects with a focus on experience design. For the first part of the semester, you’ll make a low-tech guide to a somewhat wacky random topic you’ve been assigned to. For the second part you’ll choose a topic you are passionate about and make an interactive experience that engages deeply with that topic. Skills touched upon: research methods, ideation, critique, experience design, intro-level Unity3d. Class time will consist of: creative exercises; discussion of readings, methodologies, and artworks; student presentations; critique sessions; guest artists and researchers; and a handful of demos. Why critical? In this class, critical means: discerning, eager to participate differently, cast new light on, re-examine, course-correct. Why experience? The work in this class will be looked at through the lens of its ability to change a user, participant, audience, viewer. Interactivity is one way of doing that, but through the lens of experience design, all art is temporal and embodied. A research-based art practice brings together an eccentric mixture of skills, including traditional forms of research (library and interview techniques, informal ethnographies) and experimental hands-on research (hunch-following, experimentation, systems thinking, prototyping, daily practice, user experience design, and user-testing). We’ll try ’em all!

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2022)


IMNY-UT 206-000 (22305)
01/24/2022 – 05/09/2022 Thu
2:00 PM – 4:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Rothberg, Sarah

Collective Narrative (IMNY-UT 286)

This two-point workshop is centered on the examination and creation of collective storytelling environments. We will examine a wide-range of storytelling spaces including participatory and user-generated environments, site-specific works, community based arts practices, and transmedia storytelling. Weekly assignments, field trips, and student presentations.

Interactive Media Arts (Undergraduate)
2 credits – 8 Weeks

Sections (Spring 2022)


IMNY-UT 286-000 (22301)
01/24/2022 – 03/21/2022 Fri
9:00 AM – 11:00 AM (Morning)
at Brooklyn Campus
Instructed by Petit, Marianne

Chatbots for Art’s Sake (IMNY-UT 233)

This class looks at the chatbot as a unique medium of art in the context of the bigger art world and the current landscape of chatbot technologies. Students will engage in discussions about topics such as humanity under machine mediation, experiment with various computational tools, and develop creative projects using chatbot technologies.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2023)


IMNY-UT 233-000 (21998)
01/23/2023 – 05/08/2023 Mon,Wed
10:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by Wang, Carrie

Big Spaces (IMNY-UT 226)

If so much of life is circumstance, being in a certain place at a certain moment in time… Can we shape a life or at least a few brief moments of a life by designing the circumstances in which that life inhabits a space? In this course, we will treat space as a time-based medium and ask how interactive spaces can generate narratives that are lived rather than told. We will do so by interrogating four so-called “space-narrative” forms: Wandering The Desert, Processions, Circles and Territories. Through play, discussion and hands-on workshopping of both technical topics and ideas we will ask and attempt to answer some of the following questions: What constitutes a space? How do we experience a space over time? How does space shape our experience of time? How can space form a personal narrative? Media outputs we will employ include: lights, projection and sound. Interaction input sources will come from cameras and microphones. We will use p5.js, websockets and node.js for real-time interaction. Class time will be split between group improvisation exercises, playing with and critiquing examples and translating design strategies into code and logic.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2022)


IMNY-UT 226-000 (22297)
01/24/2022 – 05/09/2022 Fri
12:00 AM – 3:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Yin, Yue

Paper Art: History & Practice (IMNY-UT 246)

Beginning with the invention of paper, the paper craft movement has roots on all continents. This course is divided into several subject areas: the history of paper and paper making, paper folding, paper cutting, paper engineering, paper automata, and the contemporary DIY electronics and paper craft moment. Each subject area has associated readings, a short research presentation on international traditions and forms, several hands-on mechanical exercises, and one individual creative exercise.

Interactive Media Arts (Undergraduate)
2 credits – 7 Weeks

Sections (Spring 2023)


IMNY-UT 246-000 (21988)
03/24/2023 – 05/05/2023 Fri
9:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by Petit, Marianne

Immersive Arts (INTM-SHU 257)

This course aims to provide students with the means to understand immersive media experiences, and conduct experiments from both a practical and a theoretical perspective. The course consists of lectures, research, discussion and studio-based practice. Students will learn to produce stereoscopic – 3D images and photogrammetric 3D models, utilize multi-channel video and sound systems, and be introduced to the Unity game engine and VR hardware. For the final project, students produce VR environments in experimental and meaningful ways. Prerequisite: None. Fulfillment: IMA/IMB elective.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2022)


INTM-SHU 257-000 (17304)
09/05/2022 – 12/16/2022 Tue
9:00 AM – 12:00 AM (Morning)
at Shanghai
Instructed by Her, Yun

E-textiles (INTM-SHU 187T)

Electronic Textiles spans the worlds of craft, electronics, and computing. We will build skills in the often surprising world of using soft, stretchy or low tech materials where one might have expected hard, dimensionally stable, or high tech materials and vice versa. Weekly projects will have requirements for craftsmanship and design, and will build skills in integrating electronics and computing with soft items and wearables, making sensors and displays, tailoring and costuming, and creating your own materials. You will gain familiarity with materials and with hand and machine crafting skills. Weekly readings for discussion will be required, and presentations and guest speakers will offer you ideas and critical challenges. Pre-req: None. Fulfillment: IMA/B Elective

Interactive Media Arts (Undergraduate)
2 credits – 8 Weeks

Sections (Spring 2022)


INTM-SHU 187T-000 (23466)
01/24/2022 – 03/18/2022 Thu
3:00 PM – 6:00 PM (Late afternoon)
at Shanghai
Instructed by Minsky, Margaret

Intro to Movement Practices (INTM-SHU 203T)

In this course we combine both analytic and embodied learning about human movement practices. We will learn selected computational and physical movement sensing techniques (webcam-based, wearable-based, and commercial motion capture technologies). We will combine guest and student-led presentations and activities that involve us in movement while learning structures and history of selected movement practices such as dance and circus arts. We will do four sprint projects of approximately one week in length (each semester projects differ, but may include examples such as PoseNet/MoveNet, Creating a Fitness Tracker, Rhythm Game, Non-humanoid MoCap avatars), alternating with work on a class choreographic project and individual research and writing of a paper on a movement practice. Prerequisite: Creative Coding Lab or equivalent programming experience. Fulfillment: IMA/B Elective.

Interactive Media Arts (Undergraduate)
2 credits – 8 Weeks

Sections (Spring 2022)


INTM-SHU 203T-000 (23467)
03/21/2022 – 05/13/2022 Thu
3:00 PM – 6:00 PM (Late afternoon)
at Shanghai
Instructed by Minsky, Margaret

The Minimum Viable Product (INTM-SHU 201)

Increasing possibilities brought about by emerging forms of technology and decreasing costs of connecting people to things have not only enabled technological innovations, but have also opened the door to new applications, business models, products and services. Experimentation and calculated risk taking are keys to successfully harnessing the possibilities of today’s most cutting-edge technologies and innovative methods to first build, understand and then redefine how humans and products interact. In this course, student ‘co-founders’ will conceive of and market a new media, physical or technology product designed to fit a market while also allowing them to accelerate and validate a sustainable business model. Students will ‘get out of the classroom’ and put these products into potential customers’ minds. The course will touch upon topics such as how to design a minimum viable product, design a business model, talk and work with customers, and develop a product community. Prerequisite: None.

Interactive Media Arts (Undergraduate)
4 credits – 16 Weeks

Sections (Spring 2022)


INTM-SHU 201-000 (24212)
01/24/2022 – 05/13/2022 Mon
1:00 PM – 4:00 PM (Early afternoon)
at Shanghai
Instructed by Chou, Gabrielle

Machine Learning Fundamentals (INTM-SHU 258)

An introductory course to machine learning aimed at a hands-on engagement and development of an intuitive understanding of related techniques and effects. The course uses the JavaScript language, and the ml5.js and p5.js frameworks to introduce the theory and application of machine learning algorithms. In exercises and assignments, students will experiment with building, using and critiquing machine learning models and datasets. Readings and discussions will cover relevant issues and frame the practice. This course builds on an existing practice of computer programming. Weekly assignments are required. Prerequisite: INTM-SHU 103 Creative Coding Lab Fulfillment: IMA/IMB elective.

Interactive Media Arts (Undergraduate)
4 credits – 16 Weeks

Sections (Spring 2022)


INTM-SHU 258-000 (23469)
01/24/2022 – 05/13/2022 Tue,Thu
4:00 PM – 6:00 PM (Late afternoon)
at Shanghai
Instructed by Haider, Gottfried

Responsive Environments: Designing Interactive, Sentient, and Intelligent Spaces (INTM-SHU 138)

In this course, students focus on the study and development of responsive environments, framed within a contextual and critical exploration of the architectural space as a cultural, social and technological phenomenon, and also on the application of practical scenarios for interaction, sentience, and intelligence. Through the making of creative media designs and physical prototypes, students aim to demonstrate how our habitats/spaces/architectures can facilitate novel frameworks for experiencing and living. Prereq for INTM-SHU 138 is Creative Coding Lab OR Interaction Lab OR Application Lab OR Media Architecture Fulfillment: IMA/IMB Elective

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2022)


INTM-SHU 138-000 (17298)
09/05/2022 – 12/16/2022 Mon
1:00 PM – 4:00 PM (Early afternoon)
at Shanghai
Instructed by Didakis, Stavros

Interactive Fashion (INTM-SHU 185T)

Technology is allowing us to see our clothing as an extension of our body. An extension acting as a system that reacts, collects information, and augments our modes of interactions with spaces and people. Historically, what we wear has been used to express our identity as well as complex issues related to class, race, ethnicity, gender, and sexuality. Leila Brillson states: “”What you wear is a part of your identity, and identity is, well, pretty darn political””. Interested in fashion as a form of expression, artists, designers, and architects are now crossing disciplines to explore the realm of fashion. Utilizing computation design, digital fabrication, and electronics they are proposing new wearables to speculate on the future of human existence by exploring the limits of the body. In this course, students will research and work with soft electronics and robotics integrated into textiles to make it possible to add controlled behavior and interactivity with their immediate environment. They will study nature and design wearables, understanding them like a second skin, as well as a soft interface able to gather information and transform itself. Students will also explore the complex geometries and designs allowed by digital design and manufacturing. Furthermore, this course will engage with both theory and practice, and introduce students to a specific design sensibility and methodology in order to design wearables reflecting on religious, social, and political issues. Prerequisite: INTM-SHU 101 Interaction Lab or INTM-SHU 103 Creative Coding Lab. Fulfillment: IMA/IMB Elective

Interactive Media Arts (Undergraduate)
4 credits – 16 Weeks

Sections (Spring 2022)


INTM-SHU 185T-000 (23465)
01/24/2022 – 05/13/2022 Wed
1:00 PM – 4:00 PM (Early afternoon)
at Shanghai
Instructed by Godoy, Marcela

Global Media Cultures (INTM-SHU 194)

This course surveys the implications of globalization for the production, circulation, and consumption of media. In this course, we will look across both analog and digital media (radio, TV, film, video, pop music, podcast, etc) in relation to a series of questions: How do media (and media industry) represents localities for a global audience? How can media practices create a feeling of belonging to the world/community? How may global media tell us about different material infrastructure, social imagination, and political desires? Students will explore media phenomena and critically examine media texts often beyond North American experiences. By the end of the class, students will be able to articulate how media connects to global flow of finance, cultural product, labor, and social aspirations.

Interactive Media Arts (Undergraduate)
4 credits – 16 Weeks

Sections (Spring 2022)


INTM-SHU 194-000 (23470)
01/24/2022 – 05/13/2022 Wed
9:00 AM – 12:00 AM (Morning)
at Shanghai
Instructed by Pan, Weixian

Digital Sculpture (INTM-SHU 228)

This course investigates and illuminates the concepts and the aesthetics of kinetic sculpture and installation art in various forms from creative and historical perspectives. Students will learn to regard sound and performance as part of a sculptural form and learn to work with space. Students will gain woodworking and digital fabrication skills to expand on their physical computing skills to create moving sculpture and installation. The course consists of lectures, readings, and hands-on studio work.

Interactive Media Arts (Undergraduate)
4 credits – 16 Weeks

Sections (Spring 2022)


INTM-SHU 228-000 (23472)
01/24/2022 – 05/13/2022 Tue
1:00 PM – 4:00 PM (Early afternoon)
at Shanghai
Instructed by Lee, Inmi

Rapid Prototyping (INTM-SHU 234)

Beginning with a design problem or challenge, and following a period of analysis and research, a designer can begin to draft, prototype, test, and evaluate possible solutions, often repeating these operations several times until the design reaches maturity. Agile software development methodologies, which involve the formation of self-organized cooperative teams, frequent deadlines with deliverables, and a willingness to accept changing conditions and requirements, have radically changed the way software is being produced. Additionally, new applications, such as Fritzing, 123D Circuits, and Eagle have greatly facilitated the process of electronic circuit design. And Computer Aided Design (CAD) applications, for example Rhinocerous and Tinkercad, and newly available digital fabrication equipment have dramatically quickened the pace with which designers can create physical prototypes. Students in this course will be confronted with a series of design challenges for which they have to propose and prototype possible solutions. The first design challenge will entail the entire class working together to produce a software prototype by adopting agile strategies. The second design challenge will involve students in the process of refining a circuit, and will require bringing a prototype from schematic, to breadboard, perfboard, and finally resulting in a printed circuit board. For the third design challenge, students will explore the use of 3D printers, laser cutters, computer numerical control (CNC) machines, and other tools to produce a physical prototype. Students will then be free to work on a personal design challenge for their final project. Prerequisite: Interaction Lab Fulfillment: IMA/IMB elective.

Interactive Media Arts (Undergraduate)
4 credits – 16 Weeks

Sections (Spring 2022)


INTM-SHU 234-000 (19655)
01/24/2022 – 05/13/2022 Tue,Thu
11:00 AM – 12:00 AM (Morning)
at Shanghai
Instructed by Joyce, Noel


INTM-SHU 234-000 (23789)
01/24/2022 – 05/13/2022 Fri
11:00 AM – 12:00 AM (Morning)
at Shanghai
Instructed by Joyce, Noel

Open Project Salon (INTM-SHU 140T-B)

This course offers students the opportunity to develop a self-initiated project with close mentorship from a faculty member. Projects undertaken can span the areas of conceptual research, business development, creative practice, and media production. The course includes structured weekly workshop and critique times with peers and special guests. It is expected that students will embrace open-source and open-content ideals in their work, be invested in the work of their peers by providing feedback, and consider the feedback they receive during critique. In addition to weekly meeting times, students are expected to also participate in regular one-on-one meetings with faculty, peers, and guests. A formal project proposal, weekly assessments and documentation, a final project presentation, and participation in the IMA End of Semester show are all required. Although students are encouraged to continue work they may have initiated in a prior class, they may not combine or in any way double count work from this class in another class taken in the same semester. Group work is allowed assuming all group members are enrolled in this class. Students may take INTM-SHU 140T-A in the first 7 weeks for 2 credits or take this course in the second 7 week or take both of them across 14 weeks for 4 credits. It is open to anyone in any major assuming they have satisfied the prerequisites. Prerequisites: None Fulfillment: IMA /IMB elective.

Interactive Media Arts (Undergraduate)
2 credits – 8 Weeks

Sections (Spring 2021)


INTM-SHU 140T-B-000 (25772)
03/22/2021 – 05/14/2021 Tue
8:00 AM – 11:00 AM (Morning)
at Shanghai
Instructed by Cossovich, Rodolfo

Open Project Salon (INTM-SHU 140T-A)

This course offers students the opportunity to develop a self-initiated project with close mentorship from a faculty member. Projects undertaken can span the areas of conceptual research, business development, creative practice, and media production. The course includes structured weekly workshop and critique times with peers and special guests. It is expected that students will embrace open-source and open-content ideals in their work, be invested in the work of their peers by providing feedback, and consider the feedback they receive during critique. In addition to weekly meeting times, students are expected to also participate in regular one-on-one meetings with faculty, peers, and guests. A formal project proposal, weekly assessments and documentation, a final project presentation, and participation in the IMA End of Semester show are all required. Although students are encouraged to continue work they may have initiated in a prior class, they may not combine or in any way double count work from this class in another class taken in the same semester. Group work is allowed assuming all group members are enrolled in this class. Students may take this course in the first 7 weeks for 2 credits or take INTM-SHU 140T-B in the second 7 week or take both of them across 14 weeks for 4 credits. It is open to anyone in any major assuming they have satisfied the prerequisites. Prerequisites: None Fulfillment: IMA /IMB elective.

Interactive Media Arts (Undergraduate)
2 credits – 8 Weeks

Sections (Spring 2021)


INTM-SHU 140T-A-000 (20409)
01/25/2021 – 03/19/2021 Tue
8:00 AM – 11:00 AM (Morning)
at Shanghai
Instructed by Cossovich, Rodolfo

Front-End Web (IMNY-UT 228)

This course will provide a foundation for understanding modern web development with a focus on front end technologies and accessing public data. The forms and uses of these technologies are explored in a laboratory context of experimentation and discussion. This studio stresses interactivity, usability, and the quality and appropriateness of look and feel. Students will create two web applications, including one that leverages public APIs and Javascript libraries. The goal of the course is for students to learn how to think holistically about an application, both by designing a clear user experience and understanding the algorithmic steps required to build it. Assignments are arranged in sequence to enable the production of a website of high quality in design and engineering.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2021)


IMNY-UT 228-000 (15924)
09/02/2021 – 12/14/2021 Tue,Thu
5:00 PM – 6:00 PM (Late afternoon)
at Online
Instructed by

Real-Time Media (IMNY-UT 285)

Real-Time Media is a 4-credit class using MaxMSPJitter to survey how real-time and reactive media can be used for art installation and performance. Classes will be a mix of coding labs, surveys and lectures on historical examples of the medium, guest artists talking about their practice, class field trips, and in-class performances and critique. While the primary focus will be on video and sound there will also be attention given to sensors, electronics, web APIs, and more. The class has coding assignments building to solo video and audio performances and final group installation project.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2021)


IMNY-UT 285-000 (15835)
09/02/2021 – 12/14/2021 Tue,Thu
9:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by

Fairy Tales for the 21st Century (IMNY-UT 283)

Fairy tales, myths, and stories of magic have always served as a way for both children and adults to make sense of the unpredictabilities of the world around them. How do these stories serve us today? How do new technologies allow us to reinterpret them so that they have new meaning for our times? Through readings, weekly exercises, and a final project, students in this course will explore the historic role and structure of fairy tales as well as the potential contemporary frameworks that allow us to entertain the impossible. Students will work with stories of their choosing however we will examine their implementation through traditional material and book art techniques, as well as projection mapping, 3D and VR (using Unreal Engine.)

Interactive Media Arts (Undergraduate)
2 credits – 7 Weeks

Sections (Fall 2021)


IMNY-UT 283-000 (15824)
at Distance Learning/Asynchronous
Instructed by

Topics in Physical Computing and Experimental Interfaces (IMNY-UT 248)

Physical Computing is an approach to computer-human interaction design that starts by considering how humans express themselves physically and how computers can sense that expression. This course is designed to provide students with hands-on experience in researching, designing, and building physical interfaces for computers and other digital devices. Physical computing takes a hands-on approach. Students will learn to understand electronic sensors, connect them to computers, write programs, and build enclosures to hold sensors and controls. They will also learn to integrate all of these skills in the design of devices which respond to human physical expression.

Interactive Media Arts (Undergraduate)
2 credits – 6 Weeks

Sections (Summer 2021)


IMNY-UT 248-000 (6304)
07/06/2021 – 08/15/2021 Tue
9:00 AM – 1:00 PM (Morning)
at Brooklyn Campus
Instructed by Song, Yeseul

User Experience Design Fundamentals (IMNY-UT 264)

This course aims to provide students with the critical thinking and practical skills for creating effective and compelling user interfaces. We will dissect what a compelling user experience is and discuss and apply design frameworks and methods for creating one. Throughout this 2pt course we will examine a range of examples of interfaces with a focus on understanding the attributes of a successful interfaces and hands-on experience applying proven research, mapping and testing UX techniques. The class format is lecture and studio and will include discussions, student presentations and critique, and in-class design exercises. The exercises and assignments focus on problems that are typical of those a UX designer will encounter in the professional world.

Interactive Media Arts (Undergraduate)
2 credits – 6 Weeks

Sections (Summer 2021)


IMNY-UT 264-000 (6303)
07/06/2021 – 08/15/2021 Mon,Wed
7:00 PM – 9:00 PM (Evening)
at Online
Instructed by Gupta, Tarana

Digital Arts and New Media (INTM-SHU 125T)

This course investigates digital art and new media from creative, theoretical, and historical perspectives. We will examine the paradigm shift resulting from the rise of digital art and its expansion as well as explore current ideas, creative strategies, and issues surrounding digital media. The topics of study will include digital image, digital sound, net art, systems, robotics, telematics, data art, and virtual/augmented reality. The course aims to provide students with the means to understand what digital media is, and establish their own vision of what it can become, from both a practical and a theoretical perspective. The course will consist of lectures, field trips, and small studio-based practices. Prereq: None Fulfillment: IMA/IMB elective.

Interactive Media Arts (Undergraduate)
4 credits – 16 Weeks

Sections (Spring 2021)


INTM-SHU 125T-000 (20378)
01/25/2021 – 05/14/2021 Tue
1:00 PM – 4:00 PM (Early afternoon)
at Shanghai
Instructed by Lee, Inmi

Theories and Practices of Transmedia Storytelling (INTM-SHU 286)

This course examines both the practices and the products of adapting narratives from one medium to another. Through case studies of specific adaptations, we will address some of the major formal, industrial, and interpretative questions that transmedia adaptation raises, as creators change characters, stories, settings, and narrative tropes to fit into new stories various, often multiple media: comics, radio, novels, movies, television, games (tabletop and electronic), and more. Theoretical readings will give students concepts and a vocabulary to discuss ways that narrative adaptations use and re-purpose their “source” texts. Students will write prompted response papers, an analytical essay, and an annotated bibliography; in collaboration with classmates, student teams will first propose and then develop transmedia narratives of their own. Prerequisite: Writing as Inquiry Fulfillment: IMA/IMB elective.

Interactive Media Arts (Undergraduate)
4 credits – 16 Weeks

Sections (Spring 2021)


INTM-SHU 286-000 (24343)
01/25/2021 – 05/14/2021 Wed
1:00 PM – 4:00 PM (Early afternoon)
at Shanghai
Instructed by Claverie, Ezra

The Speculative Philosophy of Artificial Intelligence (INTM-SHU 297T)

This 2-unit interdisciplinary research seminar will be held in conjunction with an international symposium convened by the NYU Center for AI and Culture, which will bring leading scholars, curators, science fiction writers, and heads of major platform research groups to campus. The seminar will host a deeper interdisciplinary conversation on the issues that underpin their work. Seminar participants will meet each of the conference speakers. We will emphasize the overlapping and intersecting histories of “AI” in cognitive science, philosophy, interactive and computer arts, and science fiction literature and film. The frequent back-and-forth between AI in fiction and in fact is the basis of how we will, together, attempt to map the divergent futures of AI. It is said that artificial intelligence will be as important to the twenty-first century as oil was to the twentieth. AI is promoted by China, Europe, Russia and the USA as central to their innovation strategies and, as such, may portend a new computational arms race. There is consensus that geopolitical peace and conflict may be determined by how great nations use AI for good or ill. To define AI is is to conceive what is and is not “intelligence” and what is and is not “artificial.” Because no two cultures understand these basic terms in the same way, they will not understand AI in the same way. As such, any global discussion about the future of AI must be cross-cultural. The more we understand what each culture “means” by AI the more fruitful the collaborative design of AI can be. The seminar is suggested for students of Interactive Media Arts, Computer Science, Political Science, Philosophy, and anyone interested in algorithmic art, automation, machine vision, computational economics, and geopolitics. We will read and discuss 10 key texts and students will prepare an original project, paper or hybrid. Prereq: WAI Fulfillment: IMA/IMB elective.

Interactive Media Arts (Undergraduate)
2 credits – 8 Weeks

Sections (Spring 2021)


INTM-SHU 297T-000 (20382)
03/22/2021 – 05/14/2021 Fri
9:00 AM – 12:00 AM (Morning)
at Shanghai
Instructed by Bratton, Benjamin Hugh

Responsive Environments: Designing Interactive, Sentient, and Intelligent Spaces (INTM-SHU 138T-B)

“In this course, students focus on the study and development of responsive environments, framed within a contextual and critical exploration of the architectural space as a cultural, social and technological phenomenon, and also on the application of practical scenarios for interaction, sentience, and intelligence. Through the making of creative media designs and physical prototypes, students aim to demonstrate how our habitats/spaces/architectures can facilitate novel frameworks for experiencing and living. The course aims to introduce students to a range of contemporary techniques on interactive and computational system development with a creative and speculative approach, using state-of-the-art development tools, such as Internet of Things, cognitive computing, as well as physical computing and real-time media design. The course consists of lectures (⅓), workshops (⅓), and practical sessions (⅓), and intends to provide a comprehensive and critical understanding both on the theory and practice of designing and implementing technologies for responsive spaces.” Prereq for INTM-SHU 138T is Interaction Lab, Communications Lab, Creative Coding Lab, Application Lab, Media Architecture

Interactive Media Arts (Undergraduate)
4 credits – 16 Weeks

Future Tense (INTM-SHU 236T)

Science fiction, in literature, graphic novels, motion pictures, video games, and other mass media, has been a valuable form of sociocultural expression for generations. We use it to express our concerns for humanity, as well as our relationship to technology, one another, and our forms of governance. In the first half of this course we will learn about the field of future studies as we examine a body of works across various media which explore a popular theme in science fiction, such as time travel, space exploration, robots, dystopia and utopia, or pandemic. In the second half of this course we will produce a collective work of transmedia science fiction that reflects on the past, address concerns about the present day, and forecasts possible future scenarios. The theme of this semester will be pandemic. Prereq: None. Fulfillment: IMA/IMB elective.

Interactive Media Arts (Undergraduate)
4 credits – 16 Weeks

Woodworking for Art and Design (INTM-SHU 152T)

Learn woodworking as a form of expression. Wood can be used to create both practical and artistic projects, from sculpture to furniture to musical instruments. Students will use the IMA woodshop to learn hand tools and machine tools and woodworking techniques. They will learn to safely operate woodshop tools. They will learn about wood: its structure, its properties, its use as a material and as a medium. We will learn about tone woods, sound, and music. Projects will include the design and fabrication of practical and artistic woodworking artifacts, and will include a major project in an area that is selected by the student. Woodworking sits at the intersection of design, engineering, and performance of a specific set of motion practices. During the course, we will reflect on the woodworking process, and relate it to other practices such as software design and construction. Prereq: None Fulfillment: IMA/IMB elective.

Interactive Media Arts (Undergraduate)
4 credits – 16 Weeks

Web Page to Web Space (INTM-SHU 292T)

The Internet and computer devices have evolved rapidly. New technology may soon allow us to communicate virtually through Web VR/AR platforms. 3D contents may eventually overpower 2D images and textual content on the platforms. Web pages will become Web Spaces. This class allows students to explore new possible ways of using the Web by utilizing basic web development knowledge and advanced 3D visualization to create new immersive environments in the web platform. This is an advanced course with technically challenging concepts. Prereq: Creative Coding Lab, or similar programming background Fulfillment: IMA/IMB elective.

Interactive Media Arts (Undergraduate)
4 credits – 16 Weeks

Open Project Salon (INTM-SHU 140T)

This course offers students the opportunity to develop a self-initiated project with close mentorship from a faculty member. Projects undertaken can span the areas of conceptual research, business development, creative practice, and media production. The course includes structured weekly workshop and critique times with peers and special guests. It is expected that students will embrace open-source and open-content ideals in their work, be invested in the work of their peers by providing feedback, and consider the feedback they receive during critique. In addition to weekly meeting times, students are expected to also participate in regular one-on-one meetings with faculty, peers, and guests. A formal project proposal, weekly assessments and documentation, a final project presentation, and participation in the IMA End of Semester show are all required. Although students are encouraged to continue work they may have initiated in a prior class, they may not combine or in any way double count work from this class in another class taken in the same semester. Group work is allowed assuming all group members are enrolled in this class. Students may take this course in either the first or second 7 weeks for 2 credits or repeated across 14 weeks for 4 credits. It is open to anyone in any major assuming they have satisfied the prerequisites. Prerequisites: None

Interactive Media Arts (Undergraduate)
4 credits – 16 Weeks

Sections (Spring 2021)


INTM-SHU 140T-000 (20409)
01/25/2021 – 05/14/2021 Mon
1:00 PM – 4:00 PM (Early afternoon)
at Shanghai
Instructed by Belanger, Matthew

NIME: New Interfaces for Musical Expression (INTM-SHU 287)

This course will focus on designing, creating, and performing with self-built electro-acoustic music systems to explore the limits of human musical expression. Over the semester, students are asked to research examples of contemporary work by creators of musical interfaces and discuss a wide range of issues facing technology in the performing arts. Readings and case studies will provide background for class discussions on the theory and practice of designing gestural controllers for musical performance. Students will invent and prototype a complete system encompassing musical control, mapping input to sound, and the creation of sound itself. Interaction Lab is a prerequisite, however, prior performing experience is not required. The performance discipline is inherently interdisciplinary and collaborative, so an open mind to working with others is imperative. The class will culminate in a performance where students will play their instruments live as well as a formal presentation of the students’ works at the NIME2021 conference hosted by NYU Shanghai. Prerequisite: Interaction Lab Fulfillment: IMA/IMB elective.

Interactive Media Arts (Undergraduate)
4 credits – 16 Weeks

Art of Dissent (INTM-SHU 236T)

Students in this class will be asked to embrace Theodor Adorno’s notion that, “All art is an uncommitted crime.” First, we will explore the vibrant history of dissent in art, comics, design, film, literature, music, and emerging media through the consideration of work by artist dissidents such as Ai Weiwei, Cindy Sherman, Henry David Thoreau, Henry Rollins, Howard Cruse, Jenny Holtzer, Maya Angelou, Michael Moore, Václav Havel, and more. The work of these people is aimed at raising awareness, at disrupting the status quo, and at holding people, organizations, nations, and / or society itself accountable for wrongs committed. Next, students will individually create bold responses to something of concern for them by adopting the methods of a dissident from history or contemporary practice. Finally, we will form an artist collective and create a campaign of dissent aimed at creating positive change within the organization that we are all part of.

Interactive Media Arts (Undergraduate)
4 credits – 13 Weeks

Creative Game Design and Development (INTM-SHU 247)

We have all played and enjoyed games, but how do people actually design and develop them? How to describe a game from a professional standpoint? What are the basic elements and structure in video game development? How do game designers create an interactive experience for the player? What about prototyping and iterating in development? This course explores these questions and others through playing, analyzing and making games over 14 weeks. Students will understand game not only as an entertaining production and business model but a form of interactive media impacting current life and future. Students will be introduced to game design concepts, emphasizing the development: paper and digital prototyping, develop iteration, interactive narratives design and embedment, object-oriented programming, 2D/3D game art design, sound effects composition and user testing. For the course project, students will work in teams and create games in multiple projects, from board game focusing on gameplay prototype to digital playable experience with creative game art designs. This course leverages Unity, a game engine that uses C# based programming language. Basic knowledge of any programming language will come in handy. Prerequisite: Creative Coding Lab, Interaction Lab or equivalent programming experience. Fulfillment: IMA Major Electives; IMB Major Interactive Media Elective.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2022)


INTM-SHU 247-000 (19666)
01/24/2022 – 05/09/2022 Mon
9:00 AM – 12:00 AM (Morning)
at Shanghai
Instructed by Zhang, Xingchen

Realtime Audiovisual Performance Systems (INTM-SHU 280D)

From the history of visual music and abstract film to the contemporary notion of live cinema, this course will be an exploration of the synesthetic relationship between sound and visuals in a real-time performance setting. Dating back as far as the 18th century, systems have been invented to produce images alongside music linking the two through formalized arrangements. Current media technologies make developing such systems both more approachable and more expansive in their scope. Through readings, viewings, and case studies students will gain an understanding of the history and theory of live audiovisuals. During the course students will team up to develop and master a real-time audiovisual system of their own invention. The class will culminate in a show in which they will present their work through a live performance.

Interactive Media Arts (Undergraduate)
4 credits – 13 Weeks

Sections (Fall 2020)


INTM-SHU 280D-000 (22897)
09/14/2020 – 12/15/2020 Tue,Thu
11:00 AM – 12:00 AM (Morning)
at Shanghai
Instructed by Parren, Eric

Locative Media (INTM-SHU 283)

With the rise of mobile computing platforms such as smart phones and tablets, location has suddenly become a key element in the production and consumption of media. In this online course, designed for NYU Shanghai Interactive Media Arts majors studying abroad, students will be encouraged to simultaneously explore their unique study away site, as well as to consume, research, critique, and create location-based media for mobile devices. Students will be introduced to GPS (Global Positioning System) technologies through activities such as geocaching and GPS drawing. We will next investigate geocoding, geotagging, and geofencing through the application of JavaScript mapping platforms CartoDB and Google Maps. Students will then explore an emerging technology known as Bluetooth Beacons, which can be used to create custom positioning systems and to facilitate location awareness in mobile devices. Students will be asked to then produce, as a final project, a game that engages participants in a location or locations, as well as in locative media in any number of forms. Note: This is an online course featuring both synchronous and asynchronous learning opportunities. Registration is limited to IMA Majors studying at NYU’s global sites other than New York or Abu Dhabi.

Interactive Media Arts (Undergraduate)
4 credits – 13 Weeks

Sections (Fall 2020)


INTM-SHU 283-000 (22965)
09/14/2020 – 12/15/2020 Wed
1:00 PM – 4:00 PM (Early afternoon)
at Shanghai
Instructed by Belanger, Matthew

The Planetary: Computation in the Anthropocene (INTM-SHU 296)

This course will examine the relationship between planetary-scale computation and the development of planetarity. We take as starting points that (1) the very notion of climate change is an epistemological accomplishment of planetary-scale sensing, modeling and computation systems and (2) the ecological costs of computation are on an unsustainable trajectory. The seminar will ask: what are alternative futures for computation as human and ecological infrastructure? The primary subject of research is the transition from computation as a digital media object to computation as continental scale infrastructure. The scope and significance of this shift are fundamental for the development of interactive art and design that seeks to explore critical alternatives to extant models for this. What we call planetary-scale computation takes different forms at different scales—from energy and mineral sourcing and subterranean cloud infrastructure to urban software and massive universal addressing systems; from interfaces drawn by the augmentation of the hand and eye to users identified by self—quantification and the arrival of legions of sensors, algorithms, and robots. Each of these may represent a direct harm upon effected ecosystems and/or a means for and informed viable administration of those same systems. The course is primarily geared to advanced IMA students but is open to students from any major who are interested in engaging with contemporary issues of computation, society and ecology. Final projects will combine original written work and speculative design that can draw on diverse student core skill sets. Prerequisite: Sophomore Standing. Fulfillment: IMA Major Electives; IMB Major Interactive Media Elective.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2022)


INTM-SHU 296-000 (17305)
09/05/2022 – 12/16/2022 Thu
9:00 AM – 12:00 AM (Morning)
at Shanghai
Instructed by Bratton, Benjamin Hugh

Global Media Cultures (INTM-SHU 194T)

This course surveys the implications of globalization for the production, circulation, and consumption of media. In this course, we will look across both analog and digital media (radio, TV, film, video, pop music, podcast, etc) in relation to a series of questions: How do media (and media industry) represents localities for a global audience? How can media practices create a feeling of belonging to the world/community? How may global media tell us about different material infrastructure, social imagination, and political desires? Students will explore media phenomena and critically examine media texts often beyond North American experiences. By the end of the class, students will be able to articulate how media connects to global flow of finance, cultural product, labor, and social aspirations.

Interactive Media Arts (Undergraduate)
4 credits – 13 Weeks

ABC Browser Circus (INTM-SHU 227T)

Welcome to the ABC Browser Circus (ABC), where acrobats juggle with hyperlinks, dance across scrolling grids and jump through open server ports. This course introduces the students to the history of the internet, the World Wide Web, and specifically to the browser as a cultural object and its role in (net)art; in parallel, students are guided to creative uses of the web. In three consecutive modules, the browser is interpreted as a blank canvas, a susceptible agent and as a window to other realities respectively. Technologies used in the ABC Browser Circus are advanced HTML, CSS and JavaScript as well as Node for server-side programming. Participants must have completed either Communications Lab or Creative Coding Lab (IMA Foundation Classes). Students are expected to comfortably apply fundamental programming concepts to solve problems.

Interactive Media Arts (Undergraduate)
4 credits – 13 Weeks

Sections (Fall 2020)


INTM-SHU 227T-000 (21565)
09/14/2020 – 12/15/2020 Tue,Thu
9:00 AM – 11:00 AM (Morning)
at Shanghai
Instructed by Eckert, Leon

Digital Sculpture (INTM-SHU 228T)

This course investigates and illuminates the concepts and the aesthetics of kinetic sculpture and installation art in various forms from creative and historical perspectives. Students will learn to regard sound and performance as part of a sculptural form and learn to work with space. Students will gain woodworking and digital fabrication skills to expand on their physical computing skills to create moving sculpture and installation. The course consists of lectures, readings, and hands-on studio work.

Interactive Media Arts (Undergraduate)
4 credits – 13 Weeks

Creative Game Design and Development (INTM-SHU 247T)

Many of us have played and enjoyed games. Have you ever wondered how people actually design and develop them? Can a games as a profession and practice be described? What are the basic theories, structures and skills involved in game development? How do game designers create compelling interactive experiences for the player? How do they respond to feedback, prototype and improve these experiences? This course explores these questions and others through playing, analyzing and making games over 14 weeks. Students will understand games not only as entertainment, production and business models, but as a form of mass interactive media and culture. Students will be introduced to game design concepts, emphasizing all stages of game development: paper and digital prototyping, iteration, interactive narrative design, object-oriented game programming, 3D/2D game art creation, sound effects composition and user testing. For the course project, students will work in teams and create games in multiple projects, from simple board games to a digital game with original game art, mechanics and other design elements. This course leverages multiple tools for game prototyping and design, but will focus on Unity, a game engine that uses C# based programming language, for game build-up.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2020)


INTM-SHU 247T-000 (21566)
08/31/2020 – 12/11/2020 Mon
9:00 AM – 12:00 AM (Morning)
at Shanghai
Instructed by Zhang, Xingchen

Learning with Turtles (INTM-SHU 151T)

We will explore a range of programming languages, systems, and activities designed to help learners acquire computational skills and become creative problem solvers and project designers, including arts and interactive projects. We will create projects in turtle geometry, animation, and programmable embroidery (Snap!, Turtle Geometry, TurtleArt, and TurtleStitch), and in simulation systems which model complex systems in the life and social sciences in order to acquire a deeper understanding of their underlying phenomena (NetLogo). The course is fundamentally about ideas, and how some powerful ideas from computation can empower a learner to be a better creator and problem solver, acquire a deeper understanding of social and scientific phenomena, and become a self-directed learner. We will identify these ideas and actively engage with the pedagogical theories that underlie embodying them by creating with systems designed for children, beginners, or people coming from disciplines which traditionally had less emphasis on computing-based tools. We will emphasize reflection on our own learning within the course.”

Interactive Media Arts (Undergraduate)
4 credits – 13 Weeks

Sections (Fall 2020)


INTM-SHU 151T-000 (21563)
09/14/2020 – 12/15/2020 Thu
3:00 PM – 6:00 PM (Late afternoon)
at Shanghai
Instructed by Minsky, Margaret

Kinetic Light (INTM-SHU 132)

“The practice of using light and motion as artistic media traces its roots back to the architectural design of spiritual structures in ancient cultures and the use of fire and shadow in religious ceremonies. However, not until the invention of electricity, the incandescent bulb, and electric motors did light and motion really become artistic media themselves. The current availability of cheap and abundant sources of motion and light have opened up new possibilities for the creation of sculptural objects which compose structures in light and movement. Drawing upon the combined histories of lumia, kinetic sculpture, and op art, we will be investigating the historical and current developments of kinetic art and light art. Students will create kinetic light sculptures of their own design, building upon and expanding their knowledge of digital fabrication, physical computing, and generative software systems. They will learn how to compose in color, light, rhythm, movement, and space and how to install and present their work in a public setting.”

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2020)


INTM-SHU 132-000 (21556)
08/31/2020 – 12/11/2020 Thu
9:00 AM – 12:00 AM (Morning)
at Shanghai
Instructed by Parren, Eric

Creative Coding Lab (INTM-SHU 103)

In this foundation course students will learn the fundamentals of computation, software design, and web technologies, through a series of creative projects. The course is intended to equip students with the skills to develop artistic and business projects that include a significant computational component. Topics such as variables, functions, components, and functional and reactive programming will be brought together to create interactive applications, generative art, data visualization, and other domains. Within the framework of these creative projects students will develop a greater understanding of how computer programs operate, be exposed to various concepts used to create experiences and interactions, and become more familiar with some of the technologies that constitute the internet. This course is intended for students with no prior programming background. Prerequisite: None. Fulfillment: CORE AT; IMA Major Other Foundation; IMB Major Emerging Media Foundation.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2022)


INTM-SHU 103-000 (17271)
09/05/2022 – 12/16/2022 Tue,Thu
9:00 AM – 11:00 AM (Morning)
at Shanghai
Instructed by


INTM-SHU 103-000 (17272)
09/05/2022 – 12/16/2022 Tue,Thu
11:00 AM – 12:00 AM (Morning)
at Shanghai
Instructed by


INTM-SHU 103-000 (17273)
09/05/2022 – 12/16/2022 Tue,Thu
1:00 PM – 3:00 PM (Early afternoon)
at Shanghai
Instructed by


INTM-SHU 103-000 (17274)
09/05/2022 – 12/16/2022 Tue,Thu
3:00 PM – 4:00 PM (Late afternoon)
at Shanghai
Instructed by


INTM-SHU 103-000 (17276)
09/05/2022 – 12/16/2022 Fri
9:00 AM – 11:00 AM (Morning)
at Shanghai
Instructed by


INTM-SHU 103-000 (17277)
09/05/2022 – 12/16/2022 Fri
11:00 AM – 12:00 AM (Morning)
at Shanghai
Instructed by


INTM-SHU 103-000 (17278)
09/05/2022 – 12/16/2022 Fri
1:00 PM – 3:00 PM (Early afternoon)
at Shanghai
Instructed by


INTM-SHU 103-000 (17279)
09/05/2022 – 12/16/2022 Fri
3:00 PM – 4:00 PM (Late afternoon)
at Shanghai
Instructed by

After Us: Post-human Media (INTM-SHU 195)

What is the place of human creativity, agency and intelligence in complex technical networks? This class aims to build a foundation for studying how automation, artificial intelligence, robotics, digital image production, predictive software, and eco-technologies signal the ascent of a posthuman society. It provides a selection of texts and case studies that introduce basic philosophical and sociological questions about posthuman technologies and support creators, writers and thinkers in conceptualizing the posthuman nature of new media. The class is a combination of lectures and writing workshops. Prerequisite: None. Fulfillment: IMA/IMB elective.

Interactive Media Arts (Undergraduate)
4 credits – 16 Weeks

Sections (Spring 2022)


INTM-SHU 195-000 (19665)
01/24/2022 – 05/13/2022 Thu
9:00 AM – 12:00 AM (Morning)
at Shanghai
Instructed by Konior, Bogna

Media Architecture (INTM-SHU 202)

Architecture has always been considered as an immediate extension of the human civilization, and its connection with state-of-the-art technologies has always been essential. In our current highly mediated and augmented environments, architecture shifts from static, solid, and predefined, to a fluid, interactive, and ever-changing. Computational, interactive, and media technologies challenge our understanding of what architecture is, redefining our engagement with exterior and interior spaces. The course investigates the area of media architecture from a contextual and critical perspective, examining and implementing in theoretical and practical scenarios current emerging trends. Students are expected to develop a comprehensive understanding of media architecture, to thoroughly investigate the media cityscape (including motivations, social implications, technological requirements), and to develop installation work that utilizes contemporary media development practices and demonstrates artistic, technological, and scientific rigor. Prerequisite: None

Interactive Media Arts (Undergraduate)
4 credits – 13 Weeks

Sections (Fall 2020)


INTM-SHU 202-000 (18597)
09/14/2020 – 12/15/2020 Thu
3:00 PM – 6:00 PM (Late afternoon)
at Shanghai
Instructed by Didakis, Stavros

Creative Learning Design (INTM-SHU 241)

In this course, students will work in teams to design digital learning resources and experience designs at the intersection of music, coding, arts, and technology. The course will begin with an introduction to emerging trends in learner engagement and design-based research, especially related to web- and mobile-based musical experiences and principles of making music with new media. Innovations in and applications of musical creativity, interactive technologies, user-centered design & engagement, scaffolded learning, creative learning, pedagogies of play and making, and educational entrepreneurship in Chinese contexts will also be explored. The market for creative educational experiences in afterschool settings for youth in China is exploding. For-profit educational service companies are competing and searching for differentiated, learning experiences in music, coding, and creative project based learning that will attract high-paying parents looking for the best supplemental education for their children. This practical, hands-on course will explore questions such as: How can we design engaging, creative learning experiences that are relevant to the cultural goals and needs of today’s youth in China, while laying the foundation for creative learning for the workforce of tomorrow? What are engaging, effective creative learning resources, and how are they best implemented in Chinese learning settings? How can we take advantage of young people’s near ubiquitous love of music and technology to facilitate creative learning? Students will work together in teams and paired with a partner audience of learners and teachers in Shanghai drawn from local and regional international schools (e.g. Alibaba’s Cloud Valley), local afterschool programs (e.g., Music Lab), and cultural partners (e.g., Shanghai Symphony). Together they will assess the needs and opportunities of partner students and teachers, and engage in a two-stage iterative and reflective co-design process prototyping custom learning resources and experience designs with their partner end users. At the end of the course, students will present and demo their learning resources as part of a public showcase to an external audience of partners, educators, technologists, musicians, entrepreneurs, and experience designers in Shanghai. Prerequisites: None.

Interactive Media Arts (Undergraduate)
4 credits – 13 Weeks

Digital Sculpting for Facial Animation (INTM-SHU 284)

This course emphasizes on the 3D animation through digital modeling / sculpting techniques, keyframe and blend-shape animation . The course breaks down into 4 stages : 1. basic topology of head model, 2. high-poly sculpting and projection texturing, 3. Keyframe and blend-shapes animation, 4. 3D animation final project. In the final project, students get to choose either lip-sync animation or conceptual piece utilizing the created head models. An overview of digital editing / compositing and sound design will also be introduced to assist with students’ final project at the end of the semester. Prerequisite: None. Fulfillment: IMA/IMB elective.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2023)


INTM-SHU 284-000 (20474)
01/30/2023 – 05/12/2023 Tue,Thu
4:00 PM – 6:00 PM (Late afternoon)
at Shanghai
Instructed by Chen, Wu Wei

Exploring & Creating Sonic Environments (INTM-SHU 289)

Sound is all around us. The way we perceive or experience these sounds are largely dependent upon their environments, whether artificially constructed or naturally present. In this studio-based course, students will learn about the development of sound art through readings and listenings by artists, musicians and designers who investigate our sonic environment through sound sculptures, multi-channel immersive installations, soundscapes, audio tours, podcasts and field recordings. The course will begin with an introduction into the physics of sound with time for deep listening exercises. We will read selected texts and listen to pieces by those working in the field of Acoustic Ecology, an interdisciplinary field that employs ethnographic practices to create sound studies or art. We will look at artists who employ narrative techniques to engage the audience. We will study musicians such as Alvin Lucier and John Cage and the history of experimental music that takes into consideration the physical space its recorded or played in. There will be weekly exercises that will help develop the student’s spatial awareness of sound and music. We will take listening and recording trips into the field to understand the acoustic urban environment. We will use different types of microphones such as hydrophones and binaural mics. Students will learn how to build their own contact microphones. Students will have the opportunity to create works for multi-channel speakers. The final project can take on any form within the realm of sound art–multimedia, narrative, non-narrative, music, installation.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2020)


INTM-SHU 289-000 (21572)
08/31/2020 – 12/11/2020 Mon,Wed
11:00 AM – 12:00 AM (Morning)
at Shanghai
Instructed by Chen, Hai Han

User Experience Design (IMNY-UT 262)

This course aims to provide students with the critical thinking and practical skills for creating effective and compelling interfaces. We will dissect what a compelling user experience is and discuss and apply design methods for creating one. Throughout this 14-week course we will examine a wide range of examples of interfaces with a focus on understanding the attributes of a successful interface and applying proven research, mapping and testing techniques. The class format will include lectures, case studies, student presentations, discussions of readings and in-class design exercises. The format is very hands-on with assignments that focus on problems that are typical of those a UX designer will encounter in the professional world.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2022)


IMNY-UT 262-000 (22293)
01/24/2022 – 05/09/2022 Wed
11:00 AM – 1:00 PM (Morning)
at Brooklyn Campus
Instructed by Dillon, Katherine

Capstone (IMNY-UT 400)

The interactive project will illustrate students’ unique interests as well as evidence of competency within the field of interactive media production. Students are encouraged to develop their project around a theme previously explored in their work. Projects will be presented and critiqued repeatedly throughout the capstone process to peers, faculty, and industry professionals. A final presentation of the interactive project will be delivered late in the semester. The research paper (4000-5000 words) will focus on at least one aspect of the interactive project: e.g. culture, theory, philosophy, or history, the project context, and/or production methods. For example, students may write about their project’s reception by a set of specific users, or by users who are part of a larger culture, society, or market. It is important that students think beyond the project itself and situate it in a broader context accessible through research. The research paper will include an annotated bibliography of the books and other resources they used for their research. Students will also be guided in the production of an online portfolio to showcase their work and accomplishments to the outside world. Graduates will be evaluated by their portfolio when applying for jobs, graduate school, artist residencies, grants, and the like. Portfolios will be tailored to the demands of each student’s future goals and target audience.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2022)


IMNY-UT 400-000 (22294)
01/24/2022 – 05/09/2022 Tue,Thu
5:00 PM – 6:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by Parrish, Allison


IMNY-UT 400-000 (22295)
01/24/2022 – 05/09/2022 Mon
5:00 PM – 7:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by Vasudevan, Roopa

Topics in Computation and Data: Front end web (IMNY-UT 220)

This course is designed to provide students with hands-on experience working with computational media (programming, creative coding, etc.) and data. The forms and uses of computational media and its application are explored in a laboratory context of experimentation and discussion.

Interactive Media Arts (Undergraduate)
4 credits – 14 Weeks

Sections (Spring 2020)


IMNY-UT 220-000 (23514)01/28/2020 – 05/07/2020 Tue,Thu6:00 PM – 8:00 PM (Evening)at Brooklyn CampusInstructed by Higgins, Colleen

This course will provide a foundation for understanding modern web development with a focus on front end technologies and accessing public data. The forms and uses of these technologies are explored in a laboratory context of experimentation and discussion.

Students will create two well-designed single-page web applications, including one that leverages public APIs and digital services from a wide range of existing web products. The goal of the course is for students to learn how to think holistically about an application, both by designing a clear user experience and understanding the algorithmic steps required to build it.

Designing Interfaces for Live Performance (IMNY-UT 243)

This course is designed to provide students with hands-on experience working with sensors and other electronics to design interfaces for a live multimedia performance. Students will explore the expressive properties of sensors to control a variety of outputs such as light, sound, projection, and/or other media. The forms and uses of physical computing, computational media, and its application are explored weekly in both a hands on laboratory context, as well as weekly discussions of readings and existing performances. Prerequisites: Creative Computing or similar coursework with microcontrollers and coding.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Immersive Experiences (IMNY-UT 282)

This course is designed to provide students with hands-on experience working with interactive and emerging applications for creating immersive experiences, with a focus on designing for virtual reality headsets. The class will also touch on related technologies, methods, and fields including experience design, virtual painting, augmented reality, interactive installation, and 360 video/audio. The course materials will also include readings and discussions on prior art/relevant critical texts.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2022)


IMNY-UT 282-000 (22290)
01/24/2022 – 05/09/2022 Tue,Thu
7:00 PM – 8:00 PM (Evening)
at Brooklyn Campus
Instructed by Dawkins, Dylan

Creative Approaches to Emerging Media (IMNY-UT 205)

We live in a world where we have more data, computational power, and access to digital connectivity than ever before. But how do we make sense of the promise inherent in this reality while holding space for the challenges that it presents for different groups and communities? How do we situate the technologies that we have come to take for granted? And more importantly, how do we leverage an artist’s perspective to creating active responses that interrogate and hint at the potential for different futures? This course examines emergent technological fields, spanning topics like data collection/representation, digital archives, artificial intelligence, social algorithms, and automation and asks how the technologies inherent to each can be leveraged for artistic response, creation, and critique. While this course is primarily conceptual and art theory-based, the content covered will be technical in nature and students will be tasked with making three creative responses to the content in the tradition of the new media, digital, and conceptual art worlds.

Interactive Media Arts (Undergraduate)
4 credits – 14 Weeks

Sections (Spring 2020)


IMNY-UT 205-000 (23270)
01/28/2020 – 05/07/2020 Tue,Thu
9:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by Onuoha, Chisom

The Code of Music (IMNY-UT 222)

This course explores the elements of music through the lenses of computation and interactive design. Each of the five course units focuses on one element of music (rhythm, melody, timbre, harmony, and structure), approaching it from the perspective of music theory, computation, and design. For each element, students listen to examples from different periods and styles, represent and manipulate the element in code, and create an interactive study around it. As students work toward their final projects, the class takes a more self-directed approach. Final projects can take the form of digital applications, spatial installations, or physical devices. In-class coding and assignments will be done in P5.js, but students will be free to use other languages and frameworks for their final projects. Creative Computing or equivalent programming experience is required.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2022)


IMNY-UT 222-000 (22285)
01/24/2022 – 05/09/2022 Mon
2:00 PM – 4:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Pereira Hors, Luisa

Networked Media (IMNY-UT 223)

The network is a fundamental medium for interactivity. It makes possible our interaction with machines, data, and, most importantly, other people. Though the base interaction it supports is simple, a client sends a request to a server, which replies; an incredible variety of systems can be and have been built on top of it. An equally impressive body of media theory has also arisen around its use. This hybrid theory and technology course will be 50% project driven technical work and 50% theory and discussion. The technical work will will utilize JavaScript as both a client and server side programming language to build creative systems on the web. Technical topics will include server and client web frameworks, such as Express, HTML, CSS, templating, and databases. The theory portion of the course will include reading and discussion of past and current media theory texts that relate to the networks of today; included in this will be works by Marshall McLuhan, Wendy Chun, Lev Manovich, Philip Agre, Tiziana Terranova, and more. In short, this course will be about developing full-stack web applications (such as anything from the beginnings of Google, YouTube, and Twitter to class registration systems and other purpose built system) as well as thinking, reading, and discussing the implications with a culture and media theory perspective.

Interactive Media Arts (Undergraduate)
4 credits – 15 Weeks

Introduction to Assistive Technology (IMNY-UT 241)

Assistive technology is a term that includes a wide variety of technologies for people with disabilities. This two-point survey course is designed to provide students with an overview of the field of assistive technology. Field trips, readings, and guest speakers will provide students with an understanding of current research and development as well as processes used in determining appropriate technologies. Weekly assignments and a final research project. This course satisfies 2 credits of the Experimental Interfaces and Physical Computing Courses category for the IMA major. Prereq: Creative Computing. This course meets once per week.

Interactive Media Arts (Undergraduate)
2 credits – 8 Weeks

Sections (Spring 2022)


IMNY-UT 241-000 (22287)
01/24/2022 – 03/21/2022 Wed
5:00 PM – 7:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by Eldi, Holly

Introduction to Fabrication (IMNY-UT 242)

An introductory course designed to familiarize students with all the IMA prototyping shop has to offer. We will cover everything from basic hand tools to the beginnings of digital fabrication. You will learn to use the right tool for the job. There will be weekly assignments, created to develop your fabrication techniques. There will be in class lectures, demos, and building assignments. Emphasis will be put on good design practices, material choice, and craftsmanship.

Interactive Media Arts (Undergraduate)
2 credits – 8 Weeks

Sections (Spring 2022)


IMNY-UT 242-000 (22288)
01/24/2022 – 03/21/2022 Tue
9:00 AM – 11:00 AM (Morning)
at Brooklyn Campus
Instructed by Ritmiller, Molly

Big Ideas in the History and Future of Technology (IMNY-UT 203)

“Big Ideas in the History and Future of Technology” is designed to provide students with a critical perspective on current issues in technology in the context of the history, controversies, consequences, and ethical questions in emerging media. This first course in the series includes: in the first half –some seminal early works that imagine a future in which technology enhances/augments human intelligence and capabilities and how that might affect society; in the second half–2 classic works of fiction and some podcasts/ audio lectures that address questions relating to “What is Human.”

Interactive Media Arts (Undergraduate)
2 credits – 8 Weeks

Sections (Spring 2022)


IMNY-UT 203-000 (22284)
01/24/2022 – 03/21/2022 Mon,Wed
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Lim, Jennifer

Augmenting the Gallery (IMNY-UT 9001)

Credits: 4
Duration: 14 Weeks
Dates: Wed

Wall labels, audio guides and informative maps are just some of the ways galleries and museums convey additional information about an art collection. How can we utilize new interactive mixed reality tools to design and deliver immersive experiences that breathe new life into an exhibit. Augmented and virtual reality are powerful tools for new media production and storytelling, but how can these tools serve to enhance our Wall labels, audio guides and informative maps are just some of the ways galleries and museums convey additional information about an art collection. How can we utilize new interactive mixed reality tools to design and deliver immersive experiences that breathe new life into an exhibit. Augmented and virtual reality are powerful tools for new media production and storytelling, but how can these tools serve to enhance our gallery experience without distracting from the power and importance of a pre-existing collection? This production course seeks to experiment with new ways to experience a museum collection through mixed reality. Topics covered include exhibition installation and curation, mixed reality production in Unity, mobile development for Augmented Reality.

Interactive Media Arts (Undergraduate)
4 credits – 14 Weeks