This course explores the disruptions and creative possibilities that realtime emerging media provides through the lens of learning how to design, create, produce and perform in realtime. Students will be learning how to design and produce for realtime interactive audiences, understand the modern streaming media pipeline, the fundamentals of virtual production, digital content creation and the basics of game engines and other software – all in the service of delivering a more engaging and intimate connection between audience and performer. Students will design and perform 2 distinct realtime performances as well as work together with peers to conceptualize, design and produce a short realtime ‘pilot’ using the tools and techniques you’ve learned in the first two projects. Prerequisite: None. Fulfillment: Interactive Media Business Elective ; Interactive Media Arts Elective
Interactive Media and Business (Undergraduate)
2 credits – 15 Weeks
Sections (Spring 2022)
IMBX-SHU 9501-000 (24204)01/25/2022 – 05/10/2022 Tue3:00 PM – 5:00 PM (Late afternoon)at NYU Los Angeles (Global)Instructed by Kumar, Archana
IMBX-SHU 9501-000 (24205)01/25/2022 – 05/10/2022 Thu3:00 PM – 4:00 PM (Late afternoon)at NYU Los Angeles (Global)Instructed by Kumar, Archana