Introduction to Programming for Games is a course that introduces students to the concepts, problems, and methods of computer programming, and how these apply to the creation of video games. The course assumes no prior programming knowledge, and is designed to touch on the basic principles of digital design in the form of computer code. There will be an emphasis on programming fundamentals; they will be motivated through the lens of designing and producing video games.
Archives
Intro to Programming for Games (OART-UT 1617)
Introduction to Programming for Games is a course that introduces students to the concepts, problems, and methods of computer programming, and how these apply to the creation of video games. Throughout the semester, students will have weekly programming assignments, first using Processing with the Java programming language, then the Unity3D Game Engine with C#. There will be a midterm game in Processing and a final game in Unity. The course assumes no prior programming knowledge, and is designed to touch on the basic principles of digital design in form of computer code. There will be an emphasis on programming fundamentals; they will be motivated through the lens of designing and producing video games.
Open Arts Curriculum (Undergraduate)
4 credits – 15 Weeks
Sections (Fall 2022)
OART-UT 1617-000 (14383)09/01/2022 – 12/14/2022 Mon9:00 AM – 10:00 AM (Morning)at Brooklyn CampusInstructed by Popp, Karina
OART-UT 1617-000 (14792)09/01/2022 – 12/14/2022 Mon9:00 AM – 10:00 AM (Morning)at Brooklyn CampusInstructed by Smith, Kate
OART-UT 1617-000 (14793)09/01/2022 – 12/14/2022 Thu12:00 AM – 1:00 PM (Early afternoon)at Brooklyn CampusInstructed by Pratt, Charles
OART-UT 1617-000 (20571)09/01/2022 – 12/14/2022 Thu12:00 AM – 1:00 PM (Early afternoon)at Brooklyn CampusInstructed by Parker, Matthew
Intro to Game Studies (OART-UT 1606)
This class is an overview of the field of video games that approaches them from several theoretical and critical perspectives. No special theoretical background or prior training is needed to take the course, but to have had a broad practical experience with and basic knowledge of games is a distinct advantage. Also, an interest in theoretical and analytical issues will help. You are expected to actively participate in the lectures, which are dialogic in form, with ample room for discussion. The course will prepare the student to: – Understand and discuss games from a theoretical perspective – what are the components of a game? – Apply new theories and evaluate them critically. – Assess and discuss game concepts and the use of games in various contexts. – Analyze games, and understand and apply a range of analytical methods.
Open Arts Curriculum (Undergraduate)
4 credits – 15 Weeks
Sections (Fall 2022)
OART-UT 1606-000 (14537)09/01/2022 – 12/14/2022 Tue4:00 PM – 6:00 PM (Late afternoon)at Brooklyn CampusInstructed by Pratt, Charles
OART-UT 1606-000 (14534)09/01/2022 – 12/14/2022 Thu9:00 AM – 11:00 AM (Morning)at Brooklyn CampusInstructed by Pratt, Charles
OART-UT 1606-000 (14535)09/01/2022 – 12/14/2022 Fri2:00 PM – 3:00 PM (Early afternoon)at Brooklyn CampusInstructed by Pratt, Charles