Intro to Programming for Games (GAMES-UT 180)

Introduction to Programming for Games is a course that introduces students to the concepts, problems, and methods of computer programming, and how these apply to the creation of video games. The course assumes no prior programming knowledge, and is designed to touch on the basic principles of digital design in the form of computer code. There will be an emphasis on programming fundamentals; they will be motivated through the lens of designing and producing video games.

Game Design (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2022)


GAMES-UT 180-000 (14736)
01/24/2022 – 05/09/2022 Mon
5:00 PM – 6:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by Pratt, Charles

Intro to Programming for Games (OART-UT 1617)

Introduction to Programming for Games is a course that introduces students to the concepts, problems, and methods of computer programming, and how these apply to the creation of video games. Throughout the semester, students will have weekly programming assignments, first using Processing with the Java programming language, then the Unity3D Game Engine with C#. There will be a midterm game in Processing and a final game in Unity. The course assumes no prior programming knowledge, and is designed to touch on the basic principles of digital design in form of computer code. There will be an emphasis on programming fundamentals; they will be motivated through the lens of designing and producing video games.

Open Arts Curriculum (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2022)


OART-UT 1617-000 (14383)
09/01/2022 – 12/14/2022 Mon
9:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by Popp, Karina


OART-UT 1617-000 (14792)
09/01/2022 – 12/14/2022 Mon
9:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by Smith, Kate


OART-UT 1617-000 (14793)
09/01/2022 – 12/14/2022 Thu
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Pratt, Charles


OART-UT 1617-000 (20571)
09/01/2022 – 12/14/2022 Thu
12:00 AM – 1:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Parker, Matthew

Intro to Game Studies (OART-UT 1606)

This class is an overview of the field of video games that approaches them from several theoretical and critical perspectives. No special theoretical background or prior training is needed to take the course, but to have had a broad practical experience with and basic knowledge of games is a distinct advantage. Also, an interest in theoretical and analytical issues will help. You are expected to actively participate in the lectures, which are dialogic in form, with ample room for discussion. The course will prepare the student to: – Understand and discuss games from a theoretical perspective – what are the components of a game? – Apply new theories and evaluate them critically. – Assess and discuss game concepts and the use of games in various contexts. – Analyze games, and understand and apply a range of analytical methods.

Open Arts Curriculum (Undergraduate)
4 credits – 15 Weeks

Sections (Fall 2022)


OART-UT 1606-000 (14537)
09/01/2022 – 12/14/2022 Tue
4:00 PM – 6:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by Pratt, Charles


OART-UT 1606-000 (14534)
09/01/2022 – 12/14/2022 Thu
9:00 AM – 11:00 AM (Morning)
at Brooklyn Campus
Instructed by Pratt, Charles


OART-UT 1606-000 (14535)
09/01/2022 – 12/14/2022 Fri
2:00 PM – 3:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Pratt, Charles