Introduction to Programming for Games is a course that introduces students to the concepts, problems, and methods of computer programming, and how these apply to the creation of video games. Throughout the semester, students will have weekly programming assignments, first using Processing with the Java programming language, then the Unity3D Game Engine with C#. There will be a midterm game in Processing and a final game in Unity. The course assumes no prior programming knowledge, and is designed to touch on the basic principles of digital design in form of computer code. There will be an emphasis on programming fundamentals; they will be motivated through the lens of designing and producing video games.
Open Arts Curriculum (Undergraduate)
4 credits – 15 Weeks
Sections (Fall 2022)
OART-UT 1617-000 (14383)09/01/2022 – 12/14/2022 Mon9:00 AM – 10:00 AM (Morning)at Brooklyn CampusInstructed by Popp, Karina
OART-UT 1617-000 (14792)09/01/2022 – 12/14/2022 Mon9:00 AM – 10:00 AM (Morning)at Brooklyn CampusInstructed by Smith, Kate
OART-UT 1617-000 (14793)09/01/2022 – 12/14/2022 Thu12:00 AM – 1:00 PM (Early afternoon)at Brooklyn CampusInstructed by Pratt, Charles
OART-UT 1617-000 (20571)09/01/2022 – 12/14/2022 Thu12:00 AM – 1:00 PM (Early afternoon)at Brooklyn CampusInstructed by Parker, Matthew