Going Live: Real-Time Streaming and Interactive Media (IMBX-SHU 9501)

This course explores the disruptions and creative possibilities that realtime emerging media provides through the lens of learning how to design, create, produce and perform in realtime. Students will be learning how to design and produce for realtime interactive audiences, understand the modern streaming media pipeline, the fundamentals of virtual production, digital content creation and the basics of game engines and other software – all in the service of delivering a more engaging and intimate connection between audience and performer. Students will design and perform 2 distinct realtime performances as well as work together with peers to conceptualize, design and produce a short realtime ‘pilot’ using the tools and techniques you’ve learned in the first two projects. Prerequisite: None. Fulfillment: Interactive Media Business Elective ; Interactive Media Arts Elective

Interactive Media and Business (Undergraduate)
2 credits – 15 Weeks

Sections (Spring 2024)


IMBX-SHU 9501-000 (4975)
01/22/2024 – 05/06/2024 Thu
3:00 PM – 4:00 PM (Late afternoon)
at NYU Los Angeles (Global)
Instructed by Prasanna Kumar, Archana


IMBX-SHU 9501-000 (20268)
01/22/2024 – 05/06/2024 Thu
5:00 PM – 5:00 PM (Late afternoon)
at NYU Los Angeles (Global)
Instructed by Prasanna Kumar, Archana

Real Time Media: Concepts and Production (IMBX-SHU 9501)

This course explores the disruptions and creative possibilities that realtime emerging media provides through the lens of learning how to design, create, produce and perform in realtime. Students will be learning how to design and produce for realtime interactive audiences, understand the modern streaming media pipeline, the fundamentals of virtual production, digital content creation and the basics of game engines and other software – all in the service of delivering a more engaging and intimate connection between audience and performer. Students will design and perform 2 distinct realtime performances as well as work together with peers to conceptualize, design and produce a short realtime ‘pilot’ using the tools and techniques you’ve learned in the first two projects. Prerequisite: None. Fulfillment: Interactive Media Business Elective ; Interactive Media Arts Elective

Interactive Media and Business (Undergraduate)
2 credits – 15 Weeks

Sections (Spring 2022)


IMBX-SHU 9501-000 (24204)
01/25/2022 – 05/10/2022 Tue
3:00 PM – 5:00 PM (Late afternoon)
at NYU Los Angeles (Global)
Instructed by Kumar, Archana


IMBX-SHU 9501-000 (24205)
01/25/2022 – 05/10/2022 Thu
3:00 PM – 4:00 PM (Late afternoon)
at NYU Los Angeles (Global)
Instructed by Kumar, Archana

Digital Business Strategy (MKTG-UB 9056)

This course covers the digital technology industry (e.g. consumer electronics, software) from a strategic and marketing perspective. The objectives are to understand how these industries function, the unique challenges they face, and how digital technology companies can leverage their strengths to achieve success in the marketplace. The focus is on understanding the interactions between competition, technology evolution, and firm capabilities.

Marketing (Undergraduate)
2 credits – 14 Weeks

Sections (Fall 2024)


MKTG-UB 9056-000 (4852)
at NYU Los Angeles (Global)
Instructed by

Realtime (IMBX-SHU 9501)

This course explores the disruptions and creative possibilities that realtime emerging media provides through the lens of learning how to design, create, produce and perform in realtime. Students will be learning how to design and produce for realtime interactive audiences, understand the modern streaming media pipeline, the fundamentals of virtual production, digital content creation and the basics of game engines and other software – all in the service of delivering a more engaging and intimate connection between audience and performer. Students will design and perform 2 distinct realtime performances as well as work together with peers to conceptualize, design and produce a short realtime ‘pilot’ using the tools and techniques you’ve learned in the first two projects. Prerequisite: None. Fulfillment: Interactive Media Business Elective ; Interactive Media Arts Elective

Interactive Media and Business (Undergraduate)
2 credits – 15 Weeks

Sections (Spring 2022)


IMBX-SHU 9501-000 (24204)
01/25/2022 – 05/10/2022 Tue
3:00 PM – 5:00 PM (Late afternoon)
at NYU Los Angeles (Global)
Instructed by Prasanna Kumar, Archana


IMBX-SHU 9501-000 (24205)
01/25/2022 – 05/10/2022 Thu
3:00 PM – 4:00 PM (Late afternoon)
at NYU Los Angeles (Global)
Instructed by

Interactive Narrative (MD-UY 2314)

This course introduces students to the complex relationship between interactivity and storytelling. Students analyze how an interactive structure creates narrative. Works explored in this course range from nonlinear novels, experimental literature, audio narratives, theater/performance to film as narrative databases and games. The study of the structural properties of narratives that experiment with digression, multiple points of view, disruptions of time, space, and storyline is complemented by theoretical texts about authorship/readership, plot/story, and characteristics of interactive media. | Prerequisite: Completion of first year writing requirements. Note: Satisfies HuSS elective.

Media Studies (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2024)


MD-UY 2314-000 (8923)
01/22/2024 – 05/06/2024 Tue,Thu
10:00 AM – 11:00 AM (Morning)
at Brooklyn Campus
Instructed by Dahnke, Sarah


MD-UY 2314-000 (8924)
01/22/2024 – 05/06/2024 Tue,Thu
8:00 AM – 9:00 AM (Morning)
at Brooklyn Campus
Instructed by Dahnke, Sarah


MD-UY 2314G-000 (4279)
01/22/2024 – 05/06/2024 Thu
6:00 PM – 9:00 PM (Evening)
at NYU Los Angeles (Global)
Instructed by Farmer, Mia

Fame (MCC-UE 9346)

Fame—celebrity, notoriety, renown—confers both recognition and immortality. It is the most enduring and desirable form of social power; a uniquely human ambition and a central force in social life. Culture, commerce, politics, and religion all proffer promises of fame, whether for fifteen minutes or fifteen centuries. Drawing on texts from history, anthropology, sociology, literature, philosophy, and contemporary media, this course will reflect on the ethics, erotics, pragmatics and pathologies of fame. We will compare fame to other forms of recognition (reputation, honor, charisma, infamy, etc.), and look at how fame operates in various social and historical circumstances, from small agricultural communities to enormous, hyper-mediated societies such as our own. How does the fame of the oral epic differ from the fame of the printed book or the fame of the photograph? We’ll consider the enduring question of fame as it transforms across space, time, social boundaries, and technological conditions.

Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2024)


MCC-UE 9346-000 (4283)
01/22/2024 – 05/06/2024 Mon
2:00 PM – 5:00 PM (Early afternoon)
at NYU Los Angeles (Global)
Instructed by Kolodezh, Samuel

Copyright, Commerce and Culture (MCC-UE 9405)

Examines the basic tenets and operative principles of the global copyright system. Considers the ways in which media industries, artists, and consumers interact with the copyright system and assesses how well it serves its stated purposes: to encourage art and creativity. Special emphasis on the social, cultural, legal, and political issues that have arisen in recent years as a reult of new communicative technologies.

Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2024)


MCC-UE 9405-000 (4280)
01/22/2024 – 05/06/2024 Wed
6:00 PM – 9:00 PM (Evening)
at NYU Los Angeles (Global)
Instructed by Du Bois, Nathalie

Media Audiences (MCC-UE 9016)

An examination of the great debate concerning the effects of mass media and mass communication on our society. Analysis and application of major perspectives and approaches used in formulating modern theories of mass communication.

Media, Culture & Communication (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2024)


MCC-UE 9016-000 (2409)
at NYU Los Angeles (Global)
Instructed by

Television: History and Form (MCC-UE 9006)

An exploration of television as a medium of information, conveyor and creator of culture and a form of aesthetic expression. Course examines the historical development of television as both a cultural product and industry.

Media, Culture & Communication (Undergraduate)
4 credits – 14 Weeks

Sections (Fall 2024)


MCC-UE 9006-000 (2406)
at NYU Los Angeles (Global)
Instructed by