In this class, we’ll learn TouchDesigner, a powerful software hub for live audiovisual content, and control it with DIY props and digital interfaces that we’ll build to connect to our art directly from the stage. With a cutting-edge buffet of inputs and outputs at our disposal, what new, evolved, or remixed types of performance can we create? If you’re a musician, you’ll build and play instruments that didn’t exist before. If you’re a dancer, your movements will become the music and visuals, instead of the other way around. If you’re a filmmaker, you’ll shoot a real-life scene with a virtual camera or light a physical set with real-time VFX. If you’re a visual artist, you’ll warp color, distort images, and push pixels to the brink of destruction. If you’re all of the above, you’ll have fun in this class. To connect to TouchDesigner, we’ll build hardware props using Arduinos, tiny computers that we can hook up sensors, buttons, and LEDs to, and create unique thematic interfaces that augment our performances and interactive installations. Weekly assignments explore AI tools, electronic circuits, fabrication, camera input and livestreams, 3D models and procedural animation, and more. Midway through the semester we’ll begin performing live using our connected props for DJ/VJing and projection-mapped interactive spaces, with the class culminating in a final public performance bringing together the best of student work. No previous coding or performance experience necessary. There is a lab fee for the hardware we’ll use to build our devices.
How do ants or bees organize on a mass scale when their individual brains are incapable of understanding the bigger systems they’re creating together? How did a Twitch hive-mind of 1.2 million people beat Pokémon one collective move at a time? How do we make art that makes us and our audience feel more connected, more alive, more powerful? This hands-on project studio course is about making art where participants are the medium, and the masterpiece created exists inside and between them. Let’s explore community and its connection to transformational, radical joy — not complacent happiness, but a joy that is the feeling of power, agency, and capacity growing within us and within the people around us as we cooperate to overcome shared challenges. Which systems and forms of art, play, and expression foster that kind of joy? This course is heavy on imagination, vulnerability, reading, discussion, experimentation, playtesting, and interactive group activities. Each week explores the relationship of the individual to the group under various lenses and spheres of life (i.e. politics, religion, activism, evolutionary biology, sociology, pleasure, the universe, sports, games, childhood, etc.). Then together, we break down the relationships, dynamics, and effects those systems have, and create multi-media prototypes and performance experiments inspired by these themes and ideas. The early assignments are solo, and then almost all assignments are in groups. The core process of the class uses iterative game design as a structure for ideating, creating, playtesting, and refining, though students are welcome to work in any medium they choose, so long as the goal is to explore themes of collective joy.
A site for IMA NY Students to find equivalent courses outside of IMA NY
For most students joining IMA in Fall 2022 and beyond, there is a new program structure that affects the categorization of courses on this site:
Any class in any IMA major elective category (ie "Art & Design") refers to the IMA program structure previous to those entering in Fall 2022. If you are in the class of 2026 (most entering Fall 2022 or later), any course in an IMA elective category are generic IMA electives in the new structure.