Category Archives: Spring 2025

Development Economics (ECON-SHU 335)

This course will explore the macroeconomics and microeconomic foundations of economic development. We will discuss poverty, growth, development trap, distribution of income, demography and economic development, land and agricultural labor, health and nutrition, credit, insurance, intra-household allocation and gender, education. In these topics, we will ask: What determines the decisions of poor households in less-developed countries? What constraints do they face? What policies have been tried? What are the policy effect we have seen? Prerequisite: ECON-SHU 1 Principles of Macroeconomics or ECON-SHU 3 Microeconomics or ECON-SHU 202 Intermediate Macroeconomics or ECON-SHU 301 Econometrics. Fulfillment: Economics elective; Social Science Focus Political Economy 300 level.

Economics (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2025)


ECON-SHU 335-000 (21333)02/03/2025 – 05/16/2025 Tue,Thu2:00 PM – 3:00 PM (Early afternoon)at ShanghaiInstructed by Zhou, Yu

US-China Relations (SOCS-SHU 275)

This course examines the complexities of the bilateral relationship between the People’s Republic of China (China) and the United States (US), focusing on their historical rapport, major debates, and current relations. Topics include Sino-US economic relations, media reporting, variation in political systems, global politics, climate/energy issues, military affairs, and contested territories. Prerequisite: None. SOCS-SHU 160 is recommended, but not required. Fulfillment: Core SSPC or IPC; GCS China and the World/The Politics, Economy, and Environment of China; SS Focus International Relations/Political Science 200 level; HUMN 18-19 Topic.

Social Science (Undergraduate)
4 credits – 15 Weeks

Artists & Audiences in Historical Context (REMU-UT 1203)

Credits: 4
Duration: 15 Weeks
Dates: Tue

A follow-up complement to the first-year required Creative Entrepreneurs in Historical Context course that focused on entrepreneurs and producers, Artists and Audiences in Historical Context considers the history of popular (& semi-popular) music through the lens of iconic performers/recording artists and their audiences and communities, with special attention to issues of space and geography. Here are the central questions this class asks: Why do we have performing musicians and recording artists? What work do they do in the world, and how have our conceptions of the artist changed over time? And why do artists continue to need audiences? What role do fans and listeners play in our culture and politics? As we tackle these questions, we’ll look at how artists and audiences have been impacted over the decades by emerging media and technologies; we’ll look at auteur theory, crowd theory and cultural conceptions of musical genius; we’ll address taste and the rockism/poptimism debates; the pervasive role of stardom/celebrity as it determines what we might call today’s “pop industrial complex;” we’ll talk about issues of freedom of expression and political activism; we’ll think about the artist’s role in and against forces like war, terrorism and various forms of state and religious repression; and the artist’s struggle to reach audiences in, and against, categories of classification like genre and format. Artists and Audiences in Historical Context is an intensive reading and writing course, perhaps the most intensive one you will take at REMU: students read critical and historical writing about a diverse range of performers/recording artists, and then practice critical/creative writing themselves. Working with assistant editors/mentors as well as the instructor, students will be expected to learn how music writing improves through drafting, editing and stylistic refinement. Weekly audio/video playlists will supplement the reading and writing.

Recorded Music (Undergraduate)
4 credits – 15 Weeks

Elem French I (in French) (FREN-UA 9001)

Open to students with no previous training in French. Not equivalent to FREN-UA 9010. Only by following FREN-UA9001 with FREN-UA9002 can a student complete the equivalent of FREN-UA9010 and then continue on to the intermediate level.

French (Undergraduate)
4 credits – 14 Weeks

Sections (Spring 2025)


FREN-UA 9001-000 (2023)01/20/2025 – 04/29/2025 Mon,Wed9:00 AM – 10:00 AM (Morning)at NYU Paris (Global)Instructed by Petit, Cecile


FREN-UA 9001-000 (2348)01/20/2025 – 04/29/2025 Mon,Wed11:00 AM – 12:00 AM (Morning)at NYU Paris (Global)Instructed by Uhrig, David


FREN-UA 9001-000 (2025)01/20/2025 – 04/29/2025 Tue,Thu9:00 AM – 10:00 AM (Morning)at NYU Paris (Global)Instructed by Uhrig, David


FREN-UA 9001-000 (2349)01/20/2025 – 04/29/2025 Tue,Thu11:00 AM – 12:00 AM (Morning)at NYU Paris (Global)Instructed by Hannane, Leslie


FREN-UA 9001-000 (2028)01/20/2025 – 04/29/2025 Mon,Wed1:00 PM – 3:00 PM (Early afternoon)at NYU Paris (Global)Instructed by Scattolin, Lea


FREN-UA 9001-000 (2350)01/20/2025 – 04/29/2025 Tue,Thu1:00 PM – 3:00 PM (Early afternoon)at NYU Paris (Global)Instructed by Reychman, Pauline


FREN-UA 9001-000 (2031)01/20/2025 – 04/29/2025 Mon,Wed3:00 PM – 5:00 PM (Late afternoon)at NYU Paris (Global)Instructed by Reychman, Pauline


FREN-UA 9001-000 (2351)01/20/2025 – 04/29/2025 Tue,Thu3:00 PM – 5:00 PM (Late afternoon)at NYU Paris (Global)Instructed by Reychman, Pauline


FREN-UA 9001-000 (2034)01/20/2025 – 04/29/2025 Mon,Wed11:00 AM – 12:00 AM (Morning)at NYU Paris (Global)Instructed by Montel, Elodie


FREN-UA 9001-000 (2352)01/20/2025 – 04/29/2025 Tue,Thu1:00 PM – 3:00 PM (Early afternoon)at NYU Paris (Global)Instructed by Scattolin, Lea


FREN-UA 9001-000 (23548)01/20/2025 – 04/29/2025 Mon,Wed3:00 PM – 5:00 PM (Late afternoon)at NYU Paris (Global)Instructed by Scattolin, Lea

Applications (ITPG-GT 2000)

“This introductory class is designed to allow students to engage in a critical dialogue with leaders drawn from the artistic, non-profit and commercial sectors of the new media field, and to learn the value of collaborative projects by undertaking group presentations in response to issues raised by the guest speakers. Interactive media projects and approaches to the design of new media applications are presented weekly; students are thus exposed to both commercial as well as mission-driven applications by the actual designers and creators of these innovative and experimental projects. By way of this process, all first year students, for the first and only time in their ITP experience, are together in one room at one time, and as a community, encounter, and respond to, the challenges posed by the invited guests. The course at once provides an overview of current developments in this emerging field, and asks students to consider many questions about the state of the art. For example, with the new technologies and applications making their way into almost every phase of the economy and rooting themselves in our day to day lives, what can we learn from both the failures and successes? What are the impacts on our society? What is ubiquitous computing, embedded computing, physical computing? How is cyberspace merging with physical space? WHY ARE WE HERE? -To see how the many things you might learn at ITP might be applied in the world (across many different fields), and to develop your own nuanced point of view on those applications -Think through the lens of designing engaging experiences -To build a shared language with your cohorts – about ITP, about your interests, about emerging technologies and ideas -To practice to collaboration in a way that emphasizes generosity, curiosity and communication -To practice a process of observation and articulation as a starting point for a design process. -To be inspired by different possible visions for your future. -To get a glimpse of the foundational character of the program: experimentation, play, thoughtfulness, emergence, interdisciplinarity, collaboration, criticality -To co-create a culture in which you have a sense of belonging / agency through your own ability to participate in its making WHAT HAPPENS IN CLASS? -Groups facilitate an experiences for the class, in response to the prior week’s guest -Small group discussions -Distribute invitations, made by you, to experiences in NYC -Hear from Guest Speaker -Short Q&A/ Final discussion with Guest”

Interactive Telecommunications (Graduate)
4 credits – 14 Weeks

Sections (Fall 2025)


ITPG-GT 2000-000 (11321)09/03/2025 – 12/10/2025 Wed3:00 PM – 5:00 PM (Late afternoon)at Brooklyn CampusInstructed by

Principles of Data Science I (DS-UA 9111)

Credits: 4
Duration: 14 Weeks
Dates: Mon,Wed
Credits: 4
Duration: 14 Weeks
Dates: Mon,Wed

Data Science for Everyone is a foundational course that prepares students to participate in the data-driven world that we are all experiencing. It develops programming skills in Python so that students can write programs to summarize and compare real-world datasets. Building on these data analysis skills, students will learn how to draw conclusions and make predictions about the data. Students will also explore related ethical, legal, and privacy issues.

Data Science (Undergraduate)
4 credits – 14 Weeks

Introduction to Marketing (MKTG-SHU 1)

Evaluates, from the management point of view, marketing as a system for the satisfaction of human wants and a catalyst of business activity. Deals with the subject at all levels, from producer to consumer, and emphasizes the planning required for the efficient use of marketing tools in the development and expansion of markets. Concentrates on the principles, functions, and tools of marketing, including quantitative methods. Utilizes cases to develop a problem-solving ability in dealing with specific areas. Prerequisite: Not open to first-semester students. Fulfillment: This course satisfies BUSM Marketing Core, BUSF: Business elective, IMB Business Flexible Core or elective; Data Science concentration in Marketing; Count for CAS Business Minor, Count for Stern Business Studies Minor.

Marketing (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2025)


MKTG-SHU 1-000 (20502)02/03/2025 – 05/16/2025 Mon,Wed12:00 AM – 2:00 PM (Early afternoon)at ShanghaiInstructed by Huang, Jin


MKTG-SHU 1-000 (20503)02/03/2025 – 05/16/2025 Mon,Wed2:00 PM – 3:00 PM (Early afternoon)at ShanghaiInstructed by Huang, Jin


MKTG-SHU 1-000 (22139)02/03/2025 – 05/16/2025 Fri12:00 AM – 2:00 PM (Early afternoon)at ShanghaiInstructed by Huang, Jin

Basic Practice of Statistics for Social Science (MA-UY 1414)

Credits: 4
Duration: 15 Weeks
Dates: Tue,Thu

We are inundated by data, but data alone do not translate into useful information. Statistics provides the means for organizing, summarizing, and therefore better analyzing data so that we can understand what the data tell us about critical questions. If one collects data then understanding how to use statistical methods is critical, but it is also necessary to understand and interpret all the information we consume on a daily basis. This course provides these basic statistical approaches and techniques. This course may not be acceptable as a substitute for any other Probability and Statistics course. For Sustainable Urban Environments (SUE) students, please see your advisor. Note: Not open to math majors or students who have taken or will take MA-UY 2054 or MA-UY 2224 or MA-UY 3014 or MA-UY 3514 or ECE-UY 2233 or equivalent.

Mathematics (Undergraduate)
4 credits – 15 Weeks

Palestine, Zionism, & Israel (MEIS-UA 697)

This course is a survey of the history of Palestine in the modern period, focusing on the conflict for control of this land from its origins in the late nineteenth century until the present. The purpose of this course is to examine the evolution of this ongoing struggle in its historical context and to try to understand why the various parties to this conflict have thought and acted as they did.

Middle Eastern and Islamic Studies (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2025)


MEIS-UA 697-000 (17941)01/21/2025 – 05/06/2025 Tue,Thu11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Lockman, Zachary


MEIS-UA 697-000 (17942)01/21/2025 – 05/06/2025 Wed9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Deniz, Fatma


MEIS-UA 697-000 (8287)01/21/2025 – 05/06/2025 Wed9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Mark, Maytal


MEIS-UA 697-000 (17943)01/21/2025 – 05/06/2025 Wed12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Deniz, Fatma


MEIS-UA 697-000 (8294)01/21/2025 – 05/06/2025 Wed2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Mark, Maytal

Creative Writing: Intro Prose & Poetry (CRWRI-UA 815)

This popular introductory workshop offers an exciting introduction to the basic elements of poetry and fiction, with in-class writing, take-home reading and writing assignments, and substantive discussions of craft. The course is structured as a workshop, which means that students receive feedback from their instructor and their fellow writers in a roundtable setting, and they should be prepared to offer their classmates responses to their work.

Creative Writing (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2025)


CRWRI-UA 815-000 (14844)01/21/2025 – 05/06/2025 Mon,Wed9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Newton, Chris


CRWRI-UA 815-000 (14845)01/21/2025 – 05/06/2025 Tue,Thu9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Huffman, Claire


CRWRI-UA 815-000 (14846)01/21/2025 – 05/06/2025 Mon,Wed8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by McCreary, Sophia


CRWRI-UA 815-000 (14847)01/21/2025 – 05/06/2025 Tue,Thu8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Gerard, Lisa


CRWRI-UA 815-000 (14848)01/21/2025 – 05/06/2025 Mon,Wed2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Dietrich, Theresa


CRWRI-UA 815-000 (14849)01/21/2025 – 05/06/2025 Tue,Thu12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Patterson, Zoe


CRWRI-UA 815-000 (14850)01/21/2025 – 05/06/2025 Tue,Thu12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Improta, Gianna


CRWRI-UA 815-000 (14851)at Washington SquareInstructed by


CRWRI-UA 815-000 (14852)01/21/2025 – 05/06/2025 Mon,Wed3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Oliff, Mackenzie


CRWRI-UA 815-000 (14853)01/21/2025 – 05/06/2025 Mon,Wed9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Almeida, Alishya


CRWRI-UA 815-000 (14854)01/21/2025 – 05/06/2025 Mon,Wed12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Chen, Cynthia


CRWRI-UA 815-000 (14855)01/21/2025 – 05/06/2025 Tue,Thu12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Shapiro, Jenna


CRWRI-UA 815-000 (14856)01/21/2025 – 05/06/2025 Mon,Wed2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Byrne, Theresa


CRWRI-UA 815-000 (14857)01/21/2025 – 05/06/2025 Mon,Wed9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Leggett, Tabatha


CRWRI-UA 815-000 (14858)01/21/2025 – 05/06/2025 Tue,Thu12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Ezeh, Monique


CRWRI-UA 815-000 (14859)01/21/2025 – 05/06/2025 Mon,Wed11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Keok, Laetitia


CRWRI-UA 815-000 (14860)01/21/2025 – 05/06/2025 Mon,Wed9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Yue, Clement


CRWRI-UA 815-000 (14861)01/21/2025 – 05/06/2025 Tue,Thu4:00 PM – 6:00 PM (Late afternoon)at Washington SquareInstructed by Greenblatt, Susannah


CRWRI-UA 815-000 (14862)01/21/2025 – 05/06/2025 Tue,Thu9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by Brady, Liza


CRWRI-UA 815-000 (14863)01/21/2025 – 05/06/2025 Tue,Thu8:00 AM – 9:00 AM (Morning)at Washington SquareInstructed by Ledbetter, Tuck


CRWRI-UA 815-000 (14864)01/21/2025 – 05/06/2025 Mon,Wed11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Habgood, Catherine


CRWRI-UA 815-000 (14865)01/21/2025 – 05/06/2025 Mon,Wed12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Ekonomou, Catherine


CRWRI-UA 815-000 (14866)01/21/2025 – 05/06/2025 Tue,Thu9:00 AM – 10:00 AM (Morning)at Washington SquareInstructed by MEYER, HANNAH


CRWRI-UA 815-000 (14867)01/21/2025 – 05/06/2025 Tue,Thu11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Jeffers, Juliette


CRWRI-UA 815-000 (14868)01/21/2025 – 05/06/2025 Mon,Wed11:00 AM – 12:00 AM (Morning)at Washington SquareInstructed by Akyurek, Yagmur

What is Islam? (HIST-UA 9085)

Credits: 4
Duration: 14 Weeks
Dates: Mon,Wed
Credits: 4
Duration: 14 Weeks
Dates: Mon,Wed

This course explores the origins of Islam and the development of its rituals and doctrines to the 21st century. It assumes no previous background in Islamic studies. Students will learn about topics such as the Koran and the Prophet, Islamic law, the encounter of East and West during the Crusades, and Islam in Britain. They will find out how Muslims in different regions have interpreted and lived their religion in past and present. Readings will include not only scholarly works but also material from primary sources, for example the Koran, biographies and chronicles. The course consists of a combination of lectures, seminar discussions, field trips and includes other media, such as film.

History (Undergraduate)
4 credits – 14 Weeks

Philosophy of Math (PHIL-UA 98)

Critical discussion of alternative philosophical views as to what mathematics is, such as Platonism, empiricism, constructivism, intuitionism, formalism, logicism, and various combinations thereof.

Philosophy (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2025)


PHIL-UA 98-000 (7559)01/21/2025 – 05/06/2025 Mon,Wed3:00 PM – 4:00 PM (Late afternoon)at Washington SquareInstructed by Walsh, James


PHIL-UA 98-000 (7561)01/21/2025 – 05/06/2025 Fri12:00 AM – 1:00 PM (Early afternoon)at Washington SquareInstructed by Qu, Jiarui


PHIL-UA 98-000 (7563)01/21/2025 – 05/06/2025 Fri2:00 PM – 3:00 PM (Early afternoon)at Washington SquareInstructed by Qu, Jiarui

Sustainable Urban Development (UPADM-GP 217)

This course examines the social, economic and environmental dimensions of sustainable urban development. Some of the major themes explored include indicators of sustainability, urban demographic trends, environmental justice, green building, urban sprawl, sustainable energy and transportation, and global climate change. In addition, the role of information technology (IT) and social networks is discussed in the context of promoting ideas globally about sustainable development.

UG Public and Nonprofit Management and Policy (Graduate)
4 credits – 15 Weeks

Sections (Spring 2025)


UPADM-GP 217-000 (7940)01/21/2025 – 05/06/2025 Tue6:00 PM – 8:00 PM (Evening)at Washington SquareInstructed by Panahipour, Mitra

Theatre and Medicine: From the Greeks to the Modern Stage (HEL-UA 134)

This course examines the long-standing and constitutive relationships between theatre and medicine. From the classical Greek plays of Aeschylus, Sophocles and Euripides, through Shakespearean drama to Tony Kushner’s Angels in America, the stage has offered a platform for the expression of illness, disability and trauma, both individual and collective. Throughout its history the stage has also offered the medical discourses metaphorical ways of conceptualizing ideas of deformity, normality, deviance and disability. At the same time, it teaches us empathy and affect and contributes to our physical and mental wellbeing. This course will examine this intertwined relationship between theatre and medicine from the Greeks to the contemporary stage, by looking at plays by, among others, Aeschylus, Sophocles, Euripides,mWilliam Shakespeare, Henrik Ibsen, August Strindberg, Oscar Wilde, Samuel Beckett, Jean Genet, Larry Kramer and Tony Kushner.

Hellenic Studies (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2025)


HEL-UA 134-000 (5784)01/21/2025 – 05/06/2025 Mon2:00 PM – 4:00 PM (Early afternoon)at Washington SquareInstructed by Taxidou, Olga

Modern Europe (HIST-UA 12)

This course introduces students to European history since 1750. It proceeds chronologically and thematically, integrating politics, ideas, society, and culture. Topics include the Enlightenment, French Revolution, industrialization, nationalism, imperialism, feminism, mass politics, communism, fascism, world wars, the Cold War, decolonization, and globalization. Readings feature such writers as Mary Wollstonecraft, Sigmund Freud, Frantz Fanon, and Simone de Beauvoir, and lectures make ample use of visual materials including visual arts, animations, newsreels, and film clips. The course assumes no prior knowledge, and welcomes students from all majors, schools, and years.

History (Undergraduate)
4 credits – 15 Weeks

Blockchain and its Business Applications (BUSF-SHU 272)

Blockchain is a disruptive technological innovation behind the rapid emergencies of cryptocurrencies and distributed ledger systems. More and more companies have begun to integrate blockchain-based technology into their existing business models. The course is designed to provide business students with an understanding of key concepts and developments around the blockchain technology from multiple perspectives, including technology, law, and economics. Meanwhile, students will develop a strategic awareness of an array of business applications enabled by blockchain to disrupt every industry, e.g., commercial contracts, supply chains, and financial instruments. Besides readings and lectures, the course will heavily feature interactive activities through hands-on exercises, case studies and group work among students from different backgrounds. Prerequisite: None. Fulfillment: BUSF Non-Finance elective; BUSM Non-Marketing elective; IMB Business elective.

Business and Finance (Undergraduate)
4 credits – 15 Weeks

The Universe: Its Nature and History (PHYS-UA 7)

Qualitative introduction to our understanding of the nature and evolution of the universe. Topics include the creation of the cosmos; its explosive evolution, present structure, and ultimate fate; the nature of stars and galaxies; the structure and evolution of our Milky Way; the birth, life, and eventual death of the solar system; our place and role in the universe; and the relationship of modern astronomical ideas to other cultural disciplines.

Physics (Undergraduate)
4 credits – 15 Weeks

Intro to Television Writing (FMTV-UT 1017)

This course, aimed at second semester sophomores, is the launch pad of Television Writing in the department. Before taking any other TV writing courses, students must take Introduction To Television Writing. The course will introduce sophomores interested in TV writing to all aspects of what goes into the creation of a script for a TV program. It is also recommended for non-writers who wish to learn the fundamentals of TV writing as preparation for creating shows and working with writers. The course will also prepare students for other TV-writing courses in the departmental Television Progression. The course is also open to seniors with an interest in television writing who haven’t taken other TV writing courses. This course allocates as Film & TV, Scriptwriting for Film & TV majors.

Undergraduate

Useless Machines (IMNY-UT 272)

“Useless Machines is about redefining “usefulness.” Through making, we will explore what it means, on an ideological, political and historical level, to create something ‘useful’ or ‘useless.’ We will play with these definitions and explore how these objects serve to be humorous, critical, disruptive and at times… useful. We will study ‘useless’ machines throughout history, which will provoke conversations and disagreements around the implications of existing and emerging technologies. The students will design ‘useless’ machines for their final project. Examples of ‘useless’ machines are drawn from Kenji Kawakami’s The Big Bento Box of Unuseless Japanese Inventions, Dunne & Raby’s Speculative Everything, Stephanie Dinkins’ Conversations with Bina 48, https://esoteric.codes/, CW&T, Mimi Ọnụọha’s Missing Data, Jacques Carelman’s Catalogue of Impossible Objects, viral videos/objects and much more.”

Undergraduate

Editing I (FMTV-UT 1016)

This is a hands-on course designed to introduce the student to narrative and documentary editing techniques, and to the role of the editor in shaping the final form of film and video productions. Good editing is crucial to the success of every film and video. This class is recommended to students pursuing directing or producing who want a better understanding of how the post-production workflow functions, as well as to any student, from sophomore to senior, who would like to gain a clearer understanding of the role of the editor as an artist, a technician and a collaborator. To achieve this, the class will delve into the methods, objectives, and technical aspects of post-production. It will thoroughly explore two major editing programs (Avid Media Composer and Adobe Premiere Pro) used in today’s professional post-production environment, and acquaint the student with every stage of the editing workflow from capture to final output. Students will learn to approach these and other non-linear programs as variations on common themes rather than as completely new and foreign tools. In addition, the class will present examples of edited sequences from both narrative and documentary films for discussion, and have invited guests who will share their experiences in bringing films to completion. There will also be a course pack of assigned readings. This course allocates as a Craft for Film & TV majors.

Undergraduate

Storyboarding (FMTV-UT 1033)

Students will create a storyboard from an assigned literary property (i.e., fairy tales, folk tales, famous short stories, etc.) and research the chosen material visually in picture libraries, print and photo archives, museum/gallery libraries and online. From this basic research, the student will create and develop all the visual elements that lead to a final production storyboard; these elements include character model drawings; styling sketches for costumes and sets; experimental “inspirational” sketches exploring mood, color, and character relationships and experiments in animation and color test footage. Each week, students will “pitch,” (i.e. present material) as it is being developed. Through weekly critiques from the instructor and students, elements and shape of the production storyboard is refined to its final form. The approved storyboard at the end of the semester should be ready to go into production, and must reflect character ,attitude, design, entertainment, mood, expressions, feeling and type of action. It must use dialogue, music/sound effects, and tell the story in the best possible way. This course allocates as a Craft for Film & TV majors.

Undergraduate

History of Italian Cinema (ICINE-UT 1103)

The Italian Cinema is a good way to study the whole Italian history, society, ideology and behaviours. The students will have the opportunity to know such authors as Rossellini, De Sica, Fellini, Antonioni, Visconti, Pasolini, Bertolucci, who are well known in the US. The course will also focus on the difference between auteur films and genre films (comedy, roman-mythological, western, melodrama); it will stress the gender point of view, the problem of a national identity, the role of the film industry. Strong attention will be paid to the relationship between Italian film and literature, art history, television and other disciplines.

Undergraduate

TV Nation: Inside and Out of The Box (FMTV-UT 1086)

TV Nation: Inside and Out of the Box gives students the opportunity to experience, first hand, how the world of network television works from two points of view: business and creative. Students will gain an understanding of the business aspect through the vantage point of the network executives and programmers. They will also learn the creative process from development to pitching, from the vantage point of writers and producers in the industry. In TV Nation, students will role play the entire process as the key players who put together a season for broadcast and cable networks. This course allocates as a Craft for Film & TV majors. COURSE SUBJECT TO DEPARTMENTAL FEES.

Undergraduate

The Art of Sound (FMTV-UT 1007)

This is a critical studies course exploring the aesthetics and psycho-acoustics of sound: how sound works in art and life; how it affects emotions and stimulates the imagination; and how it is used in film, radio, television and other creative or artistic contexts, particularly its application as a key element in storytelling. This course examines the meaning and character of the soundscape (the acoustic environment) and the ways it has technically and aesthetically evolved throughout film history from the Kinetophone to the iPhone. The course includes reading in the theory of sound, and listening to examples of sound work by composers and sound designers. In previous semesters we have looked at the soundtrack in such films as: Playtime; Apocalypse Now, The Conversation, Aliens, The Evil Dead II, Saving Private Ryan, and Monty Python and the Holy Grail. Class meetings will be devoted to: 1) lecture and discussion based on assigned readings and listening and viewing assignments; and 2) screening of selected audio and video works. Students are graded on class participation, journals, a paper, and exams. This course allocates as History & Criticism for Film & TV majors.

Undergraduate

History of Editing (FMTV-UT 1003)

The theory and practice of editing, from Griffith to Kubrick. The emphasis will be on experiments in narrative clarity and dramatic emphasis in storytelling. For many, editing is the unique source of the art of filmmaking. This course addresses this point of view. This course allocates as History & Criticism for Film & TV majors.

Undergraduate

American Cinema: 1960 to Present (FMTV-UT 324)

Offered in the spring semester only. Course level: Intermediate. 4 points. No prerequisite. Over the last 50 years the American Cinema has produced a remarkably rich abundance of entertaining, exciting, and challenging films. This course is designed to provide a survey of the wealth of styles, forms, purposes, and approaches to filmmaking that developed and emerged in this era. While Hollywood has obviously served as the dominant mode of filmmaking in this country, a significant of other filmmaking practices have continued to operate and sometimes thrive outside of it. Beyond the attention paid to Hollywood narrative cinema as it has changed and evolved over this half-century, we will also consider documentaries, avant-garde and experimental works, independent narraive cinema, and “cult” films. Consequently, we will be screening a variety of films, including works by such notable American filmmakers as Steven Spielberg, Francis Ford Coppola, Quentin Tarantino, George Romero, John Singleton, and Michael Moore.

Undergraduate

The Black Image in Cinema (FMTV-UT 1216)

This is a critical analysis of the Black image in cinema through film screenings, discussions, and selected readings. Film is an art form whose influence dictates how we see others and ourselves. It shapes our worldview and, yet, it is one of the youngest and most misunderstood art forms. On the surface, film viewing might seem like a passive form of learning, but effective films engage us on emotional, intellectual, spiritual, cultural, and political levels. Film is one of the most powerful mediums ever invented and since it’s invention, the Black image and experience has been distorted, demonized, romanticized, erased, appropriated as well as exalted and reified. So, it is our duty and responsibility to know its history, understand its present effects, so we can dictate its future and participate in how the Black image evolves and is treated over time. This course will survey and critically explore an historical range of the Black image on screen and Black films in relation to inspiration, narrative, a scene, set, and site of production. Screening will include a sampling of important Black independently made, and/or Black cast and narrative feature films. We will discuss and analyze specific technical elements (direction, editing, framing and composition, mise-en-scene, music, etc.) that reinforce and demonstrate these larger themes. Accordingly, our discussions and readings will cover the full range of current issues and debates in Black cinema studies, from independence vs. mainstream filmmaking; gender and sexuality; class and color caste; the ghettoization and upwardly mobile integration of urban zones; cooptation and the rise of the bourgeois story as genre, and so on.

Undergraduate

Feminist Filmmakers (FMTV-UT 1156)

Feminist Filmmakers examines gender constructs in narrative film and episodic work. We will explore how gender constructs in film and television influence societal views of gender roles, as well as contextualize gender in the era and cultures specific films were made. The vehicle through which this course will examine gender will be the history and work of female directors around the world. Screenings, critical reading in film and gender studies, articles and interviews on current debates regarding gender and diversity inclusion in the film industry, make this class valuable for everyone.

Undergraduate

Hollywood Auteurs (FMTV-UT 1154)

This course will analyze the possibility of pursuing the ideals of an “author cinema” – a personal way of expressing ideas that can deal with Hollywood mainstream and also with the independents, but will never be considered an integral part of either one. The “author cinema” would be a cinema of personal expression that refuses the mainstream’s prison of “three acts, happy ending, stars, etc.”; and at the same time, refuses the trends and the limited scope of most of the independents: a cinema that shows not only how to make a film, but why. Films from all over the world will be analyzed, focusing in particular on the authors that are able to keep alive their personal vision while dealing with the studios (i.e. Stone, Lee, Scorsese, Kubrick), the ones that dared to fight Hollywood (i.e. Welles, Peckinpah, Cimino, von Stroheim) and the loose cannons independent at heart (Altman, P.T. Anderson, Coen brothers). A series of guests to the class will be comprised of critics, curators and cultural organizers, filmmakers and producers. This course allocates as History & Criticism for Film & TV majors. COURSE SUBJECT TO DEPARTMENTAL FEES. Non-majors must process a “Permission Notice for Non-Majors” form to register for the course (subject to availability).

Undergraduate

Traditions in Narrative (FMTV-UT 1031)

This course surveys narrative forms and representative works from literature that employ them, contributing to a familiarity with the literary tradition inherited by film, television, and radio. It examines the various strategies of narrative structure and its principal components (e.g., plot, theme, character, imagery, symbolism, point of view) with an attempt to connect these with contemporary forms of media expression. The course includes extensive readings, which are examined in discussions, and selected from English, American, and world literature. This course may be allocated to either History & Criticism or Gen Ed Humanities for Film & TV majors.

Undergraduate

Film Analysis (FMTV-UT 1204)

A rival reportedly asked Walt Disney why Disney’s films were so much better. Disney replied, “I analyze.” His rival said, “So do I.” Disney answered, “I analyze better.” Film Analysis is an advanced course in film criticism taught by practitioners. We build upon the analytical skills developed in Language of Film, Storytelling Strategies and the various production courses in order to strengthen the students’ ability to critically assess the weave of narrative content, mise-en-scene, cinematic technique and structures. Through this in-depth examination of a wide range of films, students deepen their understanding of how filmmakers over the years and in various cultures have created meaningful experiences for their audiences.This course counts as History & Criticism for Film Majors.

Undergraduate

International Cinema: 1960 to Present (CINE-UT 56)

This course surveys key historical movements and production moments in international cinema since 1960. Through close readings of exemplary films, the course will familiarize students with significant aesthetic, industrial, and technological developments that have occurred internationally over the past half-century. Emphasis will be placed on how social, political, economic, and cultural factors impact modes of production as well as film form and style in various contexts. Studies of historically innovative movements in particular national cinemas will be complemented with transnational perspectives that seek to trace lines of influence across borders. Students will encounter works from a diverse spectrum of filmmakers, including Agnès Varda, Rainer Werner Fassbinder, Andrey Tarkovsky, Stephen Frears, Mohsen Makhmalbaf, Jane Campion, and Alejandro González Iñárritu.

Undergraduate

Animation: Methods of Motion (IMNY-UT 288)

This course explores the fundamentals of storytelling through animation and takes students from traditional animation techniques to contemporary forms. In the first part of the course, students will focus on traditional animation, from script to storyboard through stop motion and character-based animation. The course then examines opportunities afforded by new technologies, such as interactivity, projection mapping and game engines. Drawing skills are not necessary for this course, however students will keep a personal sketchbook.

Undergraduate

Introduction to 3D (FMTV-UT 1110)

This is an introductory course to the fundamentals of 3D computer animation. Through in-depth discussions and hands-on assignments, students will gain a thorough beginner’s understanding of the 3D production process. Using industry-leading Autodesk Maya running on high-end Mac Pro workstations, students will learn the basics of modeling and proceed through UV layout, texturing, rigging, animation, lighting and final render. At the end of the class students will have completed a series of exercises that will culminate in a final scene that showcases all they learned.This course allocates as a Craft for Film & TV majors. COURSE SUBJECT TO DEPARTMENTAL FEES.

Undergraduate

IRL/URL_Performing Hybrid Systems (COART-UT 212)

This course is a unique collaboration between the Collaborative Arts and IMA Tisch departments, and CultureHub based at La Mama. During the pandemic many performing artists moved their work online, leading to an increasing acceptance of experimental practices that their predecessors developed in on-line work for the past 30 years. In Experiments in Hybrid (IRL/URL) Performance, students will have the opportunity to design, prototype, and present collaborative projects that build on this tradition, blending both physical and virtual elements. Over the course of the semester, students will have the opportunity to study at the CultureHub studio where they will be introduced to video, lighting, sound, and cueing systems. In addition, students will learn creative coding fundamentals allowing them to network multiple softwares and devices generating real-time feedback systems. The class will culminate with a final showing that will be presented online and broadcast from the CultureHub studio. Modeled as an accelerated intensive on methods of collaboration, students will work together in groups of 4 to produce new performance work to be presented to an invited in person and online audience. Participation in class discussions and in-class movement workshops are mandatory, and always based on each student’s physical ability. All body types and abilities are welcome and needed for this course to be successful.

Undergraduate

Legal Aspects of The Entertainment Industry (FMTV-UT 1195)

A course that tracks the filmmaking process from its inception, at the idea phase and follows the creative process through development, pre-production, principal photography and post-production. The class will focus on the business and legal issues that arise during every phase of filmmaking. Key topics covered will include: copyright law; option agreements for underlying rights such as books, plays, magazine and newspaper articles; sources of financing; distribution agreements; licensing of music; agreements for actors, directors, producers and writers. This course allocates as a Craft for Film & TV majors. Students must have Junior or Senior standing. COURSE SUBJECT TO DEPARTMENTAL FEES.

Undergraduate

Strategies for Independent Producing (FMTV-UT 1092)

Today’s content creators must be entrepreneurs, navigating dynamically changing industry. How does emerging talent gain traction in a ’tsunami wave’ of independent films, episodics, webisodes and podcasts? This class explores development, funding, and legal strategies to make, market and distribute DIY low and ultra-low budget projects. Ones you can make now. Students will develop core competencies, culminating in a pitch deck for a viable indie feature film.

Undergraduate

Entertainment & Media Industries (MKTG-UB 40)

This course provides students with a framework for understanding the economics and key strategic issues facing organizations in the entertainment industry. It establishes a basis for the formulation of marketing tactics and strategies for firms competing for consumers’ discretionary spending. Recent developments in major sectors of the entertainment industry are covered, including movies, television and cable, theatre, and sports. Issues that cut across all types of entertainment industries are examined, including licensing, promotion, and new technologies.

Marketing (Undergraduate)
2 credits – 15 Weeks

Intro to Buddhism (EAST-UA 832)

An introduction to this complex religion, emphasizing its history, teachings, and practices. Discusses its doctrinal development in India, then emphasizes certain local practices: Buddhism and the family in China; Buddhism, language, and hierarchy in Japan; the politics of Buddhist Tibet; and Buddhist art. Finally the course touches on Buddhism in the United States.

East Asian Studies (Undergraduate)
4 credits – 15 Weeks

The Directors Process (FMTV-UT 125)

This class is an introduction to the craft of directing. We will take a step-by-step look at the director’s process and responsibilities in this most collaborative of arts. Our focus will include script, character and scene analysis; performance, casting and rehearsal; design and visual style; assembling the final form. We’ll talk about what an actor wants from a director, how to talk to the cinematographer and production/costume designers and why we look at editing as the final rewrite. Through lectures, screenings, assignments and discussions with working professionals, the class will offer a comprehensive foundation for the director on which to build a rich creative experience at Tisch and a long and satisfying professional career thereafter.

Undergraduate

Life Drawing: The Figure (FMTV-UT 1112)

Reccomended for students studying both animation and live action. This course is designed to train animation students to think visually, and to strengthen their overall drafting and design skills. The focus of the course is drawing humans and animals from live subjects, thereby learning to translate the three-dimensional world into two-dimensional terms. Drafting skills are important to all animators, regardless of their chosen media or focus. In particular, strong drafting skills are essential for character animators. This course allocates as a Craft for Film & TV majors. COURSE SUBJECT TO DEPARTMENTAL FEES.

Undergraduate

Storytelling Strategies (FMTV-UT 20)

The ability to understand “what makes a good story well told” is a skill that is crucial to your growth as a filmmaker whether you become a writer, director, producer, actor, editor, cinematographer, etc. Storytelling Strategies looks at how narrative stories work through an examination of the structural and mythic elements first established by the ancient Greek playwrights and recognized by Aristotle in his “Poetics” thousands of years ago. The course continues this examination up to and including such contemporary story models as Joseph Campbell’s “The Hero with a Thousand Faces” as well as the current Hollywood paradigm, “the three-act structure.” We will seek to find those principles that form the backbone of successful narrative screenplays and contribute to a film’s ability to resonate with an audience. The lecture is for analysis. The recitations are for applying what you have learned, through writing exercises and a completed short screenplay. This course allocates as Scriptwriting for Film & TV majors. Course may not be repeated.

Undergraduate

The Language of Film (FMTV-UT 4)

Language of Film is an introduction to the craft, history and theory of filmmaking and film-watching. The main challenge facing all filmmakers is to show the story: in other words, to visualize the drama. Over the past century, narrative, experimental and documentary filmmakers have developed a variety of creative strategies and techniques designed to give their audiences compelling, multi-sensorial experiences. The goal of this class is to explore how filmmakers in different historical and cultural settings have contributed to the evolution of film as a powerful, complex and captivating art form.. This course allocates as History & Criticism for Film & TV majors.

Undergraduate

History of Children’s Television (FMTV-UT 1022)

Through lectures, discussion, program viewing, projects, guests, and our own lives, this course explores the state of children’s media for pre-schoolers to adolescents. The goal is to understand how we all have been affected by the media and how we can determine change for the next generation. We will consider the role television, videos, and the internet play in regard to family and peer relationships, education and social issues. We will also examine the broadcasting and cable industry as well as the success and failure of the government and such media groups as ACT (Action for Children’s Television) in regulating content of children?s programs. Assignments will include interviews of pre-schoolers and adolescents, website presentations, critique of children’s programs, and a proposal for children’s media. This course allocates as History & Criticism for Film & TV majors.

Undergraduate

Introduction to Digital Fabrication (IMNY-UT 252)

Do you want to MAKE THINGS with your computer? Are you an artist, engineer, designer, sculptor or architect? Are you a few of those things? How are 3D scanning and 3D modeling different? What materials should I be using? Should I be 3D printing or CNC-ing this CAD file? What is a Boolean operation and why is it my new best friend? This class will answer all of your questions. Don’t know what any of these things are? This class will answer those questions also. By the end of this course, you will be familiar with all that digital fabrication has to offer. We will cover everything from laser to 3D to CNC. You will learn how to identify which digital fabrication technique works best for your projects. But more than that, you will learn what kinds of questions you should be asking in order to complete a project from start to finish. As technology advances at rapid speeds, digital making machines and software are changing just as fast. So instead of just being taught about the machines of today, you will also be given the tools to teach yourself the machines of tomorrow. Emphasis will be put on learning how to ask the right kind of questions to successfully finish a project. What do you want to make? Let’s make it.

Undergraduate

Critical Experiences (IMNY-UT 206)

“​​Critical Experience is an experiential journey through a research driven art practice rooted in care, community, and somatic inquiry. This class is based on the premise that there are many ways to know things and we can draw upon these ways of knowing and our desire to know in order to nurture a creative practice grounded in research, clear intention, and a critical lens. Critical here means: discerning, eager to participate differently, cast new light on, re-examine, course-correct. You will be guided through traditional research methods (library and interview techniques, citations, informal ethnographies) and experience design while also being asked to cultivate intentional awareness of your own positionalities, communities, personal strengths, emotions, and desires through experimentation, hunch following, rituals, and contemplative practices.This class was created for or artists/designers who are interested in participation/interaction and its relationship to social practice, critical design, and change-making as well as individuals curious about knowing what moves them. Why experience? The work in this class will be looked at through the lens of its ability to transform (a user, participant, audience, viewer). Interactivity is one way of doing that, but through the lens of experience design, all art is temporal and embodied.”

Undergraduate

Experimental Photography (IMNY-UT 232)

What are all the ways that you saw or made a photograph this week? How are those ways similar and different? How do those pictures function in your life and in society? What is a photograph? This course repeatedly asks these questions by using emerging computational tools to design alternative forms of making and interacting with photographs. The forms and applications of these tools, such as those for creative coding, physical computing, and machine learning, are explored weekly in technical tutorials and hands-on workshops. These are informed by discussions of critical debates in photography and various practitioners working with photographs, past and present. The homework includes readings, short writing responses, and photography assignments. Prerequisites: Comm Lab: HyperCinema (or similar coursework exploring communication and storytelling with digital tools) and New York’s IMA Creative Computing (or similar coursework with creative coding using the p5.js JavaScript library and programming for physical computing using Arduino microcontrollers). Note that prior experience with physical computing using the Arduino platform is required for this course. Please feel free to contact the instructor if you have any questions about the course.

Undergraduate

Chatbots for Art’s Sake (IMNY-UT 233)

This class aims to repurpose existing chatbot technologies and use them for the sake of art. The class is twofold, students will engage in labs and workshops to learn and practice different techniques— such as p5.js, p5.speech, RiveScript, RiTa, and Alexa Skills—to create functional chatbots. They will also participate in lectures and discussions that look at the different roles Artificial Intelligence plays in human society, including but not limited to authority, companions, or simply reflections of the humans it interacts with.

Undergraduate

3D Game Studio: Unity (GAMES-UT 325)

Unity is a practical course that introduces students to the methods, tools and principles used in developing three-dimensional games. This class builds on the foundations laid by the Intermediate Game Development course, which teaches students the 2D basics of the popular Unity game engine. Over the course of the semester, students learn all the technical and design fundamentals that are peculiar to the development of contemporary 3D games: geometry, light, materiality, the camera, use of 3D space, and ways of seeing. The focus in this class is on solo work, since it aims to build the specific set of skills that students will need to make 3D games in later classes. Only basic code skills are required, however. Unity is an industry favorite for small-to-mid sized studios. Compared to its main competitor, Unreal Engine, it is lighter-weight and more agnostic regarding a game’s design. It is better suited than Unreal for experimental, exploratory work, and for work that targets mobile platforms.

Undergraduate

Introduction to Visual Effects for Animated and Live Action Films (FMTV-UT 1153)

Introduction to Visual Effects for Animated and Live Action Films provides an in-depth overview of VFX production from the director-producer perspective. This course will offer a basic understanding of how VFX are utilized and will prepare students for the visual effects industry, and its constantly evolving digital and in-camera solutions. It will also provide an historical overview of the evolution of VFX. Students will also learn how powerful visual effects have been, and will continue to be, in helping to tell stories, especially projects with limited budgets. They will gain a detailed understanding of the type of camera coverage necessary on-set to facilitate the VFX process and what communications, with their primary crew, are necessary during early stages of preproduction to optimize footage for VFX. Areas of study include rig removal, green/blue screen compositing, motion capture, shooting backdrops, matte paintings, background plates, miniatures – models – forced perspectives, match lighting, sky replacement, crowd replication, integration of 2D and 3D CGI elements, motion control and practical effects shot in-camera.

Undergraduate

Stop Motion Animation (FMTV-UT 214)

Includes all techniques in which the animator works directly in front of the camera. Examples include: Claymation, puppet animation, paint under the camera, in-camera special effects, and pixillation. Demonstrations on character building, set construction, and design, armatures, and lighting for miniature. Several short assignments are required to introduce students to intricacies of stop-motion animation and relationship to 3-D computer animation. Each student will produce a short film with sound. This course allocates as a Craft for Film & TV majors. COURSE SUBJECT TO DEPARTMENTAL FEES. THIS COURSE HAS PREREQUISITES. Non-majors must process a “Permission Notice for Non-Majors” form to register for the course (subject to availability).

Undergraduate

Visual Effects and Compositing (FMTV-UT 1143)

Visual Effects and Compositing is a lecture and workshop course that covers the application and practical creation of 2D (greenscreen, color correction, morphing etc.)and integration of existing 3D (CGI, animation, virtual sets etc.) visual effects. The assignments will require students to explore how to create, manipulate and combine 2D and 3D images seamlessly.

Undergraduate

Podcasting Workshop (FMTV-UT 1006)

The narrative non-fiction podcast is one of the most popular and creative formats in the audio space, due to the critical success of shows like Serial, 99% Invisible, Ear Hustle, and many more. Although they are challenging to produce, these shows bring a unique blend of intimacy and urgency to the media landscape. This workshop is for those who want to learn the basics of long-form, narrative audio storytelling. Students will go through the editorial steps of pitching, recording, writing and producing a completed episode in a documentary-style format. We’ll work on interview and writing techniques, developing your voice and creative ways of editing sound. Students will also create a podcast pitch deck to support their episode and explore ways to market, distribute, and monetize a narrative podcast.

Undergraduate

Intro to Visual Communication (GAMES-UT 201)

This course allows students to harness the power of visual language in order to convey messages and meaning. The elements of visual foundation that will be covered include components (color, texture, image and typography), composition, and concept. Although the class takes place in the Game Design department, we will be less concerned with visuals as they are applied to games and instead will look at visual communication across a wide range of disciplines, from visual art to graphic design to web and interface design. Although non-digital mediums will be addressed, the understanding and use of industry-standard software is also a primary goal. The class is about the importance of visual design, how it shapes our culture. The students will learn about and discuss widely-practiced methods of visual communication, and then find their own voice through developing their own works, driven by a clearer understanding of their own tastes and interested fields.

Undergraduate

Intro to Programming for Games (GAMES-UT 180)

Introduction to Programming for Games is a course that introduces students to the concepts, problems, and methods of computer programming, and how these apply to the creation of video games. The course assumes no prior programming knowledge, and is designed to touch on the basic principles of digital design in the form of computer code. There will be an emphasis on programming fundamentals; they will be motivated through the lens of designing and producing video games.

Undergraduate

Introduction to Animation Techniques (FMTV-UT 41)

A beginning production course in which students learn the basic principles of animation, develop visual language, storytelling, observation, and communication skills. A freshman core production selection, but open to students at all levels. It is the prerequisite for several of the other animation and visual effects courses. Prior drawing experience is not necessary. The first half of the semester consists of weekly exercises in which students explore various styles and methods of animation including optical toys, stop motion, traditional drawn, and 2D digital animation. Students will be introduced to programs including Dragon Stop Motion, After Effects, Avid, Flash, and Photoshop. Various technical topics covered include aspect ratio, frame rates, storyboarding, editing animatics, scanning, working with image sequences, alpha channels, vector vs. raster art, compositing, rendering, using a Cintiq, and shooting stills with DSLR camera. During the second half of the semester students will complete a 15-30 second animated film with sound.

Undergraduate

Intro to Game Studies (GAMES-UT 110)

This class is an overview of the field of games that approaches them from several theoretical and critical perspectives. No special theoretical background or prior training is needed to take the course, but to have had a broad practical experience with and basic knowledge of games is a distinct advantage. Also, an interest in theoretical and analytical issues will help. You are expected to actively participate in the lectures, which are dialogic in form, with ample room for discussion. The course will prepare the student to: Understand and discuss games from a theoretical perspective, as well as the components of a game; Apply new theories and evaluate them critically; Assess and discuss game concepts and the use of games in various contexts; Analyze games, and understand and apply a range of analytical methods.

Undergraduate

Capstone (IMNY-UT 400)

The interactive project will illustrate students’ unique interests as well as evidence of competency within the field of interactive media production. Students are encouraged to develop their project around a theme previously explored in their work. Projects will be presented and critiqued repeatedly throughout the capstone process to peers, faculty, and industry professionals. A final presentation of the interactive project will be delivered late in the semester. The research paper (4000-5000 words) will focus on at least one aspect of the interactive project: e.g. culture, theory, philosophy, or history, the project context, and/or production methods. For example, students may write about their project’s reception by a set of specific users, or by users who are part of a larger culture, society, or market. It is important that students think beyond the project itself and situate it in a broader context accessible through research. The research paper will include an annotated bibliography of the books and other resources they used for their research. Students will also be guided in the production of an online portfolio to showcase their work and accomplishments to the outside world. Graduates will be evaluated by their portfolio when applying for jobs, graduate school, artist residencies, grants, and the like. Portfolios will be tailored to the demands of each student’s future goals and target audience.

Undergraduate

User Experience Design (IMNY-UT 262)

This course aims to provide students with the critical thinking and practical skills for creating effective and compelling interfaces. We will dissect what a compelling user experience is and discuss and apply design methods for creating one. Throughout this 14-week course we will examine a wide range of examples of interfaces with a focus on understanding the attributes of a successful interface and applying proven research, mapping and testing techniques. The class format will include lectures, case studies, student presentations, discussions of readings and in-class design exercises. The format is very hands-on with assignments that focus on problems that are typical of those a UX designer will encounter in the professional world.

Undergraduate

Designing Interfaces for Live Performance (IMNY-UT 243)

This course is designed to provide students with hands-on experience working with sensors and other electronics to design interfaces for a live multimedia performance. Students will explore the expressive properties of sensors to control a variety of outputs such as light, sound, projection, and/or other media. The forms and uses of physical computing, computational media, and its application are explored weekly in both a hands on laboratory context, as well as weekly discussions of readings and existing performances. Prerequisites: Creative Computing or similar coursework with microcontrollers and coding.

Undergraduate

Immersive Experiences (IMNY-UT 282)

This course is designed to provide students with hands-on experience working with interactive and emerging applications for creating immersive experiences, with a focus on designing for virtual reality headsets. The class will also touch on related technologies, methods, and fields including experience design, virtual painting, augmented reality, interactive installation, and 360 video/audio. The course materials will also include readings and discussions on prior art/relevant critical texts.

Undergraduate

The Code of Music (IMNY-UT 222)

“In this course, students learn how to create musical systems –pieces that incorporate randomness, interact with their listeners, or evolve over time, in the browser. We will start by creating audiovisual instruments and sample-based interactive songs, as students review their p5.js skills and are introduced to the Tone.js music library. Then, we will turn to a structured exploration of the elements of music, focusing on rhythm, melody, timbre, and harmony. For each, we will hold listening sessions, represent and manipulate the element in code, and interact with it via a range of existing interfaces. Students will explore the possibilities that computation and interactivity open up by designing and implementing a series of interactive studies. The last few weeks of the semester will be dedicated to introducing algorithmic composition techniques such as Markov Chains and Neural Networks. During this time, students will also develop their final project: an interactive/generative musical piece that builds on their previous classwork. Throughout the course, students are encouraged to bring in their musical tastes and interests into the classroom. This class is a good fit for students who are interested in: – Creating interactive music pieces and digital instruments. – Deepening their understanding of how music works. All musically-curious students are welcome: previous experience with music and audio will be useful, but is not required. – Continuing to develop coding skills. Creative Coding or equivalent programming experience is required.”Prerequisite: Creative Computing (IMNY-UT 101)

Undergraduate

Introduction to Assistive Technology (IMNY-UT 241)

Assistive technology is a term that includes a wide variety of technologies for people with disabilities. This two-point survey course is designed to provide students with an overview of the field of assistive technology. Field trips, readings, and guest speakers will provide students with an understanding of current research and development as well as processes used in determining appropriate technologies. Weekly assignments and a final research project.

Undergraduate

Introduction to Fabrication (IMNY-UT 242)

An introductory course designed to familiarize students with all the IMA prototyping shop has to offer. We will cover everything from basic hand tools to the beginnings of digital fabrication. You will learn to use the right tool for the job. There will be weekly assignments, created to develop your fabrication techniques. There will be in class lectures, demos, and building assignments. Emphasis will be put on good design practices, material choice, and craftsmanship.

Undergraduate

Networked Media (IMNY-UT 223)

“The network is a fundamental medium for interactivity. It makes possible our interaction with machines, data, and, most importantly, other people. Though the base interaction it supports is simple, a client sends a request to a server, which replies; an incredible variety of systems can be and have been built on top of it. An equally impressive body of media theory has also arisen around its use. This hybrid theory and technology course will be 50% project driven technical work and 50% theory and discussion. The technical work will utilize JavaScript as both a client and server side programming language to build creative systems on the web. Technical topics will include server and client web frameworks, such as Express, HTML, CSS, templating, and databases. The theory portion of the course will include reading and discussion of past and current media theory texts that relate to the networks of today. **** it is HIGHLY recommended you take Front End Web Development (or have equivalent front end web development experience) to get the most out of this course. We will be going over fundamentals of HTML/CSS but it would be useful to have prior knowledge ***”

Undergraduate

Augmenting the Gallery (IMNY-UT 9001)

Wall labels, audio guides and informative maps are just some of the ways galleries and museums convey additional information about an art collection. How can we utilize new interactive mixed reality tools to design and deliver immersive experiences that breathe new life into an exhibit. Augmented and virtual reality are powerful tools for new media production and storytelling, but how can these tools serve to enhance our Wall labels, audio guides and informative maps are just some of the ways galleries and museums convey additional information about an art collection. How can we utilize new interactive mixed reality tools to design and deliver immersive experiences that breathe new life into an exhibit. Augmented and virtual reality are powerful tools for new media production and storytelling, but how can these tools serve to enhance our gallery experience without distracting from the power and importance of a pre-existing collection? This production course seeks to experiment with new ways to experience a museum collection through mixed reality. Topics covered include exhibition installation and curation, mixed reality production in Unity, mobile development for Augmented Reality.

Undergraduate

Music and Gameplay (GAMES-UT 213)

Music and Gameplay is an intensive course concerned with digital games in which the gameplay is fundamentally influenced by, or oriented around a musical system. In this course, students will engage with music games in a variety of ways: through critical play, design practice, and hands-on development. This multifaceted approach will foster an understanding of how interactive game mechanics can be linked to music expression. Throughout the course, we’ll be drawing inspiration from a variety of music games across 3 major categories:

Undergraduate

Intro to 3D Game Animation (GAMES-UT 207)

Intro to Game Animation builds a foundation for animating in interactive media. From a basic overview to a deep dive into the animation process, this course will teach students how to craft a performance to create unique characters and tell a story. Students will be taught to look through the eyes of an animator, investigating how successful games utilize animation principles, and how these principles and techniques functionally serve overall game design. This class encourages students learn through practical experience, teaching familiarity with the animation principles in a 3D environment. This class is beneficial for an artist seeking to be an animator. This class will also benefit developers and designers by providing them a better understanding of the importance of animation and how it fits into the game development pipeline, providing a comprehensive understanding of the game industry as a whole.

Undergraduate

Tabletop Roleplaying Game Design (GAMES-UT 154)

Roleplaying games represent one of the most important design spaces in modern gaming. Beginning in the early 70s, these games quickly took root and influenced games far beyond their own sphere. Mechanisms like levels, classes and hit points have been adopted in a far-reaching swath of board, card, digital and mobile games. But despite their influence, the design of RPGs is largely unexamined. This class will walk students through the design process from concept, to testing, to writing and production. At the same time, students will engage in meaningful play with historically significant games. From week to week the students will experiment with and design systems for roleplaying games with the ultimate goal of designing a complete game as part of a team.

Undergraduate

Level Design Studio (GAMES-UT 162)

This course focuses on the theory and practice of level design for 3D video games. Students will develop fluency in conveying experience design goals and building 3D spaces, gaining a practical understanding of architecture, lighting, and CG texturing for digital spaces — as well as a more abstract awareness of architectural theory — culminating in a long-term hands-on level design project.

Undergraduate

Intermediate Programming for G (GAMES-UT 181)

Intermediate Programming for Games is an undergraduate level course aimed at taking students further with their knowledge of creative coding. This builds upon existing skills developed during Introduction to Programming for Games. Students’ skills within the Unity3D Game Engine with C# will be furthered, as well as their general procedural problem-solving skills and abstract programming knowledge. Throughout the semester, students be assigned weekly homework, as well as in-class practical work, or ‘game jams’. While students will be creating small games in class weekly, there will also be two larger game creation assignments – one midterm, as well as one final game. Most importantly, this course takes the approach that building up a student’s repertoire of advanced techniques in computer programming will expand their ability to express their artistic vision within their games. In addition, those students with a particular aptitude and interest for programming may also use this class to stepping stone towards a double major with computer science/game engineering. This class has Introduction to Programming for Games as a pre-requisite, and Introduction to Game Development as a pre-requisite or co-requisite.

Undergraduate

Traditional Card Game Literacy and Design (GAMES-UT 407)

The traditional deck of cards is a device of unparalleled convenience, accessibility, and flexibility. As pocketable as a harmonica yet possessing the spectrum of a piano, this humblest of gaming platforms supports an amazing variety of games: historical classics, 20th century classics, and games by modern game designers, ranging from children’s games to the most intense mental contests, along with everything in between. Every game designer should be conversant with the basic history of playing cards, possessed of a wide selection of games that can be played with a standard deck, and comfortable with using it as a design tool that often cuts straight to the heart of a game mechanic.

Undergraduate

Procedural Generation for Games (GAMES-UT 126)

“Procedural generation” describes the broad category of techniques by which elements of digital games that have traditionally been designed by hand (e.g. levels, characters, puzzles, and narrative) can be designed by automated processes. In recent years, these techniques have been a major topic of interest for computer science research as well as a core design component of many commercially successful games. The course will teach students to understand and implement these techniques, and explore how to best combine procedural generation techniques with good design practice to produce interesting and novel experiences (rather than just using procedural generation techniques for technical curiosity). Emphasis is also placed on how procedural generation can uniquely harness the affordances of computers for designing games. The course is fundamentally practical. While students will study existing games and techniques, they will also produce games of their own across the three assignments.

Undergraduate

Modern Tabletop Games Literacy (GAMES-UT 404)

Modern Tabletop Games are undergoing a renaissance, with designers building upon each other’s innovations at a bewildering rate. The cornucopia of concepts in modern boardgaming can be daunting to a newcomer, yet any digital game designer is well advised to familiarize themselves with this parallel world, both to expand their “bag of tricks” and their notion of what a game can be. This class aims to familiarize students with a wide variety of “gateway games”: relatively straightforward exemplars that will give the student a solid foothold when further exploring their respective genre in our extensive library of boardgames. While doing so, we will be discussing related short readings in Characteristics of Games, in order to give the design strategies being engaged a broader context.

Undergraduate

Intermediate Game Design (GAMES-UT 151)

Intermediate Game Design builds on the foundation of Introduction to Game Design to help build students’ understanding of how game design works in a practical context. While Introduction to Game Design acquaints students with basic foundational concepts and ideas, Intermediate Game Design puts those ideas into action across four very different kinds of projects. These projects emphasize the professional context of digital game design.

Undergraduate

Intro to Game Development (GAMES-UT 120)

Introduction to Game Development is a practical course that introduces students to the methods, tools and principles used in developing digital games. Over the course of the semester, students will work alone to create a two digital prototypes or ‘sketches’, before building on them to produce a final polished game, using the lessons learned in the earlier prototypes. This is a hands­-on, primarily lab­-based course, and so the focus is on learning ­by ­doing rather than on reading and discussion.

Undergraduate

Intermediate Game Development (GAMES-UT 121)

This course reflects the various skills and disciplines that are brought together in modern game development: game design, programming, asset creation, and critical analysis. Classroom lectures and lab time will all be used to bring these different educational vectors together into a coherent whole; the workshop will be organized around a single, long-term, hands-on, game creation project. At the completion of this course, the student will be able to: 1) Describe typical work practice in game development. 2) Demonstrate competency through actual implementation of code and assets. 3) Work with a game engine, and understand the basics of how to build a game in the engine.

Undergraduate

Game Design: Professional Practice (GAMES-UT 152)

Advanced Game Design focuses on the practical skills that working game designers need to get a job – and what they do at a company once they are there. Over the course of the semester, students will work on two full project proposals – each proposal including design documentation, production and schedule planning, and a prototype specification. In addition, students will take a handful of “game design tests” – based on actual game industry tests that are part of the hiring process. Along the way, we will be visiting a few NYC-based game companies, as well as discussing issues relevant to working game designers today. The goal of the course is to work on our communication, design, and planning skills, and get a sense for what it means to be a working game designer. Required: Intermediate Game Design.

Undergraduate

Organizational Comm (MCC-UE 1745)

Credits: 4
Duration: 15 Weeks
Dates: Mon,Wed

This course is designed especially for students entering business, health care, and educational settings who are assuming or aspiring to positions of leadership. Through case studies and class discussion, course work focuses on strengthening communication competency in presentation skills, persuasive ability (i.e., marketing and sales), leadership in meetings, and problem-solving skills.

Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks

Design Fundamentals (IMNY-UT 261)

This class aims to provide students with the critical thinking and practical skills to explore and communicate ideas visually. This foundational course will introduce the fundamental principles of design including typography, color, composition, branding and environmental design, and offer hands-on application of those principles through both in-class exercises and weekly assignments. The structure of the class is part lecture and learning of concepts, but also very hands-on with a weekly workshop studio session (the weekend class). We will use Adobe software and students can expect to spend $150 on consumable art supplies which they will use to craft their design projects.

Undergraduate

Creative Computing (IMNY-UT 101)

This course combines two powerful areas of technology that will enable you to leap from being just a user of technology to becoming a creator with it: Physical Computing and Programming. The course begins with Physical Computing, which allows you to break free from both the limitations of mouse, keyboard & monitor interfaces and stationary locations at home or the office. We begin by exploring the expressive capabilities of the human body and how we experience our physical environment. The platform for the class is a microcontroller (Arduino brand), a very small inexpensive single-chip computer that can be embedded anywhere and sense and make things happen in the physical world. The core technical concepts include digital, analog and serial input and output. The second portion of the course focuses on fundamentals of computer programming (variables, conditionals, iteration, functions & objects) as well as more advanced techniques such as data parsing, image processing, networking, computer vision. The Javascript ‘p5’ programming environment is the primary vehicle. P5 is more oriented towards visual displays on desktops, laptops, tablets or smartphones but can also connect back to the physical sensor & actuators from the first part of the class. The course is designed for computer programming novices but the project-centered pedagogy will allow more experienced programmers the opportunity to go further with their project ideas and collaborate with other students. What can computation add to human communication? You will gain a deeper understanding of the possibilities of computation–– possibilities that will augment and enhance the perspectives, abilities and knowledge you bring from your field of study (e.g. art, design, humanities, sciences, engineering). At first it may feel foreign, as foreign as learning a new language or way of thinking. But soon, once you get some basic skills under your belt, you’ll be able to make projects that reflect your own interests and passions.

Undergraduate

Communications Lab (IMNY-UT 102)

An introductory course designed to provide students with hands-on experience using various technologies including time based media, video production, digital imaging, audio, video and animation. The forms and uses of new communications technologies are explored in a laboratory context of experimentation and discussion. The technologies are examined as tools that can be employed in a variety of situations and experiences. Principles of interpersonal communications, media theory, and human factors are introduced. Weekly assignments, team and independent projects, and project reports are required.

Undergraduate

Political Rhetoric (MCC-UE 1800)

Looking at the rhetoric of public relations we examine the principles and assumptions in the process of analyzing the process of political campaigns. Focuses on an analysis of what is reported to the mass media and how the ’gatekeepers,’ reporters, editors and producers of news filer the messages. Also, discussion on how public relations participates in the creation of viewpoints that eventually become well established and widely held.

Media, Culture & Communication (Undergraduate)
4 credits – 15 Weeks

Art & Public Policy All School Seminar:: Contemporary Art from the Americas: Aurality, Soun Contemporary Art from the Americas: Aurality, Soun (ASPP-UT 1000)

In many political movements, the festive emerges as a major force shaping alternative social practices, forms of gathering, being together, and moving together. These alternative modes of being in collectivity are actively redefining the political. This sense of collectivity becomes particularly evident in the aesthetics of the Global South and its Diasporas. Consequently, this course explores the festive’s role in forming political movements beyond the traditional scope that reduces it to a simple byproduct of social life. It also explores how the pandemic has forced us to reimagine what coming together means. Taking Latin American and Caribbean aesthetics as an initial case, this seminar engages in a detailed interpretation of performances that challenge traditional definitions of both the festive and the political. A wide range of performance practices, such as carnival parties, sound systems, cabaret shows, popular dance styles, artworks, organized slave riots, and indigenous uprisings, shape the modes students will engage in theory and practice. For this course iteration, we will focus on questions around Black and Indigenous relations to carnival performance, structures of mutual aid as festive practice, and how they enact utopian modes of communal life, and how these modes of communal life redefine current understandings of art and politics. The class involves field trips, visits to several performance events, and conversations with artists and organizers who use the festive as a political tool to engage in political action in NYC. Questions regarding race, gender, and class will be directed to the philosophical, anthropological, and historical texts paying close attention to their involvement in the formation of colonial oppression. Performance studies’ methodologies will serve as the guiding mode to articulate these questions.

Undergraduate

Class titles vary by section.