Game Design: Professional Practice (GAMES-UT 152)

Advanced Game Design focuses on the practical skills that working game designers need to get a job – and what they do at a company once they are there. Over the course of the semester, students will work on two full project proposals – each proposal including design documentation, production and schedule planning, and a prototype specification. In addition, students will take a handful of “game design tests” – based on actual game industry tests that are part of the hiring process. Along the way, we will be visiting a few NYC-based game companies, as well as discussing issues relevant to working game designers today. The goal of the course is to work on our communication, design, and planning skills, and get a sense for what it means to be a working game designer. Required: Intermediate Game Design.

Game Design (Undergraduate)
4 credits – 15 Weeks

Sections (Spring 2022)


GAMES-UT 152-000 (14814)
01/24/2022 – 05/09/2022 Fri
11:00 AM – 1:00 PM (Morning)
at Brooklyn Campus
Instructed by Zimmerman, Eric