PROBLEM SOLVING AND PROGRAMMING I (CS-UY 1113)

This course introduces problem solving and computer programming and is for undergraduate engineering students who do not have prior experience in programming in any language. The course covers fundamentals of computer programming and its underlying principles using the Python programming language. Concepts and methods introduced in the course are illustrated by examples from engineering and other disciplines. | Co-requisite: EX-UY 1; Anti-requisite: CS-UY 1114

Computer Science (Undergraduate)
3 credits – 15 Weeks

Sections (Spring 2025)


CS-UY 1113-000 (16708)
01/21/2025 – 05/06/2025 Mon,Wed
9:00 AM – 10:00 AM (Morning)
at Brooklyn Campus
Instructed by Romero Cruz, Sebastian


CS-UY 1113-000 (16709)
01/21/2025 – 05/06/2025 Mon,Wed
11:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by Arfaoui, Salim


CS-UY 1113-000 (16710)
01/21/2025 – 05/06/2025 Mon,Wed
3:00 PM – 4:00 PM (Late afternoon)
at Brooklyn Campus
Instructed by Romero Cruz, Sebastian


CS-UY 1113-000 (16711)
01/21/2025 – 05/06/2025 Fri
8:00 AM – 9:00 AM (Morning)
at Brooklyn Campus
Instructed by Romero Cruz, Sebastian


CS-UY 1113-000 (16712)
01/21/2025 – 05/06/2025 Fri
8:00 AM – 9:00 AM (Morning)
at Brooklyn Campus
Instructed by Romero Cruz, Sebastian


CS-UY 1113-000 (16713)
01/21/2025 – 05/06/2025 Fri
11:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by Romero Cruz, Sebastian


CS-UY 1113-000 (16714)
01/21/2025 – 05/06/2025 Fri
2:00 PM – 3:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Romero Cruz, Sebastian


CS-UY 1113-000 (16715)
01/21/2025 – 05/06/2025 Fri
11:00 AM – 12:00 AM (Morning)
at Brooklyn Campus
Instructed by Romero Cruz, Sebastian


CS-UY 1113-000 (16716)
01/21/2025 – 05/06/2025 Fri
2:00 PM – 3:00 PM (Early afternoon)
at Brooklyn Campus
Instructed by Romero Cruz, Sebastian

INTRO TO GAME PROGRAMMING (CS-UY 3113)

A programming intensive introduction to the creation of computer games. Using mostly two-dimensional sprite-based programming, we examine and experiment with animation, physics, artificial intelligence and audio. In addition, the course explores the mathematics of transformations (both 2D and 3D) and the ways they may be represented. | Prerequisite: (CS-UY 2134 or CS-UY 1134) and (CS-UY 2124 or CS-UY 1124) (C- or better).

Computer Science (Undergraduate)
3 credits – 15 Weeks

Sections (Spring 2025)


CS-UY 3113-000 (16639)
at ePoly
Instructed by Romero Cruz, Sebastian