A programming intensive introduction to the creation of computer games. Using mostly two-dimensional sprite-based programming, we examine and experiment with animation, physics, artificial intelligence and audio. In addition, the course explores the mathematics of transformations (both 2D and 3D) and the ways they may be represented. | Prerequisite: (CS-UY 2134 or CS-UY 1134) and (CS-UY 2124 or CS-UY 1124) (C- or better).
Computer Science (Undergraduate)
3 credits – 14 Weeks
Sections (Fall 2024)
CS-UY 3113-000 (12268)09/03/2024 – 12/12/2024 Fri2:00 PM – 4:00 PM (Early afternoon)at Brooklyn CampusInstructed by Romero Cruz, Sebastian