Critical making is hands-on hardware practice as a form of reflection & analysis: a way of thinking through what (& how) computing & digital media mean by understanding how they work, building on the literature of media studies & the digital humanities. By turning from software to hardware, to the physicality of computation & communications infrastructure, we will take objects apart, literally & figuratively, & in the process will learn to interpret & to intervene -- using prototyping, reverse engineering, hardware hacking & circuit bending, design fiction, electronics fabrication & other approaches -- in the material layer of digital technologies.
Media, Culture & Communication (Undergraduate) 4 credits - 14 Weeks
Sections (Fall 2025)
MCC-UE 1033-000 (8115)09/02/2025 - 12/11/2025 Fri11:00 AM - 1:00 PM (Morning)at Washington SquareInstructed by Cipolla, Cyd
NYU Department: Fall 2025, IMA Major Electives, Studies (aka "Seminar") (Old Structure), Undergraduate
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