A gaming social platform for In-home senior rehabilitative care
Allison Parrish, Capstone (UG), Health, Projects, Wearables, Xinda Ma
The general goal of this project is to allow users to play interactive games with controllers while exercising at the same time.
Xinda Ma
https://www.youtube.com/watch?v=TbOipwpbAq4
Description
To assist older adults with disabilities in recovering physical, psychological, and social skills in order to maintain a more independent life, the project designs a socializing rehab game that takes into account both affordability and gaming experience. The platform allows multiple seniors to play MahJong, a tiled-based game originated from Qing Dynasty, with wearable devices serving a particular rehabilitating purpose: hand joint exercise. The game consists of two players where they could play tiles with controllers while exercising at the same time.
IMNY-UT.400.001
Capstone (UG)
Health,Wearables
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