A gaming social platform for In-home senior rehabilitative care

The general goal of this project is to allow users to play interactive games with controllers while exercising at the same time.

Xinda Ma

https://www.youtube.com/watch?v=TbOipwpbAq4

Description

To assist older adults with disabilities in recovering physical, psychological, and social skills in order to maintain a more independent life, the project designs a socializing rehab game that takes into account both affordability and gaming experience. The platform allows multiple seniors to play MahJong, a tiled-based game originated from Qing Dynasty, with wearable devices serving a particular rehabilitating purpose: hand joint exercise. The game consists of two players where they could play tiles with controllers while exercising at the same time.

IMNY-UT.400.001
Capstone (UG)
Health,Wearables