Category Archives: Bridging Worlds: Constructing the Immersive Space

THREADBARE

Joelle Fleurantin

THREADBARE is an installation where the viewer must navigate a physical space to discover the narrative unfolding visibly and invisibly, within and without.

http://fleurantin.cc/projects/threadbare-1/

Description

THREADBARE is a story about a woman coming to terms with her self and her identity. The Woman is of a web, but not The Web. She exists in a space that is at once boundless and bounded by herself. Viewers navigate this space, tripping invisible threads (sensors) that reveal the images and the moments she struggles to hide.
The viewer's interaction mimics the The Woman's dialogue with herself; she fears intimacy yet as the viewer moves closer more of her story and self is revealed.

Classes

Bridging Worlds: Constructing the Immersive Space, Project Development Studio (Marina Zurkow)

Diffuse

Daniel Melancon, John Farrell

A reactionary, projection-mapped installation where the user unexpectedly affects the environment around them.

http://www.jefarrell.com/diffuse

Description

Diffuse is an interaction installation that reacts to the viewers proximity.Generative graphics, based on a reaction-diffusion simulation, are projection mapped onto a polygonal three dimensional object. A Kinect mounted beneath the object detects the viewers proximity. As the viewer moves closer and around the object, variables controlling aspects of the simulation will fluctuate. The will object will take on a life of its own as the simulation oozes and flows around its sides and vertices. As the viewer interacts, they will begin to understand their effect on the object, both subtle and direct, creating an eerie and visceral experience.

Classes

Bridging Worlds: Constructing the Immersive Space, The Nature of Code

Latex Pixels

David Tracy, Seiya Kobayashi, Haylee Jung

A swarm of pulsing, responsive physical pixels with minds of their own.

http://davidptracy.com/?portfolio=bridging-worlds-latex-pixels-in-progress

Description

‘Latex Pixels’ is a system for exploring swarm robotics, system intelligence, and cloud interaction.

An array of reconfigurable hexagon shaped modules are nested together in a configuration of the user’s choosing. Each pixel knows itself and recognizes its neighbors and then broadcasts what it knows back to the main micro-controller.

The interaction is facilitated by a socket connection with a user’s phone which allows them to interact with the installation in real time. There are several modes for the system: a passive mode for when there is no user interacting with the system, a communication mode that represents data of the user’s choosing, and an active interaction mode that allows the user to manipulate the system in real time.

Classes

Bridging Worlds: Constructing the Immersive Space, Dynamic Web – Server, The Nature of Code