Piano Vision: Dark Side of The Moon is a machine learning and music composition project. Simply put, this is a piano that watches a television screen playing movies and composes and original score. Using MaxMSP the patch will reads all of the RGB values from the screen and playsmusic according to the intensity of each color. For example, if there is fire (more red) it plays fast, water (more blue) plays slower, trees (more green) it plays somewhere in the middle. Using a machine learning program call Wekinator, this project attempts to teach a computer different musical notes that correspond with color values in order to trigger a varied response. The responses are then recorded or *learned* and then used to score different films. The instrument is a upright piano with the keyboard and hammers removed, exposing the internal *guts* of the piano. The playing of the piano will be the achieved with solenoids to hit the strings and servos to pluck the strings. This project will be the orchestra to all of your movies, haunting and serene, glitchy and humorous. This iteration will have our Piano watch the trailer for the movie Die Hard. Searching for explosions and fire, the piano will play accordingly to accurately play compositions familiar to the action movie genre. The intention of this piece is to associate the absurdity of the destruction constantly displayed in our consumable entertainment and the incredible technology used to make these sequences come to life. When we pair a half destroyed piano with a film conveying over the top destruction, can we sense the connections between the two? Have we become so desensitized to what we watch that cities falling to the ground no longer bothers us? Does this not bother you? Does a broken piano trying to play music bother you? Both a piano using machine learning and a big budget Hollywood movie utilize incredible technologies, but in the end, what do they make us feel, if anything? We want to demonstrate the connection – the connection that our ability to use these incredible technologies is a beautiful dance between art, creativity, and imagination.
Story telling through a day to day object. This is a story of scanner in an elementary school. When Mora, a new teacher starts messing around with the machine, she accidentally spills coffee on it and the point of view of the scanner gives a new perspective…
Exploring ways to reflect on our relationships with our phones and ask the question. What can life be? Featured projects include: Shakie: the best selfie app for blurry photos, Chance of Rainbows app: Whats better than checking the weather? Rainbows!, Post Texts: for sending physical text messages, Crete: the worlds first connected brink for disconnecting but still getting notifications so you can sleep at night, and Zombie Crossing: a simple update to dated civic infrastructure.
INSIDE THE MACHINE is an interactive experimental installation, focused on finding new ways to make people using their body to interact with physical construction and animation.
People can see their real-time body projection and use their hands to play with motors and lights.
“Good Boy, Sammy” comes to life through voice recognition programming (p5.js speech library), projection, archived footage from 2009, and a hologram screen. Sammy responds to commands including sit, down, give me 5, 5 dollars, yodel and speak. A user approaches the cage he/she can get close, give a command and experience Sammy reacting in real time. It feels like he is alive and in the space with you.
Step aside taxidermy, because holo-dogging is taking over. â€¨â€¨
This project is inspired by my ongoing research on New york city as an ecosystem and one of the most prominent residents of the city — the rat. New York City has a growing population not only of humans but also of rats. The way trash is being treated in the city and the growing number of people in it help to increase the rats population and push them towards humans' habitats.
Trat is a found object installation of a classic outdoor trash bin lighted by a “street light”. Filling it with trash reveals the truth behind what seems at first sight as typical New York trash.
Readymades, Temporary Expert: Design + Science in the Anthropocene
As we strive to replicate the real world with larger screens and better graphics, we ironically destroy the natural world we attempt to imitate. Our project confronts the individual with an intended replication of nature but as the viewer gets closer this replication disintegrates, leaving the viewer thinking about how our desire to reproduce nature actively aids in its destruction.
Replicating Nature is comprised of six flower pots featuring unique projections resting on two shelves. Proximity sensors are installed so that when someone approaches these projections of flowers, they begin to “glitch” as they then disappear.
50 shades of eyes is a projection installation that reveals secrets behind sunglasses.
People usually do what they don't usually do when we are behind a pair of sunglasses. Peaking towards others, secretly looking around, staring at someone. All of the subtle inner game are expressed unawarely. Using Kinect to sense the users, including the movements of the viewers, the number of viewers. What if there is no one in the scene, what if there is a lot of people in front of you? What are the relationship between eyes expression and the surrounding people?